| //===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file defines a hash set that can be used to remove duplication of nodes | |
| // in a graph. This code was originally created by Chris Lattner for use with | |
| // SelectionDAGCSEMap, but was isolated to provide use across the llvm code set. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_ADT_FOLDINGSET_H | |
| #define LLVM_ADT_FOLDINGSET_H | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/iterator.h" | |
| #include "llvm/Support/Allocator.h" | |
| #include <cassert> | |
| #include <cstddef> | |
| #include <cstdint> | |
| #include <utility> | |
| namespace llvm { | |
| /// This folding set used for two purposes: | |
| /// 1. Given information about a node we want to create, look up the unique | |
| /// instance of the node in the set. If the node already exists, return | |
| /// it, otherwise return the bucket it should be inserted into. | |
| /// 2. Given a node that has already been created, remove it from the set. | |
| /// | |
| /// This class is implemented as a single-link chained hash table, where the | |
| /// "buckets" are actually the nodes themselves (the next pointer is in the | |
| /// node). The last node points back to the bucket to simplify node removal. | |
| /// | |
| /// Any node that is to be included in the folding set must be a subclass of | |
| /// FoldingSetNode. The node class must also define a Profile method used to | |
| /// establish the unique bits of data for the node. The Profile method is | |
| /// passed a FoldingSetNodeID object which is used to gather the bits. Just | |
| /// call one of the Add* functions defined in the FoldingSetImpl::NodeID class. | |
| /// NOTE: That the folding set does not own the nodes and it is the | |
| /// responsibility of the user to dispose of the nodes. | |
| /// | |
| /// Eg. | |
| /// class MyNode : public FoldingSetNode { | |
| /// private: | |
| /// std::string Name; | |
| /// unsigned Value; | |
| /// public: | |
| /// MyNode(const char *N, unsigned V) : Name(N), Value(V) {} | |
| /// ... | |
| /// void Profile(FoldingSetNodeID &ID) const { | |
| /// ID.AddString(Name); | |
| /// ID.AddInteger(Value); | |
| /// } | |
| /// ... | |
| /// }; | |
| /// | |
| /// To define the folding set itself use the FoldingSet template; | |
| /// | |
| /// Eg. | |
| /// FoldingSet<MyNode> MyFoldingSet; | |
| /// | |
| /// Four public methods are available to manipulate the folding set; | |
| /// | |
| /// 1) If you have an existing node that you want add to the set but unsure | |
| /// that the node might already exist then call; | |
| /// | |
| /// MyNode *M = MyFoldingSet.GetOrInsertNode(N); | |
| /// | |
| /// If The result is equal to the input then the node has been inserted. | |
| /// Otherwise, the result is the node existing in the folding set, and the | |
| /// input can be discarded (use the result instead.) | |
| /// | |
| /// 2) If you are ready to construct a node but want to check if it already | |
| /// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to | |
| /// check; | |
| /// | |
| /// FoldingSetNodeID ID; | |
| /// ID.AddString(Name); | |
| /// ID.AddInteger(Value); | |
| /// void *InsertPoint; | |
| /// | |
| /// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint); | |
| /// | |
| /// If found then M with be non-NULL, else InsertPoint will point to where it | |
| /// should be inserted using InsertNode. | |
| /// | |
| /// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new | |
| /// node with FindNodeOrInsertPos; | |
| /// | |
| /// InsertNode(N, InsertPoint); | |
| /// | |
| /// 4) Finally, if you want to remove a node from the folding set call; | |
| /// | |
| /// bool WasRemoved = RemoveNode(N); | |
| /// | |
| /// The result indicates whether the node existed in the folding set. | |
| class FoldingSetNodeID; | |
| class StringRef; | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSetImpl - Implements the folding set functionality. The main | |
| /// structure is an array of buckets. Each bucket is indexed by the hash of | |
| /// the nodes it contains. The bucket itself points to the nodes contained | |
| /// in the bucket via a singly linked list. The last node in the list points | |
| /// back to the bucket to facilitate node removal. | |
| /// | |
| class FoldingSetImpl { | |
| virtual void anchor(); // Out of line virtual method. | |
| protected: | |
| /// Buckets - Array of bucket chains. | |
| /// | |
| void **Buckets; | |
| /// NumBuckets - Length of the Buckets array. Always a power of 2. | |
| /// | |
| unsigned NumBuckets; | |
| /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes | |
| /// is greater than twice the number of buckets. | |
| unsigned NumNodes; | |
| explicit FoldingSetImpl(unsigned Log2InitSize = 6); | |
| FoldingSetImpl(FoldingSetImpl &&Arg); | |
| FoldingSetImpl &operator=(FoldingSetImpl &&RHS); | |
| ~FoldingSetImpl(); | |
| public: | |
| //===--------------------------------------------------------------------===// | |
| /// Node - This class is used to maintain the singly linked bucket list in | |
| /// a folding set. | |
| /// | |
| class Node { | |
| private: | |
| // NextInFoldingSetBucket - next link in the bucket list. | |
| void *NextInFoldingSetBucket; | |
| public: | |
| Node() : NextInFoldingSetBucket(nullptr) {} | |
| // Accessors | |
| void *getNextInBucket() const { return NextInFoldingSetBucket; } | |
| void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; } | |
| }; | |
| /// clear - Remove all nodes from the folding set. | |
| void clear(); | |
| /// RemoveNode - Remove a node from the folding set, returning true if one | |
| /// was removed or false if the node was not in the folding set. | |
| bool RemoveNode(Node *N); | |
| /// GetOrInsertNode - If there is an existing simple Node exactly | |
| /// equal to the specified node, return it. Otherwise, insert 'N' and return | |
| /// it instead. | |
| Node *GetOrInsertNode(Node *N); | |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, | |
| /// return it. If not, return the insertion token that will make insertion | |
| /// faster. | |
| Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos); | |
| /// InsertNode - Insert the specified node into the folding set, knowing that | |
| /// it is not already in the folding set. InsertPos must be obtained from | |
| /// FindNodeOrInsertPos. | |
| void InsertNode(Node *N, void *InsertPos); | |
| /// InsertNode - Insert the specified node into the folding set, knowing that | |
| /// it is not already in the folding set. | |
| void InsertNode(Node *N) { | |
| Node *Inserted = GetOrInsertNode(N); | |
| (void)Inserted; | |
| assert(Inserted == N && "Node already inserted!"); | |
| } | |
| /// size - Returns the number of nodes in the folding set. | |
| unsigned size() const { return NumNodes; } | |
| /// empty - Returns true if there are no nodes in the folding set. | |
| bool empty() const { return NumNodes == 0; } | |
| /// reserve - Increase the number of buckets such that adding the | |
| /// EltCount-th node won't cause a rebucket operation. reserve is permitted | |
| /// to allocate more space than requested by EltCount. | |
| void reserve(unsigned EltCount); | |
| /// capacity - Returns the number of nodes permitted in the folding set | |
| /// before a rebucket operation is performed. | |
| unsigned capacity() { | |
| // We allow a load factor of up to 2.0, | |
| // so that means our capacity is NumBuckets * 2 | |
| return NumBuckets * 2; | |
| } | |
| private: | |
| /// GrowHashTable - Double the size of the hash table and rehash everything. | |
| void GrowHashTable(); | |
| /// GrowBucketCount - resize the hash table and rehash everything. | |
| /// NewBucketCount must be a power of two, and must be greater than the old | |
| /// bucket count. | |
| void GrowBucketCount(unsigned NewBucketCount); | |
| protected: | |
| /// GetNodeProfile - Instantiations of the FoldingSet template implement | |
| /// this function to gather data bits for the given node. | |
| virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0; | |
| /// NodeEquals - Instantiations of the FoldingSet template implement | |
| /// this function to compare the given node with the given ID. | |
| virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash, | |
| FoldingSetNodeID &TempID) const=0; | |
| /// ComputeNodeHash - Instantiations of the FoldingSet template implement | |
| /// this function to compute a hash value for the given node. | |
| virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0; | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// DefaultFoldingSetTrait - This class provides default implementations | |
| /// for FoldingSetTrait implementations. | |
| /// | |
| template<typename T> struct DefaultFoldingSetTrait { | |
| static void Profile(const T &X, FoldingSetNodeID &ID) { | |
| X.Profile(ID); | |
| } | |
| static void Profile(T &X, FoldingSetNodeID &ID) { | |
| X.Profile(ID); | |
| } | |
| // Equals - Test if the profile for X would match ID, using TempID | |
| // to compute a temporary ID if necessary. The default implementation | |
| // just calls Profile and does a regular comparison. Implementations | |
| // can override this to provide more efficient implementations. | |
| static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash, | |
| FoldingSetNodeID &TempID); | |
| // ComputeHash - Compute a hash value for X, using TempID to | |
| // compute a temporary ID if necessary. The default implementation | |
| // just calls Profile and does a regular hash computation. | |
| // Implementations can override this to provide more efficient | |
| // implementations. | |
| static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID); | |
| }; | |
| /// FoldingSetTrait - This trait class is used to define behavior of how | |
| /// to "profile" (in the FoldingSet parlance) an object of a given type. | |
| /// The default behavior is to invoke a 'Profile' method on an object, but | |
| /// through template specialization the behavior can be tailored for specific | |
| /// types. Combined with the FoldingSetNodeWrapper class, one can add objects | |
| /// to FoldingSets that were not originally designed to have that behavior. | |
| template<typename T> struct FoldingSetTrait | |
| : public DefaultFoldingSetTrait<T> {}; | |
| /// DefaultContextualFoldingSetTrait - Like DefaultFoldingSetTrait, but | |
| /// for ContextualFoldingSets. | |
| template<typename T, typename Ctx> | |
| struct DefaultContextualFoldingSetTrait { | |
| static void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) { | |
| X.Profile(ID, Context); | |
| } | |
| static inline bool Equals(T &X, const FoldingSetNodeID &ID, unsigned IDHash, | |
| FoldingSetNodeID &TempID, Ctx Context); | |
| static inline unsigned ComputeHash(T &X, FoldingSetNodeID &TempID, | |
| Ctx Context); | |
| }; | |
| /// ContextualFoldingSetTrait - Like FoldingSetTrait, but for | |
| /// ContextualFoldingSets. | |
| template<typename T, typename Ctx> struct ContextualFoldingSetTrait | |
| : public DefaultContextualFoldingSetTrait<T, Ctx> {}; | |
| //===--------------------------------------------------------------------===// | |
| /// FoldingSetNodeIDRef - This class describes a reference to an interned | |
| /// FoldingSetNodeID, which can be a useful to store node id data rather | |
| /// than using plain FoldingSetNodeIDs, since the 32-element SmallVector | |
| /// is often much larger than necessary, and the possibility of heap | |
| /// allocation means it requires a non-trivial destructor call. | |
| class FoldingSetNodeIDRef { | |
| const unsigned *Data = nullptr; | |
| size_t Size = 0; | |
| public: | |
| FoldingSetNodeIDRef() = default; | |
| FoldingSetNodeIDRef(const unsigned *D, size_t S) : Data(D), Size(S) {} | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef, | |
| /// used to lookup the node in the FoldingSetImpl. | |
| unsigned ComputeHash() const; | |
| bool operator==(FoldingSetNodeIDRef) const; | |
| bool operator!=(FoldingSetNodeIDRef RHS) const { return !(*this == RHS); } | |
| /// Used to compare the "ordering" of two nodes as defined by the | |
| /// profiled bits and their ordering defined by memcmp(). | |
| bool operator<(FoldingSetNodeIDRef) const; | |
| const unsigned *getData() const { return Data; } | |
| size_t getSize() const { return Size; } | |
| }; | |
| //===--------------------------------------------------------------------===// | |
| /// FoldingSetNodeID - This class is used to gather all the unique data bits of | |
| /// a node. When all the bits are gathered this class is used to produce a | |
| /// hash value for the node. | |
| /// | |
| class FoldingSetNodeID { | |
| /// Bits - Vector of all the data bits that make the node unique. | |
| /// Use a SmallVector to avoid a heap allocation in the common case. | |
| SmallVector<unsigned, 32> Bits; | |
| public: | |
| FoldingSetNodeID() = default; | |
| FoldingSetNodeID(FoldingSetNodeIDRef Ref) | |
| : Bits(Ref.getData(), Ref.getData() + Ref.getSize()) {} | |
| /// Add* - Add various data types to Bit data. | |
| /// | |
| void AddPointer(const void *Ptr); | |
| void AddInteger(signed I); | |
| void AddInteger(unsigned I); | |
| void AddInteger(long I); | |
| void AddInteger(unsigned long I); | |
| void AddInteger(long long I); | |
| void AddInteger(unsigned long long I); | |
| void AddBoolean(bool B) { AddInteger(B ? 1U : 0U); } | |
| void AddString(StringRef String); | |
| void AddNodeID(const FoldingSetNodeID &ID); | |
| template <typename T> | |
| inline void Add(const T &x) { FoldingSetTrait<T>::Profile(x, *this); } | |
| /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID | |
| /// object to be used to compute a new profile. | |
| inline void clear() { Bits.clear(); } | |
| /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used | |
| /// to lookup the node in the FoldingSetImpl. | |
| unsigned ComputeHash() const; | |
| /// operator== - Used to compare two nodes to each other. | |
| /// | |
| bool operator==(const FoldingSetNodeID &RHS) const; | |
| bool operator==(const FoldingSetNodeIDRef RHS) const; | |
| bool operator!=(const FoldingSetNodeID &RHS) const { return !(*this == RHS); } | |
| bool operator!=(const FoldingSetNodeIDRef RHS) const { return !(*this ==RHS);} | |
| /// Used to compare the "ordering" of two nodes as defined by the | |
| /// profiled bits and their ordering defined by memcmp(). | |
| bool operator<(const FoldingSetNodeID &RHS) const; | |
| bool operator<(const FoldingSetNodeIDRef RHS) const; | |
| /// Intern - Copy this node's data to a memory region allocated from the | |
| /// given allocator and return a FoldingSetNodeIDRef describing the | |
| /// interned data. | |
| FoldingSetNodeIDRef Intern(BumpPtrAllocator &Allocator) const; | |
| }; | |
| // Convenience type to hide the implementation of the folding set. | |
| typedef FoldingSetImpl::Node FoldingSetNode; | |
| template<class T> class FoldingSetIterator; | |
| template<class T> class FoldingSetBucketIterator; | |
| // Definitions of FoldingSetTrait and ContextualFoldingSetTrait functions, which | |
| // require the definition of FoldingSetNodeID. | |
| template<typename T> | |
| inline bool | |
| DefaultFoldingSetTrait<T>::Equals(T &X, const FoldingSetNodeID &ID, | |
| unsigned /*IDHash*/, | |
| FoldingSetNodeID &TempID) { | |
| FoldingSetTrait<T>::Profile(X, TempID); | |
| return TempID == ID; | |
| } | |
| template<typename T> | |
| inline unsigned | |
| DefaultFoldingSetTrait<T>::ComputeHash(T &X, FoldingSetNodeID &TempID) { | |
| FoldingSetTrait<T>::Profile(X, TempID); | |
| return TempID.ComputeHash(); | |
| } | |
| template<typename T, typename Ctx> | |
| inline bool | |
| DefaultContextualFoldingSetTrait<T, Ctx>::Equals(T &X, | |
| const FoldingSetNodeID &ID, | |
| unsigned /*IDHash*/, | |
| FoldingSetNodeID &TempID, | |
| Ctx Context) { | |
| ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); | |
| return TempID == ID; | |
| } | |
| template<typename T, typename Ctx> | |
| inline unsigned | |
| DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X, | |
| FoldingSetNodeID &TempID, | |
| Ctx Context) { | |
| ContextualFoldingSetTrait<T, Ctx>::Profile(X, TempID, Context); | |
| return TempID.ComputeHash(); | |
| } | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSet - This template class is used to instantiate a specialized | |
| /// implementation of the folding set to the node class T. T must be a | |
| /// subclass of FoldingSetNode and implement a Profile function. | |
| /// | |
| /// Note that this set type is movable and move-assignable. However, its | |
| /// moved-from state is not a valid state for anything other than | |
| /// move-assigning and destroying. This is primarily to enable movable APIs | |
| /// that incorporate these objects. | |
| template <class T> class FoldingSet final : public FoldingSetImpl { | |
| private: | |
| /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a | |
| /// way to convert nodes into a unique specifier. | |
| void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override { | |
| T *TN = static_cast<T *>(N); | |
| FoldingSetTrait<T>::Profile(*TN, ID); | |
| } | |
| /// NodeEquals - Instantiations may optionally provide a way to compare a | |
| /// node with a specified ID. | |
| bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash, | |
| FoldingSetNodeID &TempID) const override { | |
| T *TN = static_cast<T *>(N); | |
| return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID); | |
| } | |
| /// ComputeNodeHash - Instantiations may optionally provide a way to compute a | |
| /// hash value directly from a node. | |
| unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override { | |
| T *TN = static_cast<T *>(N); | |
| return FoldingSetTrait<T>::ComputeHash(*TN, TempID); | |
| } | |
| public: | |
| explicit FoldingSet(unsigned Log2InitSize = 6) | |
| : FoldingSetImpl(Log2InitSize) {} | |
| FoldingSet(FoldingSet &&Arg) : FoldingSetImpl(std::move(Arg)) {} | |
| FoldingSet &operator=(FoldingSet &&RHS) { | |
| (void)FoldingSetImpl::operator=(std::move(RHS)); | |
| return *this; | |
| } | |
| typedef FoldingSetIterator<T> iterator; | |
| iterator begin() { return iterator(Buckets); } | |
| iterator end() { return iterator(Buckets+NumBuckets); } | |
| typedef FoldingSetIterator<const T> const_iterator; | |
| const_iterator begin() const { return const_iterator(Buckets); } | |
| const_iterator end() const { return const_iterator(Buckets+NumBuckets); } | |
| typedef FoldingSetBucketIterator<T> bucket_iterator; | |
| bucket_iterator bucket_begin(unsigned hash) { | |
| return bucket_iterator(Buckets + (hash & (NumBuckets-1))); | |
| } | |
| bucket_iterator bucket_end(unsigned hash) { | |
| return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); | |
| } | |
| /// GetOrInsertNode - If there is an existing simple Node exactly | |
| /// equal to the specified node, return it. Otherwise, insert 'N' and | |
| /// return it instead. | |
| T *GetOrInsertNode(Node *N) { | |
| return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); | |
| } | |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, | |
| /// return it. If not, return the insertion token that will make insertion | |
| /// faster. | |
| T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { | |
| return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); | |
| } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// ContextualFoldingSet - This template class is a further refinement | |
| /// of FoldingSet which provides a context argument when calling | |
| /// Profile on its nodes. Currently, that argument is fixed at | |
| /// initialization time. | |
| /// | |
| /// T must be a subclass of FoldingSetNode and implement a Profile | |
| /// function with signature | |
| /// void Profile(FoldingSetNodeID &, Ctx); | |
| template <class T, class Ctx> | |
| class ContextualFoldingSet final : public FoldingSetImpl { | |
| // Unfortunately, this can't derive from FoldingSet<T> because the | |
| // construction vtable for FoldingSet<T> requires | |
| // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn | |
| // requires a single-argument T::Profile(). | |
| private: | |
| Ctx Context; | |
| /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a | |
| /// way to convert nodes into a unique specifier. | |
| void GetNodeProfile(FoldingSetImpl::Node *N, | |
| FoldingSetNodeID &ID) const override { | |
| T *TN = static_cast<T *>(N); | |
| ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context); | |
| } | |
| bool NodeEquals(FoldingSetImpl::Node *N, const FoldingSetNodeID &ID, | |
| unsigned IDHash, FoldingSetNodeID &TempID) const override { | |
| T *TN = static_cast<T *>(N); | |
| return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID, | |
| Context); | |
| } | |
| unsigned ComputeNodeHash(FoldingSetImpl::Node *N, | |
| FoldingSetNodeID &TempID) const override { | |
| T *TN = static_cast<T *>(N); | |
| return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context); | |
| } | |
| public: | |
| explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6) | |
| : FoldingSetImpl(Log2InitSize), Context(Context) | |
| {} | |
| Ctx getContext() const { return Context; } | |
| typedef FoldingSetIterator<T> iterator; | |
| iterator begin() { return iterator(Buckets); } | |
| iterator end() { return iterator(Buckets+NumBuckets); } | |
| typedef FoldingSetIterator<const T> const_iterator; | |
| const_iterator begin() const { return const_iterator(Buckets); } | |
| const_iterator end() const { return const_iterator(Buckets+NumBuckets); } | |
| typedef FoldingSetBucketIterator<T> bucket_iterator; | |
| bucket_iterator bucket_begin(unsigned hash) { | |
| return bucket_iterator(Buckets + (hash & (NumBuckets-1))); | |
| } | |
| bucket_iterator bucket_end(unsigned hash) { | |
| return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); | |
| } | |
| /// GetOrInsertNode - If there is an existing simple Node exactly | |
| /// equal to the specified node, return it. Otherwise, insert 'N' | |
| /// and return it instead. | |
| T *GetOrInsertNode(Node *N) { | |
| return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N)); | |
| } | |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it | |
| /// exists, return it. If not, return the insertion token that will | |
| /// make insertion faster. | |
| T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { | |
| return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); | |
| } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSetVector - This template class combines a FoldingSet and a vector | |
| /// to provide the interface of FoldingSet but with deterministic iteration | |
| /// order based on the insertion order. T must be a subclass of FoldingSetNode | |
| /// and implement a Profile function. | |
| template <class T, class VectorT = SmallVector<T*, 8>> | |
| class FoldingSetVector { | |
| FoldingSet<T> Set; | |
| VectorT Vector; | |
| public: | |
| explicit FoldingSetVector(unsigned Log2InitSize = 6) | |
| : Set(Log2InitSize) { | |
| } | |
| typedef pointee_iterator<typename VectorT::iterator> iterator; | |
| iterator begin() { return Vector.begin(); } | |
| iterator end() { return Vector.end(); } | |
| typedef pointee_iterator<typename VectorT::const_iterator> const_iterator; | |
| const_iterator begin() const { return Vector.begin(); } | |
| const_iterator end() const { return Vector.end(); } | |
| /// clear - Remove all nodes from the folding set. | |
| void clear() { Set.clear(); Vector.clear(); } | |
| /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, | |
| /// return it. If not, return the insertion token that will make insertion | |
| /// faster. | |
| T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { | |
| return Set.FindNodeOrInsertPos(ID, InsertPos); | |
| } | |
| /// GetOrInsertNode - If there is an existing simple Node exactly | |
| /// equal to the specified node, return it. Otherwise, insert 'N' and | |
| /// return it instead. | |
| T *GetOrInsertNode(T *N) { | |
| T *Result = Set.GetOrInsertNode(N); | |
| if (Result == N) Vector.push_back(N); | |
| return Result; | |
| } | |
| /// InsertNode - Insert the specified node into the folding set, knowing that | |
| /// it is not already in the folding set. InsertPos must be obtained from | |
| /// FindNodeOrInsertPos. | |
| void InsertNode(T *N, void *InsertPos) { | |
| Set.InsertNode(N, InsertPos); | |
| Vector.push_back(N); | |
| } | |
| /// InsertNode - Insert the specified node into the folding set, knowing that | |
| /// it is not already in the folding set. | |
| void InsertNode(T *N) { | |
| Set.InsertNode(N); | |
| Vector.push_back(N); | |
| } | |
| /// size - Returns the number of nodes in the folding set. | |
| unsigned size() const { return Set.size(); } | |
| /// empty - Returns true if there are no nodes in the folding set. | |
| bool empty() const { return Set.empty(); } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSetIteratorImpl - This is the common iterator support shared by all | |
| /// folding sets, which knows how to walk the folding set hash table. | |
| class FoldingSetIteratorImpl { | |
| protected: | |
| FoldingSetNode *NodePtr; | |
| FoldingSetIteratorImpl(void **Bucket); | |
| void advance(); | |
| public: | |
| bool operator==(const FoldingSetIteratorImpl &RHS) const { | |
| return NodePtr == RHS.NodePtr; | |
| } | |
| bool operator!=(const FoldingSetIteratorImpl &RHS) const { | |
| return NodePtr != RHS.NodePtr; | |
| } | |
| }; | |
| template <class T> class FoldingSetIterator : public FoldingSetIteratorImpl { | |
| public: | |
| explicit FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {} | |
| T &operator*() const { | |
| return *static_cast<T*>(NodePtr); | |
| } | |
| T *operator->() const { | |
| return static_cast<T*>(NodePtr); | |
| } | |
| inline FoldingSetIterator &operator++() { // Preincrement | |
| advance(); | |
| return *this; | |
| } | |
| FoldingSetIterator operator++(int) { // Postincrement | |
| FoldingSetIterator tmp = *this; ++*this; return tmp; | |
| } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSetBucketIteratorImpl - This is the common bucket iterator support | |
| /// shared by all folding sets, which knows how to walk a particular bucket | |
| /// of a folding set hash table. | |
| class FoldingSetBucketIteratorImpl { | |
| protected: | |
| void *Ptr; | |
| explicit FoldingSetBucketIteratorImpl(void **Bucket); | |
| FoldingSetBucketIteratorImpl(void **Bucket, bool) | |
| : Ptr(Bucket) {} | |
| void advance() { | |
| void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket(); | |
| uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1; | |
| Ptr = reinterpret_cast<void*>(x); | |
| } | |
| public: | |
| bool operator==(const FoldingSetBucketIteratorImpl &RHS) const { | |
| return Ptr == RHS.Ptr; | |
| } | |
| bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const { | |
| return Ptr != RHS.Ptr; | |
| } | |
| }; | |
| template <class T> | |
| class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl { | |
| public: | |
| explicit FoldingSetBucketIterator(void **Bucket) : | |
| FoldingSetBucketIteratorImpl(Bucket) {} | |
| FoldingSetBucketIterator(void **Bucket, bool) : | |
| FoldingSetBucketIteratorImpl(Bucket, true) {} | |
| T &operator*() const { return *static_cast<T*>(Ptr); } | |
| T *operator->() const { return static_cast<T*>(Ptr); } | |
| inline FoldingSetBucketIterator &operator++() { // Preincrement | |
| advance(); | |
| return *this; | |
| } | |
| FoldingSetBucketIterator operator++(int) { // Postincrement | |
| FoldingSetBucketIterator tmp = *this; ++*this; return tmp; | |
| } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary | |
| /// types in an enclosing object so that they can be inserted into FoldingSets. | |
| template <typename T> | |
| class FoldingSetNodeWrapper : public FoldingSetNode { | |
| T data; | |
| public: | |
| template <typename... Ts> | |
| explicit FoldingSetNodeWrapper(Ts &&... Args) | |
| : data(std::forward<Ts>(Args)...) {} | |
| void Profile(FoldingSetNodeID &ID) { FoldingSetTrait<T>::Profile(data, ID); } | |
| T &getValue() { return data; } | |
| const T &getValue() const { return data; } | |
| operator T&() { return data; } | |
| operator const T&() const { return data; } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| /// FastFoldingSetNode - This is a subclass of FoldingSetNode which stores | |
| /// a FoldingSetNodeID value rather than requiring the node to recompute it | |
| /// each time it is needed. This trades space for speed (which can be | |
| /// significant if the ID is long), and it also permits nodes to drop | |
| /// information that would otherwise only be required for recomputing an ID. | |
| class FastFoldingSetNode : public FoldingSetNode { | |
| FoldingSetNodeID FastID; | |
| protected: | |
| explicit FastFoldingSetNode(const FoldingSetNodeID &ID) : FastID(ID) {} | |
| public: | |
| void Profile(FoldingSetNodeID &ID) const { ID.AddNodeID(FastID); } | |
| }; | |
| //===----------------------------------------------------------------------===// | |
| // Partial specializations of FoldingSetTrait. | |
| template<typename T> struct FoldingSetTrait<T*> { | |
| static inline void Profile(T *X, FoldingSetNodeID &ID) { | |
| ID.AddPointer(X); | |
| } | |
| }; | |
| template <typename T1, typename T2> | |
| struct FoldingSetTrait<std::pair<T1, T2>> { | |
| static inline void Profile(const std::pair<T1, T2> &P, | |
| FoldingSetNodeID &ID) { | |
| ID.Add(P.first); | |
| ID.Add(P.second); | |
| } | |
| }; | |
| } // end namespace llvm | |
| #endif // LLVM_ADT_FOLDINGSET_H |