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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ResourceManager.cpp: Implements the ResourceManager class, which tracks and
// retrieves objects which may be shared by multiple Contexts.
#include "ResourceManager.h"
#include "Buffer.h"
#include "Program.h"
#include "Renderbuffer.h"
#include "Shader.h"
#include "Texture.h"
namespace gl
{
ResourceManager::ResourceManager()
{
mRefCount = 1;
}
ResourceManager::~ResourceManager()
{
while(!mBufferMap.empty())
{
deleteBuffer(mBufferMap.begin()->first);
}
while(!mProgramMap.empty())
{
deleteProgram(mProgramMap.begin()->first);
}
while(!mShaderMap.empty())
{
deleteShader(mShaderMap.begin()->first);
}
while(!mRenderbufferMap.empty())
{
deleteRenderbuffer(mRenderbufferMap.begin()->first);
}
while(!mTextureMap.empty())
{
deleteTexture(mTextureMap.begin()->first);
}
}
void ResourceManager::addRef()
{
mRefCount++;
}
void ResourceManager::release()
{
if(--mRefCount == 0)
{
delete this;
}
}
// Returns an unused buffer name
GLuint ResourceManager::createBuffer()
{
//GLuint handle = mBufferNameSpace.allocate();
unsigned int handle = 1;
while (mBufferMap.find(handle) != mBufferMap.end())
{
handle++;
}
mBufferMap[handle] = nullptr;
return handle;
}
// Returns an unused shader/program name
GLuint ResourceManager::createShader(GLenum type)
{
//GLuint handle = mProgramShaderNameSpace.allocate();
unsigned int handle = 1;
while (mShaderMap.find(handle) != mShaderMap.end())
{
handle++;
}
if(type == GL_VERTEX_SHADER)
{
mShaderMap[handle] = new VertexShader(this, handle);
}
else if(type == GL_FRAGMENT_SHADER)
{
mShaderMap[handle] = new FragmentShader(this, handle);
}
else UNREACHABLE(type);
return handle;
}
// Returns an unused program/shader name
GLuint ResourceManager::createProgram()
{
//GLuint handle = mProgramShaderNameSpace.allocate();
unsigned int handle = 1;
while (mProgramMap.find(handle) != mProgramMap.end())
{
handle++;
}
mProgramMap[handle] = new Program(this, handle);
return handle;
}
// Returns an unused texture name
GLuint ResourceManager::createTexture()
{
//GLuint handle = mTextureNameSpace.allocate();
unsigned int handle = 1;
while (mTextureMap.find(handle) != mTextureMap.end())
{
handle++;
}
mTextureMap[handle] = nullptr;
return handle;
}
// Returns an unused renderbuffer name
GLuint ResourceManager::createRenderbuffer()
{
//GLuint handle = mRenderbufferNameSpace.allocate();
unsigned int handle = 1;
while (mRenderbufferMap.find(handle) != mRenderbufferMap.end())
{
handle++;
}
mRenderbufferMap[handle] = nullptr;
return handle;
}
void ResourceManager::deleteBuffer(GLuint buffer)
{
BufferMap::iterator bufferObject = mBufferMap.find(buffer);
if(bufferObject != mBufferMap.end())
{
//mBufferNameSpace.release(bufferObject->first);
if(bufferObject->second) bufferObject->second->release();
mBufferMap.erase(bufferObject);
}
}
void ResourceManager::deleteShader(GLuint shader)
{
ShaderMap::iterator shaderObject = mShaderMap.find(shader);
if(shaderObject != mShaderMap.end())
{
if(shaderObject->second->getRefCount() == 0)
{
//mProgramShaderNameSpace.release(shaderObject->first);
delete shaderObject->second;
mShaderMap.erase(shaderObject);
}
else
{
shaderObject->second->flagForDeletion();
}
}
}
void ResourceManager::deleteProgram(GLuint program)
{
ProgramMap::iterator programObject = mProgramMap.find(program);
if(programObject != mProgramMap.end())
{
if(programObject->second->getRefCount() == 0)
{
//mProgramShaderNameSpace.release(programObject->first);
delete programObject->second;
mProgramMap.erase(programObject);
}
else
{
programObject->second->flagForDeletion();
}
}
}
void ResourceManager::deleteTexture(GLuint texture)
{
TextureMap::iterator textureObject = mTextureMap.find(texture);
if(textureObject != mTextureMap.end())
{
//mTextureNameSpace.release(textureObject->first);
if(textureObject->second) textureObject->second->release();
mTextureMap.erase(textureObject);
}
}
void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
{
RenderbufferMap::iterator renderbufferObject = mRenderbufferMap.find(renderbuffer);
if(renderbufferObject != mRenderbufferMap.end())
{
//mRenderbufferNameSpace.release(renderbufferObject->first);
if(renderbufferObject->second) renderbufferObject->second->release();
mRenderbufferMap.erase(renderbufferObject);
}
}
Buffer *ResourceManager::getBuffer(unsigned int handle)
{
BufferMap::iterator buffer = mBufferMap.find(handle);
if(buffer == mBufferMap.end())
{
return nullptr;
}
else
{
return buffer->second;
}
}
Shader *ResourceManager::getShader(unsigned int handle)
{
ShaderMap::iterator shader = mShaderMap.find(handle);
if(shader == mShaderMap.end())
{
return nullptr;
}
else
{
return shader->second;
}
}
Texture *ResourceManager::getTexture(unsigned int handle)
{
if(handle == 0) return nullptr;
TextureMap::iterator texture = mTextureMap.find(handle);
if(texture == mTextureMap.end())
{
return nullptr;
}
else
{
return texture->second;
}
}
Program *ResourceManager::getProgram(unsigned int handle)
{
ProgramMap::iterator program = mProgramMap.find(handle);
if(program == mProgramMap.end())
{
return nullptr;
}
else
{
return program->second;
}
}
Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
{
RenderbufferMap::iterator renderbuffer = mRenderbufferMap.find(handle);
if(renderbuffer == mRenderbufferMap.end())
{
return nullptr;
}
else
{
return renderbuffer->second;
}
}
void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
mRenderbufferMap[handle] = buffer;
}
void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
if(buffer != 0 && !getBuffer(buffer))
{
Buffer *bufferObject = new Buffer(buffer);
mBufferMap[buffer] = bufferObject;
bufferObject->addRef();
}
}
void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
{
if(!getTexture(texture) && texture != 0)
{
Texture *textureObject;
if(type == TEXTURE_2D)
{
textureObject = new Texture2D(texture);
}
else if(type == TEXTURE_CUBE)
{
textureObject = new TextureCubeMap(texture);
}
else
{
UNREACHABLE(type);
return;
}
mTextureMap[texture] = textureObject;
textureObject->addRef();
}
}
void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
if(renderbuffer != 0 && !getRenderbuffer(renderbuffer))
{
Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(0, 0, GL_RGBA4, 0));
mRenderbufferMap[renderbuffer] = renderbufferObject;
renderbufferObject->addRef();
}
}
}