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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_PixelProcessor_hpp
#define sw_PixelProcessor_hpp
#include "Context.hpp"
#include "RoutineCache.hpp"
namespace sw
{
class PixelShader;
class Rasterizer;
struct Texture;
struct DrawData;
class PixelProcessor
{
public:
struct States
{
unsigned int computeHash();
int shaderID;
bool depthOverride : 1; // TODO: Eliminate by querying shader.
VkCompareOp depthCompareMode : BITS(VK_COMPARE_OP_END_RANGE);
VkCompareOp alphaCompareMode : BITS(VK_COMPARE_OP_END_RANGE);
bool depthWriteEnable : 1;
bool quadLayoutDepthBuffer : 1;
bool stencilActive : 1;
VkCompareOp stencilCompareMode : BITS(VK_COMPARE_OP_END_RANGE);
VkStencilOp stencilFailOperation : BITS(VK_STENCIL_OP_END_RANGE);
VkStencilOp stencilPassOperation : BITS(VK_STENCIL_OP_END_RANGE);
VkStencilOp stencilZFailOperation : BITS(VK_STENCIL_OP_END_RANGE);
bool noStencilMask : 1;
bool noStencilWriteMask : 1;
bool stencilWriteMasked : 1;
bool twoSidedStencil : 1;
VkCompareOp stencilCompareModeCCW : BITS(VK_COMPARE_OP_END_RANGE);
VkStencilOp stencilFailOperationCCW : BITS(VK_STENCIL_OP_END_RANGE);
VkStencilOp stencilPassOperationCCW : BITS(VK_STENCIL_OP_END_RANGE);
VkStencilOp stencilZFailOperationCCW : BITS(VK_STENCIL_OP_END_RANGE);
bool noStencilMaskCCW : 1;
bool noStencilWriteMaskCCW : 1;
bool stencilWriteMaskedCCW : 1;
bool depthTestActive : 1;
bool occlusionEnabled : 1;
bool perspective : 1;
bool depthClamp : 1;
bool alphaBlendActive : 1;
VkBlendFactor sourceBlendFactor : BITS(VK_BLEND_FACTOR_END_RANGE);
VkBlendFactor destBlendFactor : BITS(VK_BLEND_FACTOR_END_RANGE);
VkBlendOp blendOperation : BITS(VK_BLEND_OP_BLUE_EXT);
VkBlendFactor sourceBlendFactorAlpha : BITS(VK_BLEND_FACTOR_END_RANGE);
VkBlendFactor destBlendFactorAlpha : BITS(VK_BLEND_FACTOR_END_RANGE);
VkBlendOp blendOperationAlpha : BITS(VK_BLEND_OP_BLUE_EXT);
unsigned int colorWriteMask : RENDERTARGETS * 4; // Four component bit masks
VkFormat targetFormat[RENDERTARGETS];
bool writeSRGB : 1;
unsigned int multiSample : 3;
unsigned int multiSampleMask : 4;
TransparencyAntialiasing transparencyAntialiasing : BITS(TRANSPARENCY_LAST);
bool centroid : 1;
bool frontFaceCCW : 1;
VkLogicOp logicalOperation : BITS(VK_LOGIC_OP_END_RANGE);
Sampler::State sampler[TEXTURE_IMAGE_UNITS];
};
struct State : States
{
State();
bool operator==(const State &state) const;
int colorWriteActive(int index) const
{
return (colorWriteMask >> (index * 4)) & 0xF;
}
bool alphaTestActive() const
{
return (alphaCompareMode != VK_COMPARE_OP_ALWAYS) || (transparencyAntialiasing != TRANSPARENCY_NONE);
}
unsigned int hash;
};
struct Stencil
{
int64_t testMaskQ;
int64_t referenceMaskedQ;
int64_t referenceMaskedSignedQ;
int64_t writeMaskQ;
int64_t invWriteMaskQ;
int64_t referenceQ;
void set(int reference, int testMask, int writeMask)
{
referenceQ = replicate(reference);
testMaskQ = replicate(testMask);
writeMaskQ = replicate(writeMask);
invWriteMaskQ = ~writeMaskQ;
referenceMaskedQ = referenceQ & testMaskQ;
referenceMaskedSignedQ = replicate(((reference & testMask) + 0x80) & 0xFF);
}
static int64_t replicate(int b)
{
int64_t w = b & 0xFF;
return (w << 0) | (w << 8) | (w << 16) | (w << 24) | (w << 32) | (w << 40) | (w << 48) | (w << 56);
}
};
struct Factor
{
word4 alphaReference4;
word4 blendConstant4W[4];
float4 blendConstant4F[4];
word4 invBlendConstant4W[4];
float4 invBlendConstant4F[4];
};
public:
typedef void (*RoutinePointer)(const Primitive *primitive, int count, int thread, DrawData *draw);
PixelProcessor(Context *context);
virtual ~PixelProcessor();
void setFloatConstant(unsigned int index, const float value[4]);
void setIntegerConstant(unsigned int index, const int value[4]);
void setBooleanConstant(unsigned int index, int boolean);
void setUniformBuffer(int index, sw::Resource* buffer, int offset);
void lockUniformBuffers(byte** u, sw::Resource* uniformBuffers[]);
void setRenderTarget(int index, Surface *renderTarget, unsigned int layer = 0);
void setDepthBuffer(Surface *depthBuffer, unsigned int layer = 0);
void setStencilBuffer(Surface *stencilBuffer, unsigned int layer = 0);
void setTexCoordIndex(unsigned int stage, int texCoordIndex);
void setConstantColor(unsigned int stage, const Color<float> &constantColor);
void setBumpmapMatrix(unsigned int stage, int element, float value);
void setLuminanceScale(unsigned int stage, float value);
void setLuminanceOffset(unsigned int stage, float value);
void setTextureFilter(unsigned int sampler, FilterType textureFilter);
void setMipmapFilter(unsigned int sampler, MipmapType mipmapFilter);
void setGatherEnable(unsigned int sampler, bool enable);
void setAddressingModeU(unsigned int sampler, AddressingMode addressingMode);
void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
void setAddressingModeW(unsigned int sampler, AddressingMode addressingMode);
void setReadSRGB(unsigned int sampler, bool sRGB);
void setMipmapLOD(unsigned int sampler, float bias);
void setBorderColor(unsigned int sampler, const Color<float> &borderColor);
void setMaxAnisotropy(unsigned int sampler, float maxAnisotropy);
void setHighPrecisionFiltering(unsigned int sampler, bool highPrecisionFiltering);
void setSwizzleR(unsigned int sampler, SwizzleType swizzleR);
void setSwizzleG(unsigned int sampler, SwizzleType swizzleG);
void setSwizzleB(unsigned int sampler, SwizzleType swizzleB);
void setSwizzleA(unsigned int sampler, SwizzleType swizzleA);
void setCompareFunc(unsigned int sampler, CompareFunc compare);
void setBaseLevel(unsigned int sampler, int baseLevel);
void setMaxLevel(unsigned int sampler, int maxLevel);
void setMinLod(unsigned int sampler, float minLod);
void setMaxLod(unsigned int sampler, float maxLod);
void setWriteSRGB(bool sRGB);
void setDepthBufferEnable(bool depthBufferEnable);
void setDepthCompare(VkCompareOp depthCompareMode);
void setAlphaCompare(VkCompareOp alphaCompareMode);
void setDepthWriteEnable(bool depthWriteEnable);
void setAlphaTestEnable(bool alphaTestEnable);
void setCullMode(CullMode cullMode, bool frontFacingCCW);
void setColorWriteMask(int index, int rgbaMask);
void setColorLogicOpEnabled(bool colorLogicOpEnabled);
void setLogicalOperation(VkLogicOp logicalOperation);
void setStencilEnable(bool stencilEnable);
void setStencilCompare(VkCompareOp stencilCompareMode);
void setStencilReference(int stencilReference);
void setStencilMask(int stencilMask);
void setStencilFailOperation(VkStencilOp stencilFailOperation);
void setStencilPassOperation(VkStencilOp stencilPassOperation);
void setStencilZFailOperation(VkStencilOp stencilZFailOperation);
void setStencilWriteMask(int stencilWriteMask);
void setTwoSidedStencil(bool enable);
void setStencilCompareCCW(VkCompareOp stencilCompareMode);
void setStencilReferenceCCW(int stencilReference);
void setStencilMaskCCW(int stencilMask);
void setStencilFailOperationCCW(VkStencilOp stencilFailOperation);
void setStencilPassOperationCCW(VkStencilOp stencilPassOperation);
void setStencilZFailOperationCCW(VkStencilOp stencilZFailOperation);
void setStencilWriteMaskCCW(int stencilWriteMask);
void setBlendConstant(const Color<float> &blendConstant);
void setAlphaBlendEnable(bool alphaBlendEnable);
void setSourceBlendFactor(VkBlendFactor sourceBlendFactor);
void setDestBlendFactor(VkBlendFactor destBlendFactor);
void setBlendOperation(VkBlendOp blendOperation);
void setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable);
void setSourceBlendFactorAlpha(VkBlendFactor sourceBlendFactorAlpha);
void setDestBlendFactorAlpha(VkBlendFactor destBlendFactorAlpha);
void setBlendOperationAlpha(VkBlendOp blendOperationAlpha);
void setAlphaReference(float alphaReference);
void setPerspectiveCorrection(bool perspectiveCorrection);
void setOcclusionEnabled(bool enable);
protected:
const State update() const;
Routine *routine(const State &state);
void setRoutineCacheSize(int routineCacheSize);
// Shader constants
float4 c[FRAGMENT_UNIFORM_VECTORS];
int4 i[16];
bool b[16];
// Other semi-constants
Stencil stencil;
Stencil stencilCCW;
Factor factor;
private:
struct UniformBufferInfo
{
UniformBufferInfo();
Resource* buffer;
int offset;
};
UniformBufferInfo uniformBufferInfo[MAX_UNIFORM_BUFFER_BINDINGS];
void setFogRanges(float start, float end);
Context *const context;
RoutineCache<State> *routineCache;
};
}
#endif // sw_PixelProcessor_hpp