| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #include "Device/Config.hpp" |
| struct PlaneEquation // z = A * x + B * y + C |
| PlaneEquation V[MAX_INTERFACE_COMPONENTS]; |
| // Masks for two-sided stencil |
| int64_t invClockwiseMask; |
| // The rasterizer adds a zero length span to the top and bottom of the polygon to allow |
| // for 2x2 pixel processing. We need an even number of spans to keep accesses aligned. |
| Span outlineUnderflow[2]; |
| Span outline[OUTLINE_RESOLUTION]; |
| #endif // sw_Primitive_hpp |