#version 300 es | |
#define VERTEX_ARRAY 0 | |
#define TEXCOORD_ARRAY 1 | |
layout (location = VERTEX_ARRAY) in highp vec4 inVertex; | |
layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord; | |
out mediump vec2 texCoords; | |
void main() | |
{ | |
gl_Position = inVertex; | |
texCoords = inTexCoord; | |
} |