| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D8_Direct3DSwapChain8_hpp |
| #define D3D8_Direct3DSwapChain8_hpp |
| |
| #include "Unknown.hpp" |
| |
| #include "Direct3DSurface8.hpp" |
| |
| #include "FrameBufferWin.hpp" |
| |
| #include <d3d8.h> |
| |
| namespace D3D8 |
| { |
| class Direct3DSwapChain8 : public IDirect3DSwapChain8, public Unknown |
| { |
| public: |
| Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters); |
| |
| ~Direct3DSwapChain8() override; |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object) override; |
| unsigned long __stdcall AddRef() override; |
| unsigned long __stdcall Release() override; |
| |
| // IDirect3DSwapChain8 methods |
| long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override; |
| long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override; |
| |
| // Internal methods |
| void reset(D3DPRESENT_PARAMETERS *presentParameters); |
| |
| void screenshot(void *destBuffer); |
| void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); |
| void getGammaRamp(sw::GammaRamp *gammaRamp); |
| |
| void *lockBackBuffer(int index); |
| void unlockBackBuffer(int index); |
| |
| private: |
| void release(); |
| |
| // Creation parameters |
| Direct3DDevice8 *const device; |
| D3DPRESENT_PARAMETERS presentParameters; |
| |
| bool lockable; |
| |
| sw::FrameBufferWin *frameBuffer; |
| |
| public: // FIXME |
| Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three |
| }; |
| } |
| |
| #endif // D3D8_Direct3DSwapChain8_hpp |