Enable the shaderUniformBufferArrayDynamicIndexing feature

Bug: b/146166966
Bug: angleproject:4071
Change-Id: I154e0fa9395e7bd10d82cc2564fa507af68d7497
Tests: dEQP-VK.*
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/44528
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/VkPhysicalDevice.cpp b/src/Vulkan/VkPhysicalDevice.cpp
index 02f649d..ec5ad34 100644
--- a/src/Vulkan/VkPhysicalDevice.cpp
+++ b/src/Vulkan/VkPhysicalDevice.cpp
@@ -101,7 +101,7 @@
 		VK_FALSE,  // shaderStorageImageMultisample
 		VK_FALSE,  // shaderStorageImageReadWithoutFormat
 		VK_FALSE,  // shaderStorageImageWriteWithoutFormat
-		VK_FALSE,  // shaderUniformBufferArrayDynamicIndexing
+		VK_TRUE,   // shaderUniformBufferArrayDynamicIndexing
 		VK_FALSE,  // shaderSampledImageArrayDynamicIndexing
 		VK_FALSE,  // shaderStorageBufferArrayDynamicIndexing
 		VK_FALSE,  // shaderStorageImageArrayDynamicIndexing