| // Copyright (c) 2017 Google Inc. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef TOOLS_COMP_MARKV_MODEL_SHADER_H_ | |
| #define TOOLS_COMP_MARKV_MODEL_SHADER_H_ | |
| #include "source/comp/markv_model.h" | |
| namespace spvtools { | |
| namespace comp { | |
| // MARK-V shader compression model, which only uses fast and lightweight | |
| // algorithms, which do not require training and are not heavily dependent on | |
| // SPIR-V grammar. Compression ratio is worse than by other models. | |
| class MarkvModelShaderLite : public MarkvModel { | |
| public: | |
| MarkvModelShaderLite(); | |
| }; | |
| // MARK-V shader compression model with balanced compression ratio and runtime | |
| // performance. | |
| class MarkvModelShaderMid : public MarkvModel { | |
| public: | |
| MarkvModelShaderMid(); | |
| }; | |
| // MARK-V shader compression model designed for maximum compression. | |
| class MarkvModelShaderMax : public MarkvModel { | |
| public: | |
| MarkvModelShaderMax(); | |
| }; | |
| } // namespace comp | |
| } // namespace spvtools | |
| #endif // TOOLS_COMP_MARKV_MODEL_SHADER_H_ |