| #!/bin/bash | |
| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| # | |
| # Licensed under the Apache License, Version 2.0 (the "License"); | |
| # you may not use this file except in compliance with the License. | |
| # You may obtain a copy of the License at | |
| # | |
| # http://www.apache.org/licenses/LICENSE-2.0 | |
| # | |
| # Unless required by applicable law or agreed to in writing, software | |
| # distributed under the License is distributed on an "AS IS" BASIS, | |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| # See the License for the specific language governing permissions and | |
| # limitations under the License. | |
| # Generates various components of GLSL ES preprocessor. | |
| run_flex() | |
| { | |
| input_file=$script_dir/$1 | |
| output_source=$script_dir/$2 | |
| flex --noline --nounistd --outfile=$output_source $input_file | |
| } | |
| run_bison() | |
| { | |
| input_file=$script_dir/$1 | |
| output_source=$script_dir/$2 | |
| bison --no-lines --skeleton=yacc.c --output=$output_source $input_file | |
| } | |
| script_dir=$(dirname $0) | |
| # Generate preprocessor | |
| run_flex Tokenizer.l Tokenizer.cpp | |
| run_bison ExpressionParser.y ExpressionParser.cpp |