| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #include "Blitter.hpp" | |
| #include "Common/Debug.hpp" | |
| #include "Reactor/Reactor.hpp" | |
| namespace sw | |
| { | |
| Blitter::Blitter() | |
| { | |
| blitCache = new RoutineCache<BlitState>(1024); | |
| } | |
| Blitter::~Blitter() | |
| { | |
| delete blitCache; | |
| } | |
| void Blitter::blit(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, bool filter) | |
| { | |
| if(blitReactor(source, sourceRect, dest, destRect, filter)) | |
| { | |
| return; | |
| } | |
| SliceRect sRect = sourceRect; | |
| SliceRect dRect = destRect; | |
| bool flipX = destRect.x0 > destRect.x1; | |
| bool flipY = destRect.y0 > destRect.y1; | |
| if(flipX) | |
| { | |
| swap(dRect.x0, dRect.x1); | |
| swap(sRect.x0, sRect.x1); | |
| } | |
| if(flipY) | |
| { | |
| swap(dRect.y0, dRect.y1); | |
| swap(sRect.y0, sRect.y1); | |
| } | |
| source->lockInternal(sRect.x0, sRect.y0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); | |
| dest->lockInternal(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
| float w = static_cast<float>(sRect.x1 - sRect.x0) / static_cast<float>(dRect.x1 - dRect.x0); | |
| float h = static_cast<float>(sRect.y1 - sRect.y0) / static_cast<float>(dRect.y1 - dRect.y0); | |
| const float xStart = (float)sRect.x0 + 0.5f * w; | |
| float y = (float)sRect.y0 + 0.5f * h; | |
| for(int j = dRect.y0; j < dRect.y1; j++) | |
| { | |
| float x = xStart; | |
| for(int i = dRect.x0; i < dRect.x1; i++) | |
| { | |
| sw::Color<float> color; | |
| if(!filter) | |
| { | |
| color = source->readInternal((int)x, (int)y); | |
| } | |
| else // Bilinear filtering | |
| { | |
| color = source->sampleInternal(x, y); | |
| } | |
| dest->writeInternal(i, j, color); | |
| x += w; | |
| } | |
| y += h; | |
| } | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| } | |
| void Blitter::blit3D(Surface *source, Surface *dest) | |
| { | |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
| dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
| float w = static_cast<float>(source->getExternalWidth()) / static_cast<float>(dest->getExternalWidth()); | |
| float h = static_cast<float>(source->getExternalHeight()) / static_cast<float>(dest->getExternalHeight()); | |
| float d = static_cast<float>(source->getExternalDepth()) / static_cast<float>(dest->getExternalDepth()); | |
| float z = 0.5f * d; | |
| for(int k = 0; k < dest->getExternalDepth(); ++k) | |
| { | |
| float y = 0.5f * h; | |
| for(int j = 0; j < dest->getExternalHeight(); ++j) | |
| { | |
| float x = 0.5f * w; | |
| for(int i = 0; i < dest->getExternalWidth(); ++i) | |
| { | |
| dest->writeInternal(i, j, k, source->sampleInternal(x, y, z)); | |
| x += w; | |
| } | |
| y += h; | |
| } | |
| z += d; | |
| } | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| } | |
| bool Blitter::read(Float4 &c, Pointer<Byte> element, Format format) | |
| { | |
| c = Float4(1.0f, 1.0f, 1.0f, 1.0f); | |
| switch(format) | |
| { | |
| case FORMAT_L8: | |
| c.xyz = Float(Int(*Pointer<Byte>(element))); | |
| break; | |
| case FORMAT_A8: | |
| c.xyz = 0.0f; | |
| c.w = Float(Int(*Pointer<Byte>(element))); | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| c = Float4(*Pointer<Byte4>(element)).zyxw; | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| c = Float4(*Pointer<Byte4>(element)); | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| c = Float4(*Pointer<Byte4>(element)).zyxw; | |
| c.w = 1.0f; | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| c = Float4(*Pointer<Byte4>(element)); | |
| c.w = 1.0f; | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| c = Float4(*Pointer<UShort4>(element)); | |
| break; | |
| case FORMAT_G16R16: | |
| // FIXME: Optimize | |
| c.x = Float(Int(*Pointer<UShort>(element + 0))); | |
| c.y = Float(Int(*Pointer<UShort>(element + 2))); | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| c = *Pointer<Float4>(element); | |
| break; | |
| case FORMAT_G32R32F: | |
| c.x = *Pointer<Float>(element + 0); | |
| c.y = *Pointer<Float>(element + 4); | |
| break; | |
| case FORMAT_R32F: | |
| c.x = *Pointer<Float>(element); | |
| break; | |
| default: | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Blitter::blitReactor(Surface *source, const SliceRect &sourceRect, Surface *dest, const SliceRect &destRect, bool filter) | |
| { | |
| Rect dRect = destRect; | |
| Rect sRect = sourceRect; | |
| if(destRect.x0 > destRect.x1) | |
| { | |
| swap(dRect.x0, dRect.x1); | |
| swap(sRect.x0, sRect.x1); | |
| } | |
| if(destRect.y0 > destRect.y1) | |
| { | |
| swap(dRect.y0, dRect.y1); | |
| swap(sRect.y0, sRect.y1); | |
| } | |
| BlitState state; | |
| state.sourceFormat = source->getInternalFormat(); | |
| state.destFormat = dest->getInternalFormat(); | |
| state.filter = filter; | |
| Routine *blitRoutine = blitCache->query(state); | |
| if(!blitRoutine) | |
| { | |
| Function<Void, Pointer<Byte> > function; | |
| { | |
| Pointer<Byte> blit(function.arg(0)); | |
| Pointer<Byte> source = *Pointer<Pointer<Byte> >(blit + OFFSET(BlitData,source)); | |
| Pointer<Byte> dest = *Pointer<Pointer<Byte> >(blit + OFFSET(BlitData,dest)); | |
| Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); | |
| Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); | |
| Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); | |
| Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); | |
| Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); | |
| Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); | |
| Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); | |
| Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); | |
| Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); | |
| Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); | |
| Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); | |
| Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); | |
| Float y = y0; | |
| For(Int j = y0d, j < y1d, j++) | |
| { | |
| Float x = x0; | |
| Pointer<Byte> destLine = dest + j * dPitchB; | |
| For(Int i = x0d, i < x1d, i++) | |
| { | |
| Float4 color; | |
| if(!filter) | |
| { | |
| Int X = Int(x); | |
| Int Y = Int(y); | |
| Pointer<Byte> s = source + Y * sPitchB + X * Surface::bytes(state.sourceFormat); | |
| if(!read(color, s, state.sourceFormat)) | |
| { | |
| return false; | |
| } | |
| } | |
| else // Bilinear filtering | |
| { | |
| Float x0 = x - 0.5f; | |
| Float y0 = y - 0.5f; | |
| Int X0 = Max(Int(x0), 0); | |
| Int Y0 = Max(Int(y0), 0); | |
| Int X1 = IfThenElse(X0 + 1 >= sWidth, X0, X0 + 1); | |
| Int Y1 = IfThenElse(Y0 + 1 >= sHeight, Y0, Y0 + 1); | |
| Pointer<Byte> s00 = source + Y0 * sPitchB + X0 * Surface::bytes(state.sourceFormat); | |
| Pointer<Byte> s01 = source + Y0 * sPitchB + X1 * Surface::bytes(state.sourceFormat); | |
| Pointer<Byte> s10 = source + Y1 * sPitchB + X0 * Surface::bytes(state.sourceFormat); | |
| Pointer<Byte> s11 = source + Y1 * sPitchB + X1 * Surface::bytes(state.sourceFormat); | |
| Float4 c00; if(!read(c00, s00, state.sourceFormat)) return false; | |
| Float4 c01; if(!read(c01, s01, state.sourceFormat)) return false; | |
| Float4 c10; if(!read(c10, s10, state.sourceFormat)) return false; | |
| Float4 c11; if(!read(c11, s11, state.sourceFormat)) return false; | |
| Float4 fx = Float4(x0 - Float(X0)); | |
| Float4 fy = Float4(y0 - Float(Y0)); | |
| color = c00 * (Float4(1.0f) - fx) * (Float4(1.0f) - fy) + | |
| c01 * fx * (Float4(1.0f) - fy) + | |
| c10 * (Float4(1.0f) - fx) * fy + | |
| c11 * fx * fy; | |
| } | |
| float4 unscale; | |
| switch(state.sourceFormat) | |
| { | |
| case FORMAT_L8: | |
| case FORMAT_A8: | |
| case FORMAT_A8R8G8B8: | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_X8R8G8B8: | |
| case FORMAT_X8B8G8R8: | |
| unscale = vector(255, 255, 255, 255); | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| case FORMAT_G16R16: | |
| unscale = vector(65535, 65535, 65535, 65535); | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_G32R32F: | |
| case FORMAT_R32F: | |
| unscale = vector(1.0f, 1.0f, 1.0f, 1.0f); | |
| break; | |
| default: | |
| return false; | |
| } | |
| float4 scale; | |
| switch(state.destFormat) | |
| { | |
| case FORMAT_L8: | |
| case FORMAT_A8: | |
| case FORMAT_A8R8G8B8: | |
| case FORMAT_A8B8G8R8: | |
| case FORMAT_X8R8G8B8: | |
| case FORMAT_X8B8G8R8: | |
| scale = vector(255, 255, 255, 255); | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| case FORMAT_G16R16: | |
| scale = vector(65535, 65535, 65535, 65535); | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| case FORMAT_G32R32F: | |
| case FORMAT_R32F: | |
| scale = vector(1.0f, 1.0f, 1.0f, 1.0f); | |
| break; | |
| default: | |
| return false; | |
| } | |
| if(unscale != scale) | |
| { | |
| color *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); | |
| } | |
| if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) | |
| { | |
| color = Min(color, Float4(1.0f, 1.0f, 1.0f, 1.0f)); | |
| color = Max(color, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -1.0f, | |
| Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -1.0f, | |
| Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -1.0f, | |
| Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -1.0f)); | |
| } | |
| Pointer<Byte> d = destLine + i * Surface::bytes(state.destFormat); | |
| switch(state.destFormat) | |
| { | |
| case FORMAT_L8: | |
| *Pointer<Byte>(d) = Byte(RoundInt(Float(color.x))); | |
| break; | |
| case FORMAT_A8: | |
| *Pointer<Byte>(d) = Byte(RoundInt(Float(color.w))); | |
| break; | |
| case FORMAT_A8R8G8B8: | |
| { | |
| UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw)); | |
| Byte8 c1 = Pack(c0, c0); | |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)); | |
| } | |
| break; | |
| case FORMAT_A8B8G8R8: | |
| { | |
| UShort4 c0 = As<UShort4>(RoundShort4(color)); | |
| Byte8 c1 = Pack(c0, c0); | |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)); | |
| } | |
| break; | |
| case FORMAT_X8R8G8B8: | |
| { | |
| UShort4 c0 = As<UShort4>(RoundShort4(color.zyxw)); | |
| Byte8 c1 = Pack(c0, c0); | |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)) | 0xFF000000; | |
| } | |
| break; | |
| case FORMAT_X8B8G8R8: | |
| { | |
| UShort4 c0 = As<UShort4>(RoundShort4(color)); | |
| Byte8 c1 = Pack(c0, c0); | |
| *Pointer<UInt>(d) = UInt(As<Long>(c1)) | 0xFF000000; | |
| } | |
| break; | |
| case FORMAT_A16B16G16R16: | |
| *Pointer<UShort4>(d) = UShort4(RoundInt(color)); | |
| break; | |
| case FORMAT_G16R16: | |
| *Pointer<UInt>(d) = UInt(As<Long>(UShort4(RoundInt(color)))); | |
| break; | |
| case FORMAT_A32B32G32R32F: | |
| *Pointer<Float4>(d) = color; | |
| break; | |
| case FORMAT_G32R32F: | |
| *Pointer<Float2>(d) = Float2(color); | |
| break; | |
| case FORMAT_R32F: | |
| *Pointer<Float>(d) = color.x; | |
| break; | |
| default: | |
| return false; | |
| } | |
| x += w; | |
| } | |
| y += h; | |
| } | |
| } | |
| blitRoutine = function(L"BlitRoutine"); | |
| blitCache->add(state, blitRoutine); | |
| } | |
| void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry(); | |
| BlitData data; | |
| data.source = source->lockInternal(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC); | |
| data.dest = dest->lockInternal(0, 0, destRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
| data.sPitchB = source->getInternalPitchB(); | |
| data.dPitchB = dest->getInternalPitchB(); | |
| data.w = 1.0f / (dRect.x1 - dRect.x0) * (sRect.x1 - sRect.x0); | |
| data.h = 1.0f / (dRect.y1 - dRect.y0) * (sRect.y1 - sRect.y0); | |
| data.x0 = (float)sRect.x0 + 0.5f * data.w; | |
| data.y0 = (float)sRect.y0 + 0.5f * data.h; | |
| data.x0d = dRect.x0; | |
| data.x1d = dRect.x1; | |
| data.y0d = dRect.y0; | |
| data.y1d = dRect.y1; | |
| data.sWidth = source->getInternalWidth(); | |
| data.sHeight = source->getInternalHeight(); | |
| blitFunction(&data); | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| return true; | |
| } | |
| } |