| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Object.hpp: Defines the Object base class that provides | |
| // lifecycle support for GL objects using the traditional BindObject scheme, but | |
| // that need to be reference counted for correct cross-context deletion. | |
| #ifndef gl_Object_hpp | |
| #define gl_Object_hpp | |
| #include "common/debug.h" | |
| typedef unsigned int GLuint; | |
| namespace gl | |
| { | |
| class Object | |
| { | |
| public: | |
| Object(); | |
| virtual ~Object(); | |
| virtual void addRef(); | |
| virtual void release(); | |
| private: | |
| volatile int referenceCount; | |
| }; | |
| class NamedObject : public Object | |
| { | |
| public: | |
| explicit NamedObject(GLuint name); | |
| virtual ~NamedObject(); | |
| const GLuint name; | |
| }; | |
| template<class ObjectType> | |
| class BindingPointer | |
| { | |
| public: | |
| BindingPointer() : object(nullptr) { } | |
| ~BindingPointer() { ASSERT(!object); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up. | |
| ObjectType *operator=(ObjectType *newObject) | |
| { | |
| if(newObject) newObject->addRef(); | |
| if(object) object->release(); | |
| object = newObject; | |
| return object; | |
| } | |
| operator ObjectType*() const { return object; } | |
| ObjectType *operator->() const { return object; } | |
| GLuint name() const { return object ? object->name : 0; } | |
| bool operator!() const { return !object; } | |
| private: | |
| ObjectType *object; | |
| }; | |
| } | |
| #endif // gl_Object_hpp |