| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_PixelShader_hpp | |
| #define sw_PixelShader_hpp | |
| #include "Shader.hpp" | |
| namespace sw | |
| { | |
| class PixelShader : public Shader | |
| { | |
| public: | |
| explicit PixelShader(const PixelShader *ps = 0); | |
| explicit PixelShader(const unsigned long *token); | |
| virtual ~PixelShader(); | |
| static int validate(const unsigned long *const token); // Returns number of instructions if valid | |
| bool depthOverride() const; | |
| bool containsKill() const; | |
| bool containsCentroid() const; | |
| bool usesDiffuse(int component) const; | |
| bool usesSpecular(int component) const; | |
| bool usesTexture(int coordinate, int component) const; | |
| virtual void analyze(); | |
| enum {MAX_INPUT_VARYINGS = 11}; | |
| Semantic semantic[MAX_INPUT_VARYINGS][4]; // FIXME: Private | |
| bool vPosDeclared; | |
| bool vFaceDeclared; | |
| private: | |
| void analyzeZOverride(); | |
| void analyzeKill(); | |
| void analyzeInterpolants(); | |
| bool zOverride; | |
| bool kill; | |
| bool centroid; | |
| }; | |
| } | |
| #endif // sw_PixelShader_hpp |