| LIBRARY libGLESv2 | 
 | EXPORTS | 
 |     glActiveTexture                 @1 | 
 |     glAttachShader                  @2 | 
 |     glBindAttribLocation            @3 | 
 |     glBindBuffer                    @4 | 
 |     glBindFramebuffer               @5 | 
 |     glBindRenderbuffer              @6 | 
 |     glBindTexture                   @7 | 
 |     glBlendColor                    @8 | 
 |     glBlendEquation                 @9 | 
 |     glBlendEquationSeparate         @10 | 
 |     glBlendFunc                     @11 | 
 |     glBlendFuncSeparate             @12 | 
 |     glBufferData                    @13 | 
 |     glBufferSubData                 @14 | 
 |     glCheckFramebufferStatus        @15 | 
 |     glClear                         @16 | 
 |     glClearColor                    @17 | 
 |     glClearDepthf                   @18 | 
 |     glClearStencil                  @19 | 
 |     glColorMask                     @20 | 
 |     glCompileShader                 @21 | 
 |     glCompressedTexImage2D          @22 | 
 |     glCompressedTexSubImage2D       @23 | 
 |     glCopyTexImage2D                @24 | 
 |     glCopyTexSubImage2D             @25 | 
 |     glCreateProgram                 @26 | 
 |     glCreateShader                  @27 | 
 |     glCullFace                      @28 | 
 |     glDeleteBuffers                 @29 | 
 |     glDeleteFramebuffers            @30 | 
 |     glDeleteProgram                 @32 | 
 |     glDeleteRenderbuffers           @33 | 
 |     glDeleteShader                  @34 | 
 |     glDeleteTextures                @31 | 
 |     glDepthFunc                     @36 | 
 |     glDepthMask                     @37 | 
 |     glDepthRangef                   @38 | 
 |     glDetachShader                  @35 | 
 |     glDisable                       @39 | 
 |     glDisableVertexAttribArray      @40 | 
 |     glDrawArrays                    @41 | 
 |     glDrawElements                  @42 | 
 |     glEnable                        @43 | 
 |     glEnableVertexAttribArray       @44 | 
 |     glFinish                        @45 | 
 |     glFlush                         @46 | 
 |     glFramebufferRenderbuffer       @47 | 
 |     glFramebufferTexture2D          @48 | 
 |     glFrontFace                     @49 | 
 |     glGenBuffers                    @50 | 
 |     glGenFramebuffers               @52 | 
 |     glGenRenderbuffers              @53 | 
 |     glGenTextures                   @54 | 
 |     glGenerateMipmap                @51 | 
 |     glGetActiveAttrib               @55 | 
 |     glGetActiveUniform              @56 | 
 |     glGetAttachedShaders            @57 | 
 |     glGetAttribLocation             @58 | 
 |     glGetBooleanv                   @59 | 
 |     glGetBufferParameteriv          @60 | 
 |     glGetError                      @61 | 
 |     glGetFloatv                     @62 | 
 |     glGetFramebufferAttachmentParameteriv   @63 | 
 |     glGetIntegerv                   @64 | 
 |     glGetProgramInfoLog             @66 | 
 |     glGetProgramiv                  @65 | 
 |     glGetRenderbufferParameteriv    @67 | 
 |     glGetShaderInfoLog              @69 | 
 |     glGetShaderPrecisionFormat      @70 | 
 |     glGetShaderSource               @71 | 
 |     glGetShaderiv                   @68 | 
 |     glGetString                     @72 | 
 |     glGetTexParameterfv             @73 | 
 |     glGetTexParameteriv             @74 | 
 |     glGetUniformLocation            @77 | 
 |     glGetUniformfv                  @75 | 
 |     glGetUniformiv                  @76 | 
 |     glGetVertexAttribPointerv       @80 | 
 |     glGetVertexAttribfv             @78 | 
 |     glGetVertexAttribiv             @79 | 
 |     glHint                          @81 | 
 |     glIsBuffer                      @82 | 
 |     glIsEnabled                     @83 | 
 |     glIsFramebuffer                 @84 | 
 |     glIsProgram                     @85 | 
 |     glIsRenderbuffer                @86 | 
 |     glIsShader                      @87 | 
 |     glIsTexture                     @88 | 
 |     glLineWidth                     @89 | 
 |     glLinkProgram                   @90 | 
 |     glPixelStorei                   @91 | 
 |     glPolygonOffset                 @92 | 
 |     glReadPixels                    @93 | 
 |     glReleaseShaderCompiler         @94 | 
 |     glRenderbufferStorage           @95 | 
 |     glSampleCoverage                @96 | 
 |     glScissor                       @97 | 
 |     glShaderBinary                  @98 | 
 |     glShaderSource                  @99 | 
 |     glStencilFunc                   @100 | 
 |     glStencilFuncSeparate           @101 | 
 |     glStencilMask                   @102 | 
 |     glStencilMaskSeparate           @103 | 
 |     glStencilOp                     @104 | 
 |     glStencilOpSeparate             @105 | 
 |     glTexImage2D                    @106 | 
 |     glTexParameterf                 @107 | 
 |     glTexParameterfv                @108 | 
 |     glTexParameteri                 @109 | 
 |     glTexParameteriv                @110 | 
 |     glTexSubImage2D                 @111 | 
 |     glUniform1f                     @112 | 
 |     glUniform1fv                    @113 | 
 |     glUniform1i                     @114 | 
 |     glUniform1iv                    @115 | 
 |     glUniform2f                     @116 | 
 |     glUniform2fv                    @117 | 
 |     glUniform2i                     @118 | 
 |     glUniform2iv                    @119 | 
 |     glUniform3f                     @120 | 
 |     glUniform3fv                    @121 | 
 |     glUniform3i                     @122 | 
 |     glUniform3iv                    @123 | 
 |     glUniform4f                     @124 | 
 |     glUniform4fv                    @125 | 
 |     glUniform4i                     @126 | 
 |     glUniform4iv                    @127 | 
 |     glUniformMatrix2fv              @128 | 
 |     glUniformMatrix3fv              @129 | 
 |     glUniformMatrix4fv              @130 | 
 |     glUseProgram                    @131 | 
 |     glValidateProgram               @132 | 
 |     glVertexAttrib1f                @133 | 
 |     glVertexAttrib1fv               @134 | 
 |     glVertexAttrib2f                @135 | 
 |     glVertexAttrib2fv               @136 | 
 |     glVertexAttrib3f                @137 | 
 |     glVertexAttrib3fv               @138 | 
 |     glVertexAttrib4f                @139 | 
 |     glVertexAttrib4fv               @140 | 
 |     glVertexAttribPointer           @141 | 
 |     glViewport                      @142 | 
 |  | 
 |     ; Extensions | 
 |     glTexImage3DOES | 
 |     glBlitFramebufferANGLE | 
 |     glRenderbufferStorageMultisampleANGLE | 
 |     glDeleteFencesNV | 
 |     glFinishFenceNV | 
 |     glGenFencesNV | 
 |     glGetFenceivNV | 
 |     glIsFenceNV | 
 |     glSetFenceNV | 
 |     glTestFenceNV | 
 |     glGetGraphicsResetStatusEXT | 
 |     glReadnPixelsEXT | 
 |     glGetnUniformfvEXT | 
 |     glGetnUniformivEXT | 
 |     glGenQueriesEXT | 
 |     glDeleteQueriesEXT | 
 |     glIsQueryEXT | 
 |     glBeginQueryEXT | 
 |     glEndQueryEXT | 
 |     glGetQueryivEXT | 
 |     glGetQueryObjectuivEXT | 
 | 	glEGLImageTargetTexture2DOES | 
 | 	glEGLImageTargetRenderbufferStorageOES | 
 |  | 
 |     ; GLES 3.0 Functions | 
 |     glReadBuffer                    @211 | 
 |     glDrawRangeElements             @212 | 
 |     glTexImage3D                    @213 | 
 |     glTexSubImage3D                 @214 | 
 |     glCopyTexSubImage3D             @215 | 
 |     glCompressedTexImage3D          @216 | 
 |     glCompressedTexSubImage3D       @217 | 
 |     glGenQueries                    @218 | 
 |     glDeleteQueries                 @219 | 
 |     glIsQuery                       @220 | 
 |     glBeginQuery                    @221 | 
 |     glEndQuery                      @222 | 
 |     glGetQueryiv                    @223 | 
 |     glGetQueryObjectuiv             @224 | 
 |     glUnmapBuffer                   @204 | 
 |     glGetBufferPointerv             @205 | 
 |     glDrawBuffers                   @225 | 
 |     glUniformMatrix2x3fv            @226 | 
 |     glUniformMatrix3x2fv            @227 | 
 |     glUniformMatrix2x4fv            @228 | 
 |     glUniformMatrix4x2fv            @229 | 
 |     glUniformMatrix3x4fv            @230 | 
 |     glUniformMatrix4x3fv            @231 | 
 |     glBlitFramebuffer               @232 | 
 |     glRenderbufferStorageMultisample @305 | 
 |     glFramebufferTextureLayer       @233 | 
 |     glMapBufferRange                @307 | 
 |     glFlushMappedBufferRange        @234 | 
 |     glBindVertexArray               @206 | 
 |     glDeleteVertexArrays            @207 | 
 |     glGenVertexArrays               @208 | 
 |     glIsVertexArray                 @209 | 
 |     glGetIntegeri_v                 @235 | 
 |     glBeginTransformFeedback        @236 | 
 |     glEndTransformFeedback          @237 | 
 |     glBindBufferRange               @238 | 
 |     glBindBufferBase                @239 | 
 |     glTransformFeedbackVaryings     @240 | 
 |     glGetTransformFeedbackVarying   @241 | 
 |     glVertexAttribIPointer          @242 | 
 |     glGetVertexAttribIiv            @243 | 
 |     glGetVertexAttribIuiv           @244 | 
 |     glVertexAttribI4i               @245 | 
 |     glVertexAttribI4ui              @246 | 
 |     glVertexAttribI4iv              @247 | 
 |     glVertexAttribI4uiv             @248 | 
 |     glGetUniformuiv                 @249 | 
 |     glGetFragDataLocation           @309 | 
 |     glUniform1ui                    @250 | 
 |     glUniform2ui                    @251 | 
 |     glUniform3ui                    @252 | 
 |     glUniform4ui                    @253 | 
 |     glUniform1uiv                   @254 | 
 |     glUniform2uiv                   @255 | 
 |     glUniform3uiv                   @256 | 
 |     glUniform4uiv                   @257 | 
 |     glClearBufferiv                 @258 | 
 |     glClearBufferuiv                @259 | 
 |     glClearBufferfv                 @260 | 
 |     glClearBufferfi                 @261 | 
 |     glGetStringi                    @262 | 
 |     glCopyBufferSubData             @263 | 
 |     glGetUniformIndices             @264 | 
 |     glGetActiveUniformsiv           @265 | 
 |     glGetUniformBlockIndex          @267 | 
 |     glGetActiveUniformBlockiv       @268 | 
 |     glGetActiveUniformBlockName     @269 | 
 |     glUniformBlockBinding           @270 | 
 |     glDrawArraysInstanced           @271 | 
 |     glDrawElementsInstanced         @272 | 
 |     glFenceSync                     @273 | 
 |     glIsSync                        @274 | 
 |     glDeleteSync                    @275 | 
 |     glClientWaitSync                @276 | 
 |     glWaitSync                      @277 | 
 |     glGetInteger64v                 @278 | 
 |     glGetSynciv                     @279 | 
 |     glGetInteger64i_v               @280 | 
 |     glGetBufferParameteri64v        @306 | 
 |     glGenSamplers                   @281 | 
 |     glDeleteSamplers                @282 | 
 |     glIsSampler                     @283 | 
 |     glBindSampler                   @284 | 
 |     glSamplerParameteri             @285 | 
 |     glSamplerParameteriv            @286 | 
 |     glSamplerParameterf             @287 | 
 |     glSamplerParameterfv            @288 | 
 |     glGetSamplerParameteriv         @289 | 
 |     glGetSamplerParameterfv         @290 | 
 |     glVertexAttribDivisor           @291 | 
 |     glBindTransformFeedback         @292 | 
 |     glDeleteTransformFeedbacks      @293 | 
 |     glGenTransformFeedbacks         @294 | 
 |     glIsTransformFeedback           @295 | 
 |     glPauseTransformFeedback        @296 | 
 |     glResumeTransformFeedback       @297 | 
 |     glGetProgramBinary              @299 | 
 |     glProgramBinary                 @300 | 
 |     glProgramParameteri             @301 | 
 |     glInvalidateFramebuffer         @210 | 
 |     glInvalidateSubFramebuffer      @302 | 
 |     glTexStorage2D                  @303 | 
 |     glTexStorage3D                  @304 | 
 |     glGetInternalformativ           @308 | 
 |  | 
 |     libGLESv2_swiftshader | 
 |  | 
 | 	Register |