// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.cpp: DLL entry point and management of thread-local data. | |
#include "main.h" | |
#include "libGLES_CM.hpp" | |
#include "Framebuffer.h" | |
#include "libEGL/Surface.h" | |
#include "Common/Thread.hpp" | |
#include "Common/SharedLibrary.hpp" | |
#include "common/debug.h" | |
#include <GLES/glext.h> | |
#if !defined(_MSC_VER) | |
#define CONSTRUCTOR __attribute__((constructor)) | |
#define DESTRUCTOR __attribute__((destructor)) | |
#else | |
#define CONSTRUCTOR | |
#define DESTRUCTOR | |
#endif | |
static void glAttachThread() | |
{ | |
TRACE("()"); | |
} | |
static void glDetachThread() | |
{ | |
TRACE("()"); | |
} | |
CONSTRUCTOR static void glAttachProcess() | |
{ | |
TRACE("()"); | |
glAttachThread(); | |
} | |
DESTRUCTOR static void glDetachProcess() | |
{ | |
TRACE("()"); | |
glDetachThread(); | |
} | |
#if defined(_WIN32) | |
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
{ | |
switch(reason) | |
{ | |
case DLL_PROCESS_ATTACH: | |
glAttachProcess(); | |
break; | |
case DLL_THREAD_ATTACH: | |
glAttachThread(); | |
break; | |
case DLL_THREAD_DETACH: | |
glDetachThread(); | |
break; | |
case DLL_PROCESS_DETACH: | |
glDetachProcess(); | |
break; | |
default: | |
break; | |
} | |
return TRUE; | |
} | |
#endif | |
namespace es1 | |
{ | |
es1::Context *getContext() | |
{ | |
egl::Context *context = libEGL->clientGetCurrentContext(); | |
if(context && context->getClientVersion() == 1) | |
{ | |
return static_cast<es1::Context*>(context); | |
} | |
return 0; | |
} | |
Device *getDevice() | |
{ | |
Context *context = getContext(); | |
return context ? context->getDevice() : 0; | |
} | |
// Records an error code | |
void error(GLenum errorCode) | |
{ | |
es1::Context *context = es1::getContext(); | |
if(context) | |
{ | |
switch(errorCode) | |
{ | |
case GL_INVALID_ENUM: | |
context->recordInvalidEnum(); | |
TRACE("\t! Error generated: invalid enum\n"); | |
break; | |
case GL_INVALID_VALUE: | |
context->recordInvalidValue(); | |
TRACE("\t! Error generated: invalid value\n"); | |
break; | |
case GL_INVALID_OPERATION: | |
context->recordInvalidOperation(); | |
TRACE("\t! Error generated: invalid operation\n"); | |
break; | |
case GL_OUT_OF_MEMORY: | |
context->recordOutOfMemory(); | |
TRACE("\t! Error generated: out of memory\n"); | |
break; | |
case GL_INVALID_FRAMEBUFFER_OPERATION_OES: | |
context->recordInvalidFramebufferOperation(); | |
TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
break; | |
case GL_STACK_OVERFLOW: | |
context->recordMatrixStackOverflow(); | |
TRACE("\t! Error generated: matrix stack overflow\n"); | |
break; | |
case GL_STACK_UNDERFLOW: | |
context->recordMatrixStackUnderflow(); | |
TRACE("\t! Error generated: matrix stack underflow\n"); | |
break; | |
default: UNREACHABLE(errorCode); | |
} | |
} | |
} | |
} | |
namespace es1 | |
{ | |
void ActiveTexture(GLenum texture); | |
void AlphaFunc(GLenum func, GLclampf ref); | |
void AlphaFuncx(GLenum func, GLclampx ref); | |
void BindBuffer(GLenum target, GLuint buffer); | |
void BindFramebuffer(GLenum target, GLuint framebuffer); | |
void BindFramebufferOES(GLenum target, GLuint framebuffer); | |
void BindRenderbufferOES(GLenum target, GLuint renderbuffer); | |
void BindTexture(GLenum target, GLuint texture); | |
void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); | |
void BlendEquationOES(GLenum mode); | |
void BlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); | |
void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
void BlendFunc(GLenum sfactor, GLenum dfactor); | |
void BlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | |
void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | |
GLenum CheckFramebufferStatusOES(GLenum target); | |
void Clear(GLbitfield mask); | |
void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
void ClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); | |
void ClearDepthf(GLclampf depth); | |
void ClearDepthx(GLclampx depth); | |
void ClearStencil(GLint s); | |
void ClientActiveTexture(GLenum texture); | |
void ClipPlanef(GLenum plane, const GLfloat *equation); | |
void ClipPlanex(GLenum plane, const GLfixed *equation); | |
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | |
void Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); | |
void Color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); | |
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
void ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
GLint border, GLsizei imageSize, const GLvoid* data); | |
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLsizei imageSize, const GLvoid* data); | |
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
void CullFace(GLenum mode); | |
void DeleteBuffers(GLsizei n, const GLuint* buffers); | |
void DeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); | |
void DeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); | |
void DeleteTextures(GLsizei n, const GLuint* textures); | |
void DepthFunc(GLenum func); | |
void DepthMask(GLboolean flag); | |
void DepthRangex(GLclampx zNear, GLclampx zFar); | |
void DepthRangef(GLclampf zNear, GLclampf zFar); | |
void Disable(GLenum cap); | |
void DisableClientState(GLenum array); | |
void DrawArrays(GLenum mode, GLint first, GLsizei count); | |
void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | |
void Enable(GLenum cap); | |
void EnableClientState(GLenum array); | |
void Finish(void); | |
void Flush(void); | |
void FramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | |
void FramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | |
void Fogf(GLenum pname, GLfloat param); | |
void Fogfv(GLenum pname, const GLfloat *params); | |
void Fogx(GLenum pname, GLfixed param); | |
void Fogxv(GLenum pname, const GLfixed *params); | |
void FrontFace(GLenum mode); | |
void Frustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
void Frustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); | |
void GenerateMipmapOES(GLenum target); | |
void GenBuffers(GLsizei n, GLuint* buffers); | |
void GenFramebuffersOES(GLsizei n, GLuint* framebuffers); | |
void GenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); | |
void GenTextures(GLsizei n, GLuint* textures); | |
void GetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); | |
void GetBooleanv(GLenum pname, GLboolean* params); | |
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); | |
void GetClipPlanef(GLenum pname, GLfloat eqn[4]); | |
void GetClipPlanex(GLenum pname, GLfixed eqn[4]); | |
GLenum GetError(void); | |
void GetFixedv(GLenum pname, GLfixed *params); | |
void GetFloatv(GLenum pname, GLfloat* params); | |
void GetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); | |
void GetIntegerv(GLenum pname, GLint* params); | |
void GetLightfv(GLenum light, GLenum pname, GLfloat *params); | |
void GetLightxv(GLenum light, GLenum pname, GLfixed *params); | |
void GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); | |
void GetMaterialxv(GLenum face, GLenum pname, GLfixed *params); | |
void GetPointerv(GLenum pname, GLvoid **params); | |
const GLubyte* GetString(GLenum name); | |
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); | |
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params); | |
void GetTexEnvfv(GLenum env, GLenum pname, GLfloat *params); | |
void GetTexEnviv(GLenum env, GLenum pname, GLint *params); | |
void GetTexEnvxv(GLenum env, GLenum pname, GLfixed *params); | |
void GetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); | |
void Hint(GLenum target, GLenum mode); | |
GLboolean IsBuffer(GLuint buffer); | |
GLboolean IsEnabled(GLenum cap); | |
GLboolean IsFramebufferOES(GLuint framebuffer); | |
GLboolean IsTexture(GLuint texture); | |
GLboolean IsRenderbufferOES(GLuint renderbuffer); | |
void LightModelf(GLenum pname, GLfloat param); | |
void LightModelfv(GLenum pname, const GLfloat *params); | |
void LightModelx(GLenum pname, GLfixed param); | |
void LightModelxv(GLenum pname, const GLfixed *params); | |
void Lightf(GLenum light, GLenum pname, GLfloat param); | |
void Lightfv(GLenum light, GLenum pname, const GLfloat *params); | |
void Lightx(GLenum light, GLenum pname, GLfixed param); | |
void Lightxv(GLenum light, GLenum pname, const GLfixed *params); | |
void LineWidth(GLfloat width); | |
void LineWidthx(GLfixed width); | |
void LoadIdentity(void); | |
void LoadMatrixf(const GLfloat *m); | |
void LoadMatrixx(const GLfixed *m); | |
void LogicOp(GLenum opcode); | |
void Materialf(GLenum face, GLenum pname, GLfloat param); | |
void Materialfv(GLenum face, GLenum pname, const GLfloat *params); | |
void Materialx(GLenum face, GLenum pname, GLfixed param); | |
void Materialxv(GLenum face, GLenum pname, const GLfixed *params); | |
void MatrixMode(GLenum mode); | |
void MultMatrixf(const GLfloat *m); | |
void MultMatrixx(const GLfixed *m); | |
void MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); | |
void MultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); | |
void Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); | |
void Normal3x(GLfixed nx, GLfixed ny, GLfixed nz); | |
void NormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); | |
void Orthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); | |
void Orthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); | |
void PixelStorei(GLenum pname, GLint param); | |
void PointParameterf(GLenum pname, GLfloat param); | |
void PointParameterfv(GLenum pname, const GLfloat *params); | |
void PointParameterx(GLenum pname, GLfixed param); | |
void PointParameterxv(GLenum pname, const GLfixed *params); | |
void PointSize(GLfloat size); | |
void PointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); | |
void PointSizex(GLfixed size); | |
void PolygonOffset(GLfloat factor, GLfloat units); | |
void PolygonOffsetx(GLfixed factor, GLfixed units); | |
void PopMatrix(void); | |
void PushMatrix(void); | |
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | |
void RenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
void Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | |
void Rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); | |
void SampleCoverage(GLclampf value, GLboolean invert); | |
void SampleCoveragex(GLclampx value, GLboolean invert); | |
void Scalef(GLfloat x, GLfloat y, GLfloat z); | |
void Scalex(GLfixed x, GLfixed y, GLfixed z); | |
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height); | |
void ShadeModel(GLenum mode); | |
void StencilFunc(GLenum func, GLint ref, GLuint mask); | |
void StencilMask(GLuint mask); | |
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass); | |
void TexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
void TexEnvf(GLenum target, GLenum pname, GLfloat param); | |
void TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); | |
void TexEnvi(GLenum target, GLenum pname, GLint param); | |
void TexEnvx(GLenum target, GLenum pname, GLfixed param); | |
void TexEnviv(GLenum target, GLenum pname, const GLint *params); | |
void TexEnvxv(GLenum target, GLenum pname, const GLfixed *params); | |
void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels); | |
void TexParameterf(GLenum target, GLenum pname, GLfloat param); | |
void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params); | |
void TexParameteri(GLenum target, GLenum pname, GLint param); | |
void TexParameteriv(GLenum target, GLenum pname, const GLint* params); | |
void TexParameterx(GLenum target, GLenum pname, GLfixed param); | |
void TexParameterxv(GLenum target, GLenum pname, const GLfixed *params); | |
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, const GLvoid* pixels); | |
void Translatef(GLfloat x, GLfloat y, GLfloat z); | |
void Translatex(GLfixed x, GLfixed y, GLfixed z); | |
void VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height); | |
void EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); | |
void EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); | |
void DrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); | |
void DrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); | |
void DrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); | |
void DrawTexsvOES(const GLshort *coords); | |
void DrawTexivOES(const GLint *coords); | |
void DrawTexxvOES(const GLfixed *coords); | |
void DrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); | |
void DrawTexfvOES(const GLfloat *coords); | |
} | |
egl::Context *es1CreateContext(const egl::Config *config, const egl::Context *shareContext); | |
extern "C" __eglMustCastToProperFunctionPointerType es1GetProcAddress(const char *procname); | |
egl::Image *createBackBuffer(int width, int height, const egl::Config *config); | |
egl::Image *createDepthStencil(unsigned int width, unsigned int height, sw::Format format, int multiSampleDepth, bool discard); | |
sw::FrameBuffer *createFrameBuffer(void *display, EGLNativeWindowType window, int width, int height); | |
extern "C" | |
{ | |
EGLAPI EGLint EGLAPIENTRY eglGetError(void) | |
{ | |
return libEGL->eglGetError(); | |
} | |
EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id) | |
{ | |
return libEGL->eglGetDisplay(display_id); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) | |
{ | |
return libEGL->eglInitialize(dpy, major, minor); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy) | |
{ | |
return libEGL->eglTerminate(dpy); | |
} | |
EGLAPI const char *EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name) | |
{ | |
return libEGL->eglQueryString(dpy, name); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) | |
{ | |
return libEGL->eglGetConfigs(dpy, configs, config_size, num_config); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) | |
{ | |
return libEGL->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) | |
{ | |
return libEGL->eglGetConfigAttrib(dpy, config, attribute, value); | |
} | |
EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType window, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreateWindowSurface(dpy, config, window, attrib_list); | |
} | |
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreatePbufferSurface(dpy, config, attrib_list); | |
} | |
EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface) | |
{ | |
return libEGL->eglDestroySurface(dpy, surface); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) | |
{ | |
return libEGL->eglQuerySurface(dpy, surface, attribute, value); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api) | |
{ | |
return libEGL->eglBindAPI(api); | |
} | |
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void) | |
{ | |
return libEGL->eglQueryAPI(); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void) | |
{ | |
return libEGL->eglWaitClient(); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void) | |
{ | |
return libEGL->eglReleaseThread(); | |
} | |
EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) | |
{ | |
return libEGL->eglSurfaceAttrib(dpy, surface, attribute, value); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) | |
{ | |
return libEGL->eglBindTexImage(dpy, surface, buffer); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) | |
{ | |
return libEGL->eglReleaseTexImage(dpy, surface, buffer); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval) | |
{ | |
return libEGL->eglSwapInterval(dpy, interval); | |
} | |
EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreateContext(dpy, config, share_context, attrib_list); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx) | |
{ | |
return libEGL->eglDestroyContext(dpy, ctx); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) | |
{ | |
return libEGL->eglMakeCurrent(dpy, draw, read, ctx); | |
} | |
EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void) | |
{ | |
return libEGL->eglGetCurrentContext(); | |
} | |
EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw) | |
{ | |
return libEGL->eglGetCurrentSurface(readdraw); | |
} | |
EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void) | |
{ | |
return libEGL->eglGetCurrentDisplay(); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) | |
{ | |
return libEGL->eglQueryContext(dpy, ctx, attribute, value); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void) | |
{ | |
return libEGL->eglWaitGL(); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine) | |
{ | |
return libEGL->eglWaitNative(engine); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) | |
{ | |
return libEGL->eglSwapBuffers(dpy, surface); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) | |
{ | |
return libEGL->eglCopyBuffers(dpy, surface, target); | |
} | |
EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreateImageKHR(dpy, ctx, target, buffer, attrib_list); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) | |
{ | |
return libEGL->eglDestroyImageKHR(dpy, image); | |
} | |
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname) | |
{ | |
return libEGL->eglGetProcAddress(procname); | |
} | |
EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) | |
{ | |
return libEGL->eglCreateSyncKHR(dpy, type, attrib_list); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) | |
{ | |
return libEGL->eglDestroySyncKHR(dpy, sync); | |
} | |
EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) | |
{ | |
return libEGL->eglClientWaitSyncKHR(dpy, sync, flags, timeout); | |
} | |
EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) | |
{ | |
return libEGL->eglGetSyncAttribKHR(dpy, sync, attribute, value); | |
} | |
GL_API void GL_APIENTRY glActiveTexture(GLenum texture) | |
{ | |
return es1::ActiveTexture(texture); | |
} | |
GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref) | |
{ | |
return es1::AlphaFunc(func, ref); | |
} | |
GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref) | |
{ | |
return es1::AlphaFuncx(func, ref); | |
} | |
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) | |
{ | |
return es1::BindBuffer(target, buffer); | |
} | |
GL_API void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) | |
{ | |
return es1::BindFramebuffer(target, framebuffer); | |
} | |
GL_API void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) | |
{ | |
return es1::BindFramebufferOES(target, framebuffer); | |
} | |
GL_API void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) | |
{ | |
return es1::BindRenderbufferOES(target, renderbuffer); | |
} | |
GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) | |
{ | |
return es1::BindTexture(target, texture); | |
} | |
GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode) | |
{ | |
return es1::BlendEquationSeparateOES(mode, mode); | |
} | |
GL_API void GL_APIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) | |
{ | |
return es1::BlendEquationSeparateOES(modeRGB, modeAlpha); | |
} | |
GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) | |
{ | |
return es1::BlendFuncSeparateOES(sfactor, dfactor, sfactor, dfactor); | |
} | |
GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
{ | |
return es1::BlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
} | |
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | |
{ | |
return es1::BufferData(target, size, data, usage); | |
} | |
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | |
{ | |
return es1::BufferSubData(target, offset, size, data); | |
} | |
GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) | |
{ | |
return es1::CheckFramebufferStatusOES(target); | |
} | |
GL_API void GL_APIENTRY glClear(GLbitfield mask) | |
{ | |
return es1::Clear(mask); | |
} | |
GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) | |
{ | |
return es1::ClearColor(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) | |
{ | |
return es1::ClearColorx(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth) | |
{ | |
return es1::ClearDepthf(depth); | |
} | |
GL_API void GL_APIENTRY glClearDepthx(GLclampx depth) | |
{ | |
return es1::ClearDepthx(depth); | |
} | |
GL_API void GL_APIENTRY glClearStencil(GLint s) | |
{ | |
return es1::ClearStencil(s); | |
} | |
GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture) | |
{ | |
return es1::ClientActiveTexture(texture); | |
} | |
GL_API void GL_APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation) | |
{ | |
return es1::ClipPlanef(plane, equation); | |
} | |
GL_API void GL_APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) | |
{ | |
return es1::ClipPlanex(plane, equation); | |
} | |
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
{ | |
return es1::Color4f(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | |
{ | |
return es1::Color4ub(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) | |
{ | |
return es1::Color4x(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
{ | |
return es1::ColorMask(red, green, blue, alpha); | |
} | |
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
return es1::ColorPointer(size, type, stride, pointer); | |
} | |
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, | |
GLint border, GLsizei imageSize, const GLvoid* data) | |
{ | |
return es1::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | |
} | |
GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLsizei imageSize, const GLvoid* data) | |
{ | |
return es1::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | |
} | |
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | |
{ | |
return es1::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | |
} | |
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
return es1::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | |
} | |
GL_API void GL_APIENTRY glCullFace(GLenum mode) | |
{ | |
return es1::CullFace(mode); | |
} | |
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) | |
{ | |
return es1::DeleteBuffers(n, buffers); | |
} | |
GL_API void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) | |
{ | |
return es1::DeleteFramebuffersOES(n, framebuffers); | |
} | |
GL_API void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) | |
{ | |
return es1::DeleteRenderbuffersOES(n, renderbuffers); | |
} | |
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) | |
{ | |
return es1::DeleteTextures(n, textures); | |
} | |
GL_API void GL_APIENTRY glDepthFunc(GLenum func) | |
{ | |
return es1::DepthFunc(func); | |
} | |
GL_API void GL_APIENTRY glDepthMask(GLboolean flag) | |
{ | |
return es1::DepthMask(flag); | |
} | |
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) | |
{ | |
return es1::DepthRangex(zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) | |
{ | |
return es1::DepthRangef(zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glDisable(GLenum cap) | |
{ | |
return es1::Disable(cap); | |
} | |
GL_API void GL_APIENTRY glDisableClientState(GLenum array) | |
{ | |
return es1::DisableClientState(array); | |
} | |
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) | |
{ | |
return es1::DrawArrays(mode, first, count); | |
} | |
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) | |
{ | |
return es1::DrawElements(mode, count, type, indices); | |
} | |
GL_API void GL_APIENTRY glEnable(GLenum cap) | |
{ | |
return es1::Enable(cap); | |
} | |
GL_API void GL_APIENTRY glEnableClientState(GLenum array) | |
{ | |
return es1::EnableClientState(array); | |
} | |
GL_API void GL_APIENTRY glFinish(void) | |
{ | |
return es1::Finish(); | |
} | |
GL_API void GL_APIENTRY glFlush(void) | |
{ | |
return es1::Flush(); | |
} | |
GL_API void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | |
{ | |
return es1::FramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); | |
} | |
GL_API void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | |
{ | |
return es1::FramebufferTexture2DOES(target, attachment, textarget, texture, level); | |
} | |
GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param) | |
{ | |
return es1::Fogf(pname, param); | |
} | |
GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat *params) | |
{ | |
return es1::Fogfv(pname, params); | |
} | |
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param) | |
{ | |
return es1::Fogx(pname, param); | |
} | |
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed *params) | |
{ | |
return es1::Fogxv(pname, params); | |
} | |
GL_API void GL_APIENTRY glFrontFace(GLenum mode) | |
{ | |
return es1::FrontFace(mode); | |
} | |
GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) | |
{ | |
return es1::Frustumf(left, right, bottom, top, zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) | |
{ | |
return es1::Frustumx(left, right, bottom, top, zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target) | |
{ | |
return es1::GenerateMipmapOES(target); | |
} | |
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) | |
{ | |
return es1::GenBuffers(n, buffers); | |
} | |
GL_API void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) | |
{ | |
return es1::GenFramebuffersOES(n, framebuffers); | |
} | |
GL_API void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) | |
{ | |
return es1::GenRenderbuffersOES(n, renderbuffers); | |
} | |
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) | |
{ | |
return es1::GenTextures(n, textures); | |
} | |
GL_API void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) | |
{ | |
return es1::GetRenderbufferParameterivOES(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) | |
{ | |
return es1::GetBooleanv(pname, params); | |
} | |
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
return es1::GetBufferParameteriv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]) | |
{ | |
return es1::GetClipPlanef(pname, eqn); | |
} | |
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]) | |
{ | |
return es1::GetClipPlanex(pname, eqn); | |
} | |
GL_API GLenum GL_APIENTRY glGetError(void) | |
{ | |
return es1::GetError(); | |
} | |
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed *params) | |
{ | |
return es1::GetFixedv(pname, params); | |
} | |
GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) | |
{ | |
return es1::GetFloatv(pname, params); | |
} | |
GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) | |
{ | |
return es1::GetFramebufferAttachmentParameterivOES(target, attachment, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) | |
{ | |
return es1::GetIntegerv(pname, params); | |
} | |
GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | |
{ | |
return es1::GetLightfv(light, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) | |
{ | |
return es1::GetLightxv(light, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | |
{ | |
return es1::GetMaterialfv(face, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) | |
{ | |
return es1::GetMaterialxv(face, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, GLvoid **params) | |
{ | |
return es1::GetPointerv(pname, params); | |
} | |
GL_API const GLubyte* GL_APIENTRY glGetString(GLenum name) | |
{ | |
return es1::GetString(name); | |
} | |
GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | |
{ | |
return es1::GetTexParameterfv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) | |
{ | |
return es1::GetTexParameteriv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) | |
{ | |
return es1::GetTexEnvfv(env, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, GLint *params) | |
{ | |
return es1::GetTexEnviv(env, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) | |
{ | |
return es1::GetTexEnvxv(env, pname, params); | |
} | |
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) | |
{ | |
return es1::GetTexParameterxv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode) | |
{ | |
return es1::Hint(target, mode); | |
} | |
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) | |
{ | |
return es1::IsBuffer(buffer); | |
} | |
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap) | |
{ | |
return es1::IsEnabled(cap); | |
} | |
GL_API GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) | |
{ | |
return es1::IsFramebufferOES(framebuffer); | |
} | |
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture) | |
{ | |
return es1::IsTexture(texture); | |
} | |
GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) | |
{ | |
return es1::IsRenderbufferOES(renderbuffer); | |
} | |
GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param) | |
{ | |
return es1::LightModelf(pname, param); | |
} | |
GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) | |
{ | |
return es1::LightModelfv(pname, params); | |
} | |
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param) | |
{ | |
return es1::LightModelx(pname, param); | |
} | |
GL_API void GL_APIENTRY glLightModelxv(GLenum pname, const GLfixed *params) | |
{ | |
return es1::LightModelxv(pname, params); | |
} | |
GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) | |
{ | |
return es1::Lightf(light, pname, param); | |
} | |
GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) | |
{ | |
return es1::Lightfv(light, pname, params); | |
} | |
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) | |
{ | |
return es1::Lightx(light, pname, param); | |
} | |
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) | |
{ | |
return es1::Lightxv(light, pname, params); | |
} | |
GL_API void GL_APIENTRY glLineWidth(GLfloat width) | |
{ | |
return es1::LineWidth(width); | |
} | |
GL_API void GL_APIENTRY glLineWidthx(GLfixed width) | |
{ | |
return es1::LineWidthx(width); | |
} | |
GL_API void GL_APIENTRY glLoadIdentity(void) | |
{ | |
return es1::LoadIdentity(); | |
} | |
GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat *m) | |
{ | |
return es1::LoadMatrixf(m); | |
} | |
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed *m) | |
{ | |
return es1::LoadMatrixx(m); | |
} | |
GL_API void GL_APIENTRY glLogicOp(GLenum opcode) | |
{ | |
return es1::LogicOp(opcode); | |
} | |
GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) | |
{ | |
return es1::Materialf(face, pname, param); | |
} | |
GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | |
{ | |
return es1::Materialfv(face, pname, params); | |
} | |
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) | |
{ | |
return es1::Materialx(face, pname, param); | |
} | |
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) | |
{ | |
return es1::Materialxv(face, pname, params); | |
} | |
GL_API void GL_APIENTRY glMatrixMode(GLenum mode) | |
{ | |
return es1::MatrixMode(mode); | |
} | |
GL_API void GL_APIENTRY glMultMatrixf(const GLfloat *m) | |
{ | |
return es1::MultMatrixf(m); | |
} | |
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed *m) | |
{ | |
return es1::MultMatrixx(m); | |
} | |
GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | |
{ | |
return es1::MultiTexCoord4f(target, s, t, r, q); | |
} | |
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) | |
{ | |
return es1::MultiTexCoord4x(target, s, t, r, q); | |
} | |
GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | |
{ | |
return es1::Normal3f(nx, ny, nz); | |
} | |
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) | |
{ | |
return es1::Normal3x(nx, ny, nz); | |
} | |
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
return es1::NormalPointer(type, stride, pointer); | |
} | |
GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) | |
{ | |
return es1::Orthof(left, right, bottom, top, zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) | |
{ | |
return es1::Orthox(left, right, bottom, top, zNear, zFar); | |
} | |
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) | |
{ | |
return es1::PixelStorei(pname, param); | |
} | |
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param) | |
{ | |
return es1::PointParameterf(pname, param); | |
} | |
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) | |
{ | |
return es1::PointParameterfv(pname, params); | |
} | |
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param) | |
{ | |
return es1::PointParameterx(pname, param); | |
} | |
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) | |
{ | |
return es1::PointParameterxv(pname, params); | |
} | |
GL_API void GL_APIENTRY glPointSize(GLfloat size) | |
{ | |
return es1::PointSize(size); | |
} | |
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
return es1::PointSizePointerOES(type, stride, pointer); | |
} | |
GL_API void GL_APIENTRY glPointSizex(GLfixed size) | |
{ | |
return es1::PointSizex(size); | |
} | |
GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) | |
{ | |
return es1::PolygonOffset(factor, units); | |
} | |
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) | |
{ | |
return es1::PolygonOffsetx(factor, units); | |
} | |
GL_API void GL_APIENTRY glPopMatrix(void) | |
{ | |
return es1::PopMatrix(); | |
} | |
GL_API void GL_APIENTRY glPushMatrix(void) | |
{ | |
return es1::PushMatrix(); | |
} | |
GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) | |
{ | |
return es1::ReadPixels(x, y, width, height, format, type, pixels); | |
} | |
GL_API void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | |
{ | |
return es1::RenderbufferStorageOES(target, internalformat, width, height); | |
} | |
GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | |
{ | |
return es1::Rotatef(angle, x, y, z); | |
} | |
GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) | |
{ | |
return es1::Rotatex(angle, x, y, z); | |
} | |
GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) | |
{ | |
return es1::SampleCoverage(value, invert); | |
} | |
GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) | |
{ | |
return es1::SampleCoveragex(value, invert); | |
} | |
GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
return es1::Scalef(x, y, z); | |
} | |
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) | |
{ | |
return es1::Scalex(x, y, z); | |
} | |
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
return es1::Scissor(x, y, width, height); | |
} | |
GL_API void GL_APIENTRY glShadeModel(GLenum mode) | |
{ | |
return es1::ShadeModel(mode); | |
} | |
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) | |
{ | |
return es1::StencilFunc(func, ref, mask); | |
} | |
GL_API void GL_APIENTRY glStencilMask(GLuint mask) | |
{ | |
return es1::StencilMask(mask); | |
} | |
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
{ | |
return es1::StencilOp(fail, zfail, zpass); | |
} | |
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
return es1::TexCoordPointer(size, type, stride, pointer); | |
} | |
GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
return es1::TexEnvf(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | |
{ | |
return es1::TexEnvfv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) | |
{ | |
return es1::TexEnvi(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) | |
{ | |
return es1::TexEnvx(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) | |
{ | |
return es1::TexEnviv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) | |
{ | |
return es1::TexEnvxv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, | |
GLint border, GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
return es1::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | |
} | |
GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) | |
{ | |
return es1::TexParameterf(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) | |
{ | |
return es1::TexParameterfv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) | |
{ | |
return es1::TexParameteri(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) | |
{ | |
return es1::TexParameteriv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) | |
{ | |
return es1::TexParameterx(target, pname, param); | |
} | |
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) | |
{ | |
return es1::TexParameterxv(target, pname, params); | |
} | |
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, | |
GLenum format, GLenum type, const GLvoid* pixels) | |
{ | |
return es1::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | |
} | |
GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) | |
{ | |
return es1::Translatef(x, y, z); | |
} | |
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) | |
{ | |
return es1::Translatex(x, y, z); | |
} | |
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | |
{ | |
return es1::VertexPointer(size, type, stride, pointer); | |
} | |
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
{ | |
return es1::Viewport(x, y, width, height); | |
} | |
GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) | |
{ | |
return es1::EGLImageTargetTexture2DOES(target, image); | |
} | |
GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) | |
{ | |
return es1::EGLImageTargetRenderbufferStorageOES(target, image); | |
} | |
GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) | |
{ | |
return es1::DrawTexsOES(x,y, z, width, height); | |
} | |
GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) | |
{ | |
return es1::DrawTexiOES(x,y, z, width, height); | |
} | |
GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) | |
{ | |
return es1::DrawTexxOES(x,y, z, width, height); | |
} | |
GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort *coords) | |
{ | |
return es1::DrawTexsvOES(coords); | |
} | |
GL_API void GL_APIENTRY glDrawTexivOES(const GLint *coords) | |
{ | |
return es1::DrawTexivOES(coords); | |
} | |
GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed *coords) | |
{ | |
return es1::DrawTexxvOES(coords); | |
} | |
GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) | |
{ | |
return es1::DrawTexfOES(x, y, z, width, height); | |
} | |
GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat *coords) | |
{ | |
return es1::DrawTexfvOES(coords); | |
} | |
} | |
LibGLES_CMexports::LibGLES_CMexports() | |
{ | |
this->glActiveTexture = es1::ActiveTexture; | |
this->glAlphaFunc = es1::AlphaFunc; | |
this->glAlphaFuncx = es1::AlphaFuncx; | |
this->glBindBuffer = es1::BindBuffer; | |
this->glBindFramebuffer = es1::BindFramebuffer; | |
this->glBindFramebufferOES = es1::BindFramebufferOES; | |
this->glBindRenderbufferOES = es1::BindRenderbufferOES; | |
this->glBindTexture = es1::BindTexture; | |
this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES; | |
this->glBlendEquationOES = es1::BlendEquationOES; | |
this->glBlendEquationSeparateOES = es1::BlendEquationSeparateOES; | |
this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES; | |
this->glBlendFunc = es1::BlendFunc; | |
this->glBlendFuncSeparateOES = es1::BlendFuncSeparateOES; | |
this->glBufferData = es1::BufferData; | |
this->glBufferSubData = es1::BufferSubData; | |
this->glCheckFramebufferStatusOES = es1::CheckFramebufferStatusOES; | |
this->glClear = es1::Clear; | |
this->glClearColor = es1::ClearColor; | |
this->glClearColorx = es1::ClearColorx; | |
this->glClearDepthf = es1::ClearDepthf; | |
this->glClearDepthx = es1::ClearDepthx; | |
this->glClearStencil = es1::ClearStencil; | |
this->glClientActiveTexture = es1::ClientActiveTexture; | |
this->glClipPlanef = es1::ClipPlanef; | |
this->glClipPlanex = es1::ClipPlanex; | |
this->glColor4f = es1::Color4f; | |
this->glColor4ub = es1::Color4ub; | |
this->glColor4x = es1::Color4x; | |
this->glColorMask = es1::ColorMask; | |
this->glColorPointer = es1::ColorPointer; | |
this->glCompressedTexImage2D = es1::CompressedTexImage2D; | |
this->glCompressedTexSubImage2D = es1::CompressedTexSubImage2D; | |
this->glCopyTexImage2D = es1::CopyTexImage2D; | |
this->glCopyTexSubImage2D = es1::CopyTexSubImage2D; | |
this->glCullFace = es1::CullFace; | |
this->glDeleteBuffers = es1::DeleteBuffers; | |
this->glDeleteFramebuffersOES = es1::DeleteFramebuffersOES; | |
this->glDeleteRenderbuffersOES = es1::DeleteRenderbuffersOES; | |
this->glDeleteTextures = es1::DeleteTextures; | |
this->glDepthFunc = es1::DepthFunc; | |
this->glDepthMask = es1::DepthMask; | |
this->glDepthRangex = es1::DepthRangex; | |
this->glDepthRangef = es1::DepthRangef; | |
this->glDisable = es1::Disable; | |
this->glDisableClientState = es1::DisableClientState; | |
this->glDrawArrays = es1::DrawArrays; | |
this->glDrawElements = es1::DrawElements; | |
this->glEnable = es1::Enable; | |
this->glEnableClientState = es1::EnableClientState; | |
this->glFinish = es1::Finish; | |
this->glFlush = es1::Flush; | |
this->glFramebufferRenderbufferOES = es1::FramebufferRenderbufferOES; | |
this->glFramebufferTexture2DOES = es1::FramebufferTexture2DOES; | |
this->glFogf = es1::Fogf; | |
this->glFogfv = es1::Fogfv; | |
this->glFogx = es1::Fogx; | |
this->glFogxv = es1::Fogxv; | |
this->glFrontFace = es1::FrontFace; | |
this->glFrustumf = es1::Frustumf; | |
this->glFrustumx = es1::Frustumx; | |
this->glGenerateMipmapOES = es1::GenerateMipmapOES; | |
this->glGenBuffers = es1::GenBuffers; | |
this->glGenFramebuffersOES = es1::GenFramebuffersOES; | |
this->glGenRenderbuffersOES = es1::GenRenderbuffersOES; | |
this->glGenTextures = es1::GenTextures; | |
this->glGetRenderbufferParameterivOES = es1::GetRenderbufferParameterivOES; | |
this->glGetBooleanv = es1::GetBooleanv; | |
this->glGetBufferParameteriv = es1::GetBufferParameteriv; | |
this->glGetClipPlanef = es1::GetClipPlanef; | |
this->glGetClipPlanex = es1::GetClipPlanex; | |
this->glGetError = es1::GetError; | |
this->glGetFixedv = es1::GetFixedv; | |
this->glGetFloatv = es1::GetFloatv; | |
this->glGetFramebufferAttachmentParameterivOES = es1::GetFramebufferAttachmentParameterivOES; | |
this->glGetIntegerv = es1::GetIntegerv; | |
this->glGetLightfv = es1::GetLightfv; | |
this->glGetLightxv = es1::GetLightxv; | |
this->glGetMaterialfv = es1::GetMaterialfv; | |
this->glGetMaterialxv = es1::GetMaterialxv; | |
this->glGetPointerv = es1::GetPointerv; | |
this->glGetString = es1::GetString; | |
this->glGetTexParameterfv = es1::GetTexParameterfv; | |
this->glGetTexParameteriv = es1::GetTexParameteriv; | |
this->glGetTexEnvfv = es1::GetTexEnvfv; | |
this->glGetTexEnviv = es1::GetTexEnviv; | |
this->glGetTexEnvxv = es1::GetTexEnvxv; | |
this->glGetTexParameterxv = es1::GetTexParameterxv; | |
this->glHint = es1::Hint; | |
this->glIsBuffer = es1::IsBuffer; | |
this->glIsEnabled = es1::IsEnabled; | |
this->glIsFramebufferOES = es1::IsFramebufferOES; | |
this->glIsTexture = es1::IsTexture; | |
this->glIsRenderbufferOES = es1::IsRenderbufferOES; | |
this->glLightModelf = es1::LightModelf; | |
this->glLightModelfv = es1::LightModelfv; | |
this->glLightModelx = es1::LightModelx; | |
this->glLightModelxv = es1::LightModelxv; | |
this->glLightf = es1::Lightf; | |
this->glLightfv = es1::Lightfv; | |
this->glLightx = es1::Lightx; | |
this->glLightxv = es1::Lightxv; | |
this->glLineWidth = es1::LineWidth; | |
this->glLineWidthx = es1::LineWidthx; | |
this->glLoadIdentity = es1::LoadIdentity; | |
this->glLoadMatrixf = es1::LoadMatrixf; | |
this->glLoadMatrixx = es1::LoadMatrixx; | |
this->glLogicOp = es1::LogicOp; | |
this->glMaterialf = es1::Materialf; | |
this->glMaterialfv = es1::Materialfv; | |
this->glMaterialx = es1::Materialx; | |
this->glMaterialxv = es1::Materialxv; | |
this->glMatrixMode = es1::MatrixMode; | |
this->glMultMatrixf = es1::MultMatrixf; | |
this->glMultMatrixx = es1::MultMatrixx; | |
this->glMultiTexCoord4f = es1::MultiTexCoord4f; | |
this->glMultiTexCoord4x = es1::MultiTexCoord4x; | |
this->glNormal3f = es1::Normal3f; | |
this->glNormal3x = es1::Normal3x; | |
this->glNormalPointer = es1::NormalPointer; | |
this->glOrthof = es1::Orthof; | |
this->glOrthox = es1::Orthox; | |
this->glPixelStorei = es1::PixelStorei; | |
this->glPointParameterf = es1::PointParameterf; | |
this->glPointParameterfv = es1::PointParameterfv; | |
this->glPointParameterx = es1::PointParameterx; | |
this->glPointParameterxv = es1::PointParameterxv; | |
this->glPointSize = es1::PointSize; | |
this->glPointSizePointerOES = es1::PointSizePointerOES; | |
this->glPointSizex = es1::PointSizex; | |
this->glPolygonOffset = es1::PolygonOffset; | |
this->glPolygonOffsetx = es1::PolygonOffsetx; | |
this->glPopMatrix = es1::PopMatrix; | |
this->glPushMatrix = es1::PushMatrix; | |
this->glReadPixels = es1::ReadPixels; | |
this->glRenderbufferStorageOES = es1::RenderbufferStorageOES; | |
this->glRotatef = es1::Rotatef; | |
this->glRotatex = es1::Rotatex; | |
this->glSampleCoverage = es1::SampleCoverage; | |
this->glSampleCoveragex = es1::SampleCoveragex; | |
this->glScalef = es1::Scalef; | |
this->glScalex = es1::Scalex; | |
this->glScissor = es1::Scissor; | |
this->glShadeModel = es1::ShadeModel; | |
this->glStencilFunc = es1::StencilFunc; | |
this->glStencilMask = es1::StencilMask; | |
this->glStencilOp = es1::StencilOp; | |
this->glTexCoordPointer = es1::TexCoordPointer; | |
this->glTexEnvf = es1::TexEnvf; | |
this->glTexEnvfv = es1::TexEnvfv; | |
this->glTexEnvi = es1::TexEnvi; | |
this->glTexEnvx = es1::TexEnvx; | |
this->glTexEnviv = es1::TexEnviv; | |
this->glTexEnvxv = es1::TexEnvxv; | |
this->glTexImage2D = es1::TexImage2D; | |
this->glTexParameterf = es1::TexParameterf; | |
this->glTexParameterfv = es1::TexParameterfv; | |
this->glTexParameteri = es1::TexParameteri; | |
this->glTexParameteriv = es1::TexParameteriv; | |
this->glTexParameterx = es1::TexParameterx; | |
this->glTexParameterxv = es1::TexParameterxv; | |
this->glTexSubImage2D = es1::TexSubImage2D; | |
this->glTranslatef = es1::Translatef; | |
this->glTranslatex = es1::Translatex; | |
this->glVertexPointer = es1::VertexPointer; | |
this->glViewport = es1::Viewport; | |
this->glEGLImageTargetTexture2DOES = es1::EGLImageTargetTexture2DOES; | |
this->glEGLImageTargetRenderbufferStorageOES = es1::EGLImageTargetRenderbufferStorageOES; | |
this->glDrawTexsOES = es1::DrawTexsOES; | |
this->glDrawTexiOES = es1::DrawTexiOES; | |
this->glDrawTexxOES = es1::DrawTexxOES; | |
this->glDrawTexsvOES = es1::DrawTexsvOES; | |
this->glDrawTexivOES = es1::DrawTexivOES; | |
this->glDrawTexxvOES = es1::DrawTexxvOES; | |
this->glDrawTexfOES = es1::DrawTexfOES; | |
this->glDrawTexfvOES = es1::DrawTexfvOES; | |
this->es1CreateContext = ::es1CreateContext; | |
this->es1GetProcAddress = ::es1GetProcAddress; | |
this->createBackBuffer = ::createBackBuffer; | |
this->createDepthStencil = ::createDepthStencil; | |
this->createFrameBuffer = ::createFrameBuffer; | |
} | |
extern "C" GL_API LibGLES_CMexports *libGLES_CM_swiftshader() | |
{ | |
static LibGLES_CMexports libGLES_CM; | |
return &libGLES_CM; | |
} | |
LibEGL libEGL; |