| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Device.hpp" |
| |
| #include "common/Image.hpp" |
| #include "Texture.h" |
| |
| #include "Renderer/Renderer.hpp" |
| #include "Renderer/Clipper.hpp" |
| #include "Shader/PixelShader.hpp" |
| #include "Shader/VertexShader.hpp" |
| #include "Main/Config.hpp" |
| #include "Main/FrameBuffer.hpp" |
| #include "Common/Math.hpp" |
| #include "Common/Configurator.hpp" |
| #include "Common/Memory.hpp" |
| #include "Common/Timer.hpp" |
| #include "../common/debug.h" |
| |
| namespace es2 |
| { |
| using namespace sw; |
| |
| Device::Device(Context *context) : Renderer(context, OpenGL, true), context(context) |
| { |
| for(int i = 0; i < RENDERTARGETS; i++) |
| { |
| renderTarget[i] = nullptr; |
| } |
| |
| depthBuffer = nullptr; |
| stencilBuffer = nullptr; |
| |
| setDepthBufferEnable(true); |
| setFillMode(FILL_SOLID); |
| setShadingMode(SHADING_GOURAUD); |
| setDepthWriteEnable(true); |
| setAlphaTestEnable(false); |
| setSourceBlendFactor(BLEND_ONE); |
| setDestBlendFactor(BLEND_ZERO); |
| setCullMode(CULL_COUNTERCLOCKWISE, true); |
| setDepthCompare(DEPTH_LESSEQUAL); |
| setAlphaReference(127.5f); |
| setAlphaCompare(ALPHA_ALWAYS); |
| setAlphaBlendEnable(false); |
| setFogEnable(false); |
| setSpecularEnable(false); |
| setFogColor(0); |
| setPixelFogMode(FOG_NONE); |
| setFogStart(0.0f); |
| setFogEnd(1.0f); |
| setFogDensity(1.0f); |
| setRangeFogEnable(false); |
| setStencilEnable(false); |
| setStencilFailOperation(OPERATION_KEEP); |
| setStencilZFailOperation(OPERATION_KEEP); |
| setStencilPassOperation(OPERATION_KEEP); |
| setStencilCompare(STENCIL_ALWAYS); |
| setStencilReference(0); |
| setStencilMask(0xFFFFFFFF); |
| setStencilWriteMask(0xFFFFFFFF); |
| setVertexFogMode(FOG_NONE); |
| setClipFlags(0); |
| setPointSize(1.0f); |
| setPointSizeMin(0.125f); |
| setPointSizeMax(8192.0f); |
| setBlendOperation(BLENDOP_ADD); |
| scissorEnable = false; |
| setSlopeDepthBias(0.0f); |
| setTwoSidedStencil(false); |
| setStencilFailOperationCCW(OPERATION_KEEP); |
| setStencilZFailOperationCCW(OPERATION_KEEP); |
| setStencilPassOperationCCW(OPERATION_KEEP); |
| setStencilCompareCCW(STENCIL_ALWAYS); |
| setBlendConstant(0xFFFFFFFF); |
| setWriteSRGB(false); |
| setDepthBias(0.0f); |
| setSeparateAlphaBlendEnable(false); |
| setSourceBlendFactorAlpha(BLEND_ONE); |
| setDestBlendFactorAlpha(BLEND_ZERO); |
| setBlendOperationAlpha(BLENDOP_ADD); |
| setPointSpriteEnable(true); |
| setColorLogicOpEnabled(false); |
| setLogicalOperation(LOGICALOP_COPY); |
| |
| for(int i = 0; i < 16; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_PIXEL, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_PIXEL, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_PIXEL, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_PIXEL, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 4; i++) |
| { |
| setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); |
| setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); |
| setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); |
| setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); |
| setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f); |
| } |
| |
| for(int i = 0; i < 6; i++) |
| { |
| float plane[4] = {0, 0, 0, 0}; |
| |
| setClipPlane(i, plane); |
| } |
| |
| pixelShader = nullptr; |
| vertexShader = nullptr; |
| |
| pixelShaderDirty = true; |
| pixelShaderConstantsFDirty = 0; |
| vertexShaderDirty = true; |
| vertexShaderConstantsFDirty = 0; |
| |
| for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setPixelShaderConstantF(i, zero, 1); |
| } |
| |
| for(int i = 0; i < VERTEX_UNIFORM_VECTORS; i++) |
| { |
| float zero[4] = {0, 0, 0, 0}; |
| |
| setVertexShaderConstantF(i, zero, 1); |
| } |
| } |
| |
| Device::~Device() |
| { |
| for(int i = 0; i < RENDERTARGETS; i++) |
| { |
| if(renderTarget[i]) |
| { |
| renderTarget[i]->release(); |
| renderTarget[i] = nullptr; |
| } |
| } |
| |
| if(depthBuffer) |
| { |
| depthBuffer->release(); |
| depthBuffer = nullptr; |
| } |
| |
| if(stencilBuffer) |
| { |
| stencilBuffer->release(); |
| stencilBuffer = nullptr; |
| } |
| |
| delete context; |
| } |
| |
| // This object has to be mem aligned |
| void* Device::operator new(size_t size) |
| { |
| ASSERT(size == sizeof(Device)); // This operator can't be called from a derived class |
| return sw::allocate(sizeof(Device), 16); |
| } |
| |
| void Device::operator delete(void * mem) |
| { |
| sw::deallocate(mem); |
| } |
| |
| void Device::clearColor(float red, float green, float blue, float alpha, unsigned int rgbaMask) |
| { |
| if(!rgbaMask) |
| { |
| return; |
| } |
| |
| float rgba[4]; |
| rgba[0] = red; |
| rgba[1] = green; |
| rgba[2] = blue; |
| rgba[3] = alpha; |
| |
| for(int i = 0; i < RENDERTARGETS; ++i) |
| { |
| if(renderTarget[i]) |
| { |
| sw::Rect clearRect = renderTarget[i]->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| clear(rgba, FORMAT_A32B32G32R32F, renderTarget[i], clearRect, rgbaMask); |
| } |
| } |
| } |
| |
| void Device::clearDepth(float z) |
| { |
| if(!depthBuffer) |
| { |
| return; |
| } |
| |
| z = clamp01(z); |
| sw::Rect clearRect = depthBuffer->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| depthBuffer->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| |
| void Device::clearStencil(unsigned int stencil, unsigned int mask) |
| { |
| if(!stencilBuffer) |
| { |
| return; |
| } |
| |
| sw::Rect clearRect = stencilBuffer->getRect(); |
| |
| if(scissorEnable) |
| { |
| clearRect.clip(scissorRect.x0, scissorRect.y0, scissorRect.x1, scissorRect.y1); |
| } |
| |
| stencilBuffer->clearStencil(stencil, mask, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); |
| } |
| |
| void Device::drawIndexedPrimitive(sw::DrawType type, unsigned int indexOffset, unsigned int primitiveCount) |
| { |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| draw(type, indexOffset, primitiveCount); |
| } |
| |
| void Device::drawPrimitive(sw::DrawType type, unsigned int primitiveCount) |
| { |
| if(!bindResources() || !primitiveCount) |
| { |
| return; |
| } |
| |
| setIndexBuffer(nullptr); |
| |
| draw(type, 0, primitiveCount); |
| } |
| |
| void Device::setPixelShader(const PixelShader *pixelShader) |
| { |
| this->pixelShader = pixelShader; |
| pixelShaderDirty = true; |
| } |
| |
| void Device::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) |
| { |
| pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| pixelShaderConstantsFDirty = max(startRegister + count, pixelShaderConstantsFDirty); |
| pixelShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setScissorEnable(bool enable) |
| { |
| scissorEnable = enable; |
| } |
| |
| void Device::setRenderTarget(int index, egl::Image *renderTarget, unsigned int layer) |
| { |
| if(renderTarget) |
| { |
| renderTarget->addRef(); |
| } |
| |
| if(this->renderTarget[index]) |
| { |
| this->renderTarget[index]->release(); |
| } |
| |
| this->renderTarget[index] = renderTarget; |
| |
| Renderer::setRenderTarget(index, renderTarget, layer); |
| } |
| |
| void Device::setDepthBuffer(egl::Image *depthBuffer, unsigned int layer) |
| { |
| if(this->depthBuffer == depthBuffer) |
| { |
| return; |
| } |
| |
| if(depthBuffer) |
| { |
| depthBuffer->addRef(); |
| } |
| |
| if(this->depthBuffer) |
| { |
| this->depthBuffer->release(); |
| } |
| |
| this->depthBuffer = depthBuffer; |
| |
| Renderer::setDepthBuffer(depthBuffer, layer); |
| } |
| |
| void Device::setStencilBuffer(egl::Image *stencilBuffer, unsigned int layer) |
| { |
| if(this->stencilBuffer == stencilBuffer) |
| { |
| return; |
| } |
| |
| if(stencilBuffer) |
| { |
| stencilBuffer->addRef(); |
| } |
| |
| if(this->stencilBuffer) |
| { |
| this->stencilBuffer->release(); |
| } |
| |
| this->stencilBuffer = stencilBuffer; |
| |
| Renderer::setStencilBuffer(stencilBuffer, layer); |
| } |
| |
| void Device::setScissorRect(const sw::Rect &rect) |
| { |
| scissorRect = rect; |
| } |
| |
| void Device::setVertexShader(const VertexShader *vertexShader) |
| { |
| this->vertexShader = vertexShader; |
| vertexShaderDirty = true; |
| } |
| |
| void Device::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) |
| { |
| for(unsigned int i = 0; i < count && startRegister + i < VERTEX_UNIFORM_VECTORS; i++) |
| { |
| vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; |
| vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; |
| vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; |
| vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; |
| } |
| |
| vertexShaderConstantsFDirty = max(startRegister + count, vertexShaderConstantsFDirty); |
| vertexShaderDirty = true; // Reload DEF constants |
| } |
| |
| void Device::setViewport(const Viewport &viewport) |
| { |
| this->viewport = viewport; |
| } |
| |
| void Device::copyBuffer(byte *sourceBuffer, byte *destBuffer, unsigned int width, unsigned int height, unsigned int sourcePitch, unsigned int destPitch, unsigned int bytes, bool flipX, bool flipY) |
| { |
| if(flipX) |
| { |
| if(flipY) |
| { |
| sourceBuffer += (height - 1) * sourcePitch; |
| for(unsigned int y = 0; y < height; ++y, sourceBuffer -= sourcePitch, destBuffer += destPitch) |
| { |
| byte *srcX = sourceBuffer + (width - 1) * bytes; |
| byte *dstX = destBuffer; |
| for(unsigned int x = 0; x < width; ++x, dstX += bytes, srcX -= bytes) |
| { |
| memcpy(dstX, srcX, bytes); |
| } |
| } |
| } |
| else |
| { |
| for(unsigned int y = 0; y < height; ++y, sourceBuffer += sourcePitch, destBuffer += destPitch) |
| { |
| byte *srcX = sourceBuffer + (width - 1) * bytes; |
| byte *dstX = destBuffer; |
| for(unsigned int x = 0; x < width; ++x, dstX += bytes, srcX -= bytes) |
| { |
| memcpy(dstX, srcX, bytes); |
| } |
| } |
| } |
| } |
| else |
| { |
| unsigned int widthB = width * bytes; |
| |
| if(flipY) |
| { |
| sourceBuffer += (height - 1) * sourcePitch; |
| for(unsigned int y = 0; y < height; ++y, sourceBuffer -= sourcePitch, destBuffer += destPitch) |
| { |
| memcpy(destBuffer, sourceBuffer, widthB); |
| } |
| } |
| else |
| { |
| for(unsigned int y = 0; y < height; ++y, sourceBuffer += sourcePitch, destBuffer += destPitch) |
| { |
| memcpy(destBuffer, sourceBuffer, widthB); |
| } |
| } |
| } |
| } |
| |
| bool Device::stretchRect(sw::Surface *source, const sw::SliceRectF *sourceRect, sw::Surface *dest, const sw::SliceRect *destRect, unsigned char flags) |
| { |
| if(!source || !dest) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| int sWidth = source->getWidth(); |
| int sHeight = source->getHeight(); |
| int dWidth = dest->getWidth(); |
| int dHeight = dest->getHeight(); |
| |
| bool flipX = false; |
| bool flipY = false; |
| if(sourceRect && destRect) |
| { |
| flipX = (sourceRect->x0 < sourceRect->x1) ^ (destRect->x0 < destRect->x1); |
| flipY = (sourceRect->y0 < sourceRect->y1) ^ (destRect->y0 < destRect->y1); |
| } |
| else if(sourceRect) |
| { |
| flipX = (sourceRect->x0 > sourceRect->x1); |
| flipY = (sourceRect->y0 > sourceRect->y1); |
| } |
| else if(destRect) |
| { |
| flipX = (destRect->x0 > destRect->x1); |
| flipY = (destRect->y0 > destRect->y1); |
| } |
| |
| SliceRectF sRect; |
| SliceRect dRect; |
| |
| if(sourceRect) |
| { |
| sRect.x0 = sourceRect->x0; |
| sRect.x1 = sourceRect->x1; |
| sRect.y0 = sourceRect->y0; |
| sRect.y1 = sourceRect->y1; |
| sRect.slice = sourceRect->slice; |
| |
| if(sRect.x0 > sRect.x1) |
| { |
| swap(sRect.x0, sRect.x1); |
| } |
| |
| if(sRect.y0 > sRect.y1) |
| { |
| swap(sRect.y0, sRect.y1); |
| } |
| } |
| else |
| { |
| sRect.y0 = 0.0f; |
| sRect.x0 = 0.0f; |
| sRect.y1 = (float)sHeight; |
| sRect.x1 = (float)sWidth; |
| } |
| |
| if(destRect) |
| { |
| dRect = *destRect; |
| |
| if(dRect.x0 > dRect.x1) |
| { |
| swap(dRect.x0, dRect.x1); |
| } |
| |
| if(dRect.y0 > dRect.y1) |
| { |
| swap(dRect.y0, dRect.y1); |
| } |
| } |
| else |
| { |
| dRect.y0 = 0; |
| dRect.x0 = 0; |
| dRect.y1 = dHeight; |
| dRect.x1 = dWidth; |
| } |
| |
| sw::Rect srcClipRect(0, 0, sWidth, sHeight); |
| ClipSrcRect(sRect, dRect, srcClipRect, flipX, flipY); |
| |
| sw::Rect dstClipRect(0, 0, dWidth, dHeight); |
| ClipDstRect(sRect, dRect, dstClipRect, flipX, flipY); |
| |
| if((sRect.width() == 0) || (sRect.height() == 0) || |
| (dRect.width() == 0) || (dRect.height() == 0)) |
| { |
| return true; // no work to do |
| } |
| |
| if(!validRectangle(&sRect, source) || !validRectangle(&dRect, dest)) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); |
| bool isStencil = (flags & Device::STENCIL_BUFFER) && Surface::isStencil(source->getInternalFormat()); |
| bool isColor = (flags & Device::COLOR_BUFFER) == Device::COLOR_BUFFER; |
| |
| if(!isColor && !isDepth && !isStencil) |
| { |
| return true; |
| } |
| |
| int sourceSliceB = isStencil ? source->getStencilSliceB() : source->getInternalSliceB(); |
| int destSliceB = isStencil ? dest->getStencilSliceB() : dest->getInternalSliceB(); |
| int sourcePitchB = isStencil ? source->getStencilPitchB() : source->getInternalPitchB(); |
| int destPitchB = isStencil ? dest->getStencilPitchB() : dest->getInternalPitchB(); |
| |
| bool isOutOfBounds = (sRect.x0 < 0.0f) || (sRect.y0 < 0.0f) || (sRect.x1 > (float)sWidth) || (sRect.y1 > (float)sHeight); |
| bool scaling = (sRect.width() != (float)dRect.width()) || (sRect.height() != (float)dRect.height()); |
| bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); |
| bool hasQuadLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout(dest->getInternalFormat()); |
| bool fullCopy = (sRect.x0 == 0.0f) && (sRect.y0 == 0.0f) && (dRect.x0 == 0) && (dRect.y0 == 0) && |
| (sRect.x1 == (float)sWidth) && (sRect.y1 == (float)sHeight) && (dRect.x1 == dWidth) && (dRect.y1 == dHeight); |
| bool alpha0xFF = false; |
| bool equalSlice = sourceSliceB == destSliceB; |
| bool smallMargin = sourcePitchB <= source->getWidth() * Surface::bytes(source->getInternalFormat()) + 16; |
| |
| if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) || |
| (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) |
| { |
| equalFormats = true; |
| alpha0xFF = true; |
| } |
| |
| if(fullCopy && !scaling && !isOutOfBounds && equalFormats && !alpha0xFF && equalSlice && smallMargin && !flipX && !flipY) |
| { |
| byte *sourceBuffer = isStencil ? (byte*)source->lockStencil(0, 0, 0, PUBLIC) : (byte*)source->lockInternal(0, 0, 0, LOCK_READONLY, PUBLIC); |
| byte *destBuffer = isStencil ? (byte*)dest->lockStencil(0, 0, 0, PUBLIC) : (byte*)dest->lockInternal(0, 0, 0, LOCK_DISCARD, PUBLIC); |
| |
| memcpy(destBuffer, sourceBuffer, sourceSliceB); |
| |
| isStencil ? source->unlockStencil() : source->unlockInternal(); |
| isStencil ? dest->unlockStencil() : dest->unlockInternal(); |
| } |
| else if(isDepth && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) |
| { |
| byte *sourceBuffer = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, 0, LOCK_READONLY, PUBLIC); |
| byte *destBuffer = (byte*)dest->lockInternal(dRect.x0, dRect.y0, 0, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); |
| |
| copyBuffer(sourceBuffer, destBuffer, dRect.width(), dRect.height(), sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY); |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| else if((flags & Device::COLOR_BUFFER) && !scaling && !isOutOfBounds && equalFormats && !hasQuadLayout) |
| { |
| byte *sourceBytes = (byte*)source->lockInternal((int)sRect.x0, (int)sRect.y0, sourceRect->slice, LOCK_READONLY, PUBLIC); |
| byte *destBytes = (byte*)dest->lockInternal(dRect.x0, dRect.y0, destRect->slice, fullCopy ? LOCK_DISCARD : LOCK_WRITEONLY, PUBLIC); |
| |
| unsigned int width = dRect.x1 - dRect.x0; |
| unsigned int height = dRect.y1 - dRect.y0; |
| |
| copyBuffer(sourceBytes, destBytes, width, height, sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, flipY); |
| |
| if(alpha0xFF) |
| { |
| for(unsigned int y = 0; y < height; y++) |
| { |
| for(unsigned int x = 0; x < width; x++) |
| { |
| destBytes[4 * x + 3] = 0xFF; |
| } |
| |
| destBytes += destPitchB; |
| } |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| else if(isColor || isDepth || isStencil) |
| { |
| if(flipX) |
| { |
| swap(dRect.x0, dRect.x1); |
| } |
| if(flipY) |
| { |
| swap(dRect.y0, dRect.y1); |
| } |
| |
| blit(source, sRect, dest, dRect, scaling && (flags & Device::USE_FILTER), isStencil); |
| } |
| else UNREACHABLE(false); |
| |
| return true; |
| } |
| |
| bool Device::stretchCube(sw::Surface *source, sw::Surface *dest) |
| { |
| if(!source || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source->getInternalFormat())) |
| { |
| ERR("Invalid parameters"); |
| return false; |
| } |
| |
| int sWidth = source->getWidth(); |
| int sHeight = source->getHeight(); |
| int sDepth = source->getDepth(); |
| int dWidth = dest->getWidth(); |
| int dHeight = dest->getHeight(); |
| int dDepth = dest->getDepth(); |
| |
| if((sWidth == 0) || (sHeight == 0) || (sDepth == 0) || |
| (dWidth == 0) || (dHeight == 0) || (dDepth == 0)) |
| { |
| return true; // no work to do |
| } |
| |
| bool scaling = (sWidth != dWidth) || (sHeight != dHeight) || (sDepth != dDepth); |
| bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); |
| bool alpha0xFF = false; |
| |
| if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) || |
| (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) |
| { |
| equalFormats = true; |
| alpha0xFF = true; |
| } |
| |
| if(!scaling && equalFormats) |
| { |
| unsigned int sourcePitch = source->getInternalPitchB(); |
| unsigned int destPitch = dest->getInternalPitchB(); |
| unsigned int bytes = dWidth * Surface::bytes(source->getInternalFormat()); |
| |
| for(int z = 0; z < dDepth; z++) |
| { |
| unsigned char *sourceBytes = (unsigned char*)source->lockInternal(0, 0, z, LOCK_READONLY, PUBLIC); |
| unsigned char *destBytes = (unsigned char*)dest->lockInternal(0, 0, z, LOCK_READWRITE, PUBLIC); |
| |
| for(int y = 0; y < dHeight; y++) |
| { |
| memcpy(destBytes, sourceBytes, bytes); |
| |
| if(alpha0xFF) |
| { |
| for(int x = 0; x < dWidth; x++) |
| { |
| destBytes[4 * x + 3] = 0xFF; |
| } |
| } |
| |
| sourceBytes += sourcePitch; |
| destBytes += destPitch; |
| } |
| |
| source->unlockInternal(); |
| dest->unlockInternal(); |
| } |
| } |
| else |
| { |
| blit3D(source, dest); |
| } |
| |
| return true; |
| } |
| |
| bool Device::bindResources() |
| { |
| if(!bindViewport()) |
| { |
| return false; // Zero-area target region |
| } |
| |
| bindShaderConstants(); |
| |
| return true; |
| } |
| |
| void Device::bindShaderConstants() |
| { |
| if(pixelShaderDirty) |
| { |
| if(pixelShader) |
| { |
| if(pixelShaderConstantsFDirty) |
| { |
| Renderer::setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); |
| } |
| |
| Renderer::setPixelShader(pixelShader); // Loads shader constants set with DEF |
| pixelShaderConstantsFDirty = pixelShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setPixelShader(0); |
| } |
| |
| pixelShaderDirty = false; |
| } |
| |
| if(vertexShaderDirty) |
| { |
| if(vertexShader) |
| { |
| if(vertexShaderConstantsFDirty) |
| { |
| Renderer::setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); |
| } |
| |
| Renderer::setVertexShader(vertexShader); // Loads shader constants set with DEF |
| vertexShaderConstantsFDirty = vertexShader->dirtyConstantsF; // Shader DEF'ed constants are dirty |
| } |
| else |
| { |
| setVertexShader(0); |
| } |
| |
| vertexShaderDirty = false; |
| } |
| } |
| |
| bool Device::bindViewport() |
| { |
| if(viewport.width <= 0 || viewport.height <= 0) |
| { |
| return false; |
| } |
| |
| if(scissorEnable) |
| { |
| if(scissorRect.x0 >= scissorRect.x1 || scissorRect.y0 >= scissorRect.y1) |
| { |
| return false; |
| } |
| |
| sw::Rect scissor; |
| scissor.x0 = scissorRect.x0; |
| scissor.x1 = scissorRect.x1; |
| scissor.y0 = scissorRect.y0; |
| scissor.y1 = scissorRect.y1; |
| |
| setScissor(scissor); |
| } |
| else |
| { |
| sw::Rect scissor; |
| scissor.x0 = viewport.x0; |
| scissor.x1 = viewport.x0 + viewport.width; |
| scissor.y0 = viewport.y0; |
| scissor.y1 = viewport.y0 + viewport.height; |
| |
| for(int i = 0; i < RENDERTARGETS; ++i) |
| { |
| if(renderTarget[i]) |
| { |
| scissor.x0 = max(scissor.x0, 0); |
| scissor.x1 = min(scissor.x1, renderTarget[i]->getWidth()); |
| scissor.y0 = max(scissor.y0, 0); |
| scissor.y1 = min(scissor.y1, renderTarget[i]->getHeight()); |
| } |
| } |
| |
| if(depthBuffer) |
| { |
| scissor.x0 = max(scissor.x0, 0); |
| scissor.x1 = min(scissor.x1, depthBuffer->getWidth()); |
| scissor.y0 = max(scissor.y0, 0); |
| scissor.y1 = min(scissor.y1, depthBuffer->getHeight()); |
| } |
| |
| if(stencilBuffer) |
| { |
| scissor.x0 = max(scissor.x0, 0); |
| scissor.x1 = min(scissor.x1, stencilBuffer->getWidth()); |
| scissor.y0 = max(scissor.y0, 0); |
| scissor.y1 = min(scissor.y1, stencilBuffer->getHeight()); |
| } |
| |
| setScissor(scissor); |
| } |
| |
| sw::Viewport view; |
| view.x0 = (float)viewport.x0; |
| view.y0 = (float)viewport.y0; |
| view.width = (float)viewport.width; |
| view.height = (float)viewport.height; |
| view.minZ = viewport.minZ; |
| view.maxZ = viewport.maxZ; |
| |
| Renderer::setViewport(view); |
| |
| return true; |
| } |
| |
| bool Device::validRectangle(const sw::Rect *rect, sw::Surface *surface) |
| { |
| if(!rect) |
| { |
| return true; |
| } |
| |
| if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0) |
| { |
| return false; |
| } |
| |
| if(rect->x0 < 0 || rect->y0 < 0) |
| { |
| return false; |
| } |
| |
| if(rect->x1 >(int)surface->getWidth() || rect->y1 >(int)surface->getHeight()) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool Device::validRectangle(const sw::RectF *rect, sw::Surface *surface) |
| { |
| if(!rect) |
| { |
| return true; |
| } |
| |
| if(rect->x1 <= rect->x0 || rect->y1 <= rect->y0) |
| { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| void Device::ClipDstRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) |
| { |
| if(dstRect.x0 < clipRect.x0) |
| { |
| float offset = (static_cast<float>(clipRect.x0 - dstRect.x0) / static_cast<float>(dstRect.width())) * srcRect.width(); |
| if(flipX) |
| { |
| srcRect.x1 -= offset; |
| } |
| else |
| { |
| srcRect.x0 += offset; |
| } |
| dstRect.x0 = clipRect.x0; |
| } |
| if(dstRect.x1 > clipRect.x1) |
| { |
| float offset = (static_cast<float>(dstRect.x1 - clipRect.x1) / static_cast<float>(dstRect.width())) * srcRect.width(); |
| if(flipX) |
| { |
| srcRect.x0 += offset; |
| } |
| else |
| { |
| srcRect.x1 -= offset; |
| } |
| dstRect.x1 = clipRect.x1; |
| } |
| if(dstRect.y0 < clipRect.y0) |
| { |
| float offset = (static_cast<float>(clipRect.y0 - dstRect.y0) / static_cast<float>(dstRect.height())) * srcRect.height(); |
| if(flipY) |
| { |
| srcRect.y1 -= offset; |
| } |
| else |
| { |
| srcRect.y0 += offset; |
| } |
| dstRect.y0 = clipRect.y0; |
| } |
| if(dstRect.y1 > clipRect.y1) |
| { |
| float offset = (static_cast<float>(dstRect.y1 - clipRect.y1) / static_cast<float>(dstRect.height())) * srcRect.height(); |
| if(flipY) |
| { |
| srcRect.y0 += offset; |
| } |
| else |
| { |
| srcRect.y1 -= offset; |
| } |
| dstRect.y1 = clipRect.y1; |
| } |
| } |
| |
| void Device::ClipSrcRect(sw::RectF &srcRect, sw::Rect &dstRect, sw::Rect &clipRect, bool flipX, bool flipY) |
| { |
| if(srcRect.x0 < static_cast<float>(clipRect.x0)) |
| { |
| float ratio = static_cast<float>(dstRect.width()) / srcRect.width(); |
| float offsetf = roundf((static_cast<float>(clipRect.x0) - srcRect.x0) * ratio); |
| int offset = static_cast<int>(offsetf); |
| if(flipX) |
| { |
| dstRect.x1 -= offset; |
| } |
| else |
| { |
| dstRect.x0 += offset; |
| } |
| srcRect.x0 += offsetf / ratio; |
| } |
| if(srcRect.x1 > static_cast<float>(clipRect.x1)) |
| { |
| float ratio = static_cast<float>(dstRect.width()) / srcRect.width(); |
| float offsetf = roundf((srcRect.x1 - static_cast<float>(clipRect.x1)) * ratio); |
| int offset = static_cast<int>(offsetf); |
| if(flipX) |
| { |
| dstRect.x0 += offset; |
| } |
| else |
| { |
| dstRect.x1 -= offset; |
| } |
| srcRect.x1 -= offsetf / ratio; |
| } |
| if(srcRect.y0 < static_cast<float>(clipRect.y0)) |
| { |
| float ratio = static_cast<float>(dstRect.height()) / srcRect.height(); |
| float offsetf = roundf((static_cast<float>(clipRect.y0) - srcRect.y0) * ratio); |
| int offset = static_cast<int>(offsetf); |
| if(flipY) |
| { |
| dstRect.y1 -= offset; |
| } |
| else |
| { |
| dstRect.y0 += offset; |
| } |
| srcRect.y0 += offsetf / ratio; |
| } |
| if(srcRect.y1 > static_cast<float>(clipRect.y1)) |
| { |
| float ratio = static_cast<float>(dstRect.height()) / srcRect.height(); |
| float offsetf = roundf((srcRect.y1 - static_cast<float>(clipRect.y1)) * ratio); |
| int offset = static_cast<int>(offsetf); |
| if(flipY) |
| { |
| dstRect.y0 += offset; |
| } |
| else |
| { |
| dstRect.y1 -= offset; |
| } |
| srcRect.y1 -= offsetf / ratio; |
| } |
| } |
| |
| void Device::finish() |
| { |
| synchronize(); |
| } |
| } |