| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkDeviceMemory.hpp" |
| |
| #include "VkConfig.h" |
| |
| namespace vk |
| { |
| |
| DeviceMemory::DeviceMemory(const VkMemoryAllocateInfo* pCreateInfo, void* mem) : |
| size(pCreateInfo->allocationSize), memoryTypeIndex(pCreateInfo->memoryTypeIndex) |
| { |
| ASSERT(size); |
| } |
| |
| void DeviceMemory::destroy(const VkAllocationCallbacks* pAllocator) |
| { |
| vk::deallocate(buffer, DEVICE_MEMORY); |
| } |
| |
| size_t DeviceMemory::ComputeRequiredAllocationSize(const VkMemoryAllocateInfo* pCreateInfo) |
| { |
| // buffer is "GPU memory", so we use device memory for it |
| return 0; |
| } |
| |
| VkResult DeviceMemory::allocate() |
| { |
| if(!buffer) |
| { |
| buffer = vk::allocate(size, REQUIRED_MEMORY_ALIGNMENT, DEVICE_MEMORY); |
| } |
| |
| if(!buffer) |
| { |
| return VK_ERROR_OUT_OF_DEVICE_MEMORY; |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult DeviceMemory::map(VkDeviceSize pOffset, VkDeviceSize pSize, void** ppData) |
| { |
| *ppData = getOffsetPointer(pOffset); |
| |
| return VK_SUCCESS; |
| } |
| |
| VkDeviceSize DeviceMemory::getCommittedMemoryInBytes() const |
| { |
| return size; |
| } |
| |
| void* DeviceMemory::getOffsetPointer(VkDeviceSize pOffset) const |
| { |
| ASSERT(buffer); |
| |
| return reinterpret_cast<char*>(buffer) + pOffset; |
| } |
| |
| } // namespace vk |