| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Compiler.h" | |
| #include "intermediate.h" | |
| class TInfoSinkBase; | |
| struct TLoopInfo { | |
| struct TIndex { | |
| int id; // symbol id. | |
| } index; | |
| TIntermLoop* loop; | |
| }; | |
| typedef TVector<TLoopInfo> TLoopStack; | |
| // Traverses intermediate tree to ensure that the shader does not exceed the | |
| // minimum functionality mandated in GLSL 1.0 spec, Appendix A. | |
| class ValidateLimitations : public TIntermTraverser { | |
| public: | |
| ValidateLimitations(GLenum shaderType, TInfoSinkBase& sink); | |
| int numErrors() const { return mNumErrors; } | |
| virtual bool visitBinary(Visit, TIntermBinary*); | |
| virtual bool visitUnary(Visit, TIntermUnary*); | |
| virtual bool visitAggregate(Visit, TIntermAggregate*); | |
| virtual bool visitLoop(Visit, TIntermLoop*); | |
| private: | |
| void error(TSourceLoc loc, const char *reason, const char* token); | |
| bool withinLoopBody() const; | |
| bool isLoopIndex(const TIntermSymbol* symbol) const; | |
| bool validateLoopType(TIntermLoop* node); | |
| bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info); | |
| bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info); | |
| bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info); | |
| bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info); | |
| // Returns true if none of the loop indices is used as the argument to | |
| // the given function out or inout parameter. | |
| bool validateFunctionCall(TIntermAggregate* node); | |
| bool validateOperation(TIntermOperator* node, TIntermNode* operand); | |
| // Returns true if indexing does not exceed the minimum functionality | |
| // mandated in GLSL 1.0 spec, Appendix A, Section 5. | |
| bool isConstExpr(TIntermNode* node); | |
| bool isConstIndexExpr(TIntermNode* node); | |
| bool validateIndexing(TIntermBinary* node); | |
| GLenum mShaderType; | |
| TInfoSinkBase& mSink; | |
| int mNumErrors; | |
| TLoopStack mLoopStack; | |
| }; | |