|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // main.h: Management of thread-local data. | 
|  |  | 
|  | #ifndef LIBGLESV2_MAIN_H_ | 
|  | #define LIBGLESV2_MAIN_H_ | 
|  |  | 
|  | #include "Context.h" | 
|  | #include "Device.hpp" | 
|  | #include "common/debug.h" | 
|  | #include "libEGL/libEGL.hpp" | 
|  | #include "libEGL/Display.h" | 
|  | #include "libGLES_CM/libGLES_CM.hpp" | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <GLES3/gl3.h> | 
|  |  | 
|  | namespace es2 | 
|  | { | 
|  | Context *getContext(); | 
|  | Device *getDevice(); | 
|  |  | 
|  | void error(GLenum errorCode); | 
|  |  | 
|  | template<class T> | 
|  | const T &error(GLenum errorCode, const T &returnValue) | 
|  | { | 
|  | error(errorCode); | 
|  |  | 
|  | return returnValue; | 
|  | } | 
|  | } | 
|  |  | 
|  | namespace egl | 
|  | { | 
|  | GLint getClientVersion(); | 
|  | } | 
|  |  | 
|  | extern LibEGL libEGL; | 
|  | extern LibGLES_CM libGLES_CM; | 
|  |  | 
|  | #endif   // LIBGLESV2_MAIN_H_ |