// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#if defined(_WIN32) | |
#include <Windows.h> | |
#else | |
#include <dlfcn.h> | |
#endif | |
#if defined(_WIN32) | |
inline void *loadLibrary(const char *path) | |
{ | |
return (void*)LoadLibrary(path); | |
} | |
inline void freeLibrary(void *library) | |
{ | |
FreeLibrary((HMODULE)library); | |
} | |
inline void *getProcAddress(void *library, const char *name) | |
{ | |
return (void*)GetProcAddress((HMODULE)library, name); | |
} | |
#else | |
inline void *loadLibrary(const char *path) | |
{ | |
return dlopen(path, RTLD_LAZY); | |
} | |
inline void freeLibrary(void *library) | |
{ | |
dlclose(library); | |
} | |
inline void *getProcAddress(void *library, const char *name) | |
{ | |
return dlsym(library, name); | |
} | |
#endif |