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// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Reactor.hpp"
#include "Debug.hpp"
#include <cmath>
// Define REACTOR_MATERIALIZE_LVALUES_ON_DEFINITION to non-zero to ensure all
// variables have a stack location obtained throuch alloca().
#ifndef REACTOR_MATERIALIZE_LVALUES_ON_DEFINITION
#define REACTOR_MATERIALIZE_LVALUES_ON_DEFINITION 0
#endif
namespace
{
// Introduced in C++20.
template <class ForwardIterator, class UnaryPredicate>
ForwardIterator remove_if(ForwardIterator first, ForwardIterator last,
UnaryPredicate pred)
{
ForwardIterator result = first;
while (first!=last) {
if (!pred(*first)) {
*result = std::move(*first);
++result;
}
++first;
}
return result;
}
}
namespace rr
{
const Config::Edit Config::Edit::None = {};
Config Config::Edit::apply(const Config &cfg) const
{
if (this == &None) { return cfg; }
auto level = optLevelChanged ? optLevel : cfg.optimization.getLevel();
auto passes = cfg.optimization.getPasses();
apply(optPassEdits, passes);
return Config{ Optimization{level, passes} };
}
template <typename T>
void rr::Config::Edit::apply(const std::vector<std::pair<ListEdit, T>> & edits, std::vector<T>& list) const
{
for (auto & edit : edits)
{
switch (edit.first)
{
case ListEdit::Add:
list.push_back(edit.second);
break;
case ListEdit::Remove:
::remove_if(list.begin(), list.end(), [&](T item) { return item == edit.second; });
break;
case ListEdit::Clear:
list.clear();
break;
}
}
}
// Set of variables that do not have a stack location yet.
std::unordered_set<Variable*> Variable::unmaterializedVariables;
Variable::Variable(Type *type, int arraySize) : arraySize(arraySize), type(type)
{
#if REACTOR_MATERIALIZE_LVALUES_ON_DEFINITION
materialize();
#else
unmaterializedVariables.emplace(this);
#endif
}
Variable::~Variable()
{
unmaterializedVariables.erase(this);
}
void Variable::materializeAll()
{
for(auto *var : unmaterializedVariables)
{
var->materialize();
}
unmaterializedVariables.clear();
}
void Variable::killUnmaterialized()
{
unmaterializedVariables.clear();
}
// NOTE: Only 12 bits out of 16 of the |select| value are used.
// More specifically, the value should look like:
//
// msb lsb
// v v
// [.xxx|.yyy|.zzz|.www] where '.' means an ignored bit
//
// This format makes it easy to write calls with hexadecimal select values,
// since each hex digit is a separate swizzle index.
//
// For example:
// createBlend4( [a,b,c,d], [e,f,g,h], 0x0123 ) -> [a,b,c,d]
// createBlend4( [a,b,c,d], [e,f,g,h], 0x4567 ) -> [e,f,g,h]
// createBlend4( [a,b,c,d], [e,f,g,h], 0x4012 ) -> [e,a,b,c]
//
static Value *createBlend4(Value *lhs, Value *rhs, uint16_t select)
{
int swizzle[4] =
{
(select >> 12) & 0x07,
(select >> 8) & 0x07,
(select >> 4) & 0x07,
(select >> 0) & 0x07,
};
return Nucleus::createShuffleVector(lhs, rhs, swizzle);
}
// NOTE: Only 8 bits out of 16 of the |select| value are used.
// More specifically, the value should look like:
//
// msb lsb
// v v
// [..xx|..yy|..zz|..ww] where '.' means an ignored bit
//
// This format makes it easy to write calls with hexadecimal select values,
// since each hex digit is a separate swizzle index.
//
// For example:
// createSwizzle4( [a,b,c,d], 0x0123 ) -> [a,b,c,d]
// createSwizzle4( [a,b,c,d], 0x0033 ) -> [a,a,d,d]
//
static Value *createSwizzle4(Value *val, uint16_t select)
{
int swizzle[4] =
{
(select >> 12) & 0x03,
(select >> 8) & 0x03,
(select >> 4) & 0x03,
(select >> 0) & 0x03,
};
return Nucleus::createShuffleVector(val, val, swizzle);
}
static Value *createMask4(Value *lhs, Value *rhs, uint16_t select)
{
bool mask[4] = {false, false, false, false};
mask[(select >> 12) & 0x03] = true;
mask[(select >> 8) & 0x03] = true;
mask[(select >> 4) & 0x03] = true;
mask[(select >> 0) & 0x03] = true;
int swizzle[4] =
{
mask[0] ? 4 : 0,
mask[1] ? 5 : 1,
mask[2] ? 6 : 2,
mask[3] ? 7 : 3,
};
return Nucleus::createShuffleVector(lhs, rhs, swizzle);
}
Bool::Bool(Argument<Bool> argument)
{
storeValue(argument.value);
}
Bool::Bool(bool x)
{
storeValue(Nucleus::createConstantBool(x));
}
Bool::Bool(RValue<Bool> rhs)
{
storeValue(rhs.value);
}
Bool::Bool(const Bool &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Bool::Bool(const Reference<Bool> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Bool> Bool::operator=(RValue<Bool> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Bool> Bool::operator=(const Bool &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Bool>(value);
}
RValue<Bool> Bool::operator=(const Reference<Bool> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Bool>(value);
}
RValue<Bool> operator!(RValue<Bool> val)
{
return RValue<Bool>(Nucleus::createNot(val.value));
}
RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs)
{
return RValue<Bool>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs)
{
return RValue<Bool>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<Bool> lhs, RValue<Bool> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<Bool> lhs, RValue<Bool> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
Byte::Byte(Argument<Byte> argument)
{
storeValue(argument.value);
}
Byte::Byte(RValue<Int> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, Byte::getType());
storeValue(integer);
}
Byte::Byte(RValue<UInt> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, Byte::getType());
storeValue(integer);
}
Byte::Byte(RValue<UShort> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, Byte::getType());
storeValue(integer);
}
Byte::Byte(int x)
{
storeValue(Nucleus::createConstantByte((unsigned char)x));
}
Byte::Byte(unsigned char x)
{
storeValue(Nucleus::createConstantByte(x));
}
Byte::Byte(RValue<Byte> rhs)
{
storeValue(rhs.value);
}
Byte::Byte(const Byte &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Byte::Byte(const Reference<Byte> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Byte> Byte::operator=(RValue<Byte> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Byte> Byte::operator=(const Byte &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte>(value);
}
RValue<Byte> Byte::operator=(const Reference<Byte> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte>(value);
}
RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createUDiv(lhs.value, rhs.value));
}
RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createURem(lhs.value, rhs.value));
}
RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Byte>(Nucleus::createLShr(lhs.value, rhs.value));
}
RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs + rhs;
}
RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs - rhs;
}
RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs * rhs;
}
RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs / rhs;
}
RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs % rhs;
}
RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs & rhs;
}
RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs | rhs;
}
RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs << rhs;
}
RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs)
{
return lhs = lhs >> rhs;
}
RValue<Byte> operator+(RValue<Byte> val)
{
return val;
}
RValue<Byte> operator-(RValue<Byte> val)
{
return RValue<Byte>(Nucleus::createNeg(val.value));
}
RValue<Byte> operator~(RValue<Byte> val)
{
return RValue<Byte>(Nucleus::createNot(val.value));
}
RValue<Byte> operator++(Byte &val, int) // Post-increment
{
RValue<Byte> res = val;
Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantByte((unsigned char)1));
val.storeValue(inc);
return res;
}
const Byte &operator++(Byte &val) // Pre-increment
{
Value *inc = Nucleus::createAdd(val.loadValue(), Nucleus::createConstantByte((unsigned char)1));
val.storeValue(inc);
return val;
}
RValue<Byte> operator--(Byte &val, int) // Post-decrement
{
RValue<Byte> res = val;
Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantByte((unsigned char)1));
val.storeValue(inc);
return res;
}
const Byte &operator--(Byte &val) // Pre-decrement
{
Value *inc = Nucleus::createSub(val.loadValue(), Nucleus::createConstantByte((unsigned char)1));
val.storeValue(inc);
return val;
}
RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
SByte::SByte(Argument<SByte> argument)
{
storeValue(argument.value);
}
SByte::SByte(RValue<Int> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, SByte::getType());
storeValue(integer);
}
SByte::SByte(RValue<Short> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, SByte::getType());
storeValue(integer);
}
SByte::SByte(signed char x)
{
storeValue(Nucleus::createConstantByte(x));
}
SByte::SByte(RValue<SByte> rhs)
{
storeValue(rhs.value);
}
SByte::SByte(const SByte &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
SByte::SByte(const Reference<SByte> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<SByte> SByte::operator=(RValue<SByte> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<SByte> SByte::operator=(const SByte &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<SByte>(value);
}
RValue<SByte> SByte::operator=(const Reference<SByte> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<SByte>(value);
}
RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createSDiv(lhs.value, rhs.value));
}
RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createSRem(lhs.value, rhs.value));
}
RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<SByte>(Nucleus::createAShr(lhs.value, rhs.value));
}
RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs + rhs;
}
RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs - rhs;
}
RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs * rhs;
}
RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs / rhs;
}
RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs % rhs;
}
RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs & rhs;
}
RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs | rhs;
}
RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs << rhs;
}
RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs)
{
return lhs = lhs >> rhs;
}
RValue<SByte> operator+(RValue<SByte> val)
{
return val;
}
RValue<SByte> operator-(RValue<SByte> val)
{
return RValue<SByte>(Nucleus::createNeg(val.value));
}
RValue<SByte> operator~(RValue<SByte> val)
{
return RValue<SByte>(Nucleus::createNot(val.value));
}
RValue<SByte> operator++(SByte &val, int) // Post-increment
{
RValue<SByte> res = val;
Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantByte((signed char)1));
val.storeValue(inc);
return res;
}
const SByte &operator++(SByte &val) // Pre-increment
{
Value *inc = Nucleus::createAdd(val.loadValue(), Nucleus::createConstantByte((signed char)1));
val.storeValue(inc);
return val;
}
RValue<SByte> operator--(SByte &val, int) // Post-decrement
{
RValue<SByte> res = val;
Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantByte((signed char)1));
val.storeValue(inc);
return res;
}
const SByte &operator--(SByte &val) // Pre-decrement
{
Value *inc = Nucleus::createSub(val.loadValue(), Nucleus::createConstantByte((signed char)1));
val.storeValue(inc);
return val;
}
RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
Short::Short(Argument<Short> argument)
{
storeValue(argument.value);
}
Short::Short(RValue<Int> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, Short::getType());
storeValue(integer);
}
Short::Short(short x)
{
storeValue(Nucleus::createConstantShort(x));
}
Short::Short(RValue<Short> rhs)
{
storeValue(rhs.value);
}
Short::Short(const Short &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Short::Short(const Reference<Short> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Short> Short::operator=(RValue<Short> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Short> Short::operator=(const Short &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short>(value);
}
RValue<Short> Short::operator=(const Reference<Short> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short>(value);
}
RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createSDiv(lhs.value, rhs.value));
}
RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createSRem(lhs.value, rhs.value));
}
RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Short>(Nucleus::createAShr(lhs.value, rhs.value));
}
RValue<Short> operator+=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs + rhs;
}
RValue<Short> operator-=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs - rhs;
}
RValue<Short> operator*=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs * rhs;
}
RValue<Short> operator/=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs / rhs;
}
RValue<Short> operator%=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs % rhs;
}
RValue<Short> operator&=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs & rhs;
}
RValue<Short> operator|=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs | rhs;
}
RValue<Short> operator^=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs << rhs;
}
RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs)
{
return lhs = lhs >> rhs;
}
RValue<Short> operator+(RValue<Short> val)
{
return val;
}
RValue<Short> operator-(RValue<Short> val)
{
return RValue<Short>(Nucleus::createNeg(val.value));
}
RValue<Short> operator~(RValue<Short> val)
{
return RValue<Short>(Nucleus::createNot(val.value));
}
RValue<Short> operator++(Short &val, int) // Post-increment
{
RValue<Short> res = val;
Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantShort((short)1));
val.storeValue(inc);
return res;
}
const Short &operator++(Short &val) // Pre-increment
{
Value *inc = Nucleus::createAdd(val.loadValue(), Nucleus::createConstantShort((short)1));
val.storeValue(inc);
return val;
}
RValue<Short> operator--(Short &val, int) // Post-decrement
{
RValue<Short> res = val;
Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantShort((short)1));
val.storeValue(inc);
return res;
}
const Short &operator--(Short &val) // Pre-decrement
{
Value *inc = Nucleus::createSub(val.loadValue(), Nucleus::createConstantShort((short)1));
val.storeValue(inc);
return val;
}
RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
UShort::UShort(Argument<UShort> argument)
{
storeValue(argument.value);
}
UShort::UShort(RValue<UInt> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, UShort::getType());
storeValue(integer);
}
UShort::UShort(RValue<Int> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, UShort::getType());
storeValue(integer);
}
UShort::UShort(unsigned short x)
{
storeValue(Nucleus::createConstantShort(x));
}
UShort::UShort(RValue<UShort> rhs)
{
storeValue(rhs.value);
}
UShort::UShort(const UShort &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UShort::UShort(const Reference<UShort> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<UShort> UShort::operator=(RValue<UShort> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UShort> UShort::operator=(const UShort &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort>(value);
}
RValue<UShort> UShort::operator=(const Reference<UShort> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort>(value);
}
RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createUDiv(lhs.value, rhs.value));
}
RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createURem(lhs.value, rhs.value));
}
RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<UShort>(Nucleus::createLShr(lhs.value, rhs.value));
}
RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs + rhs;
}
RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs - rhs;
}
RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs * rhs;
}
RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs / rhs;
}
RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs % rhs;
}
RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs & rhs;
}
RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs | rhs;
}
RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs << rhs;
}
RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs)
{
return lhs = lhs >> rhs;
}
RValue<UShort> operator+(RValue<UShort> val)
{
return val;
}
RValue<UShort> operator-(RValue<UShort> val)
{
return RValue<UShort>(Nucleus::createNeg(val.value));
}
RValue<UShort> operator~(RValue<UShort> val)
{
return RValue<UShort>(Nucleus::createNot(val.value));
}
RValue<UShort> operator++(UShort &val, int) // Post-increment
{
RValue<UShort> res = val;
Value *inc = Nucleus::createAdd(res.value, Nucleus::createConstantShort((unsigned short)1));
val.storeValue(inc);
return res;
}
const UShort &operator++(UShort &val) // Pre-increment
{
Value *inc = Nucleus::createAdd(val.loadValue(), Nucleus::createConstantShort((unsigned short)1));
val.storeValue(inc);
return val;
}
RValue<UShort> operator--(UShort &val, int) // Post-decrement
{
RValue<UShort> res = val;
Value *inc = Nucleus::createSub(res.value, Nucleus::createConstantShort((unsigned short)1));
val.storeValue(inc);
return res;
}
const UShort &operator--(UShort &val) // Pre-decrement
{
Value *inc = Nucleus::createSub(val.loadValue(), Nucleus::createConstantShort((unsigned short)1));
val.storeValue(inc);
return val;
}
RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
Byte4::Byte4(RValue<Byte8> cast)
{
storeValue(Nucleus::createBitCast(cast.value, getType()));
}
Byte4::Byte4(const Reference<Byte4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Byte8::Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7)
{
int64_t constantVector[8] = {x0, x1, x2, x3, x4, x5, x6, x7};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Byte8::Byte8(RValue<Byte8> rhs)
{
storeValue(rhs.value);
}
Byte8::Byte8(const Byte8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Byte8::Byte8(const Reference<Byte8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Byte8> Byte8::operator=(RValue<Byte8> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Byte8> Byte8::operator=(const Byte8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte8>(value);
}
RValue<Byte8> Byte8::operator=(const Reference<Byte8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte8>(value);
}
RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs)
{
return RValue<Byte8>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs)
{
return RValue<Byte8>(Nucleus::createSub(lhs.value, rhs.value));
}
// RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs)
// {
// return RValue<Byte8>(Nucleus::createMul(lhs.value, rhs.value));
// }
// RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs)
// {
// return RValue<Byte8>(Nucleus::createUDiv(lhs.value, rhs.value));
// }
// RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs)
// {
// return RValue<Byte8>(Nucleus::createURem(lhs.value, rhs.value));
// }
RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs)
{
return RValue<Byte8>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs)
{
return RValue<Byte8>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs)
{
return RValue<Byte8>(Nucleus::createXor(lhs.value, rhs.value));
}
// RValue<Byte8> operator<<(RValue<Byte8> lhs, unsigned char rhs)
// {
// return RValue<Byte8>(Nucleus::createShl(lhs.value, rhs.value));
// }
// RValue<Byte8> operator>>(RValue<Byte8> lhs, unsigned char rhs)
// {
// return RValue<Byte8>(Nucleus::createLShr(lhs.value, rhs.value));
// }
RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs)
{
return lhs = lhs + rhs;
}
RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs)
{
return lhs = lhs - rhs;
}
// RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs)
// {
// return lhs = lhs * rhs;
// }
// RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs)
{
return lhs = lhs & rhs;
}
RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs)
{
return lhs = lhs | rhs;
}
RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs)
{
return lhs = lhs ^ rhs;
}
// RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs)
// {
// return lhs = lhs << rhs;
// }
// RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs)
// {
// return lhs = lhs >> rhs;
// }
// RValue<Byte8> operator+(RValue<Byte8> val)
// {
// return val;
// }
// RValue<Byte8> operator-(RValue<Byte8> val)
// {
// return RValue<Byte8>(Nucleus::createNeg(val.value));
// }
RValue<Byte8> operator~(RValue<Byte8> val)
{
return RValue<Byte8>(Nucleus::createNot(val.value));
}
RValue<Short4> Unpack(RValue<Byte4> x)
{
int shuffle[16] = {0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7}; // Real type is v16i8
return As<Short4>(Nucleus::createShuffleVector(x.value, x.value, shuffle));
}
RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y)
{
return UnpackLow(As<Byte8>(x), As<Byte8>(y));
}
RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y)
{
int shuffle[16] = {0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23}; // Real type is v16i8
return As<Short4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y)
{
int shuffle[16] = {0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23}; // Real type is v16i8
auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
return As<Short4>(Swizzle(As<Int4>(lowHigh), 0x2323));
}
SByte8::SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7)
{
int64_t constantVector[8] = {x0, x1, x2, x3, x4, x5, x6, x7};
Value *vector = Nucleus::createConstantVector(constantVector, getType());
storeValue(Nucleus::createBitCast(vector, getType()));
}
SByte8::SByte8(RValue<SByte8> rhs)
{
storeValue(rhs.value);
}
SByte8::SByte8(const SByte8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
SByte8::SByte8(const Reference<SByte8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<SByte8> SByte8::operator=(RValue<SByte8> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<SByte8> SByte8::operator=(const SByte8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<SByte8>(value);
}
RValue<SByte8> SByte8::operator=(const Reference<SByte8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<SByte8>(value);
}
RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs)
{
return RValue<SByte8>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs)
{
return RValue<SByte8>(Nucleus::createSub(lhs.value, rhs.value));
}
// RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs)
// {
// return RValue<SByte8>(Nucleus::createMul(lhs.value, rhs.value));
// }
// RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs)
// {
// return RValue<SByte8>(Nucleus::createSDiv(lhs.value, rhs.value));
// }
// RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs)
// {
// return RValue<SByte8>(Nucleus::createSRem(lhs.value, rhs.value));
// }
RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs)
{
return RValue<SByte8>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs)
{
return RValue<SByte8>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs)
{
return RValue<SByte8>(Nucleus::createXor(lhs.value, rhs.value));
}
// RValue<SByte8> operator<<(RValue<SByte8> lhs, unsigned char rhs)
// {
// return RValue<SByte8>(Nucleus::createShl(lhs.value, rhs.value));
// }
// RValue<SByte8> operator>>(RValue<SByte8> lhs, unsigned char rhs)
// {
// return RValue<SByte8>(Nucleus::createAShr(lhs.value, rhs.value));
// }
RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs)
{
return lhs = lhs + rhs;
}
RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs)
{
return lhs = lhs - rhs;
}
// RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs)
// {
// return lhs = lhs * rhs;
// }
// RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs)
{
return lhs = lhs & rhs;
}
RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs)
{
return lhs = lhs | rhs;
}
RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs)
{
return lhs = lhs ^ rhs;
}
// RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs)
// {
// return lhs = lhs << rhs;
// }
// RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs)
// {
// return lhs = lhs >> rhs;
// }
// RValue<SByte8> operator+(RValue<SByte8> val)
// {
// return val;
// }
// RValue<SByte8> operator-(RValue<SByte8> val)
// {
// return RValue<SByte8>(Nucleus::createNeg(val.value));
// }
RValue<SByte8> operator~(RValue<SByte8> val)
{
return RValue<SByte8>(Nucleus::createNot(val.value));
}
RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y)
{
int shuffle[16] = {0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23}; // Real type is v16i8
return As<Short4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y)
{
int shuffle[16] = {0, 16, 1, 17, 2, 18, 3, 19, 4, 20, 5, 21, 6, 22, 7, 23}; // Real type is v16i8
auto lowHigh = RValue<Byte16>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
return As<Short4>(Swizzle(As<Int4>(lowHigh), 0x2323));
}
Byte16::Byte16(RValue<Byte16> rhs)
{
storeValue(rhs.value);
}
Byte16::Byte16(const Byte16 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Byte16::Byte16(const Reference<Byte16> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Byte16> Byte16::operator=(RValue<Byte16> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Byte16> Byte16::operator=(const Byte16 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte16>(value);
}
RValue<Byte16> Byte16::operator=(const Reference<Byte16> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Byte16>(value);
}
Short2::Short2(RValue<Short4> cast)
{
storeValue(Nucleus::createBitCast(cast.value, getType()));
}
UShort2::UShort2(RValue<UShort4> cast)
{
storeValue(Nucleus::createBitCast(cast.value, getType()));
}
Short4::Short4(RValue<Int> cast)
{
Value *vector = loadValue();
Value *element = Nucleus::createTrunc(cast.value, Short::getType());
Value *insert = Nucleus::createInsertElement(vector, element, 0);
Value *swizzle = Swizzle(RValue<Short4>(insert), 0x0000).value;
storeValue(swizzle);
}
// Short4::Short4(RValue<Float> cast)
// {
// }
Short4::Short4(short xyzw)
{
int64_t constantVector[4] = {xyzw, xyzw, xyzw, xyzw};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Short4::Short4(short x, short y, short z, short w)
{
int64_t constantVector[4] = {x, y, z, w};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Short4::Short4(RValue<Short4> rhs)
{
storeValue(rhs.value);
}
Short4::Short4(const Short4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Short4::Short4(const Reference<Short4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Short4::Short4(RValue<UShort4> rhs)
{
storeValue(rhs.value);
}
Short4::Short4(const UShort4 &rhs)
{
storeValue(rhs.loadValue());
}
Short4::Short4(const Reference<UShort4> &rhs)
{
storeValue(rhs.loadValue());
}
RValue<Short4> Short4::operator=(RValue<Short4> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Short4> Short4::operator=(const Short4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short4>(value);
}
RValue<Short4> Short4::operator=(const Reference<Short4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short4>(value);
}
RValue<Short4> Short4::operator=(RValue<UShort4> rhs)
{
storeValue(rhs.value);
return RValue<Short4>(rhs);
}
RValue<Short4> Short4::operator=(const UShort4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short4>(value);
}
RValue<Short4> Short4::operator=(const Reference<UShort4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short4>(value);
}
RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createMul(lhs.value, rhs.value));
}
// RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs)
// {
// return RValue<Short4>(Nucleus::createSDiv(lhs.value, rhs.value));
// }
// RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs)
// {
// return RValue<Short4>(Nucleus::createSRem(lhs.value, rhs.value));
// }
RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs)
{
return RValue<Short4>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs + rhs;
}
RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs - rhs;
}
RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs * rhs;
}
// RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs & rhs;
}
RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs | rhs;
}
RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
// RValue<Short4> operator+(RValue<Short4> val)
// {
// return val;
// }
RValue<Short4> operator-(RValue<Short4> val)
{
return RValue<Short4>(Nucleus::createNeg(val.value));
}
RValue<Short4> operator~(RValue<Short4> val)
{
return RValue<Short4>(Nucleus::createNot(val.value));
}
RValue<Short4> RoundShort4(RValue<Float4> cast)
{
RValue<Int4> int4 = RoundInt(cast);
return As<Short4>(PackSigned(int4, int4));
}
RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y)
{
int shuffle[8] = {0, 8, 1, 9, 2, 10, 3, 11}; // Real type is v8i16
return As<Int2>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y)
{
int shuffle[8] = {0, 8, 1, 9, 2, 10, 3, 11}; // Real type is v8i16
auto lowHigh = RValue<Short8>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
return As<Int2>(Swizzle(As<Int4>(lowHigh), 0x2323));
}
RValue<Short4> Swizzle(RValue<Short4> x, uint16_t select)
{
// Real type is v8i16
int shuffle[8] =
{
(select >> 12) & 0x03,
(select >> 8) & 0x03,
(select >> 4) & 0x03,
(select >> 0) & 0x03,
(select >> 12) & 0x03,
(select >> 8) & 0x03,
(select >> 4) & 0x03,
(select >> 0) & 0x03,
};
return As<Short4>(Nucleus::createShuffleVector(x.value, x.value, shuffle));
}
RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i)
{
return RValue<Short4>(Nucleus::createInsertElement(val.value, element.value, i));
}
RValue<Short> Extract(RValue<Short4> val, int i)
{
return RValue<Short>(Nucleus::createExtractElement(val.value, Short::getType(), i));
}
UShort4::UShort4(RValue<Int4> cast)
{
*this = Short4(cast);
}
UShort4::UShort4(unsigned short xyzw)
{
int64_t constantVector[4] = {xyzw, xyzw, xyzw, xyzw};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UShort4::UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w)
{
int64_t constantVector[4] = {x, y, z, w};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UShort4::UShort4(RValue<UShort4> rhs)
{
storeValue(rhs.value);
}
UShort4::UShort4(const UShort4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UShort4::UShort4(const Reference<UShort4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UShort4::UShort4(RValue<Short4> rhs)
{
storeValue(rhs.value);
}
UShort4::UShort4(const Short4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UShort4::UShort4(const Reference<Short4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<UShort4> UShort4::operator=(RValue<UShort4> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UShort4> UShort4::operator=(const UShort4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort4>(value);
}
RValue<UShort4> UShort4::operator=(const Reference<UShort4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort4>(value);
}
RValue<UShort4> UShort4::operator=(RValue<Short4> rhs)
{
storeValue(rhs.value);
return RValue<UShort4>(rhs);
}
RValue<UShort4> UShort4::operator=(const Short4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort4>(value);
}
RValue<UShort4> UShort4::operator=(const Reference<Short4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort4>(value);
}
RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs)
{
return RValue<UShort4>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
RValue<UShort4> operator~(RValue<UShort4> val)
{
return RValue<UShort4>(Nucleus::createNot(val.value));
}
Short8::Short8(short c)
{
int64_t constantVector[8] = {c, c, c, c, c, c, c, c};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Short8::Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7)
{
int64_t constantVector[8] = {c0, c1, c2, c3, c4, c5, c6, c7};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Short8::Short8(RValue<Short8> rhs)
{
storeValue(rhs.value);
}
Short8::Short8(const Reference<Short8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Short8::Short8(RValue<Short4> lo, RValue<Short4> hi)
{
int shuffle[8] = {0, 1, 2, 3, 8, 9, 10, 11}; // Real type is v8i16
Value *packed = Nucleus::createShuffleVector(lo.value, hi.value, shuffle);
storeValue(packed);
}
RValue<Short8> Short8::operator=(RValue<Short8> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Short8> Short8::operator=(const Short8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short8>(value);
}
RValue<Short8> Short8::operator=(const Reference<Short8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Short8>(value);
}
RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs)
{
return RValue<Short8>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs)
{
return RValue<Short8>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Int4> Abs(RValue<Int4> x)
{
// TODO: Optimize.
auto negative = x >> 31;
return (x ^ negative) - negative;
}
UShort8::UShort8(unsigned short c)
{
int64_t constantVector[8] = {c, c, c, c, c, c, c, c};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UShort8::UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7)
{
int64_t constantVector[8] = {c0, c1, c2, c3, c4, c5, c6, c7};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UShort8::UShort8(RValue<UShort8> rhs)
{
storeValue(rhs.value);
}
UShort8::UShort8(const Reference<UShort8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UShort8::UShort8(RValue<UShort4> lo, RValue<UShort4> hi)
{
int shuffle[8] = {0, 1, 2, 3, 8, 9, 10, 11}; // Real type is v8i16
Value *packed = Nucleus::createShuffleVector(lo.value, hi.value, shuffle);
storeValue(packed);
}
RValue<UShort8> UShort8::operator=(RValue<UShort8> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UShort8> UShort8::operator=(const UShort8 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort8>(value);
}
RValue<UShort8> UShort8::operator=(const Reference<UShort8> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UShort8>(value);
}
RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs)
{
return RValue<UShort8>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs)
{
return RValue<UShort8>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs)
{
return RValue<UShort8>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs)
{
return lhs = lhs + rhs;
}
RValue<UShort8> operator~(RValue<UShort8> val)
{
return RValue<UShort8>(Nucleus::createNot(val.value));
}
Int::Int(Argument<Int> argument)
{
storeValue(argument.value);
}
Int::Int(RValue<Byte> cast)
{
Value *integer = Nucleus::createZExt(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(RValue<SByte> cast)
{
Value *integer = Nucleus::createSExt(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(RValue<Short> cast)
{
Value *integer = Nucleus::createSExt(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(RValue<UShort> cast)
{
Value *integer = Nucleus::createZExt(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(RValue<Int2> cast)
{
*this = Extract(cast, 0);
}
Int::Int(RValue<Long> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(RValue<Float> cast)
{
Value *integer = Nucleus::createFPToSI(cast.value, Int::getType());
storeValue(integer);
}
Int::Int(int x)
{
storeValue(Nucleus::createConstantInt(x));
}
Int::Int(RValue<Int> rhs)
{
storeValue(rhs.value);
}
Int::Int(RValue<UInt> rhs)
{
storeValue(rhs.value);
}
Int::Int(const Int &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int::Int(const Reference<Int> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int::Int(const UInt &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int::Int(const Reference<UInt> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<Int> Int::operator=(int rhs)
{
return RValue<Int>(storeValue(Nucleus::createConstantInt(rhs)));
}
RValue<Int> Int::operator=(RValue<Int> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Int> Int::operator=(RValue<UInt> rhs)
{
storeValue(rhs.value);
return RValue<Int>(rhs);
}
RValue<Int> Int::operator=(const Int &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int>(value);
}
RValue<Int> Int::operator=(const Reference<Int> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int>(value);
}
RValue<Int> Int::operator=(const UInt &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int>(value);
}
RValue<Int> Int::operator=(const Reference<UInt> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int>(value);
}
RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createSDiv(lhs.value, rhs.value));
}
RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createSRem(lhs.value, rhs.value));
}
RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Int>(Nucleus::createAShr(lhs.value, rhs.value));
}
RValue<Int> operator+=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs + rhs;
}
RValue<Int> operator-=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs - rhs;
}
RValue<Int> operator*=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs * rhs;
}
RValue<Int> operator/=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs / rhs;
}
RValue<Int> operator%=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs % rhs;
}
RValue<Int> operator&=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs & rhs;
}
RValue<Int> operator|=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs | rhs;
}
RValue<Int> operator^=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs << rhs;
}
RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs)
{
return lhs = lhs >> rhs;
}
RValue<Int> operator+(RValue<Int> val)
{
return val;
}
RValue<Int> operator-(RValue<Int> val)
{
return RValue<Int>(Nucleus::createNeg(val.value));
}
RValue<Int> operator~(RValue<Int> val)
{
return RValue<Int>(Nucleus::createNot(val.value));
}
RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpSLE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpSGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
RValue<Int> Max(RValue<Int> x, RValue<Int> y)
{
return IfThenElse(x > y, x, y);
}
RValue<Int> Min(RValue<Int> x, RValue<Int> y)
{
return IfThenElse(x < y, x, y);
}
RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max)
{
return Min(Max(x, min), max);
}
Long::Long(RValue<Int> cast)
{
Value *integer = Nucleus::createSExt(cast.value, Long::getType());
storeValue(integer);
}
Long::Long(RValue<UInt> cast)
{
Value *integer = Nucleus::createZExt(cast.value, Long::getType());
storeValue(integer);
}
Long::Long(RValue<Long> rhs)
{
storeValue(rhs.value);
}
RValue<Long> Long::operator=(int64_t rhs)
{
return RValue<Long>(storeValue(Nucleus::createConstantLong(rhs)));
}
RValue<Long> Long::operator=(RValue<Long> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Long> Long::operator=(const Long &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Long>(value);
}
RValue<Long> Long::operator=(const Reference<Long> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Long>(value);
}
RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs)
{
return RValue<Long>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs)
{
return RValue<Long>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs)
{
return RValue<Long>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs)
{
return RValue<Long>(Nucleus::createAShr(lhs.value, rhs.value));
}
RValue<Long> operator+=(Long &lhs, RValue<Long> rhs)
{
return lhs = lhs + rhs;
}
RValue<Long> operator-=(Long &lhs, RValue<Long> rhs)
{
return lhs = lhs - rhs;
}
RValue<Long> AddAtomic(RValue<Pointer<Long> > x, RValue<Long> y)
{
return RValue<Long>(Nucleus::createAtomicAdd(x.value, y.value));
}
RValue<UInt> AddAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicAdd(x.value, y.value, memoryOrder));
}
RValue<UInt> SubAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicSub(x.value, y.value, memoryOrder));
}
RValue<UInt> AndAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicAnd(x.value, y.value, memoryOrder));
}
RValue<UInt> OrAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicOr(x.value, y.value, memoryOrder));
}
RValue<UInt> XorAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicXor(x.value, y.value, memoryOrder));
}
RValue<Int> MinAtomic(RValue<Pointer<Int> > x, RValue<Int> y, std::memory_order memoryOrder)
{
return RValue<Int>(Nucleus::createAtomicMin(x.value, y.value, memoryOrder));
}
RValue<UInt> MinAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicUMin(x.value, y.value, memoryOrder));
}
RValue<Int> MaxAtomic(RValue<Pointer<Int> > x, RValue<Int> y, std::memory_order memoryOrder)
{
return RValue<Int>(Nucleus::createAtomicMax(x.value, y.value, memoryOrder));
}
RValue<UInt> MaxAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicUMax(x.value, y.value, memoryOrder));
}
RValue<UInt> ExchangeAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, std::memory_order memoryOrder)
{
return RValue<UInt>(Nucleus::createAtomicExchange(x.value, y.value, memoryOrder));
}
RValue<UInt> CompareExchangeAtomic(RValue<Pointer<UInt> > x, RValue<UInt> y, RValue<UInt> compare, std::memory_order memoryOrderEqual, std::memory_order memoryOrderUnequal)
{
return RValue<UInt>(Nucleus::createAtomicCompareExchange(x.value, y.value, compare.value, memoryOrderEqual, memoryOrderUnequal));
}
UInt::UInt(Argument<UInt> argument)
{
storeValue(argument.value);
}
UInt::UInt(RValue<UShort> cast)
{
Value *integer = Nucleus::createZExt(cast.value, UInt::getType());
storeValue(integer);
}
UInt::UInt(RValue<Long> cast)
{
Value *integer = Nucleus::createTrunc(cast.value, UInt::getType());
storeValue(integer);
}
UInt::UInt(int x)
{
storeValue(Nucleus::createConstantInt(x));
}
UInt::UInt(unsigned int x)
{
storeValue(Nucleus::createConstantInt(x));
}
UInt::UInt(RValue<UInt> rhs)
{
storeValue(rhs.value);
}
UInt::UInt(RValue<Int> rhs)
{
storeValue(rhs.value);
}
UInt::UInt(const UInt &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt::UInt(const Reference<UInt> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt::UInt(const Int &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt::UInt(const Reference<Int> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<UInt> UInt::operator=(unsigned int rhs)
{
return RValue<UInt>(storeValue(Nucleus::createConstantInt(rhs)));
}
RValue<UInt> UInt::operator=(RValue<UInt> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UInt> UInt::operator=(RValue<Int> rhs)
{
storeValue(rhs.value);
return RValue<UInt>(rhs);
}
RValue<UInt> UInt::operator=(const UInt &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt>(value);
}
RValue<UInt> UInt::operator=(const Reference<UInt> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt>(value);
}
RValue<UInt> UInt::operator=(const Int &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt>(value);
}
RValue<UInt> UInt::operator=(const Reference<Int> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt>(value);
}
RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createUDiv(lhs.value, rhs.value));
}
RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createURem(lhs.value, rhs.value));
}
RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<UInt>(Nucleus::createLShr(lhs.value, rhs.value));
}
RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs + rhs;
}
RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs - rhs;
}
RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs * rhs;
}
RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs / rhs;
}
RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs % rhs;
}
RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs & rhs;
}
RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs | rhs;
}
RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs << rhs;
}
RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs)
{
return lhs = lhs >> rhs;
}
RValue<UInt> operator+(RValue<UInt> val)
{
return val;
}
RValue<UInt> operator-(RValue<UInt> val)
{
return RValue<UInt>(Nucleus::createNeg(val.value));
}
RValue<UInt> operator~(RValue<UInt> val)
{
return RValue<UInt>(Nucleus::createNot(val.value));
}
RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y)
{
return IfThenElse(x > y, x, y);
}
RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y)
{
return IfThenElse(x < y, x, y);
}
RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max)
{
return Min(Max(x, min), max);
}
RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpULT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpULE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpUGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpNE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs)
{
return RValue<Bool>(Nucleus::createICmpEQ(lhs.value, rhs.value));
}
Int2::Int2(RValue<Int4> cast)
{
storeValue(Nucleus::createBitCast(cast.value, getType()));
}
Int2::Int2(int x, int y)
{
int64_t constantVector[2] = {x, y};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Int2::Int2(RValue<Int2> rhs)
{
storeValue(rhs.value);
}
Int2::Int2(const Int2 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int2::Int2(const Reference<Int2> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int2::Int2(RValue<Int> lo, RValue<Int> hi)
{
int shuffle[4] = {0, 4, 1, 5};
Value *packed = Nucleus::createShuffleVector(Int4(lo).loadValue(), Int4(hi).loadValue(), shuffle);
storeValue(Nucleus::createBitCast(packed, Int2::getType()));
}
RValue<Int2> Int2::operator=(RValue<Int2> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Int2> Int2::operator=(const Int2 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int2>(value);
}
RValue<Int2> Int2::operator=(const Reference<Int2> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int2>(value);
}
RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs)
{
return RValue<Int2>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs)
{
return RValue<Int2>(Nucleus::createSub(lhs.value, rhs.value));
}
// RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs)
// {
// return RValue<Int2>(Nucleus::createMul(lhs.value, rhs.value));
// }
// RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs)
// {
// return RValue<Int2>(Nucleus::createSDiv(lhs.value, rhs.value));
// }
// RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs)
// {
// return RValue<Int2>(Nucleus::createSRem(lhs.value, rhs.value));
// }
RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs)
{
return RValue<Int2>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs)
{
return RValue<Int2>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs)
{
return RValue<Int2>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs)
{
return lhs = lhs + rhs;
}
RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs)
{
return lhs = lhs - rhs;
}
// RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs)
// {
// return lhs = lhs * rhs;
// }
// RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs)
{
return lhs = lhs & rhs;
}
RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs)
{
return lhs = lhs | rhs;
}
RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
// RValue<Int2> operator+(RValue<Int2> val)
// {
// return val;
// }
// RValue<Int2> operator-(RValue<Int2> val)
// {
// return RValue<Int2>(Nucleus::createNeg(val.value));
// }
RValue<Int2> operator~(RValue<Int2> val)
{
return RValue<Int2>(Nucleus::createNot(val.value));
}
RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y)
{
int shuffle[4] = {0, 4, 1, 5}; // Real type is v4i32
return As<Short4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y)
{
int shuffle[4] = {0, 4, 1, 5}; // Real type is v4i32
auto lowHigh = RValue<Int4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
return As<Short4>(Swizzle(lowHigh, 0x2323));
}
RValue<Int> Extract(RValue<Int2> val, int i)
{
return RValue<Int>(Nucleus::createExtractElement(val.value, Int::getType(), i));
}
RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i)
{
return RValue<Int2>(Nucleus::createInsertElement(val.value, element.value, i));
}
UInt2::UInt2(unsigned int x, unsigned int y)
{
int64_t constantVector[2] = {x, y};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UInt2::UInt2(RValue<UInt2> rhs)
{
storeValue(rhs.value);
}
UInt2::UInt2(const UInt2 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt2::UInt2(const Reference<UInt2> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
RValue<UInt2> UInt2::operator=(RValue<UInt2> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UInt2> UInt2::operator=(const UInt2 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt2>(value);
}
RValue<UInt2> UInt2::operator=(const Reference<UInt2> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt2>(value);
}
RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs)
{
return RValue<UInt2>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs)
{
return RValue<UInt2>(Nucleus::createSub(lhs.value, rhs.value));
}
// RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs)
// {
// return RValue<UInt2>(Nucleus::createMul(lhs.value, rhs.value));
// }
// RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs)
// {
// return RValue<UInt2>(Nucleus::createUDiv(lhs.value, rhs.value));
// }
// RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs)
// {
// return RValue<UInt2>(Nucleus::createURem(lhs.value, rhs.value));
// }
RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs)
{
return RValue<UInt2>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs)
{
return RValue<UInt2>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs)
{
return RValue<UInt2>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs)
{
return lhs = lhs + rhs;
}
RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs)
{
return lhs = lhs - rhs;
}
// RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs)
// {
// return lhs = lhs * rhs;
// }
// RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs)
{
return lhs = lhs & rhs;
}
RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs)
{
return lhs = lhs | rhs;
}
RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
// RValue<UInt2> operator+(RValue<UInt2> val)
// {
// return val;
// }
// RValue<UInt2> operator-(RValue<UInt2> val)
// {
// return RValue<UInt2>(Nucleus::createNeg(val.value));
// }
RValue<UInt2> operator~(RValue<UInt2> val)
{
return RValue<UInt2>(Nucleus::createNot(val.value));
}
RValue<UInt> Extract(RValue<UInt2> val, int i)
{
return RValue<UInt>(Nucleus::createExtractElement(val.value, UInt::getType(), i));
}
RValue<UInt2> Insert(RValue<UInt2> val, RValue<UInt> element, int i)
{
return RValue<UInt2>(Nucleus::createInsertElement(val.value, element.value, i));
}
Int4::Int4() : XYZW(this)
{
}
Int4::Int4(RValue<Float4> cast) : XYZW(this)
{
Value *xyzw = Nucleus::createFPToSI(cast.value, Int4::getType());
storeValue(xyzw);
}
Int4::Int4(int xyzw) : XYZW(this)
{
constant(xyzw, xyzw, xyzw, xyzw);
}
Int4::Int4(int x, int yzw) : XYZW(this)
{
constant(x, yzw, yzw, yzw);
}
Int4::Int4(int x, int y, int zw) : XYZW(this)
{
constant(x, y, zw, zw);
}
Int4::Int4(int x, int y, int z, int w) : XYZW(this)
{
constant(x, y, z, w);
}
void Int4::constant(int x, int y, int z, int w)
{
int64_t constantVector[4] = {x, y, z, w};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Int4::Int4(RValue<Int4> rhs) : XYZW(this)
{
storeValue(rhs.value);
}
Int4::Int4(const Int4 &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int4::Int4(const Reference<Int4> &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int4::Int4(RValue<UInt4> rhs) : XYZW(this)
{
storeValue(rhs.value);
}
Int4::Int4(const UInt4 &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int4::Int4(const Reference<UInt4> &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Int4::Int4(RValue<Int2> lo, RValue<Int2> hi) : XYZW(this)
{
int shuffle[4] = {0, 1, 4, 5}; // Real type is v4i32
Value *packed = Nucleus::createShuffleVector(lo.value, hi.value, shuffle);
storeValue(packed);
}
Int4::Int4(const Int &rhs) : XYZW(this)
{
*this = RValue<Int>(rhs.loadValue());
}
Int4::Int4(const Reference<Int> &rhs) : XYZW(this)
{
*this = RValue<Int>(rhs.loadValue());
}
RValue<Int4> Int4::operator=(RValue<Int4> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Int4> Int4::operator=(const Int4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int4>(value);
}
RValue<Int4> Int4::operator=(const Reference<Int4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Int4>(value);
}
RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createSDiv(lhs.value, rhs.value));
}
RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createSRem(lhs.value, rhs.value));
}
RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs)
{
return RValue<Int4>(Nucleus::createAShr(lhs.value, rhs.value));
}
RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs + rhs;
}
RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs - rhs;
}
RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs * rhs;
}
// RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs & rhs;
}
RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs | rhs;
}
RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
RValue<Int4> operator+(RValue<Int4> val)
{
return val;
}
RValue<Int4> operator-(RValue<Int4> val)
{
return RValue<Int4>(Nucleus::createNeg(val.value));
}
RValue<Int4> operator~(RValue<Int4> val)
{
return RValue<Int4>(Nucleus::createNot(val.value));
}
RValue<Int> Extract(RValue<Int4> x, int i)
{
return RValue<Int>(Nucleus::createExtractElement(x.value, Int::getType(), i));
}
RValue<Int4> Insert(RValue<Int4> x, RValue<Int> element, int i)
{
return RValue<Int4>(Nucleus::createInsertElement(x.value, element.value, i));
}
RValue<Int4> Swizzle(RValue<Int4> x, uint16_t select)
{
return RValue<Int4>(createSwizzle4(x.value, select));
}
RValue<Int4> Shuffle(RValue<Int4> x, RValue<Int4> y, unsigned short select)
{
return RValue<Int4>(createBlend4(x.value, y.value, select));
}
UInt4::UInt4() : XYZW(this)
{
}
UInt4::UInt4(int xyzw) : XYZW(this)
{
constant(xyzw, xyzw, xyzw, xyzw);
}
UInt4::UInt4(int x, int yzw) : XYZW(this)
{
constant(x, yzw, yzw, yzw);
}
UInt4::UInt4(int x, int y, int zw) : XYZW(this)
{
constant(x, y, zw, zw);
}
UInt4::UInt4(int x, int y, int z, int w) : XYZW(this)
{
constant(x, y, z, w);
}
void UInt4::constant(int x, int y, int z, int w)
{
int64_t constantVector[4] = {x, y, z, w};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
UInt4::UInt4(RValue<UInt4> rhs) : XYZW(this)
{
storeValue(rhs.value);
}
UInt4::UInt4(const UInt4 &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt4::UInt4(const Reference<UInt4> &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt4::UInt4(RValue<Int4> rhs) : XYZW(this)
{
storeValue(rhs.value);
}
UInt4::UInt4(const Int4 &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt4::UInt4(const Reference<Int4> &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
UInt4::UInt4(RValue<UInt2> lo, RValue<UInt2> hi) : XYZW(this)
{
int shuffle[4] = {0, 1, 4, 5}; // Real type is v4i32
Value *packed = Nucleus::createShuffleVector(lo.value, hi.value, shuffle);
storeValue(packed);
}
UInt4::UInt4(const UInt &rhs) : XYZW(this)
{
*this = RValue<UInt>(rhs.loadValue());
}
UInt4::UInt4(const Reference<UInt> &rhs) : XYZW(this)
{
*this = RValue<UInt>(rhs.loadValue());
}
RValue<UInt4> UInt4::operator=(RValue<UInt4> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<UInt4> UInt4::operator=(const UInt4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt4>(value);
}
RValue<UInt4> UInt4::operator=(const Reference<UInt4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<UInt4>(value);
}
RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createAdd(lhs.value, rhs.value));
}
RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createSub(lhs.value, rhs.value));
}
RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createMul(lhs.value, rhs.value));
}
RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createUDiv(lhs.value, rhs.value));
}
RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createURem(lhs.value, rhs.value));
}
RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createAnd(lhs.value, rhs.value));
}
RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createOr(lhs.value, rhs.value));
}
RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createXor(lhs.value, rhs.value));
}
RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createShl(lhs.value, rhs.value));
}
RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs)
{
return RValue<UInt4>(Nucleus::createLShr(lhs.value, rhs.value));
}
RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs + rhs;
}
RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs - rhs;
}
RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs * rhs;
}
// RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs)
// {
// return lhs = lhs / rhs;
// }
// RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs)
// {
// return lhs = lhs % rhs;
// }
RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs & rhs;
}
RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs | rhs;
}
RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs)
{
return lhs = lhs ^ rhs;
}
RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs)
{
return lhs = lhs << rhs;
}
RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs)
{
return lhs = lhs >> rhs;
}
RValue<UInt4> operator+(RValue<UInt4> val)
{
return val;
}
RValue<UInt4> operator-(RValue<UInt4> val)
{
return RValue<UInt4>(Nucleus::createNeg(val.value));
}
RValue<UInt4> operator~(RValue<UInt4> val)
{
return RValue<UInt4>(Nucleus::createNot(val.value));
}
RValue<UInt> Extract(RValue<UInt4> x, int i)
{
return RValue<UInt>(Nucleus::createExtractElement(x.value, Int::getType(), i));
}
RValue<UInt4> Insert(RValue<UInt4> x, RValue<UInt> element, int i)
{
return RValue<UInt4>(Nucleus::createInsertElement(x.value, element.value, i));
}
RValue<UInt4> Swizzle(RValue<UInt4> x, uint16_t select)
{
return RValue<UInt4>(createSwizzle4(x.value, select));
}
RValue<UInt4> Shuffle(RValue<UInt4> x, RValue<UInt4> y, unsigned short select)
{
return RValue<UInt4>(createBlend4(x.value, y.value, select));
}
Half::Half(RValue<Float> cast)
{
UInt fp32i = As<UInt>(cast);
UInt abs = fp32i & 0x7FFFFFFF;
UShort fp16i((fp32i & 0x80000000) >> 16); // sign
If(abs > 0x47FFEFFF) // Infinity
{
fp16i |= UShort(0x7FFF);
}
Else
{
If(abs < 0x38800000) // Denormal
{
Int mantissa = (abs & 0x007FFFFF) | 0x00800000;
Int e = 113 - (abs >> 23);
abs = IfThenElse(e < 24, mantissa >> e, Int(0));
fp16i |= UShort((abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
}
Else
{
fp16i |= UShort((abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
}
}
storeValue(fp16i.loadValue());
}
Float::Float(RValue<Int> cast)
{
Value *integer = Nucleus::createSIToFP(cast.value, Float::getType());
storeValue(integer);
}
Float::Float(RValue<UInt> cast)
{
RValue<Float> result = Float(Int(cast & UInt(0x7FFFFFFF))) +
As<Float>((As<Int>(cast) >> 31) & As<Int>(Float(0x80000000u)));
storeValue(result.value);
}
Float::Float(RValue<Half> cast)
{
Int fp16i(As<UShort>(cast));
Int s = (fp16i >> 15) & 0x00000001;
Int e = (fp16i >> 10) & 0x0000001F;
Int m = fp16i & 0x000003FF;
UInt fp32i(s << 31);
If(e == 0)
{
If(m != 0)
{
While((m & 0x00000400) == 0)
{
m <<= 1;
e -= 1;
}
fp32i |= As<UInt>(((e + (127 - 15) + 1) << 23) | ((m & ~0x00000400) << 13));
}
}
Else
{
fp32i |= As<UInt>(((e + (127 - 15)) << 23) | (m << 13));
}
storeValue(As<Float>(fp32i).value);
}
Float::Float(float x)
{
// C++ does not have a way to write an infinite or NaN literal,
// nor does it allow division by zero as a constant expression.
// Thus we should not accept inf or NaN as a Reactor Float constant,
// as this would typically idicate a bug, and avoids undefined
// behavior.
//
// This also prevents the issue of the LLVM JIT only taking double
// values for constructing floating-point constants. During the
// conversion from single-precision to double, a signaling NaN can
// become a quiet NaN, thus altering its bit pattern. Hence this
// assert is also helpful for detecting cases where integers are
// being reinterpreted as float and then bitcast to integer again,
// which does not guarantee preserving the integer value.
//
// Should infinity and NaN constants be required, methods like
// infinity(), quiet_NaN(), and signaling_NaN() should be added
// to the Float class.
ASSERT(std::isfinite(x));
storeValue(Nucleus::createConstantFloat(x));
}
Float::Float(RValue<Float> rhs)
{
storeValue(rhs.value);
}
Float::Float(const Float &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Float::Float(const Reference<Float> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Float::Float(Argument<Float> argument)
{
storeValue(argument.value);
}
RValue<Float> Float::operator=(RValue<Float> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Float> Float::operator=(const Float &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Float>(value);
}
RValue<Float> Float::operator=(const Reference<Float> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Float>(value);
}
RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Float>(Nucleus::createFAdd(lhs.value, rhs.value));
}
RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Float>(Nucleus::createFSub(lhs.value, rhs.value));
}
RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Float>(Nucleus::createFMul(lhs.value, rhs.value));
}
RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Float>(Nucleus::createFDiv(lhs.value, rhs.value));
}
RValue<Float> operator+=(Float &lhs, RValue<Float> rhs)
{
return lhs = lhs + rhs;
}
RValue<Float> operator-=(Float &lhs, RValue<Float> rhs)
{
return lhs = lhs - rhs;
}
RValue<Float> operator*=(Float &lhs, RValue<Float> rhs)
{
return lhs = lhs * rhs;
}
RValue<Float> operator/=(Float &lhs, RValue<Float> rhs)
{
return lhs = lhs / rhs;
}
RValue<Float> operator+(RValue<Float> val)
{
return val;
}
RValue<Float> operator-(RValue<Float> val)
{
return RValue<Float>(Nucleus::createFNeg(val.value));
}
RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpOLT(lhs.value, rhs.value));
}
RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpOLE(lhs.value, rhs.value));
}
RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpOGT(lhs.value, rhs.value));
}
RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpOGE(lhs.value, rhs.value));
}
RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpONE(lhs.value, rhs.value));
}
RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs)
{
return RValue<Bool>(Nucleus::createFCmpOEQ(lhs.value, rhs.value));
}
RValue<Float> Abs(RValue<Float> x)
{
return IfThenElse(x > 0.0f, x, -x);
}
RValue<Float> Max(RValue<Float> x, RValue<Float> y)
{
return IfThenElse(x > y, x, y);
}
RValue<Float> Min(RValue<Float> x, RValue<Float> y)
{
return IfThenElse(x < y, x, y);
}
Float2::Float2(RValue<Float4> cast)
{
storeValue(Nucleus::createBitCast(cast.value, getType()));
}
Float4::Float4(RValue<Byte4> cast) : XYZW(this)
{
Value *a = Int4(cast).loadValue();
Value *xyzw = Nucleus::createSIToFP(a, Float4::getType());
storeValue(xyzw);
}
Float4::Float4(RValue<SByte4> cast) : XYZW(this)
{
Value *a = Int4(cast).loadValue();
Value *xyzw = Nucleus::createSIToFP(a, Float4::getType());
storeValue(xyzw);
}
Float4::Float4(RValue<Short4> cast) : XYZW(this)
{
Int4 c(cast);
storeValue(Nucleus::createSIToFP(RValue<Int4>(c).value, Float4::getType()));
}
Float4::Float4(RValue<UShort4> cast) : XYZW(this)
{
Int4 c(cast);
storeValue(Nucleus::createSIToFP(RValue<Int4>(c).value, Float4::getType()));
}
Float4::Float4(RValue<Int4> cast) : XYZW(this)
{
Value *xyzw = Nucleus::createSIToFP(cast.value, Float4::getType());
storeValue(xyzw);
}
Float4::Float4(RValue<UInt4> cast) : XYZW(this)
{
RValue<Float4> result = Float4(Int4(cast & UInt4(0x7FFFFFFF))) +
As<Float4>((As<Int4>(cast) >> 31) & As<Int4>(Float4(0x80000000u)));
storeValue(result.value);
}
Float4::Float4() : XYZW(this)
{
}
Float4::Float4(float xyzw) : XYZW(this)
{
constant(xyzw, xyzw, xyzw, xyzw);
}
Float4::Float4(float x, float yzw) : XYZW(this)
{
constant(x, yzw, yzw, yzw);
}
Float4::Float4(float x, float y, float zw) : XYZW(this)
{
constant(x, y, zw, zw);
}
Float4::Float4(float x, float y, float z, float w) : XYZW(this)
{
constant(x, y, z, w);
}
Float4 Float4::positive_inf()
{
Float4 result;
result.infinity_constant(false);
return result;
}
Float4 Float4::negative_inf()
{
Float4 result;
result.infinity_constant(true);
return result;
}
void Float4::infinity_constant(bool negative)
{
double inf = negative ? -INFINITY : INFINITY;
double constantVector[4] = {inf, inf, inf, inf};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
void Float4::constant(float x, float y, float z, float w)
{
// See Float(float) constructor for the rationale behind this assert.
ASSERT(std::isfinite(x) && std::isfinite(y) && std::isfinite(z) && std::isfinite(w));
double constantVector[4] = {x, y, z, w};
storeValue(Nucleus::createConstantVector(constantVector, getType()));
}
Float4::Float4(RValue<Float4> rhs) : XYZW(this)
{
storeValue(rhs.value);
}
Float4::Float4(const Float4 &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Float4::Float4(const Reference<Float4> &rhs) : XYZW(this)
{
Value *value = rhs.loadValue();
storeValue(value);
}
Float4::Float4(const Float &rhs) : XYZW(this)
{
*this = RValue<Float>(rhs.loadValue());
}
Float4::Float4(const Reference<Float> &rhs) : XYZW(this)
{
*this = RValue<Float>(rhs.loadValue());
}
RValue<Float4> Float4::operator=(float x)
{
return *this = Float4(x, x, x, x);
}
RValue<Float4> Float4::operator=(RValue<Float4> rhs)
{
storeValue(rhs.value);
return rhs;
}
RValue<Float4> Float4::operator=(const Float4 &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Float4>(value);
}
RValue<Float4> Float4::operator=(const Reference<Float4> &rhs)
{
Value *value = rhs.loadValue();
storeValue(value);
return RValue<Float4>(value);
}
RValue<Float4> Float4::operator=(RValue<Float> rhs)
{
return *this = Float4(rhs);
}
RValue<Float4> Float4::operator=(const Float &rhs)
{
return *this = Float4(rhs);
}
RValue<Float4> Float4::operator=(const Reference<Float> &rhs)
{
return *this = Float4(rhs);
}
RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs)
{
return RValue<Float4>(Nucleus::createFAdd(lhs.value, rhs.value));
}
RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs)
{
return RValue<Float4>(Nucleus::createFSub(lhs.value, rhs.value));
}
RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs)
{
return RValue<Float4>(Nucleus::createFMul(lhs.value, rhs.value));
}
RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs)
{
return RValue<Float4>(Nucleus::createFDiv(lhs.value, rhs.value));
}
RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs)
{
return RValue<Float4>(Nucleus::createFRem(lhs.value, rhs.value));
}
RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs)
{
return lhs = lhs + rhs;
}
RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs)
{
return lhs = lhs - rhs;
}
RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs)
{
return lhs = lhs * rhs;
}
RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs)
{
return lhs = lhs / rhs;
}
RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs)
{
return lhs = lhs % rhs;
}
RValue<Float4> operator+(RValue<Float4> val)
{
return val;
}
RValue<Float4> operator-(RValue<Float4> val)
{
return RValue<Float4>(Nucleus::createFNeg(val.value));
}
RValue<Float4> Abs(RValue<Float4> x)
{
// TODO: Optimize.
Value *vector = Nucleus::createBitCast(x.value, Int4::getType());
int64_t constantVector[4] = {0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF, 0x7FFFFFFF};
Value *result = Nucleus::createAnd(vector, Nucleus::createConstantVector(constantVector, Int4::getType()));
return As<Float4>(result);
}
RValue<Float4> Insert(RValue<Float4> x, RValue<Float> element, int i)
{
return RValue<Float4>(Nucleus::createInsertElement(x.value, element.value, i));
}
RValue<Float> Extract(RValue<Float4> x, int i)
{
return RValue<Float>(Nucleus::createExtractElement(x.value, Float::getType(), i));
}
RValue<Float4> Swizzle(RValue<Float4> x, uint16_t select)
{
return RValue<Float4>(createSwizzle4(x.value, select));
}
RValue<Float4> Shuffle(RValue<Float4> x, RValue<Float4> y, uint16_t select)
{
return RValue<Float4>(createBlend4(x.value, y.value, select));
}
RValue<Float4> ShuffleLowHigh(RValue<Float4> x, RValue<Float4> y, uint16_t imm)
{
int shuffle[4] =
{
((imm >> 12) & 0x03) + 0,
((imm >> 8) & 0x03) + 0,
((imm >> 4) & 0x03) + 4,
((imm >> 0) & 0x03) + 4,
};
return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y)
{
int shuffle[4] = {0, 4, 1, 5};
return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Float4> UnpackHigh(RValue<Float4> x, RValue<Float4> y)
{
int shuffle[4] = {2, 6, 3, 7};
return RValue<Float4>(Nucleus::createShuffleVector(x.value, y.value, shuffle));
}
RValue<Float4> Mask(Float4 &lhs, RValue<Float4> rhs, uint16_t select)
{
Value *vector = lhs.loadValue();
Value *result = createMask4(vector, rhs.value, select);
lhs.storeValue(result);
return RValue<Float4>(result);
}
RValue<Int4> IsInf(RValue<Float4> x)
{
return CmpEQ(As<Int4>(x) & Int4(0x7FFFFFFF), Int4(0x7F800000));
}
RValue<Int4> IsNan(RValue<Float4> x)
{
return ~CmpEQ(x, x);
}
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, int offset)
{
return lhs + RValue<Int>(Nucleus::createConstantInt(offset));
}
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<Int> offset)
{
return RValue<Pointer<Byte>>(Nucleus::createGEP(lhs.value, Byte::getType(), offset.value, false));
}
RValue<Pointer<Byte>> operator+(RValue<Pointer<Byte>> lhs, RValue<UInt> offset)
{
return RValue<Pointer<Byte>>(Nucleus::createGEP(lhs.value, Byte::getType(), offset.value, true));
}
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, int offset)
{
return lhs = lhs + offset;
}
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<Int> offset)
{
return lhs = lhs + offset;
}
RValue<Pointer<Byte>> operator+=(Pointer<Byte> &lhs, RValue<UInt> offset)
{
return lhs = lhs + offset;
}
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, int offset)
{
return lhs + -offset;
}
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<Int> offset)
{
return lhs + -offset;
}
RValue<Pointer<Byte>> operator-(RValue<Pointer<Byte>> lhs, RValue<UInt> offset)
{
return lhs + -offset;
}
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, int offset)
{
return lhs = lhs - offset;
}
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<Int> offset)
{
return lhs = lhs - offset;
}
RValue<Pointer<Byte>> operator-=(Pointer<Byte> &lhs, RValue<UInt> offset)
{
return lhs = lhs - offset;
}
void Return()
{
Nucleus::createRetVoid();
// Place any unreachable instructions in an unreferenced block.
Nucleus::setInsertBlock(Nucleus::createBasicBlock());
}
void branch(RValue<Bool> cmp, BasicBlock *bodyBB, BasicBlock *endBB)
{
Nucleus::createCondBr(cmp.value, bodyBB, endBB);
Nucleus::setInsertBlock(bodyBB);
}
RValue<Float4> MaskedLoad(RValue<Pointer<Float4>> base, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false */)
{
return RValue<Float4>(Nucleus::createMaskedLoad(base.value, Float::getType(), mask.value, alignment, zeroMaskedLanes));
}
RValue<Int4> MaskedLoad(RValue<Pointer<Int4>> base, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes /* = false */)
{
return RValue<Int4>(Nucleus::createMaskedLoad(base.value, Int::getType(), mask.value, alignment, zeroMaskedLanes));
}
void MaskedStore(RValue<Pointer<Float4>> base, RValue<Float4> val, RValue<Int4> mask, unsigned int alignment)
{
Nucleus::createMaskedStore(base.value, val.value, mask.value, alignment);
}
void MaskedStore(RValue<Pointer<Int4>> base, RValue<Int4> val, RValue<Int4> mask, unsigned int alignment)
{
Nucleus::createMaskedStore(base.value, val.value, mask.value, alignment);
}
void Fence(std::memory_order memoryOrder)
{
ASSERT_MSG(memoryOrder == std::memory_order_acquire ||
memoryOrder == std::memory_order_release ||
memoryOrder == std::memory_order_acq_rel ||
memoryOrder == std::memory_order_seq_cst,
"Unsupported memoryOrder: %d", int(memoryOrder));
Nucleus::createFence(memoryOrder);
}
Bool CToReactor<bool>::cast(bool v) { return type(v); }
Byte CToReactor<uint8_t>::cast(uint8_t v) { return type(v); }
SByte CToReactor<int8_t>::cast(int8_t v) { return type(v); }
Short CToReactor<int16_t>::cast(int16_t v) { return type(v); }
UShort CToReactor<uint16_t>::cast(uint16_t v) { return type(v); }
Int CToReactor<int32_t>::cast(int32_t v) { return type(v); }
UInt CToReactor<uint32_t>::cast(uint32_t v) { return type(v); }
Float CToReactor<float>::cast(float v) { return type(v); }
Float4 CToReactor<float[4]>::cast(float v[4]) { return type(v[0], v[1], v[2], v[3]); }
// TODO: Long has no constructor that takes a uint64_t
// Long CToReactor<uint64_t>::cast(uint64_t v) { return type(v); }
}