| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| // libGL.cpp: Implements the exported OpenGL functions. |
| |
| #include "main.h" |
| #include "mathutil.h" |
| #include "utilities.h" |
| #include "Buffer.h" |
| #include "Context.h" |
| #include "Fence.h" |
| #include "Framebuffer.h" |
| #include "Program.h" |
| #include "Renderbuffer.h" |
| #include "Shader.h" |
| #include "Texture.h" |
| #include "Query.h" |
| #include "common/debug.h" |
| #include "Common/Version.h" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #include <GL/glext.h> |
| |
| #include <limits> |
| |
| using std::abs; |
| |
| static bool validImageSize(GLint level, GLsizei width, GLsizei height) |
| { |
| if(level < 0 || level >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || width < 0 || height < 0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| static bool validateSubImageParams(bool compressed, GLsizei width, GLsizei height, GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, gl::Texture *texture) |
| { |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(compressed != texture->isCompressed(target, level)) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(format != GL_NONE && format != texture->getFormat(target, level)) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| |
| if(compressed) |
| { |
| if((width % 4 != 0 && width != texture->getWidth(target, 0)) || |
| (height % 4 != 0 && height != texture->getHeight(target, 0))) |
| { |
| return error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if(xoffset + width > texture->getWidth(target, level) || |
| yoffset + height > texture->getHeight(target, level)) |
| { |
| return error(GL_INVALID_VALUE, false); |
| } |
| |
| return true; |
| } |
| |
| // Check for combinations of format and type that are valid for ReadPixels |
| static bool validReadFormatType(GLenum format, GLenum type) |
| { |
| switch(format) |
| { |
| case GL_RGBA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| return false; |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
| break; |
| default: |
| return false; |
| } |
| break; |
| case gl::IMPLEMENTATION_COLOR_READ_FORMAT: |
| switch(type) |
| { |
| case gl::IMPLEMENTATION_COLOR_READ_TYPE: |
| break; |
| default: |
| return false; |
| } |
| break; |
| default: |
| return false; |
| } |
| |
| return true; |
| } |
| |
| extern "C" |
| { |
| |
| void APIENTRY glActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + gl::MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| |
| void APIENTRY glAttachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(!programObject->attachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glBeginQueryEXT(GLenum target, GLuint name) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint name = %d)", target, name); |
| |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(name == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->beginQuery(target, name); |
| } |
| } |
| |
| void APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, const GLchar* name = %s)", program, index, name); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(strncmp(name, "gl_", 3) == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| programObject->bindAttributeLocation(index, name); |
| } |
| } |
| |
| void APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(target == GL_READ_FRAMEBUFFER_EXT || target == GL_FRAMEBUFFER) |
| { |
| context->bindReadFramebuffer(framebuffer); |
| } |
| |
| if(target == GL_DRAW_FRAMEBUFFER_EXT || target == GL_FRAMEBUFFER) |
| { |
| context->bindDrawFramebuffer(framebuffer); |
| } |
| } |
| } |
| |
| void APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| |
| void APIENTRY glBindTexture(GLenum target, GLuint texture) |
| { |
| TRACE("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture2D(texture); |
| return; |
| case GL_TEXTURE_CUBE_MAP: |
| context->bindTextureCubeMap(texture); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
| } |
| } |
| |
| void APIENTRY glBlendEquation(GLenum mode) |
| { |
| glBlendEquationSeparate(mode, mode); |
| } |
| |
| void APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| TRACE("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| switch(modeRGB) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(modeAlpha) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| case GL_MIN_EXT: |
| case GL_MAX_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| |
| void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| TRACE("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| switch(srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| |
| void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| TRACE("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = %p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| if(size < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(usage) |
| { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| |
| void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = %p)", |
| target, offset, size, data); |
| |
| if(size < 0 || offset < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!data) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if((size_t)size + offset > buffer->size()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| |
| GLenum APIENTRY glCheckFramebufferStatus(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) |
| { |
| return error(GL_INVALID_ENUM, 0); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Framebuffer *framebuffer = nullptr; |
| if(target == GL_READ_FRAMEBUFFER_EXT) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| return framebuffer->completeness(); |
| } |
| |
| return 0; |
| } |
| |
| void APIENTRY glClear(GLbitfield mask) |
| { |
| TRACE("(GLbitfield mask = %X)", mask); |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glClear, mask)); |
| } |
| |
| context->clear(mask); |
| } |
| } |
| |
| void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| TRACE("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| |
| void APIENTRY glClearDepthf(GLclampf depth) |
| { |
| TRACE("(GLclampf depth = %f)", depth); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setClearDepth(depth); |
| } |
| } |
| |
| void APIENTRY glClearStencil(GLint s) |
| { |
| TRACE("(GLint s = %d)", s); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setClearStencil(s); |
| } |
| } |
| |
| void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| TRACE("(GLboolean red = %d, GLboolean green = %d, GLboolean blue = %d, GLboolean alpha = %d)", |
| red, green, blue, alpha); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
| } |
| } |
| |
| void APIENTRY glCompileShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->compile(); |
| } |
| } |
| |
| void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| if(!validImageSize(level, width, height) || border != 0 || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(internalformat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| break; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32: |
| case GL_DEPTH_STENCIL_EXT: |
| case GL_DEPTH24_STENCIL8_EXT: |
| return error(GL_INVALID_OPERATION); |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| break; |
| default: UNREACHABLE(target); |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = %p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(format) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width == 0 || height == 0 || !data) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(xoffset % 4 != 0 || yoffset % 4 != 0) |
| { |
| // We wait to check the offsets until this point, because the multiple-of-four restriction does not exist unless DXT1 textures are supported |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(target); |
| |
| if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) |
| { |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(validateSubImageParams(true, width, height, xoffset, yoffset, target, level, format, texture)) |
| { |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *source = framebuffer->getColorbuffer(); |
| GLenum colorbufferFormat = source->getFormat(); |
| |
| switch(internalformat) |
| { |
| case GL_ALPHA: |
| if(colorbufferFormat != GL_ALPHA && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_EXT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if(colorbufferFormat != GL_RGB && |
| colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_EXT && |
| colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_EXT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if(colorbufferFormat != GL_RGBA && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_EXT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| return error(GL_INVALID_OPERATION); |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if(framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if(context->getReadFramebufferName() != 0 && framebuffer->getColorbuffer()->getSamples() > 1) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Texture *texture = nullptr; |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| texture = context->getTexture2D(target); |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| texture = context->getTextureCubeMap(); |
| } |
| else UNREACHABLE(target); |
| |
| if(!validateSubImageParams(false, width, height, xoffset, yoffset, target, level, GL_NONE, texture)) |
| { |
| return; |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer); |
| } |
| } |
| |
| GLuint APIENTRY glCreateProgram(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| return context->createProgram(); |
| } |
| |
| return 0; |
| } |
| |
| GLuint APIENTRY glCreateShader(GLenum type) |
| { |
| TRACE("(GLenum type = 0x%X)", type); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(type) |
| { |
| case GL_FRAGMENT_SHADER: |
| case GL_VERTEX_SHADER: |
| return context->createShader(type); |
| default: |
| return error(GL_INVALID_ENUM, 0); |
| } |
| } |
| |
| return 0; |
| } |
| |
| void APIENTRY glCullFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| |
| void APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* fences = %p)", n, fences); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteFence(fences[i]); |
| } |
| } |
| } |
| |
| void APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| if(framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glDeleteProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| if(program == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!context->getProgram(program)) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteProgram(program); |
| } |
| } |
| |
| void APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| TRACE("(GLsizei n = %d, const GLuint *ids = %p)", n, ids); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| |
| void APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| |
| void APIENTRY glDeleteShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| if(shader == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!context->getShader(shader)) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteShader(shader); |
| } |
| } |
| |
| void APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| if(textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glDepthFunc(GLenum func) |
| { |
| TRACE("(GLenum func = 0x%X)", func); |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setDepthFunc(func); |
| } |
| } |
| |
| void APIENTRY glDepthMask(GLboolean flag) |
| { |
| TRACE("(GLboolean flag = %d)", flag); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| |
| void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| TRACE("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| |
| void APIENTRY glDetachShader(GLuint program, GLuint shader) |
| { |
| TRACE("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!programObject) |
| { |
| gl::Shader *shaderByProgramHandle; |
| shaderByProgramHandle = context->getShader(program); |
| if(!shaderByProgramHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!shaderObject) |
| { |
| gl::Program *programByShaderHandle = context->getProgram(shader); |
| if(!programByShaderHandle) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if(!programObject->detachShader(shaderObject)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glDisable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(false); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(false); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(false); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(false); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(false); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(false); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(false); break; |
| case GL_BLEND: context->setBlendEnabled(false); break; |
| case GL_DITHER: context->setDitherEnabled(false); break; |
| case GL_LIGHTING: context->setLightingEnabled(false); break; |
| case GL_FOG: context->setFogEnabled(false); break; |
| case GL_ALPHA_TEST: context->setAlphaTestEnabled(false); break; |
| case GL_TEXTURE_2D: context->setTexture2DEnabled(false); break; |
| case GL_LIGHT0: context->setLightEnabled(0, false); break; |
| case GL_LIGHT1: context->setLightEnabled(1, false); break; |
| case GL_LIGHT2: context->setLightEnabled(2, false); break; |
| case GL_LIGHT3: context->setLightEnabled(3, false); break; |
| case GL_LIGHT4: context->setLightEnabled(4, false); break; |
| case GL_LIGHT5: context->setLightEnabled(5, false); break; |
| case GL_LIGHT6: context->setLightEnabled(6, false); break; |
| case GL_LIGHT7: context->setLightEnabled(7, false); break; |
| case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(false); break; |
| case GL_RESCALE_NORMAL: context->setNormalizeNormalsEnabled(false); break; |
| case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(false); break; |
| case GL_INDEX_LOGIC_OP: UNIMPLEMENTED(); |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glDisableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribArrayEnabled(index, false); |
| } |
| } |
| |
| void APIENTRY glCaptureAttribs() |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->captureAttribs(); |
| } |
| } |
| |
| void APIENTRY glRestoreAttribs() |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->restoreAttribs(); |
| } |
| } |
| |
| void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| TRACE("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| if(count < 0 || first < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| ASSERT(context->getListMode() != GL_COMPILE_AND_EXECUTE); // UNIMPLEMENTED! |
| |
| context->listCommand(gl::newCommand(glCaptureAttribs)); |
| context->captureDrawArrays(mode, first, count); |
| context->listCommand(gl::newCommand(glDrawArrays, mode, first, count)); |
| context->listCommand(gl::newCommand(glRestoreAttribs)); |
| |
| return; |
| } |
| |
| context->drawArrays(mode, first, count); |
| } |
| } |
| |
| void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)", |
| mode, count, type, indices); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, count, type, indices); |
| } |
| } |
| |
| void APIENTRY glEnable(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(cap) |
| { |
| case GL_CULL_FACE: context->setCullFaceEnabled(true); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFillEnabled(true); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverageEnabled(true); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverageEnabled(true); break; |
| case GL_SCISSOR_TEST: context->setScissorTestEnabled(true); break; |
| case GL_STENCIL_TEST: context->setStencilTestEnabled(true); break; |
| case GL_DEPTH_TEST: context->setDepthTestEnabled(true); break; |
| case GL_BLEND: context->setBlendEnabled(true); break; |
| case GL_DITHER: context->setDitherEnabled(true); break; |
| case GL_TEXTURE_2D: context->setTexture2DEnabled(true); break; |
| case GL_ALPHA_TEST: context->setAlphaTestEnabled(true); break; |
| case GL_COLOR_MATERIAL: context->setColorMaterialEnabled(true); break; |
| case GL_FOG: context->setFogEnabled(true); break; |
| case GL_LIGHTING: context->setLightingEnabled(true); break; |
| case GL_LIGHT0: context->setLightEnabled(0, true); break; |
| case GL_LIGHT1: context->setLightEnabled(1, true); break; |
| case GL_LIGHT2: context->setLightEnabled(2, true); break; |
| case GL_LIGHT3: context->setLightEnabled(3, true); break; |
| case GL_LIGHT4: context->setLightEnabled(4, true); break; |
| case GL_LIGHT5: context->setLightEnabled(5, true); break; |
| case GL_LIGHT6: context->setLightEnabled(6, true); break; |
| case GL_LIGHT7: context->setLightEnabled(7, true); break; |
| case GL_RESCALE_NORMAL: context->setNormalizeNormalsEnabled(true); break; |
| case GL_COLOR_LOGIC_OP: context->setColorLogicOpEnabled(true); break; |
| case GL_INDEX_LOGIC_OP: UNIMPLEMENTED(); |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glEnableVertexAttribArray(GLuint index) |
| { |
| TRACE("(GLuint index = %d)", index); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribArrayEnabled(index, true); |
| } |
| } |
| |
| void APIENTRY glEndQueryEXT(GLenum target) |
| { |
| TRACE("GLenum target = 0x%X)", target); |
| |
| switch(target) |
| { |
| case GL_ANY_SAMPLES_PASSED: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->endQuery(target); |
| } |
| } |
| |
| void APIENTRY glFinishFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Fence* fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->finishFence(); |
| } |
| } |
| |
| void APIENTRY glFinish(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->finish(); |
| } |
| } |
| |
| void APIENTRY glFlush(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->flush(); |
| } |
| } |
| |
| void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) || |
| (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Framebuffer *framebuffer = nullptr; |
| GLuint framebufferName = 0; |
| if(target == GL_READ_FRAMEBUFFER_EXT) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| if(!framebuffer || (framebufferName == 0 && renderbuffer != 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| framebuffer->setColorbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| else |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| |
| if(!tex) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(tex->isCompressed(textarget, level)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(textarget) |
| { |
| case GL_TEXTURE_2D: |
| if(tex->getTarget() != GL_TEXTURE_2D) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::Framebuffer *framebuffer = nullptr; |
| GLuint framebufferName = 0; |
| if(target == GL_READ_FRAMEBUFFER_EXT) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferName = context->getReadFramebufferName(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferName = context->getDrawFramebufferName(); |
| } |
| |
| if(framebufferName == 0 || !framebuffer) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: framebuffer->setColorbuffer(textarget, texture); break; |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| } |
| } |
| } |
| |
| void APIENTRY glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glFrontFace(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* buffers = %p)", n, buffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| |
| void APIENTRY glGenerateMipmap(GLenum target) |
| { |
| TRACE("(GLenum target = 0x%X)", target); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(texture->isCompressed(target, 0) || texture->isDepth(target, 0)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->generateMipmaps(); |
| } |
| } |
| |
| void APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| TRACE("(GLsizei n = %d, GLuint* fences = %p)", n, fences); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| fences[i] = context->createFence(); |
| } |
| } |
| } |
| |
| void APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| |
| void APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| TRACE("(GLsizei n = %d, GLuint* ids = %p)", n, ids); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| |
| void APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| TRACE("(GLsizei n = %d, GLuint* renderbuffers = %p)", n, renderbuffers); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| |
| void APIENTRY glGenTextures(GLsizei n, GLuint* textures) |
| { |
| TRACE("(GLsizei n = %d, GLuint* textures = %p)", n, textures); |
| |
| if(n < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| |
| void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, " |
| "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)", |
| program, index, bufsize, length, size, type, name); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= programObject->getActiveAttributeCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| } |
| |
| void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
| "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)", |
| program, index, bufsize, length, size, type, name); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(index >= programObject->getActiveUniformCount()) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| } |
| |
| void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)", |
| program, maxcount, count, shaders); |
| |
| if(maxcount < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| return programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| } |
| |
| int APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getAttributeLocation(name); |
| } |
| |
| return -1; |
| } |
| |
| void APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getBooleanv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(floatParams[i] == 0.0f) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] floatParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(intParams[i] == 0) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Buffer *buffer; |
| |
| switch(target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = buffer->usage(); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = buffer->size(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| GLenum APIENTRY glGetError(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| TRACE("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = %p)", fence, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->getFenceiv(pname, params); |
| } |
| } |
| |
| void APIENTRY glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat* params = %p)", pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getFloatv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that the pname is valid, but that there are no parameters to return. |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0.0f; |
| else |
| params[i] = 1.0f; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_INT) |
| { |
| GLint *intParams = nullptr; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| params[i] = (GLfloat)intParams[i]; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", |
| target, attachment, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = nullptr; |
| if(target == GL_READ_FRAMEBUFFER_EXT) |
| { |
| if(context->getReadFramebufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| if(context->getDrawFramebufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| switch(attachment) |
| { |
| case GL_COLOR_ATTACHMENT0: |
| attachmentType = framebuffer->getColorbufferType(); |
| attachmentHandle = framebuffer->getColorbufferName(); |
| break; |
| case GL_DEPTH_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferName(); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferName(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| GLenum attachmentObjectType; // Type category |
| if(attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if(gl::IsTextureTarget(attachmentType)) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else UNREACHABLE(attachmentType); |
| |
| switch(pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| { |
| *params = attachmentHandle; |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if(attachmentObjectType == GL_TEXTURE) |
| { |
| if(gl::IsCubemapTextureTarget(attachmentType)) |
| { |
| *params = attachmentType; |
| } |
| else |
| { |
| *params = 0; |
| } |
| } |
| else |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| GLenum APIENTRY glGetGraphicsResetStatusEXT(void) |
| { |
| TRACE("()"); |
| |
| return GL_NO_ERROR; |
| } |
| |
| void APIENTRY glGetIntegerv(GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint* params = %p)", pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(!(context->getIntegerv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if(!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return error(GL_INVALID_ENUM); |
| |
| if(numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if(nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = nullptr; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(boolParams[i] == GL_FALSE) |
| params[i] = 0; |
| else |
| params[i] = 1; |
| } |
| |
| delete [] boolParams; |
| } |
| else if(nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = nullptr; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for(unsigned int i = 0; i < numParams; ++i) |
| { |
| if(pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
| { |
| params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
| } |
| else |
| { |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
| } |
| } |
| |
| delete [] floatParams; |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLenum pname = 0x%X, GLint* params = %p)", program, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(pname) |
| { |
| case GL_DELETE_STATUS: |
| *params = programObject->isFlaggedForDeletion(); |
| return; |
| case GL_LINK_STATUS: |
| *params = programObject->isLinked(); |
| return; |
| case GL_VALIDATE_STATUS: |
| *params = programObject->isValidated(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = programObject->getInfoLogLength(); |
| return; |
| case GL_ATTACHED_SHADERS: |
| *params = programObject->getAttachedShadersCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTES: |
| *params = programObject->getActiveAttributeCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| *params = programObject->getActiveAttributeMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORMS: |
| *params = programObject->getActiveUniformCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| *params = programObject->getActiveUniformMaxLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", |
| program, bufsize, length, infolog); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| |
| void APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| TRACE("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = %p)", target, pname, params); |
| |
| switch(pname) |
| { |
| case GL_CURRENT_QUERY: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| params[0] = context->getActiveQuery(target); |
| } |
| } |
| |
| void APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
| { |
| TRACE("(GLuint name = %d, GLenum pname = 0x%X, GLuint *params = %p)", name, pname, params); |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT: |
| case GL_QUERY_RESULT_AVAILABLE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Query *queryObject = context->getQuery(name, false, GL_NONE); |
| |
| if(!queryObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(context->getActiveQuery(queryObject->getType()) == name) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| } |
| |
| void APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(target != GL_RENDERBUFFER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(context->getRenderbufferName() == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferName()); |
| |
| switch(pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getFormat(); break; |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
| case GL_RENDERBUFFER_SAMPLES_EXT: *params = renderbuffer->getSamples(); break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint shader = %d, GLenum pname = %d, GLint* params = %p)", shader, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(pname) |
| { |
| case GL_SHADER_TYPE: |
| *params = shaderObject->getType(); |
| return; |
| case GL_DELETE_STATUS: |
| *params = shaderObject->isFlaggedForDeletion(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = shaderObject->getInfoLogLength(); |
| return; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = shaderObject->getSourceLength(); |
| return; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)", |
| shader, bufsize, length, infolog); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| |
| void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)", |
| shadertype, precisiontype, range, precision); |
| |
| switch(shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| // IEEE 754 single-precision |
| range[0] = 127; |
| range[1] = 127; |
| *precision = 23; |
| break; |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| // Full integer precision is supported |
| range[0] = 31; |
| range[1] = 30; |
| *precision = 0; |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)", |
| shader, bufsize, length, source); |
| |
| if(bufsize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getSource(bufsize, length, source); |
| } |
| } |
| |
| const GLubyte* APIENTRY glGetString(GLenum name) |
| { |
| TRACE("(GLenum name = 0x%X)", name); |
| |
| switch(name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"Google Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)"SwiftShader"; |
| case GL_VERSION: |
| return (GLubyte*)"2.1 SwiftShader " VERSION_STRING; |
| case GL_SHADING_LANGUAGE_VERSION: |
| return (GLubyte*)"3.30 SwiftShader " VERSION_STRING; |
| case GL_EXTENSIONS: |
| // Keep list sorted in following order: |
| // OES extensions |
| // EXT extensions |
| // Vendor extensions |
| return (GLubyte*) |
| "GL_ARB_framebuffer_object " |
| "GL_EXT_blend_minmax " |
| "GL_EXT_depth_texture " |
| "GL_EXT_depth_texture_cube_map " |
| "GL_EXT_element_index_uint " |
| "GL_EXT_packed_depth_stencil " |
| "GL_EXT_rgb8_rgba8 " |
| "GL_EXT_standard_derivatives " |
| "GL_EXT_texture_float " |
| "GL_EXT_texture_float_linear " |
| "GL_EXT_texture_half_float " |
| "GL_EXT_texture_half_float_linear " |
| "GL_EXT_texture_npot " |
| "GL_EXT_occlusion_query_boolean " |
| "GL_EXT_read_format_bgra " |
| "GL_EXT_texture_compression_dxt1 " |
| "GL_EXT_blend_func_separate " |
| "GL_EXT_secondary_color " |
| "GL_EXT_texture_filter_anisotropic " |
| "GL_EXT_texture_format_BGRA8888 " |
| "GL_EXT_framebuffer_blit " |
| "GL_EXT_framebuffer_multisample " |
| "GL_EXT_texture_compression_dxt3 " |
| "GL_EXT_texture_compression_dxt5 " |
| "GL_NV_fence"; |
| default: |
| return error(GL_INVALID_ENUM, (GLubyte*)nullptr); |
| } |
| |
| return nullptr; |
| } |
| |
| void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = %p)", target, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = texture->getMaxAnisotropy(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = %p)", target, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)", |
| program, location, bufSize, params); |
| |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLfloat* params = %p)", program, location, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformfv(location, nullptr, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)", |
| program, location, bufSize, params); |
| |
| if(bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, &bufSize, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| TRACE("(GLuint program = %d, GLint location = %d, GLint* params = %p)", program, location, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(program == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject || !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!programObject->getUniformiv(location, nullptr, params)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| int APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| TRACE("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(strstr(name, "gl_") == name) |
| { |
| return -1; |
| } |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| if(!programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programObject->getUniformLocation(name); |
| } |
| |
| return -1; |
| } |
| |
| void APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = %p)", index, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = (GLfloat)attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = (GLfloat)attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = (GLfloat)attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = (GLfloat)attribState.mBoundBuffer.name(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for(int i = 0; i < 4; ++i) |
| { |
| params[i] = attribState.mCurrentValue[i]; |
| } |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = %p)", index, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch(pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = attribState.mBoundBuffer.name(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for(int i = 0; i < 4; ++i) |
| { |
| float currentValue = attribState.mCurrentValue[i]; |
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| } |
| break; |
| default: return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| TRACE("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = %p)", index, pname, pointer); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
| } |
| } |
| |
| void APIENTRY glHint(GLenum target, GLenum mode) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| switch(mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| switch(target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| if(context) context->setGenerateMipmapHint(mode); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: |
| if(context) context->setFragmentShaderDerivativeHint(mode); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| |
| GLboolean APIENTRY glIsBuffer(GLuint buffer) |
| { |
| TRACE("(GLuint buffer = %d)", buffer); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && buffer) |
| { |
| gl::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if(bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsEnabled(GLenum cap) |
| { |
| TRACE("(GLenum cap = 0x%X)", cap); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(cap) |
| { |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| case GL_BLEND: return context->isBlendEnabled(); |
| case GL_DITHER: return context->isDitherEnabled(); |
| case GL_COLOR_LOGIC_OP: return context->isColorLogicOpEnabled(); |
| case GL_INDEX_LOGIC_OP: UNIMPLEMENTED(); |
| default: |
| return error(GL_INVALID_ENUM, false); |
| } |
| } |
| |
| return false; |
| } |
| |
| GLboolean APIENTRY glIsFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return GL_FALSE; |
| } |
| |
| return fenceObject->isFence(); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsFramebuffer(GLuint framebuffer) |
| { |
| TRACE("(GLuint framebuffer = %d)", framebuffer); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && framebuffer) |
| { |
| gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if(framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && program) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(programObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsQueryEXT(GLuint name) |
| { |
| TRACE("(GLuint name = %d)", name); |
| |
| if(name == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Query *queryObject = context->getQuery(name, false, GL_NONE); |
| |
| if(queryObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsRenderbuffer(GLuint renderbuffer) |
| { |
| TRACE("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && renderbuffer) |
| { |
| gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if(renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsShader(GLuint shader) |
| { |
| TRACE("(GLuint shader = %d)", shader); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && shader) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(shaderObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean APIENTRY glIsTexture(GLuint texture) |
| { |
| TRACE("(GLuint texture = %d)", texture); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context && texture) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if(textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void APIENTRY glLineWidth(GLfloat width) |
| { |
| TRACE("(GLfloat width = %f)", width); |
| |
| if(width <= 0.0f) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setLineWidth(width); |
| } |
| } |
| |
| void APIENTRY glLinkProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->link(); |
| } |
| } |
| |
| void APIENTRY glPixelStorei(GLenum pname, GLint param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| switch(pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setUnpackAlignment(param); |
| break; |
| case GL_PACK_ALIGNMENT: |
| if(param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| context->setPackAlignment(param); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| TRACE("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setPolygonOffsetParams(factor, units); |
| } |
| } |
| |
| void APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)", |
| x, y, width, height, format, type, bufSize, data); |
| |
| if(width < 0 || height < 0 || bufSize < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!validReadFormatType(format, type)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); |
| } |
| } |
| |
| void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)", |
| x, y, width, height, format, type, pixels); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!validReadFormatType(format, type)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->readPixels(x, y, width, height, format, type, nullptr, pixels); |
| } |
| } |
| |
| void APIENTRY glReleaseShaderCompiler(void) |
| { |
| TRACE("()"); |
| |
| gl::Shader::releaseCompiler(); |
| } |
| |
| void APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| switch(target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width < 0 || height < 0 || samples < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE || |
| samples > gl::IMPLEMENTATION_MAX_SAMPLES) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| GLuint handle = context->getRenderbufferName(); |
| if(handle == 0) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(internalformat) |
| { |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT24: |
| context->setRenderbufferStorage(new gl::Depthbuffer(width, height, samples)); |
| break; |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGB565: |
| case GL_RGB8_EXT: |
| case GL_RGBA8_EXT: |
| context->setRenderbufferStorage(new gl::Colorbuffer(width, height, internalformat, samples)); |
| break; |
| case GL_STENCIL_INDEX8: |
| context->setRenderbufferStorage(new gl::Stencilbuffer(width, height, samples)); |
| break; |
| case GL_DEPTH24_STENCIL8_EXT: |
| context->setRenderbufferStorage(new gl::DepthStencilbuffer(width, height, samples)); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); |
| } |
| |
| void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| TRACE("(GLclampf value = %f, GLboolean invert = %d)", value, invert); |
| |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
| } |
| } |
| |
| void APIENTRY glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| TRACE("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| |
| if(condition != GL_ALL_COMPLETED_NV) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->setFence(condition); |
| } |
| } |
| |
| void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context* context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setScissorParams(x, y, width, height); |
| } |
| } |
| |
| void APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, " |
| "const GLvoid* binary = %p, GLsizei length = %d)", |
| n, shaders, binaryformat, binary, length); |
| |
| // No binary shader formats are supported. |
| return error(GL_INVALID_ENUM); |
| } |
| |
| void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| { |
| TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)", |
| shader, count, string, length); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if(!shaderObject) |
| { |
| if(context->getProgram(shader)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->setSource(count, string, length); |
| } |
| } |
| |
| void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilParams(func, ref, mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackParams(func, ref, mask); |
| } |
| } |
| } |
| |
| void APIENTRY glStencilMask(GLuint mask) |
| { |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| TRACE("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilWritemask(mask); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackWritemask(mask); |
| } |
| } |
| } |
| |
| void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| face, fail, zfail, zpass); |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(fail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zfail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(zpass) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if(face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| } |
| |
| GLboolean APIENTRY glTestFenceNV(GLuint fence) |
| { |
| TRACE("(GLuint fence = %d)", fence); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if(!fenceObject) |
| { |
| return error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| return fenceObject->testFence(); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)", |
| target, level, internalformat, width, height, border, format, type, pixels); |
| |
| if(!validImageSize(level, width, height)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(internalformat != (GLint)format) |
| { |
| //TRACE("UNIMPLEMENTED!!"); |
| //return error(GL_INVALID_OPERATION); |
| } |
| |
| switch(format) |
| { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGB: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGBA: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_INT_8_8_8_8_REV: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| break; |
| case GL_DEPTH_COMPONENT: |
| switch(type) |
| { |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_DEPTH_STENCIL_EXT: |
| switch(type) |
| { |
| case GL_UNSIGNED_INT_24_8_EXT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(border != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if(width != height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_PROXY_TEXTURE_2D: |
| pixels = 0; |
| |
| if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) || |
| height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level)) |
| { |
| //UNIMPLEMENTED(); |
| width = 0; |
| height = 0; |
| internalformat = GL_NONE; |
| format = GL_NONE; |
| type = GL_NONE; |
| |
| //return;// error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || |
| format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(target); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(!texture) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(target, level, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| } |
| |
| void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat param = %f)", target, pname, param); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if(!texture->setWrapS((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if(!texture->setWrapT((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if(!texture->setMinFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if(!texture->setMagFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if(!texture->setMaxAnisotropy(param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MIN_LOD: |
| //TRACE("() UNIMPLEMENTED!!"); // FIXME |
| //UNIMPLEMENTED(); |
| break; |
| case GL_TEXTURE_MAX_LOD: |
| //TRACE("() UNIMPLEMENTED!!"); // FIXME |
| //UNIMPLEMENTED(); |
| break; |
| case GL_TEXTURE_LOD_BIAS: |
| if(param != 0.0f) |
| { |
| UNIMPLEMENTED(); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| glTexParameterf(target, pname, *params); |
| } |
| |
| void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if(!texture->setWrapS((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if(!texture->setWrapT((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if(!texture->setMinFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if(!texture->setMagFilter((GLenum)param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if(!texture->setMaxAnisotropy((GLfloat)param)) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_MAX_LEVEL: |
| if(!texture->setMaxLevel(param)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| glTexParameteri(target, pname, *params); |
| } |
| |
| void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
| "const GLvoid* pixels = %p)", |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| |
| if(!gl::IsTextureTarget(target)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(!gl::CheckTextureFormatType(format, type)) |
| { |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(width == 0 || height == 0 || !pixels) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(level > gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(target); |
| |
| if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) |
| { |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else if(gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if(validateSubImageParams(false, width, height, xoffset, yoffset, target, level, format, texture)) |
| { |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else UNREACHABLE(target); |
| } |
| } |
| |
| void APIENTRY glUniform1f(GLint location, GLfloat x) |
| { |
| glUniform1fv(location, 1, &x); |
| } |
| |
| void APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform1fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform1i(GLint location, GLint x) |
| { |
| glUniform1iv(location, 1, &x); |
| } |
| |
| void APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform1iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| |
| glUniform2fv(location, 1, (GLfloat*)&xy); |
| } |
| |
| void APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform2fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[4] = {x, y}; |
| |
| glUniform2iv(location, 1, (GLint*)&xy); |
| } |
| |
| void APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform2iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| |
| glUniform3fv(location, 1, (GLfloat*)&xyz); |
| } |
| |
| void APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform3fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| |
| glUniform3iv(location, 1, (GLint*)&xyz); |
| } |
| |
| void APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform3iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| |
| glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| } |
| |
| void APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLfloat* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform4fv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| |
| glUniform4iv(location, 1, (GLint*)&xyzw); |
| } |
| |
| void APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, const GLint* v = %p)", location, count, v); |
| |
| if(count < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniform4iv(location, count, v)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix2fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix3fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)", |
| location, count, transpose, value); |
| |
| if(count < 0 || transpose != GL_FALSE) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *program = context->getCurrentProgram(); |
| |
| if(!program) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| if(!program->setUniformMatrix4fv(location, count, value)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| void APIENTRY glUseProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject && program != 0) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if(program != 0 && !programObject->isLinked()) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->useProgram(program); |
| } |
| } |
| |
| void APIENTRY glValidateProgram(GLuint program) |
| { |
| TRACE("(GLuint program = %d)", program); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if(!programObject) |
| { |
| if(context->getShader(program)) |
| { |
| return error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->validate(); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f)", index, x); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { x, 0, 0, 1 }; |
| context->setVertexAttrib(index, x, 0, 0, 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| context->setVertexAttrib(index, values[0], 0, 0, 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { x, y, 0, 1 }; |
| context->setVertexAttrib(index, x, y, 0, 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { }; |
| context->setVertexAttrib(index, values[0], values[1], 0, 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { x, y, z, 1 }; |
| context->setVertexAttrib(index, x, y, z, 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| context->setVertexAttrib(index, values[0], values[1], values[2], 1); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| TRACE("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //GLfloat vals[4] = { x, y, z, w }; |
| context->setVertexAttrib(index, x, y, z, w); |
| } |
| } |
| |
| void APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| TRACE("(GLuint index = %d, const GLfloat* values = %p)", index, values); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setVertexAttrib(index, values[0], values[1], values[2], values[3]); |
| } |
| } |
| |
| void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)", |
| index, size, type, normalized, stride, ptr); |
| |
| if(index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(size < 1 || size > 4) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(stride < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr); |
| } |
| } |
| |
| void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| if(width < 0 || height < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setViewportParams(x, y, width, height); |
| } |
| } |
| |
| void APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| switch(filter) |
| { |
| case GL_NEAREST: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| if(srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| { |
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| if(context->getReadFramebufferName() == context->getDrawFramebufferName()) |
| { |
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); |
| return error(GL_INVALID_OPERATION); |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); |
| } |
| } |
| |
| void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| UNIMPLEMENTED(); // FIXME |
| } |
| |
| void WINAPI GlmfBeginGlsBlock() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void WINAPI GlmfCloseMetaFile() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void WINAPI GlmfEndGlsBlock() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void WINAPI GlmfEndPlayback() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void WINAPI GlmfInitPlayback() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void WINAPI GlmfPlayGlsRecord() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glAccum(GLenum op, GLfloat value) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glAlphaFunc(GLenum func, GLclampf ref) |
| { |
| TRACE("(GLenum func = 0x%X, GLclampf ref = %f)", func, ref); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->alphaFunc(func, ref); |
| } |
| } |
| |
| GLboolean APIENTRY glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
| { |
| UNIMPLEMENTED(); |
| return GL_FALSE; |
| } |
| |
| void APIENTRY glArrayElement(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glBegin(GLenum mode) |
| { |
| TRACE("(GLenum mode = 0x%X)", mode); |
| |
| switch(mode) |
| { |
| case GL_POINTS: |
| case GL_LINES: |
| case GL_LINE_STRIP: |
| case GL_LINE_LOOP: |
| case GL_TRIANGLES: |
| case GL_TRIANGLE_STRIP: |
| case GL_TRIANGLE_FAN: |
| case GL_QUADS: |
| case GL_QUAD_STRIP: |
| case GL_POLYGON: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->begin(mode); |
| } |
| } |
| |
| void APIENTRY glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glCallList(GLuint list) |
| { |
| TRACE("(GLuint list = %d)", list); |
| |
| if(list == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->callList(list); |
| } |
| } |
| |
| void APIENTRY glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
| { |
| TRACE("(GLsizei n = %d, GLenum type = 0x%X, const GLvoid *lists)", n, type); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| for(int i = 0; i < n; i++) |
| { |
| switch(type) |
| { |
| case GL_UNSIGNED_INT: context->callList(((unsigned int*)lists)[i]); break; |
| default: |
| UNIMPLEMENTED(); |
| UNREACHABLE(type); |
| } |
| } |
| } |
| } |
| |
| void APIENTRY glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glClearDepth(GLclampd depth) |
| { |
| TRACE("(GLclampd depth = %d)", depth); |
| |
| glClearDepthf((float)depth); // FIXME |
| } |
| |
| void APIENTRY glClearIndex(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glClipPlane(GLenum plane, const GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f)", red, green, blue); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //context->color(red, green, blue, 1.0f); |
| //GLfloat vals[4] = {}; |
| context->setVertexAttrib(sw::Color0, red, green, blue, 1); |
| } |
| } |
| |
| void APIENTRY glColor3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3i(GLint red, GLint green, GLint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3s(GLshort red, GLshort green, GLshort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3ui(GLuint red, GLuint green, GLuint blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3us(GLushort red, GLushort green, GLushort blue) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor3usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //context->color(red, green, blue, alpha); |
| //GLfloat vals[4] = {red, green, blue, alpha}; |
| context->setVertexAttrib(sw::Color0, red, green, blue, alpha); |
| } |
| } |
| |
| void APIENTRY glColor4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4ubv(const GLubyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4uiv(const GLuint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColor4usv(const GLushort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glColorMaterial(GLenum face, GLenum mode) |
| { |
| TRACE("(GLenum face = 0x%X, GLenum mode = 0x%X)", face, mode); |
| |
| // FIXME: Validate enums |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(face) |
| { |
| case GL_FRONT: |
| context->setColorMaterialMode(mode); // FIXME: Front only |
| break; |
| case GL_FRONT_AND_BACK: |
| context->setColorMaterialMode(mode); |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(*)"); |
| |
| glVertexAttribPointer(sw::Color0, size, type, true, stride, pointer); |
| } |
| |
| void APIENTRY glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glDebugEntry() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glDeleteLists(GLuint list, GLsizei range) |
| { |
| TRACE("(GLuint list = %d, GLsizei range = %d)", list, range); |
| |
| if(range < 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| for(GLuint i = list; i < list + range; i++) |
| { |
| context->deleteList(i); |
| } |
| } |
| } |
| |
| void APIENTRY glDepthRange(GLclampd zNear, GLclampd zFar) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glDisableClientState(GLenum array) |
| { |
| TRACE("(GLenum array = 0x%X)", array); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLenum texture = context->getClientActiveTexture(); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, false); break; |
| case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, false); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), false); break; |
| case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, false); break; |
| default: UNIMPLEMENTED(); |
| } |
| } |
| } |
| |
| void APIENTRY glDrawBuffer(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEdgeFlag(GLboolean flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEdgeFlagv(const GLboolean *flag) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEnableClientState(GLenum array) |
| { |
| TRACE("(GLenum array = 0x%X)", array); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLenum texture = context->getClientActiveTexture(); |
| |
| switch(array) |
| { |
| case GL_VERTEX_ARRAY: context->setVertexAttribArrayEnabled(sw::Position, true); break; |
| case GL_COLOR_ARRAY: context->setVertexAttribArrayEnabled(sw::Color0, true); break; |
| case GL_TEXTURE_COORD_ARRAY: context->setVertexAttribArrayEnabled(sw::TexCoord0 + (texture - GL_TEXTURE0), true); break; |
| case GL_NORMAL_ARRAY: context->setVertexAttribArrayEnabled(sw::Normal, true); break; |
| default: UNIMPLEMENTED(); |
| } |
| } |
| } |
| |
| void APIENTRY glEnd() |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->end(); |
| } |
| } |
| |
| void APIENTRY glEndList() |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->endList(); |
| } |
| } |
| |
| void APIENTRY glEvalCoord1d(GLdouble u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord1dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord1f(GLfloat u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord1fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord2d(GLdouble u, GLdouble v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord2dv(const GLdouble *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord2f(GLfloat u, GLfloat v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalCoord2fv(const GLfloat *u) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalPoint1(GLint i) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glEvalPoint2(GLint i, GLint j) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glFogf(GLenum pname, GLfloat param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Device *device = gl::getDevice(); // FIXME |
| |
| switch(pname) |
| { |
| case GL_FOG_START: device->setFogStart(param); break; |
| case GL_FOG_END: device->setFogEnd(param); break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glFogfv(GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLfloat *params)", pname); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(pname) |
| { |
| case GL_FOG_COLOR: |
| { |
| gl::Device *device = gl::getDevice(); // FIXME |
| device->setFogColor(sw::Color<float>(params[0], params[1], params[2], params[3])); |
| } |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glFogi(GLenum pname, GLint param) |
| { |
| TRACE("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| switch(pname) |
| { |
| case GL_FOG_MODE: |
| { |
| gl::Device *device = gl::getDevice(); // FIXME |
| switch(param) |
| { |
| case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glFogiv(GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| TRACE("(GLdouble left = %f, GLdouble right = %f, GLdouble bottom = %f, GLdouble top = %f, GLdouble zNear = %f, GLdouble zFar = %f)", left, right, bottom, top, zNear, zFar); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->frustum(left, right, bottom, top, zNear, zFar); |
| } |
| } |
| |
| GLuint APIENTRY glGenLists(GLsizei range) |
| { |
| TRACE("(GLsizei range = %d)", range); |
| |
| if(range < 0) |
| { |
| return error(GL_INVALID_VALUE, 0); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| return context->genLists(range); |
| } |
| |
| return 0; |
| } |
| |
| void APIENTRY glGetClipPlane(GLenum plane, GLdouble *equation) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetDoublev(GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetLightiv(GLenum light, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetMapiv(GLenum target, GLenum query, GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetPixelMapfv(GLenum map, GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetPixelMapuiv(GLenum map, GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetPixelMapusv(GLenum map, GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetPointerv(GLenum pname, GLvoid* *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetPolygonStipple(GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLint *pixels%p)", target, level, format, type, pixels); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| |
| if(format == texture->getFormat(target, level) && type == texture->getType(target, level)) |
| { |
| gl::Image *image = texture->getRenderTarget(target, level); |
| void *source = image->lock(0, 0, sw::LOCK_READONLY); |
| memcpy(pixels, source, image->getPitch() * image->getHeight()); |
| image->unlock(); |
| } |
| else |
| { |
| UNIMPLEMENTED(); |
| } |
| } |
| } |
| |
| void APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = %p)", target, level, pname, params); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| gl::Texture *texture; |
| |
| switch(target) |
| { |
| case GL_TEXTURE_2D: |
| case GL_PROXY_TEXTURE_2D: |
| texture = context->getTexture2D(target); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| |
| switch(pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WIDTH: |
| *params = texture->getWidth(target, level); |
| break; |
| case GL_TEXTURE_HEIGHT: |
| *params = texture->getHeight(target, level); |
| break; |
| case GL_TEXTURE_INTERNAL_FORMAT: |
| *params = texture->getInternalFormat(target, level); |
| break; |
| case GL_TEXTURE_BORDER_COLOR: |
| UNIMPLEMENTED(); |
| break; |
| case GL_TEXTURE_BORDER: |
| UNIMPLEMENTED(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glIndexMask(GLuint mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexd(GLdouble c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexdv(const GLdouble *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexf(GLfloat c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexfv(const GLfloat *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexi(GLint c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexiv(const GLint *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexs(GLshort c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexsv(const GLshort *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexub(GLubyte c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glIndexubv(const GLubyte *c) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glInitNames(void) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLboolean APIENTRY glIsList(GLuint list) |
| { |
| UNIMPLEMENTED(); |
| return GL_FALSE; |
| } |
| |
| void APIENTRY glLightModelf(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLint *params)", pname); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Device *device = gl::getDevice(); // FIXME |
| |
| switch(pname) |
| { |
| case GL_LIGHT_MODEL_AMBIENT: |
| device->setGlobalAmbient(sw::Color<float>(params[0], params[1], params[2], params[3])); |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glLightModeli(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLightModeliv(GLenum pname, const GLint *params) |
| { |
| TRACE("(GLenum pname = 0x%X, const GLint *params)", pname); |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
| { |
| TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| gl::Device *device = gl::getDevice(); // FIXME |
| |
| switch(pname) |
| { |
| case GL_AMBIENT: device->setLightAmbient(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; |
| case GL_DIFFUSE: device->setLightDiffuse(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; |
| case GL_SPECULAR: device->setLightSpecular(light - GL_LIGHT0, sw::Color<float>(params[0], params[1], params[2], params[3])); break; |
| case GL_POSITION: |
| if(params[3] == 0.0f) // Directional light |
| { |
| // Create a very far out point light |
| float max = sw::max(abs(params[0]), abs(params[1]), abs(params[2])); |
| device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / max * 1e10f, params[1] / max * 1e10f, params[2] / max * 1e10f)); |
| } |
| else |
| { |
| device->setLightPosition(light - GL_LIGHT0, sw::Point(params[0] / params[3], params[1] / params[3], params[2] / params[3])); |
| } |
| break; |
| default: |
| UNIMPLEMENTED(); |
| return error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| |
| void APIENTRY glLighti(GLenum light, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLightiv(GLenum light, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLineStipple(GLint factor, GLushort pattern) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glListBase(GLuint base) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLoadIdentity() |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->loadIdentity(); |
| } |
| } |
| |
| void APIENTRY glLoadMatrixd(const GLdouble *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLoadMatrixf(const GLfloat *m) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLoadName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glLogicOp(GLenum opcode) |
| { |
| TRACE("(GLenum opcode = 0x%X)", opcode); |
| |
| switch(opcode) |
| { |
| case GL_CLEAR: |
| case GL_SET: |
| case GL_COPY: |
| case GL_COPY_INVERTED: |
| case GL_NOOP: |
| case GL_INVERT: |
| case GL_AND: |
| case GL_NAND: |
| case GL_OR: |
| case GL_NOR: |
| case GL_XOR: |
| case GL_EQUIV: |
| case GL_AND_REVERSE: |
| case GL_AND_INVERTED: |
| case GL_OR_REVERSE: |
| case GL_OR_INVERTED: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setLogicalOperation(opcode); |
| } |
| } |
| |
| void APIENTRY glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMateriali(GLenum face, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glMatrixMode(GLenum mode) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setMatrixMode(mode); |
| } |
| } |
| |
| void APIENTRY glMultMatrixd(const GLdouble *m) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->multiply(m); |
| } |
| } |
| |
| void APIENTRY glMultMatrixm(sw::Matrix m) |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->multiply((GLfloat*)m.m); |
| } |
| } |
| |
| void APIENTRY glMultMatrixf(const GLfloat *m) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glMultMatrixm, sw::Matrix(m))); |
| } |
| |
| context->multiply(m); |
| } |
| } |
| |
| void APIENTRY glNewList(GLuint list, GLenum mode) |
| { |
| TRACE("(GLuint list = %d, GLenum mode = 0x%X)", list, mode); |
| |
| if(list == 0) |
| { |
| return error(GL_INVALID_VALUE); |
| } |
| |
| switch(mode) |
| { |
| case GL_COMPILE: |
| case GL_COMPILE_AND_EXECUTE: |
| break; |
| default: |
| return error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->newList(list, mode); |
| } |
| } |
| |
| void APIENTRY glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3bv(const GLbyte *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| TRACE("(GLfloat nx = %f, GLfloat ny = %f, GLfloat nz = %f)", nx, ny, nz); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //context->normal(nx, ny, nz); |
| context->setVertexAttrib(sw::Normal, nx, ny, nz, 0); |
| } |
| } |
| |
| void APIENTRY glNormal3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3i(GLint nx, GLint ny, GLint nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormal3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(*)"); |
| |
| glVertexAttribPointer(sw::Normal, 3, type, true, stride, pointer); |
| } |
| |
| void APIENTRY glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->ortho(left, right, bottom, top, zNear, zFar); |
| } |
| } |
| |
| void APIENTRY glPassThrough(GLfloat token) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelStoref(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelTransferf(GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelTransferi(GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPointSize(GLfloat size) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPolygonMode(GLenum face, GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPolygonStipple(const GLubyte *mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPopAttrib(void) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPopClientAttrib(void) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPopMatrix(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glPopMatrix)); |
| } |
| |
| context->popMatrix(); |
| } |
| } |
| |
| void APIENTRY glPopName(void) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPushAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPushClientAttrib(GLbitfield mask) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glPushMatrix(void) |
| { |
| TRACE("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glPushMatrix)); |
| } |
| |
| context->pushMatrix(); |
| } |
| } |
| |
| void APIENTRY glPushName(GLuint name) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRasterPos4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glReadBuffer(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectdv(const GLdouble *v1, const GLdouble *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectfv(const GLfloat *v1, const GLfloat *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectiv(const GLint *v1, const GLint *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRectsv(const GLshort *v1, const GLshort *v2) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| GLint APIENTRY glRenderMode(GLenum mode) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void APIENTRY glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->rotate(angle, x, y, z); |
| } |
| } |
| |
| void APIENTRY glScaled(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glScalef, x, y, z)); |
| } |
| |
| context->scale(x, y, z); |
| } |
| } |
| |
| void APIENTRY glSelectBuffer(GLsizei size, GLuint *buffer) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glShadeModel(GLenum mode) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->setShadeModel(mode); |
| } |
| } |
| |
| void APIENTRY glTexCoord1d(GLdouble s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1f(GLfloat s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1i(GLint s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1s(GLshort s) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord1sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2d(GLdouble s, GLdouble t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2f(GLfloat s, GLfloat t) |
| { |
| TRACE("(GLfloat s = %f, GLfloat t = %f)", s, t); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //context->texCoord(s, t, 0.0f, 1.0f); |
| unsigned int texture = context->getActiveTexture(); |
| context->setVertexAttrib(sw::TexCoord0/* + texture*/, s, t, 0.0f, 1.0f); |
| } |
| } |
| |
| void APIENTRY glTexCoord2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2i(GLint s, GLint t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2s(GLshort s, GLshort t) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3i(GLint s, GLint t, GLint r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3s(GLshort s, GLshort t, GLshort r) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoord4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| GLenum texture = context->getClientActiveTexture(); |
| |
| glVertexAttribPointer(sw::TexCoord0 + (texture - GL_TEXTURE0), size, type, false, stride, pointer); |
| } |
| } |
| |
| void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGend(GLenum coord, GLenum pname, GLdouble param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGeni(GLenum coord, GLenum pname, GLint param) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z) |
| { |
| TRACE("(*)"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glTranslated, x, y, z)); |
| } |
| |
| context->translate(x, y, z); // FIXME |
| } |
| } |
| |
| void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| return context->listCommand(gl::newCommand(glTranslatef, x, y, z)); |
| } |
| |
| context->translate(x, y, z); |
| } |
| } |
| |
| void APIENTRY glVertex2d(GLdouble x, GLdouble y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2f(GLfloat x, GLfloat y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2i(GLint x, GLint y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2s(GLshort x, GLshort y) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex2sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
| { |
| TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| context->position(x, y, z, 1.0f); |
| } |
| } |
| |
| void APIENTRY glVertex3fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3i(GLint x, GLint y, GLint z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3s(GLshort x, GLshort y, GLshort z) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex3sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4dv(const GLdouble *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4fv(const GLfloat *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4i(GLint x, GLint y, GLint z, GLint w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4iv(const GLint *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertex4sv(const GLshort *v) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| { |
| TRACE("(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid *pointer = %p)", size, type, stride, pointer); |
| |
| glVertexAttribPointer(sw::Position, size, type, false, stride, pointer); |
| } |
| |
| void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {UNIMPLEMENTED();} |
| void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();} |
| void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();} |
| void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {UNIMPLEMENTED();} |
| |
| void APIENTRY glClientActiveTexture(GLenum texture) |
| { |
| TRACE("(GLenum texture = 0x%X)", texture); |
| |
| switch(texture) |
| { |
| case GL_TEXTURE0: |
| case GL_TEXTURE1: |
| break; |
| default: |
| UNIMPLEMENTED(); |
| UNREACHABLE(texture); |
| } |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| context->clientActiveTexture(texture); |
| } |
| } |
| |
| void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} |
| void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} |
| void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} |
| void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();} |
| void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) {UNIMPLEMENTED();} |
| |
| void APIENTRY glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t) |
| { |
| TRACE("(GLenum texture = 0x%X, GLfloat s = %f, GLfloat t = %f)", texture, s, t); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if(context) |
| { |
| if(context->getListIndex() != 0) |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| //context->texCoord(s, t, 0.0f, 1.0f); |
| context->setVertexAttrib(sw::TexCoord0 + (texture - GL_TEXTURE0), s, t, 0.0f, 1.0f); |
| } |
| } |
| |
| void APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {UNIMPLEMENTED();} |
| void APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {UNIMPLEMENTED();} |
| void APIENTRY glLoadTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();} |
| void APIENTRY glLoadTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();} |
| void APIENTRY glMultTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();} |
| void APIENTRY glMultTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();} |
| void APIENTRY glFogCoordf(GLfloat coord) {UNIMPLEMENTED();} |
| void APIENTRY glFogCoordd(GLdouble coord) {UNIMPLEMENTED();} |
| void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();} |
| void APIENTRY glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {UNIMPLEMENTED();} |
| void APIENTRY glPointParameteri(GLenum pname, GLint param) {UNIMPLEMENTED();} |
| void APIENTRY glPointParameterf(GLenum pname, GLfloat param) {UNIMPLEMENTED();} |
| void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) {UNIMPLEMENTED();} |
| void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) {UNIMPLEMENTED();} |
| void APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {UNIMPLEMENTED();} |
| void APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {UNIMPLEMENTED();} |
| void APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {UNIMPLEMENTED();} |
| void APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {UNIMPLEMENTED();} |
| void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos2f(GLfloat x, GLfloat y) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos2d(GLdouble x, GLdouble y) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos2i(GLint x, GLint y) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();} |
| void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) {UNIMPLEMENTED();} |
| void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) {UNIMPLEMENTED();} |
| void *APIENTRY glMapBuffer(GLenum target, GLenum access) {UNIMPLEMENTED(); return 0;} |
| GLboolean APIENTRY glUnmapBuffer(GLenum target) {UNIMPLEMENTED(); return GL_FALSE;} |
| void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) {UNIMPLEMENTED();} |
| void APIENTRY glGenQueries(GLsizei n, GLuint *ids) {UNIMPLEMENTED();} |
| void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) {UNIMPLEMENTED();} |
| GLboolean APIENTRY glIsQuery(GLuint id) {UNIMPLEMENTED(); return 0;} |
| void APIENTRY glBeginQuery(GLenum target, GLuint id) {UNIMPLEMENTED();} |
| void APIENTRY glEndQuery(GLenum target) {UNIMPLEMENTED();} |
| void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) {UNIMPLEMENTED();} |
| void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) {UNIMPLEMENTED();} |
| void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib1s(GLuint index, GLshort x) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {UNIMPLEMENTED();} |
| void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {UNIMPLEMENTED();} |
| void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {UNIMPLEMENTED();} |
| void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();} |
| |
| void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {UNIMPLEMENTED();} |
| void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {UNIMPLEMENTED();} |
| void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {UNIMPLEMENTED();} |
| |
| BOOL WINAPI wglSwapIntervalEXT(int interval) |
| { |
| gl::Surface *drawSurface = static_cast<gl::Surface*>(gl::getCurrentDrawSurface()); |
| |
| if(drawSurface) |
| { |
| drawSurface->setSwapInterval(interval); |
| return TRUE; |
| } |
| |
| SetLastError(ERROR_DC_NOT_FOUND); |
| return FALSE; |
| } |
| |
| int WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd) |
| { |
| TRACE("(*)"); |
| |
| return 1; |
| } |
| |
| BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| HGLRC WINAPI wglCreateContext(HDC hdc) |
| { |
| TRACE("(*)"); |
| |
| gl::Display *display = gl::Display::getDisplay(hdc); |
| display->initialize(); |
| |
| gl::Context *context = display->createContext(nullptr); |
| |
| return (HGLRC)context; |
| } |
| |
| HGLRC WINAPI wglCreateLayerContext(HDC, int) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| BOOL WINAPI wglDeleteContext(HGLRC context) |
| { |
| gl::Display *display = gl::getDisplay(); |
| |
| if(display && context) |
| { |
| display->destroyContext(reinterpret_cast<gl::Context*>(context)); |
| |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglDescribeLayerPlane(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| int WINAPI wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd) |
| { |
| TRACE("(*)"); |
| |
| ASSERT(nBytes == sizeof(PIXELFORMATDESCRIPTOR)); // FIXME |
| |
| ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); |
| ppfd->nVersion = 1; |
| ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; |
| ppfd->iPixelType = PFD_TYPE_RGBA; |
| ppfd->cColorBits = 32; |
| ppfd->cRedBits = 8; |
| ppfd->cRedShift = 16; |
| ppfd->cGreenBits = 8; |
| ppfd->cGreenShift = 8; |
| ppfd->cBlueBits = 8; |
| ppfd->cBlueShift = 0; |
| ppfd->cAlphaBits = 0; |
| ppfd->cAlphaShift = 24; |
| ppfd->cAccumBits = 0; |
| ppfd->cAccumRedBits = 0; |
| ppfd->cAccumGreenBits = 0; |
| ppfd->cAccumBlueBits = 0; |
| ppfd->cAccumAlphaBits = 0; |
| ppfd->cDepthBits = 24; |
| ppfd->cStencilBits = 0; |
| ppfd->cAuxBuffers = 0; |
| ppfd->iLayerType = 0; |
| ppfd->bReserved = 0; |
| ppfd->dwLayerMask = 0; |
| ppfd->dwVisibleMask = 0; |
| ppfd->dwDamageMask = 0; |
| |
| return 1; |
| } |
| |
| HGLRC WINAPI wglGetCurrentContext(VOID) |
| { |
| TRACE("(*)"); |
| return (HGLRC)gl::getContext(); |
| } |
| |
| HDC WINAPI wglGetCurrentDC(VOID) |
| { |
| TRACE("(*)"); |
| gl::Display *display = gl::getDisplay(); |
| return display ? display->getNativeDisplay() : 0; |
| } |
| |
| void WINAPI wglGetDefaultProcAddress() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| int WINAPI wglGetLayerPaletteEntries(HDC, int, int, int, COLORREF*) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| void WINAPI wglGetPixelFormat() |
| { |
| UNIMPLEMENTED(); |
| } |
| |
| const char *WINAPI wglGetExtensionsStringARB(HDC hdc) |
| { |
| TRACE("(*)"); |
| |
| return "GL_ARB_framebuffer_object " |
| "WGL_EXT_extensions_string " |
| "WGL_EXT_swap_control"; |
| } |
| |
| const char *WINAPI wglGetExtensionsStringEXT() |
| { |
| TRACE("(*)"); |
| return wglGetExtensionsStringARB(0); |
| } |
| |
| PROC WINAPI wglGetProcAddress(LPCSTR lpszProc) |
| { |
| TRACE("(LPCSTR lpszProc = \"%s\")", lpszProc); |
| |
| struct Extension |
| { |
| const char *name; |
| PROC address; |
| }; |
| |
| static const Extension glExtensions[] = |
| { |
| #define EXT(function) {#function, (PROC)function} |
| |
| // Core 2.1 |
| EXT(glDrawRangeElements), |
| EXT(glTexImage3D), |
| EXT(glTexSubImage3D), |
| EXT(glCopyTexSubImage3D), |
| EXT(glActiveTexture), |
| EXT(glClientActiveTexture), |
| EXT(glCompressedTexImage1D), |
| EXT(glCompressedTexImage2D), |
| EXT(glCompressedTexImage3D), |
| EXT(glCompressedTexSubImage1D), |
| EXT(glCompressedTexSubImage2D), |
| EXT(glCompressedTexSubImage3D), |
| EXT(glGetCompressedTexImage), |
| EXT(glMultiTexCoord1f), |
| EXT(glMultiTexCoord1d), |
| EXT(glMultiTexCoord2f), |
| EXT(glMultiTexCoord2d), |
| EXT(glMultiTexCoord3f), |
| EXT(glMultiTexCoord3d), |
| EXT(glMultiTexCoord4f), |
| EXT(glMultiTexCoord4d), |
| EXT(glLoadTransposeMatrixf), |
| EXT(glLoadTransposeMatrixd), |
| EXT(glMultTransposeMatrixf), |
| EXT(glMultTransposeMatrixd), |
| EXT(glSampleCoverage), |
| EXT(glBlendEquation), |
| EXT(glBlendColor), |
| EXT(glFogCoordf), |
| EXT(glFogCoordd), |
| EXT(glFogCoordPointer), |
| EXT(glMultiDrawArrays), |
| EXT(glPointParameteri), |
| EXT(glPointParameterf), |
| EXT(glPointParameteriv), |
| EXT(glPointParameterfv), |
| EXT(glSecondaryColor3b), |
| EXT(glSecondaryColor3f), |
| EXT(glSecondaryColor3d), |
| EXT(glSecondaryColor3ub), |
| EXT(glSecondaryColorPointer), |
| EXT(glBlendFuncSeparate), |
| EXT(glWindowPos2f), |
| EXT(glWindowPos2d), |
| EXT(glWindowPos2i), |
| EXT(glWindowPos3f), |
| EXT(glWindowPos3d), |
| EXT(glWindowPos3i), |
| EXT(glBindBuffer), |
| EXT(glDeleteBuffers), |
| EXT(glGenBuffers), |
| EXT(glIsBuffer), |
| EXT(glBufferData), |
| EXT(glBufferSubData), |
| EXT(glGetBufferSubData), |
| EXT(glMapBuffer), |
| EXT(glUnmapBuffer), |
| EXT(glGetBufferParameteriv), |
| EXT(glGetBufferPointerv), |
| EXT(glGenQueries), |
| EXT(glDeleteQueries), |
| EXT(glIsQuery), |
| EXT(glBeginQuery), |
| EXT(glEndQuery), |
| EXT(glGetQueryiv), |
| EXT(glGetQueryObjectiv), |
| EXT(glGetQueryObjectuiv), |
| EXT(glShaderSource), |
| EXT(glCreateShader), |
| EXT(glIsShader), |
| EXT(glCompileShader), |
| EXT(glDeleteShader), |
| EXT(glCreateProgram), |
| EXT(glIsProgram), |
| EXT(glAttachShader), |
| EXT(glDetachShader), |
| EXT(glLinkProgram), |
| EXT(glUseProgram), |
| EXT(glValidateProgram), |
| EXT(glDeleteProgram), |
| EXT(glUniform1f), |
| EXT(glUniform2f), |
| EXT(glUniform3f), |
| EXT(glUniform4f), |
| EXT(glUniform1i), |
| EXT(glUniform2i), |
| EXT(glUniform3i), |
| EXT(glUniform4i), |
| EXT(glUniform1fv), |
| EXT(glUniform2fv), |
| EXT(glUniform3fv), |
| EXT(glUniform4fv), |
| EXT(glUniform1iv), |
| EXT(glUniform2iv), |
| EXT(glUniform3iv), |
| EXT(glUniform4iv), |
| EXT(glUniformMatrix2fv), |
| EXT(glUniformMatrix3fv), |
| EXT(glUniformMatrix4fv), |
| EXT(glGetShaderiv), |
| EXT(glGetProgramiv), |
| EXT(glGetShaderInfoLog), |
| EXT(glGetProgramInfoLog), |
| EXT(glGetAttachedShaders), |
| EXT(glGetUniformLocation), |
| EXT(glGetActiveUniform), |
| EXT(glGetUniformfv), |
| EXT(glGetUniformiv), |
| EXT(glGetShaderSource), |
| EXT(glVertexAttrib1s), |
| EXT(glVertexAttrib1f), |
| EXT(glVertexAttrib1d), |
| EXT(glVertexAttrib2s), |
| EXT(glVertexAttrib2f), |
| EXT(glVertexAttrib2d), |
| EXT(glVertexAttrib3s), |
| EXT(glVertexAttrib3f), |
| EXT(glVertexAttrib3d), |
| EXT(glVertexAttrib4s), |
| EXT(glVertexAttrib4f), |
| EXT(glVertexAttrib4d), |
| EXT(glVertexAttrib4Nub), |
| EXT(glVertexAttribPointer), |
| EXT(glEnableVertexAttribArray), |
| EXT(glDisableVertexAttribArray), |
| EXT(glGetVertexAttribfv), |
| EXT(glGetVertexAttribdv), |
| EXT(glGetVertexAttribiv), |
| EXT(glGetVertexAttribPointerv), |
| EXT(glBindAttribLocation), |
| EXT(glGetActiveAttrib), |
| EXT(glGetAttribLocation), |
| EXT(glDrawBuffers), |
| EXT(glStencilOpSeparate), |
| EXT(glStencilFuncSeparate), |
| EXT(glStencilMaskSeparate), |
| EXT(glBlendEquationSeparate), |
| EXT(glUniformMatrix2x3fv), |
| EXT(glUniformMatrix3x2fv), |
| EXT(glUniformMatrix2x4fv), |
| EXT(glUniformMatrix4x2fv), |
| EXT(glUniformMatrix3x4fv), |
| EXT(glUniformMatrix4x3fv), |
| EXT(glGenFencesNV), |
| EXT(glDeleteFencesNV), |
| EXT(glSetFenceNV), |
| EXT(glTestFenceNV), |
| EXT(glFinishFenceNV), |
| EXT(glIsFenceNV), |
| EXT(glGetFenceivNV), |
| |
| EXT(glIsRenderbuffer), |
| EXT(glBindRenderbuffer), |
| EXT(glDeleteRenderbuffers), |
| EXT(glGenRenderbuffers), |
| EXT(glRenderbufferStorage), |
| EXT(glGetRenderbufferParameteriv), |
| EXT(glIsFramebuffer), |
| EXT(glBindFramebuffer), |
| EXT(glDeleteFramebuffers), |
| EXT(glGenFramebuffers), |
| EXT(glCheckFramebufferStatus), |
| EXT(glFramebufferTexture1D), |
| EXT(glFramebufferTexture2D), |
| EXT(glFramebufferTexture3D), |
| EXT(glFramebufferRenderbuffer), |
| EXT(glGetFramebufferAttachmentParameteriv), |
| EXT(glGenerateMipmap), |
| EXT(glReleaseShaderCompiler), |
| EXT(glShaderBinary), |
| EXT(glGetShaderPrecisionFormat), |
| EXT(glDepthRangef), |
| EXT(glClearDepthf), |
| |
| // ARB |
| EXT(wglGetExtensionsStringARB), |
| EXT(glIsRenderbuffer), |
| EXT(glBindRenderbuffer), |
| EXT(glDeleteRenderbuffers), |
| EXT(glGenRenderbuffers), |
| EXT(glRenderbufferStorage), |
| EXT(glRenderbufferStorageMultisample), |
| EXT(glGetRenderbufferParameteriv), |
| EXT(glIsFramebuffer), |
| EXT(glBindFramebuffer), |
| EXT(glDeleteFramebuffers), |
| EXT(glGenFramebuffers), |
| EXT(glCheckFramebufferStatus), |
| EXT(glFramebufferTexture1D), |
| EXT(glFramebufferTexture2D), |
| EXT(glFramebufferTexture3D), |
| EXT(glFramebufferTextureLayer), |
| EXT(glFramebufferRenderbuffer), |
| EXT(glGetFramebufferAttachmentParameteriv), |
| EXT(glBlitFramebuffer), |
| EXT(glGenerateMipmap), |
| |
| // EXT |
| EXT(wglSwapIntervalEXT), |
| EXT(wglGetExtensionsStringEXT), |
| #undef EXT |
| }; |
| |
| for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++) |
| { |
| if(strcmp(lpszProc, glExtensions[ext].name) == 0) |
| { |
| return (PROC)glExtensions[ext].address; |
| } |
| } |
| |
| FARPROC proc = GetProcAddress(GetModuleHandle("opengl32.dll"), lpszProc); // FIXME? |
| |
| if(proc) |
| { |
| return proc; |
| } |
| |
| TRACE("(LPCSTR lpszProc = \"%s\") NOT FOUND!!!", lpszProc); |
| |
| return 0; |
| } |
| |
| BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc) |
| { |
| TRACE("(*)"); |
| |
| if(hdc && hglrc) |
| { |
| gl::Display *display = (gl::Display*)gl::Display::getDisplay(hdc); |
| gl::makeCurrent((gl::Context*)hglrc, display, display->getPrimarySurface()); |
| gl::setCurrentDrawSurface(display->getPrimarySurface()); |
| gl::setCurrentDisplay(display); |
| } |
| else |
| { |
| gl::makeCurrent(0, 0, 0); |
| } |
| |
| return TRUE; |
| } |
| |
| BOOL WINAPI wglRealizeLayerPalette(HDC, int, BOOL) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| int WINAPI wglSetLayerPaletteEntries(HDC, int, int, int, CONST COLORREF*) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| BOOL WINAPI wglSetPixelFormat(HDC hdc, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) |
| { |
| TRACE("(*)"); |
| //UNIMPLEMENTED(); |
| |
| return TRUE; |
| } |
| |
| BOOL WINAPI wglShareLists(HGLRC, HGLRC) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglSwapBuffers(HDC hdc) |
| { |
| TRACE("(*)"); |
| |
| gl::Display *display = gl::getDisplay(); |
| |
| if(display) |
| { |
| display->getPrimarySurface()->swap(); |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglSwapLayerBuffers(HDC, UINT) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| DWORD WINAPI wglSwapMultipleBuffers(UINT, CONST WGLSWAP*) |
| { |
| UNIMPLEMENTED(); |
| return 0; |
| } |
| |
| BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglUseFontOutlinesA(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| BOOL WINAPI wglUseFontOutlinesW(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT) |
| { |
| UNIMPLEMENTED(); |
| return FALSE; |
| } |
| |
| } |