| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Reactor.hpp" |
| |
| // Implementation of Reactor functions that are "emulated" - that is, |
| // implemented either in terms of Reactor code, or make use of |
| // rr::Call to C functions. These are typically slower than implementing |
| // in terms of direct calls to the JIT backend; however, provide a good |
| // starting point for implementing a new backend, or for when adding |
| // functionality to an existing backend is non-trivial. |
| |
| namespace rr |
| { |
| namespace emulated |
| { |
| RValue<Float4> Gather(RValue<Pointer<Float>> base, RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes = false); |
| RValue<Int4> Gather(RValue<Pointer<Int>> base, RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment, bool zeroMaskedLanes = false); |
| void Scatter(RValue<Pointer<Float>> base, RValue<Float4> val, RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment); |
| void Scatter(RValue<Pointer<Int>> base, RValue<Int4> val, RValue<Int4> offsets, RValue<Int4> mask, unsigned int alignment); |
| RValue<Float> Exp2(RValue<Float> x); |
| RValue<Float> Log2(RValue<Float> x); |
| RValue<Float4> Sin(RValue<Float4> x); |
| RValue<Float4> Cos(RValue<Float4> x); |
| RValue<Float4> Tan(RValue<Float4> x); |
| RValue<Float4> Asin(RValue<Float4> x); |
| RValue<Float4> Acos(RValue<Float4> x); |
| RValue<Float4> Atan(RValue<Float4> x); |
| RValue<Float4> Sinh(RValue<Float4> x); |
| RValue<Float4> Cosh(RValue<Float4> x); |
| RValue<Float4> Tanh(RValue<Float4> x); |
| RValue<Float4> Asinh(RValue<Float4> x); |
| RValue<Float4> Acosh(RValue<Float4> x); |
| RValue<Float4> Atanh(RValue<Float4> x); |
| RValue<Float4> Atan2(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Pow(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Exp(RValue<Float4> x); |
| RValue<Float4> Log(RValue<Float4> x); |
| RValue<Float4> Exp2(RValue<Float4> x); |
| RValue<Float4> Log2(RValue<Float4> x); |
| } |
| } |