| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_Config_hpp |
| #define sw_Config_hpp |
| |
| #include "Common/Types.hpp" |
| |
| #define PERF_HUD 0 // Display time spent on vertex, setup and pixel processing for each thread |
| #define PERF_PROFILE 0 // Profile various pipeline stages and display the timing in SwiftConfig |
| |
| #define ASTC_SUPPORT 0 |
| |
| // Worker thread count when not set by SwiftConfig |
| // 0 = process affinity count (recommended) |
| // 1 = rendering on main thread (no worker threads), useful for debugging |
| #ifndef DEFAULT_THREAD_COUNT |
| #define DEFAULT_THREAD_COUNT 0 |
| #endif |
| |
| namespace sw |
| { |
| enum |
| { |
| PERF_PIXEL, |
| PERF_PIPE, |
| PERF_INTERP, |
| PERF_SHADER, |
| PERF_TEX, |
| PERF_ROP, |
| |
| PERF_TIMERS |
| }; |
| |
| struct Profiler |
| { |
| Profiler(); |
| |
| void reset(); |
| void nextFrame(); |
| |
| int framesSec; |
| int framesTotal; |
| double FPS; |
| |
| #if PERF_PROFILE |
| double cycles[PERF_TIMERS]; |
| |
| int64_t ropOperations; |
| int64_t ropOperationsTotal; |
| int64_t ropOperationsFrame; |
| |
| int64_t texOperations; |
| int64_t texOperationsTotal; |
| int64_t texOperationsFrame; |
| |
| int64_t compressedTex; |
| int64_t compressedTexTotal; |
| int64_t compressedTexFrame; |
| #endif |
| }; |
| |
| extern Profiler profiler; |
| |
| enum |
| { |
| OUTLINE_RESOLUTION = 8192, // Maximum vertical resolution of the render target |
| MIPMAP_LEVELS = 14, |
| TEXTURE_IMAGE_UNITS = 16, |
| VERTEX_TEXTURE_IMAGE_UNITS = 16, |
| TOTAL_IMAGE_UNITS = TEXTURE_IMAGE_UNITS + VERTEX_TEXTURE_IMAGE_UNITS, |
| FRAGMENT_UNIFORM_VECTORS = 264, |
| VERTEX_UNIFORM_VECTORS = 259, |
| MAX_VERTEX_INPUTS = 32, |
| MAX_VERTEX_OUTPUTS = 34, |
| MAX_FRAGMENT_INPUTS = 32, |
| MAX_FRAGMENT_UNIFORM_BLOCKS = 12, |
| MAX_VERTEX_UNIFORM_BLOCKS = 12, |
| MAX_UNIFORM_BUFFER_BINDINGS = MAX_FRAGMENT_UNIFORM_BLOCKS + MAX_VERTEX_UNIFORM_BLOCKS, // Limited to 127 by SourceParameter.bufferIndex in Shader.hpp |
| MAX_UNIFORM_BLOCK_SIZE = 16384, |
| MAX_CLIP_PLANES = 6, |
| MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 64, |
| MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 64, |
| MIN_PROGRAM_TEXEL_OFFSET = -8, |
| MAX_PROGRAM_TEXEL_OFFSET = 7, |
| MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 |
| RENDERTARGETS = 8, |
| NUM_TEMPORARY_REGISTERS = 4096, |
| MAX_SHADER_CALL_SITES = 2048, |
| MAX_SHADER_NESTED_LOOPS = 4, |
| MAX_SHADER_NESTED_IFS = 24 + 24, |
| MAX_SHADER_CALL_STACK_SIZE = 16, |
| MAX_SHADER_ENABLE_STACK_SIZE = 1 + 24, |
| }; |
| } |
| |
| #endif // sw_Config_hpp |