blob: 214abc96c84d30328ba8999f83db0436bd00a57e [file] [log] [blame]
# Copyright 2020 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(ROOT_PROJECT_COMPILE_OPTIONS
${SWIFTSHADER_COMPILE_OPTIONS}
${WARNINGS_AS_ERRORS}
)
set(MAIN_SRC_FILES
Config.cpp
Config.hpp
FrameBuffer.cpp
FrameBuffer.hpp
SwiftConfig.cpp
SwiftConfig.hpp
)
if(WIN32)
list(APPEND MAIN_SRC_FILES
FrameBufferDD.cpp
FrameBufferDD.hpp
FrameBufferGDI.cpp
FrameBufferGDI.hpp
FrameBufferWin.cpp
FrameBufferWin.hpp
)
elseif(LINUX)
list(APPEND MAIN_SRC_FILES
FrameBufferX11.cpp
FrameBufferX11.hpp
libX11.cpp
libX11.hpp
)
elseif(APPLE)
list(APPEND MAIN_SRC_FILES
FrameBufferOSX.mm
FrameBufferOSX.hpp
)
elseif(ANDROID)
list(APPEND MAIN_SRC_FILES
FrameBufferAndroid.cpp
FrameBufferAndroid.hpp
)
endif()
add_library(gl_main EXCLUDE_FROM_ALL
${MAIN_SRC_FILES}
)
set_target_properties(gl_main PROPERTIES
POSITION_INDEPENDENT_CODE 1
FOLDER "SwiftShader GL"
)
target_include_directories(gl_main
PUBLIC
".."
PRIVATE
${SWIFTSHADER_DIR}/include # For EGL
)
target_compile_definitions(gl_main
PRIVATE
"NO_SANITIZE_FUNCTION="
)
target_compile_options(gl_main
PRIVATE
${ROOT_PROJECT_COMPILE_OPTIONS}
)
target_link_options(gl_main
PUBLIC
${SWIFTSHADER_LINK_FLAGS}
)
target_link_libraries(gl_main
PUBLIC
gl_common
${Reactor}
)