blob: 3f7836f86f9eb815dd14e5bf155ae09528bb62c4 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#if defined(_WIN32)
#include <Windows.h>
#else
#include <dlfcn.h>
#endif
#if defined(_WIN32)
inline void *loadLibrary(const char *path)
{
return (void*)LoadLibrary(path);
}
inline void freeLibrary(void *library)
{
FreeLibrary((HMODULE)library);
}
inline void *getProcAddress(void *library, const char *name)
{
return (void*)GetProcAddress((HMODULE)library, name);
}
#else
inline void *loadLibrary(const char *path)
{
return dlopen(path, RTLD_LAZY);
}
inline void freeLibrary(void *library)
{
dlclose(library);
}
inline void *getProcAddress(void *library, const char *name)
{
return dlsym(library, name);
}
#endif