|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Shader.h: Defines the abstract Shader class and its concrete derived | 
|  | // classes VertexShader and FragmentShader. Implements GL shader objects and | 
|  | // related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section | 
|  | // 3.8 page 84. | 
|  |  | 
|  | #ifndef LIBGLESV2_SHADER_H_ | 
|  | #define LIBGLESV2_SHADER_H_ | 
|  |  | 
|  | #include "ResourceManager.h" | 
|  |  | 
|  | #include "compiler/TranslatorASM.h" | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | #include <string> | 
|  | #include <list> | 
|  | #include <mutex> | 
|  | #include <vector> | 
|  |  | 
|  | namespace glsl | 
|  | { | 
|  | class OutputASM; | 
|  | } | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  |  | 
|  | class Shader : public glsl::Shader | 
|  | { | 
|  | friend class Program; | 
|  |  | 
|  | public: | 
|  | Shader(ResourceManager *manager, GLuint handle); | 
|  |  | 
|  | virtual ~Shader(); | 
|  |  | 
|  | virtual GLenum getType() const = 0; | 
|  | GLuint getName() const; | 
|  |  | 
|  | void deleteSource(); | 
|  | void setSource(GLsizei count, const char *const *string, const GLint *length); | 
|  | size_t getInfoLogLength() const; | 
|  | void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); | 
|  | size_t getSourceLength() const; | 
|  | void getSource(GLsizei bufSize, GLsizei *length, char *source); | 
|  |  | 
|  | void compile(); | 
|  | bool isCompiled(); | 
|  |  | 
|  | void addRef(); | 
|  | void release(); | 
|  | unsigned int getRefCount() const; | 
|  | bool isFlaggedForDeletion() const; | 
|  | void flagForDeletion(); | 
|  |  | 
|  | static void releaseCompiler(); | 
|  |  | 
|  | protected: | 
|  | static std::mutex mutex; | 
|  | static bool compilerInitialized; | 
|  |  | 
|  | TranslatorASM *createCompiler(GLenum shaderType); | 
|  | void clear(); | 
|  |  | 
|  | static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y); | 
|  |  | 
|  | char *mSource; | 
|  | std::string infoLog; | 
|  |  | 
|  | private: | 
|  | virtual void createShader() = 0; | 
|  | virtual void deleteShader() = 0; | 
|  |  | 
|  | const GLuint mHandle; | 
|  | unsigned int mRefCount;     // Number of program objects this shader is attached to | 
|  | bool mDeleteStatus;         // Flag to indicate that the shader can be deleted when no longer in use | 
|  |  | 
|  | ResourceManager *mResourceManager; | 
|  | }; | 
|  |  | 
|  | class VertexShader : public Shader | 
|  | { | 
|  | friend class Program; | 
|  |  | 
|  | public: | 
|  | VertexShader(ResourceManager *manager, GLuint handle); | 
|  |  | 
|  | ~VertexShader(); | 
|  |  | 
|  | virtual GLenum getType() const; | 
|  | int getSemanticIndex(const std::string &attributeName) const; | 
|  |  | 
|  | virtual sw::Shader *getShader() const; | 
|  | virtual sw::VertexShader *getVertexShader() const; | 
|  |  | 
|  | private: | 
|  | virtual void createShader(); | 
|  | virtual void deleteShader(); | 
|  |  | 
|  | sw::VertexShader *vertexShader; | 
|  | }; | 
|  |  | 
|  | class FragmentShader : public Shader | 
|  | { | 
|  | public: | 
|  | FragmentShader(ResourceManager *manager, GLuint handle); | 
|  |  | 
|  | ~FragmentShader(); | 
|  |  | 
|  | virtual GLenum getType() const; | 
|  |  | 
|  | virtual sw::Shader *getShader() const; | 
|  | virtual sw::PixelShader *getPixelShader() const; | 
|  |  | 
|  | private: | 
|  | virtual void createShader(); | 
|  | virtual void deleteShader(); | 
|  |  | 
|  | sw::PixelShader *pixelShader; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // LIBGLESV2_SHADER_H_ |