| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_QuadRasterizer_hpp |
| #define sw_QuadRasterizer_hpp |
| |
| #include "Rasterizer.hpp" |
| #include "PixelRoutine.hpp" |
| |
| namespace sw |
| { |
| class QuadRasterizer : public PixelRoutine |
| { |
| public: |
| QuadRasterizer(const PixelProcessor::State &state, const PixelShader *pixelShader); |
| |
| virtual ~QuadRasterizer(); |
| |
| private: |
| void generate(); |
| |
| void rasterize(Registers &r, Int &yMin, Int &yMax); |
| }; |
| } |
| |
| #endif // sw_QuadRasterizer_hpp |