// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2015 Google Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of Google Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_PixelProgram_hpp | |
#define sw_PixelProgram_hpp | |
#include "PixelRoutine.hpp" | |
#include "SamplerCore.hpp" | |
namespace sw | |
{ | |
class PixelProgram : public PixelRoutine | |
{ | |
public: | |
PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) : | |
PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries), | |
loopDepth(-1), ifDepth(0), loopRepDepth(0), breakDepth(0), currentLabel(-1), whileTest(false) | |
{ | |
for(int i = 0; i < 2048; ++i) | |
{ | |
labelBlock[i] = 0; | |
} | |
enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
if(shader && shader->containsBreakInstruction()) | |
{ | |
enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
} | |
if(shader && shader->containsContinueInstruction()) | |
{ | |
enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); | |
} | |
} | |
virtual ~PixelProgram() {} | |
protected: | |
virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w); | |
virtual void applyShader(Int cMask[4]); | |
virtual Bool alphaTest(Int cMask[4]); | |
virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]); | |
private: | |
// Temporary registers | |
RegisterArray<4096> r; | |
// Color outputs | |
Vector4f c[RENDERTARGETS]; | |
RegisterArray<RENDERTARGETS, true> oC; | |
// Shader variables | |
Vector4f vPos; | |
Vector4f vFace; | |
// DX9 specific variables | |
Vector4f p0; | |
Array<Int, 4> aL; | |
Array<Int, 4> increment; | |
Array<Int, 4> iteration; | |
Int loopDepth; // FIXME: Add support for switch | |
Int stackIndex; // FIXME: Inc/decrement callStack | |
Array<UInt, 16> callStack; | |
// Per pixel based on conditions reached | |
Int enableIndex; | |
Array<Int4, 1 + 24> enableStack; | |
Int4 enableBreak; | |
Int4 enableContinue; | |
Int4 enableLeave; | |
void sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, SamplerMethod method); | |
void sampleTexture(Vector4f &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, SamplerMethod method); | |
// Raster operations | |
void clampColor(Vector4f oC[RENDERTARGETS]); | |
Int4 enableMask(const Shader::Instruction *instruction); | |
Vector4f fetchRegister(const Src &src, unsigned int offset = 0); | |
Vector4f readConstant(const Src &src, unsigned int offset = 0); | |
RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index); | |
RValue<Pointer<Byte>> uniformAddress(int bufferIndex, unsigned int index, Int& offset); | |
Int relativeAddress(const Shader::Parameter &var, int bufferIndex = -1); | |
Float4 linearToSRGB(const Float4 &x); | |
// Instructions | |
typedef Shader::Control Control; | |
void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1); | |
void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1); | |
void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1); | |
void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1); | |
void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1); | |
void TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias); | |
void TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project); | |
void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project); | |
void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1); | |
void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask); | |
void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, bool project, bool bias); | |
void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, bool project, bool bias); | |
void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2); | |
void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3); | |
void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3); | |
void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4); | |
void DISCARD(Int cMask[4], const Shader::Instruction *instruction); | |
void DFDX(Vector4f &dst, Vector4f &src); | |
void DFDY(Vector4f &dst, Vector4f &src); | |
void FWIDTH(Vector4f &dst, Vector4f &src); | |
void BREAK(); | |
void BREAKC(Vector4f &src0, Vector4f &src1, Control); | |
void BREAKP(const Src &predicateRegister); | |
void BREAK(Int4 &condition); | |
void CONTINUE(); | |
void TEST(); | |
void CALL(int labelIndex, int callSiteIndex); | |
void CALLNZ(int labelIndex, int callSiteIndex, const Src &src); | |
void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister); | |
void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister); | |
void ELSE(); | |
void ENDIF(); | |
void ENDLOOP(); | |
void ENDREP(); | |
void ENDWHILE(); | |
void IF(const Src &src); | |
void IFb(const Src &boolRegister); | |
void IFp(const Src &predicateRegister); | |
void IFC(Vector4f &src0, Vector4f &src1, Control); | |
void IF(Int4 &condition); | |
void LABEL(int labelIndex); | |
void LOOP(const Src &integerRegister); | |
void REP(const Src &integerRegister); | |
void WHILE(const Src &temporaryRegister); | |
void RET(); | |
void LEAVE(); | |
int ifDepth; | |
int loopRepDepth; | |
int breakDepth; | |
int currentLabel; | |
bool whileTest; | |
// FIXME: Get rid of llvm:: | |
llvm::BasicBlock *ifFalseBlock[24 + 24]; | |
llvm::BasicBlock *loopRepTestBlock[4]; | |
llvm::BasicBlock *loopRepEndBlock[4]; | |
llvm::BasicBlock *labelBlock[2048]; | |
std::vector<llvm::BasicBlock*> callRetBlock[2048]; | |
llvm::BasicBlock *returnBlock; | |
bool isConditionalIf[24 + 24]; | |
}; | |
} | |
#endif |