|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3DVertexDeclaration9.hpp" | 
|  |  | 
|  | #include "Direct3DDevice9.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <d3d9types.h> | 
|  | #include <stdio.h> | 
|  | #include <assert.h> | 
|  |  | 
|  | namespace D3D9 | 
|  | { | 
|  | Direct3DVertexDeclaration9::Direct3DVertexDeclaration9(Direct3DDevice9 *device, const D3DVERTEXELEMENT9 *vertexElement) : device(device) | 
|  | { | 
|  | int size = sizeof(D3DVERTEXELEMENT9); | 
|  | const D3DVERTEXELEMENT9 *element = vertexElement; | 
|  | preTransformed = false; | 
|  |  | 
|  | while(element->Stream != 0xFF) | 
|  | { | 
|  | if(element->Usage == D3DDECLUSAGE_POSITIONT) | 
|  | { | 
|  | preTransformed = true; | 
|  | } | 
|  |  | 
|  | size += sizeof(D3DVERTEXELEMENT9); | 
|  | element++; | 
|  | } | 
|  |  | 
|  | numElements = size / sizeof(D3DVERTEXELEMENT9); | 
|  | this->vertexElement = new D3DVERTEXELEMENT9[numElements]; | 
|  | memcpy(this->vertexElement, vertexElement, size); | 
|  |  | 
|  | FVF = computeFVF(); | 
|  | } | 
|  |  | 
|  | Direct3DVertexDeclaration9::Direct3DVertexDeclaration9(Direct3DDevice9 *device, unsigned long FVF) : device(device) | 
|  | { | 
|  | this->FVF = FVF; | 
|  |  | 
|  | vertexElement = new D3DVERTEXELEMENT9[MAX_VERTEX_INPUTS]; | 
|  |  | 
|  | numElements = 0; | 
|  | int offset = 0; | 
|  | preTransformed = false; | 
|  |  | 
|  | switch(FVF & D3DFVF_POSITION_MASK) | 
|  | { | 
|  | case 0: | 
|  | // No position stream | 
|  | break; | 
|  | case D3DFVF_XYZ: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  | break; | 
|  | case D3DFVF_XYZRHW: | 
|  | preTransformed = true; | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITIONT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 4; | 
|  | break; | 
|  | case D3DFVF_XYZB1: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  |  | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 1; | 
|  | break; | 
|  | case D3DFVF_XYZB2: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  |  | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT2; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 2; | 
|  | break; | 
|  | case D3DFVF_XYZB3: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  |  | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  | break; | 
|  | case D3DFVF_XYZB4: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  |  | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 4; | 
|  | break; | 
|  | case D3DFVF_XYZB5: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  |  | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_BLENDWEIGHT; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 5; | 
|  | break; | 
|  | case D3DFVF_XYZW: | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT4; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_POSITION; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 4; | 
|  | break; | 
|  | default: | 
|  | ASSERT(false); | 
|  | } | 
|  |  | 
|  | if(FVF & D3DFVF_NORMAL) | 
|  | { | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT3; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_NORMAL; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4 * 3; | 
|  | } | 
|  |  | 
|  | if(FVF & D3DFVF_PSIZE) | 
|  | { | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_FLOAT1; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_PSIZE; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4; | 
|  | } | 
|  |  | 
|  | if(FVF & D3DFVF_DIFFUSE) | 
|  | { | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_D3DCOLOR; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_COLOR; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | offset += 4; | 
|  | } | 
|  |  | 
|  | if(FVF & D3DFVF_SPECULAR) | 
|  | { | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_D3DCOLOR; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_COLOR; | 
|  | vertexElement[numElements].UsageIndex = 1; | 
|  | numElements++; | 
|  | offset += 4; | 
|  | } | 
|  |  | 
|  | int numTexCoord = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT; | 
|  | int textureFormats = (FVF >> 16) & 0xFFFF; | 
|  |  | 
|  | static const int textureSize[4] = | 
|  | { | 
|  | 2 * 4,   // D3DFVF_TEXTUREFORMAT2 | 
|  | 3 * 4,   // D3DFVF_TEXTUREFORMAT3 | 
|  | 4 * 4,   // D3DFVF_TEXTUREFORMAT4 | 
|  | 1 * 4    // D3DFVF_TEXTUREFORMAT1 | 
|  | }; | 
|  |  | 
|  | static const D3DDECLTYPE textureType[4] = | 
|  | { | 
|  | D3DDECLTYPE_FLOAT2,   // D3DFVF_TEXTUREFORMAT2 | 
|  | D3DDECLTYPE_FLOAT3,   // D3DFVF_TEXTUREFORMAT3 | 
|  | D3DDECLTYPE_FLOAT4,   // D3DFVF_TEXTUREFORMAT4 | 
|  | D3DDECLTYPE_FLOAT1    // D3DFVF_TEXTUREFORMAT1 | 
|  | }; | 
|  |  | 
|  | for(int i = 0; i < numTexCoord; i++) | 
|  | { | 
|  | vertexElement[numElements].Stream = 0; | 
|  | vertexElement[numElements].Offset = offset; | 
|  | vertexElement[numElements].Type = textureType[textureFormats & 0x3]; | 
|  | vertexElement[numElements].Method = D3DDECLMETHOD_DEFAULT; | 
|  | vertexElement[numElements].Usage = D3DDECLUSAGE_TEXCOORD; | 
|  | vertexElement[numElements].UsageIndex = i; | 
|  | numElements++; | 
|  | offset += textureSize[textureFormats & 0x3]; | 
|  | textureFormats >>= 2; | 
|  | } | 
|  |  | 
|  | // D3DDECL_END() | 
|  | vertexElement[numElements].Stream = 0xFF; | 
|  | vertexElement[numElements].Offset = 0; | 
|  | vertexElement[numElements].Type = D3DDECLTYPE_UNUSED; | 
|  | vertexElement[numElements].Method = 0; | 
|  | vertexElement[numElements].Usage = 0; | 
|  | vertexElement[numElements].UsageIndex = 0; | 
|  | numElements++; | 
|  | } | 
|  |  | 
|  | Direct3DVertexDeclaration9::~Direct3DVertexDeclaration9() | 
|  | { | 
|  | delete[] vertexElement; | 
|  | vertexElement = 0; | 
|  | } | 
|  |  | 
|  | long Direct3DVertexDeclaration9::QueryInterface(const IID &iid, void **object) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(iid == IID_IDirect3DVertexDeclaration9 || | 
|  | iid == IID_IUnknown) | 
|  | { | 
|  | AddRef(); | 
|  | *object = this; | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *object = 0; | 
|  |  | 
|  | return NOINTERFACE(iid); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexDeclaration9::AddRef() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Unknown::AddRef(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexDeclaration9::Release() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Unknown::Release(); | 
|  | } | 
|  |  | 
|  | long Direct3DVertexDeclaration9::GetDevice(IDirect3DDevice9 **device) | 
|  | { | 
|  | CriticalSection cs(this->device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!device) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | this->device->AddRef(); | 
|  | *device = this->device; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVertexDeclaration9::GetDeclaration(D3DVERTEXELEMENT9 *declaration, unsigned int *numElements) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!declaration || !numElements) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | *numElements = this->numElements; | 
|  |  | 
|  | for(int i = 0; i < this->numElements; i++) | 
|  | { | 
|  | declaration[i] = vertexElement[i]; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexDeclaration9::getFVF() const | 
|  | { | 
|  | return FVF; | 
|  | } | 
|  |  | 
|  | bool Direct3DVertexDeclaration9::isPreTransformed() const | 
|  | { | 
|  | return preTransformed; | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVertexDeclaration9::computeFVF() | 
|  | { | 
|  | unsigned long FVF = 0; | 
|  |  | 
|  | int textureBits = 0; | 
|  | int numBlendWeights = 0; | 
|  |  | 
|  | for(int i = 0; i < numElements - 1; i++) | 
|  | { | 
|  | D3DVERTEXELEMENT9 &element = vertexElement[i]; | 
|  |  | 
|  | if(element.Stream != 0) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | switch(element.Usage) | 
|  | { | 
|  | case D3DDECLUSAGE_POSITION: | 
|  | if(element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0) | 
|  | { | 
|  | FVF |= D3DFVF_XYZ; | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_POSITIONT: | 
|  | if(element.Type == D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) | 
|  | { | 
|  | FVF |= D3DFVF_XYZRHW; | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_BLENDWEIGHT: | 
|  | if(element.Type <= D3DDECLTYPE_FLOAT4 && element.UsageIndex == 0) | 
|  | { | 
|  | numBlendWeights += element.Type + 1; | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_BLENDINDICES: | 
|  | return 0; | 
|  | break; | 
|  | case D3DDECLUSAGE_NORMAL: | 
|  | if(element.Type == D3DDECLTYPE_FLOAT3 && element.UsageIndex == 0) | 
|  | { | 
|  | FVF |= D3DFVF_NORMAL; | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_PSIZE: | 
|  | if(element.Type == D3DDECLTYPE_FLOAT1 && element.UsageIndex == 0) | 
|  | { | 
|  | FVF |= D3DFVF_PSIZE; | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_COLOR: | 
|  | if(element.Type == D3DDECLTYPE_D3DCOLOR && element.UsageIndex < 2) | 
|  | { | 
|  | if(element.UsageIndex == 0) | 
|  | { | 
|  | FVF |= D3DFVF_DIFFUSE; | 
|  | } | 
|  | else   // element.UsageIndex == 1 | 
|  | { | 
|  | FVF |= D3DFVF_SPECULAR; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | break; | 
|  | case D3DDECLUSAGE_TEXCOORD: | 
|  | if((element.Type > D3DDECLTYPE_FLOAT4) || (element.UsageIndex > 7)) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int bit = 1 << element.UsageIndex; | 
|  |  | 
|  | if(textureBits & bit) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | textureBits |= bit; | 
|  |  | 
|  | switch(element.Type) | 
|  | { | 
|  | case D3DDECLTYPE_FLOAT1: | 
|  | FVF |= D3DFVF_TEXCOORDSIZE1(element.UsageIndex); | 
|  | break; | 
|  | case D3DDECLTYPE_FLOAT2: | 
|  | FVF |= D3DFVF_TEXCOORDSIZE2(element.UsageIndex); | 
|  | break; | 
|  | case D3DDECLTYPE_FLOAT3: | 
|  | FVF |= D3DFVF_TEXCOORDSIZE3(element.UsageIndex); | 
|  | break; | 
|  | case D3DDECLTYPE_FLOAT4: | 
|  | FVF |= D3DFVF_TEXCOORDSIZE4(element.UsageIndex); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool isTransformed = (FVF & D3DFVF_XYZRHW) != 0; | 
|  |  | 
|  | if(isTransformed) | 
|  | { | 
|  | if(numBlendWeights != 0) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  | } | 
|  | else if((FVF & D3DFVF_XYZ) == 0) | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int positionMask = isTransformed ? 0x2 : 0x1; | 
|  |  | 
|  | if(numBlendWeights) | 
|  | { | 
|  | positionMask += numBlendWeights + 1; | 
|  | } | 
|  |  | 
|  | int numTexCoord = 0; | 
|  |  | 
|  | while(textureBits & 1) | 
|  | { | 
|  | textureBits >>= 1; | 
|  |  | 
|  | numTexCoord++; | 
|  | } | 
|  |  | 
|  | if(textureBits)   // FVF does not allow | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | FVF |= D3DFVF_POSITION_MASK & (positionMask << 1); | 
|  | FVF |= numTexCoord << D3DFVF_TEXCOUNT_SHIFT; | 
|  |  | 
|  | return FVF; | 
|  | } | 
|  | } |