// This file was created by Filewrap 1.1 | |
// Little endian mode | |
// DO NOT EDIT | |
#include "../PVRTMemoryFileSystem.h" | |
// using 32 bit to guarantee alignment. | |
#ifndef A32BIT | |
#define A32BIT static const unsigned int | |
#endif | |
// ******** Start: VertShader.vsh ******** | |
// File data | |
static const char _VertShader_vsh[] = | |
"#version 300 es\n" | |
"\n" | |
"#define VERTEX_ARRAY 0\n" | |
"#define TEXCOORD_ARRAY 1\n" | |
"\n" | |
"layout (location = VERTEX_ARRAY) in highp vec4 inVertex;\n" | |
"layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;\n" | |
"\n" | |
"out mediump vec2 texCoords;\n" | |
"\t\t\n" | |
"void main() \n" | |
"{ \n" | |
"\tgl_Position = inVertex;\n" | |
"\ttexCoords = inTexCoord;\n" | |
"} \n"; | |
// Register VertShader.vsh in memory file system at application startup time | |
static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 301); | |
// ******** End: VertShader.vsh ******** | |