| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Math.hpp" | 
 |  | 
 | namespace sw { | 
 |  | 
 | inline uint64_t FNV_1a(uint64_t hash, unsigned char data) | 
 | { | 
 | 	return (hash ^ data) * 1099511628211; | 
 | } | 
 |  | 
 | uint64_t FNV_1a(const unsigned char *data, int size) | 
 | { | 
 | 	int64_t hash = 0xCBF29CE484222325; | 
 |  | 
 | 	for(int i = 0; i < size; i++) | 
 | 	{ | 
 | 		hash = FNV_1a(hash, data[i]); | 
 | 	} | 
 |  | 
 | 	return hash; | 
 | } | 
 |  | 
 | unsigned char sRGB8toLinear8(unsigned char value) | 
 | { | 
 | 	static unsigned char sRGBtoLinearTable[256] = { 255 }; | 
 | 	if(sRGBtoLinearTable[0] == 255) | 
 | 	{ | 
 | 		for(int i = 0; i < 256; i++) | 
 | 		{ | 
 | 			sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	return sRGBtoLinearTable[value]; | 
 | } | 
 |  | 
 | }  // namespace sw |