|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_VertexProgram_hpp | 
|  | #define sw_VertexProgram_hpp | 
|  |  | 
|  | #include "VertexRoutine.hpp" | 
|  | #include "ShaderCore.hpp" | 
|  |  | 
|  | #include "SamplerCore.hpp" | 
|  | #include "Renderer/Stream.hpp" | 
|  | #include "Common/Types.hpp" | 
|  |  | 
|  | #include <unordered_map> | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | struct Stream; | 
|  | class VertexShader; | 
|  |  | 
|  | class VertexProgram : public VertexRoutine, public ShaderCore | 
|  | { | 
|  | public: | 
|  | VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); | 
|  |  | 
|  | virtual ~VertexProgram(); | 
|  |  | 
|  | private: | 
|  | const VertexShader *const shader; | 
|  |  | 
|  | RegisterArray<NUM_TEMPORARY_REGISTERS> r;   // Temporary registers | 
|  | Vector4f a0; | 
|  | Array<Int> aL; // loop counter register | 
|  | Vector4f p0; | 
|  |  | 
|  | Array<Int> increment; | 
|  | Array<Int> iteration; | 
|  |  | 
|  | Int loopDepth; | 
|  | Int stackIndex;   // FIXME: Inc/decrement callStack | 
|  | Array<UInt> callStack; | 
|  |  | 
|  | Int enableIndex; | 
|  | Array<Int4, MAX_SHADER_ENABLE_STACK_SIZE> enableStack; | 
|  | Int4 enableBreak; | 
|  | Int4 enableContinue; | 
|  | Int4 enableLeave; | 
|  |  | 
|  | Int instanceID; | 
|  | Int4 vertexID; | 
|  |  | 
|  | typedef Shader::DestinationParameter Dst; | 
|  | typedef Shader::SourceParameter Src; | 
|  | typedef Shader::Control Control; | 
|  | typedef Shader::Usage Usage; | 
|  |  | 
|  | void pipeline(UInt &index) override; | 
|  | void program(UInt &index); | 
|  | void passThrough(); | 
|  |  | 
|  | Vector4f fetchRegister(const Src &src, unsigned int offset = 0); | 
|  | Vector4f readConstant(const Src &src, unsigned int offset = 0); | 
|  | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); | 
|  | RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int &offset); | 
|  | Int relativeAddress(const Shader::Relative &rel, int bufferIndex = -1); | 
|  | Int4 dynamicAddress(const Shader::Relative &rel); | 
|  | Int4 enableMask(const Shader::Instruction *instruction); | 
|  |  | 
|  | void M3X2(Vector4f &dst, Vector4f &src0, Src &src1); | 
|  | void M3X3(Vector4f &dst, Vector4f &src0, Src &src1); | 
|  | void M3X4(Vector4f &dst, Vector4f &src0, Src &src1); | 
|  | void M4X3(Vector4f &dst, Vector4f &src0, Src &src1); | 
|  | void M4X4(Vector4f &dst, Vector4f &src0, Src &src1); | 
|  | void BREAK(); | 
|  | void BREAKC(Vector4f &src0, Vector4f &src1, Control); | 
|  | void BREAKP(const Src &predicateRegister); | 
|  | void BREAK(Int4 &condition); | 
|  | void CONTINUE(); | 
|  | void TEST(); | 
|  | void SCALAR(); | 
|  | void CALL(int labelIndex, int callSiteIndex); | 
|  | void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); | 
|  | void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); | 
|  | void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); | 
|  | void ELSE(); | 
|  | void ENDIF(); | 
|  | void ENDLOOP(); | 
|  | void ENDREP(); | 
|  | void ENDWHILE(); | 
|  | void ENDSWITCH(); | 
|  | void IF(const Src &src); | 
|  | void IFb(const Src &boolRegister); | 
|  | void IFp(const Src &predicateRegister); | 
|  | void IFC(Vector4f &src0, Vector4f &src1, Control); | 
|  | void IF(Int4 &condition); | 
|  | void LABEL(int labelIndex); | 
|  | void LOOP(const Src &integerRegister); | 
|  | void REP(const Src &integerRegister); | 
|  | void WHILE(const Src &temporaryRegister); | 
|  | void SWITCH(); | 
|  | void RET(); | 
|  | void LEAVE(); | 
|  | void TEX(Vector4f &dst, Vector4f &src, const Src&); | 
|  | void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset); | 
|  | void TEXLOD(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); | 
|  | void TEXLODOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); | 
|  | void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Float4 &lod); | 
|  | void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &offset, Float4 &lod); | 
|  | void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy); | 
|  | void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &dsx, Vector4f &dsy, Vector4f &offset); | 
|  | void TEXSIZE(Vector4f &dst, Float4 &lod, const Src&); | 
|  |  | 
|  | Vector4f sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | 
|  | Vector4f sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function); | 
|  |  | 
|  | int ifDepth = 0; | 
|  | int loopRepDepth = 0; | 
|  | int currentLabel = -1; | 
|  | bool scalar = false; | 
|  |  | 
|  | std::vector<BasicBlock*> ifFalseBlock; | 
|  | std::vector<BasicBlock*> loopRepTestBlock; | 
|  | std::vector<BasicBlock*> loopRepEndBlock; | 
|  | std::vector<BasicBlock*> labelBlock; | 
|  | std::unordered_map<unsigned int, std::vector<BasicBlock*>> callRetBlock; // label -> list of call sites | 
|  | BasicBlock *returnBlock; | 
|  | std::vector<bool> isConditionalIf; | 
|  | std::vector<Int4> restoreContinue; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_VertexProgram_hpp |