| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Polygon_hpp | |
| #define sw_Polygon_hpp | |
| #include "Vertex.hpp" | |
| namespace sw | |
| { | |
| struct Polygon | |
| { | |
| Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | |
| { | |
| P[0][0] = P0; | |
| P[0][1] = P1; | |
| P[0][2] = P2; | |
| n = 3; | |
| i = 0; | |
| } | |
| Polygon(const float4 *P, int n) | |
| { | |
| for(int i = 0; i < n; i++) | |
| { | |
| this->P[0][i] = &P[i]; | |
| } | |
| this->n = n; | |
| this->i = 0; | |
| } | |
| float4 B[16]; // Buffer for clipped vertices | |
| const float4 *P[16][16]; // Pointers to clipped polygon's vertices | |
| int i; | |
| int b; | |
| int n; | |
| }; | |
| } | |
| #endif // sw_Polygon_hpp |