| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Socket.hpp" |
| |
| #if defined(_WIN32) |
| # include <ws2tcpip.h> |
| #else |
| # include <unistd.h> |
| # include <netdb.h> |
| # include <netinet/in.h> |
| # include <sys/select.h> |
| #endif |
| |
| namespace sw { |
| |
| Socket::Socket(SOCKET socket) |
| : socket(socket) |
| { |
| } |
| |
| Socket::Socket(const char *address, const char *port) |
| { |
| #if defined(_WIN32) |
| socket = INVALID_SOCKET; |
| #else |
| socket = -1; |
| #endif |
| |
| addrinfo hints = {}; |
| hints.ai_family = AF_INET; |
| hints.ai_socktype = SOCK_STREAM; |
| hints.ai_protocol = IPPROTO_TCP; |
| hints.ai_flags = AI_PASSIVE; |
| |
| addrinfo *info = 0; |
| getaddrinfo(address, port, &hints, &info); |
| |
| if(info) |
| { |
| socket = ::socket(info->ai_family, info->ai_socktype, info->ai_protocol); |
| bind(socket, info->ai_addr, (int)info->ai_addrlen); |
| } |
| } |
| |
| Socket::~Socket() |
| { |
| #if defined(_WIN32) |
| closesocket(socket); |
| #else |
| close(socket); |
| #endif |
| } |
| |
| void Socket::listen(int backlog) |
| { |
| ::listen(socket, backlog); |
| } |
| |
| bool Socket::select(int us) |
| { |
| fd_set sockets; |
| FD_ZERO(&sockets); |
| FD_SET(socket, &sockets); |
| |
| timeval timeout = { us / 1000000, us % 1000000 }; |
| |
| return ::select(FD_SETSIZE, &sockets, 0, 0, &timeout) >= 1; |
| } |
| |
| Socket *Socket::accept() |
| { |
| return new Socket(::accept(socket, 0, 0)); |
| } |
| |
| int Socket::receive(char *buffer, int length) |
| { |
| return recv(socket, buffer, length, 0); |
| } |
| |
| void Socket::send(const char *buffer, int length) |
| { |
| ::send(socket, buffer, length, 0); |
| } |
| |
| void Socket::startup() |
| { |
| #if defined(_WIN32) |
| WSADATA winsockData; |
| WSAStartup(MAKEWORD(2, 2), &winsockData); |
| #endif |
| } |
| |
| void Socket::cleanup() |
| { |
| #if defined(_WIN32) |
| WSACleanup(); |
| #endif |
| } |
| |
| } // namespace sw |