| # Copyright 2020 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| set(ROOT_PROJECT_COMPILE_OPTIONS |
| ${SWIFTSHADER_COMPILE_OPTIONS} |
| ${WARNINGS_AS_ERRORS} |
| ) |
| |
| set(MAIN_SRC_FILES |
| Config.cpp |
| Config.hpp |
| FrameBuffer.cpp |
| FrameBuffer.hpp |
| SwiftConfig.cpp |
| SwiftConfig.hpp |
| ) |
| |
| if(WIN32) |
| list(APPEND MAIN_SRC_FILES |
| FrameBufferDD.cpp |
| FrameBufferDD.hpp |
| FrameBufferGDI.cpp |
| FrameBufferGDI.hpp |
| FrameBufferWin.cpp |
| FrameBufferWin.hpp |
| ) |
| elseif(LINUX) |
| list(APPEND MAIN_SRC_FILES |
| FrameBufferX11.cpp |
| FrameBufferX11.hpp |
| libX11.cpp |
| libX11.hpp |
| ) |
| elseif(APPLE) |
| list(APPEND MAIN_SRC_FILES |
| FrameBufferOSX.mm |
| FrameBufferOSX.hpp |
| ) |
| elseif(ANDROID) |
| list(APPEND MAIN_SRC_FILES |
| FrameBufferAndroid.cpp |
| FrameBufferAndroid.hpp |
| ) |
| endif() |
| |
| add_library(gl_main EXCLUDE_FROM_ALL |
| ${MAIN_SRC_FILES} |
| ) |
| |
| set_target_properties(gl_main PROPERTIES |
| POSITION_INDEPENDENT_CODE 1 |
| FOLDER "SwiftShader GL" |
| ) |
| |
| target_include_directories(gl_main |
| PUBLIC |
| ".." |
| PRIVATE |
| ${SWIFTSHADER_DIR}/include # For EGL |
| ) |
| |
| target_compile_definitions(gl_main |
| PRIVATE |
| "NO_SANITIZE_FUNCTION=" |
| ) |
| |
| target_compile_options(gl_main |
| PRIVATE |
| ${ROOT_PROJECT_COMPILE_OPTIONS} |
| ) |
| |
| target_link_options(gl_main |
| PUBLIC |
| ${SWIFTSHADER_LINK_FLAGS} |
| ) |
| |
| target_link_libraries(gl_main |
| PUBLIC |
| gl_common |
| ${Reactor} |
| ) |