blob: 2af202da08deaa104e6886037a69dbdf7c9de526 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// main.h: Management of thread-local data.
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
#define EGLAPI
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
struct Current
{
EGLint error;
EGLenum API;
EGLDisplay display;
EGLSurface drawSurface;
EGLSurface readSurface;
};
void setCurrentError(EGLint error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
EGLenum getCurrentAPI();
void setCurrentDisplay(EGLDisplay dpy);
EGLDisplay getCurrentDisplay();
void setCurrentDrawSurface(EGLSurface surface);
EGLSurface getCurrentDrawSurface();
void setCurrentReadSurface(EGLSurface surface);
EGLSurface getCurrentReadSurface();
}
void error(EGLint errorCode);
template<class T>
const T &error(EGLint errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
template<class T>
const T &success(const T &returnValue)
{
egl::setCurrentError(EGL_SUCCESS);
return returnValue;
}
namespace egl
{
class Config;
class Surface;
class Display;
}
namespace sw
{
class FrameBuffer;
}
// libGLESv2 dependencies
namespace gl
{
class Device;
class Context;
class Image;
extern Device *(*createDevice)();
extern Context *(*createContext)(const egl::Config *config, const Context *shareContext);
extern void (*destroyContext)(Context *context);
extern void (*bindTexImage)(egl::Surface *surface);
extern void (*makeCurrent)(Context *context, egl::Display *display, egl::Surface *surface);
extern Context *(*getCurrentContext)();
extern __eglMustCastToProperFunctionPointerType (*getProcAddress)(const char *procname);
extern Image *(*createBackBuffer)(int width, int height, const egl::Config *config);
extern sw::FrameBuffer *(*createFrameBuffer)(EGLNativeDisplayType display, EGLNativeWindowType window, int width, int height);
}
extern void *libGLESv2; // Handle to the libGLESv2 module
#endif // LIBEGL_MAIN_H_