// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#include "Direct3DDevice9.hpp" | |
#include "Direct3D9.hpp" | |
#include "Direct3DSurface9.hpp" | |
#include "Direct3DIndexBuffer9.hpp" | |
#include "Direct3DVertexBuffer9.hpp" | |
#include "Direct3DTexture9.hpp" | |
#include "Direct3DVolumeTexture9.hpp" | |
#include "Direct3DCubeTexture9.hpp" | |
#include "Direct3DVertexDeclaration9.hpp" | |
#include "Direct3DSwapChain9.hpp" | |
#include "Direct3DPixelShader9.hpp" | |
#include "Direct3DVertexShader9.hpp" | |
#include "Direct3DStateBlock9.hpp" | |
#include "Direct3DQuery9.hpp" | |
#include "Direct3DVolume9.hpp" | |
#include "Debug.hpp" | |
#include "Capabilities.hpp" | |
#include "Math.hpp" | |
#include "Renderer.hpp" | |
#include "Config.hpp" | |
#include "FrameBuffer.hpp" | |
#include "Clipper.hpp" | |
#include "Configurator.hpp" | |
#include "Timer.hpp" | |
#include "Resource.hpp" | |
#include <assert.h> | |
bool localShaderConstants = true; | |
namespace D3D9 | |
{ | |
inline unsigned long FtoDW(float f) | |
{ | |
return (unsigned long&)f; | |
} | |
Direct3DDevice9::Direct3DDevice9(const HINSTANCE instance, Direct3D9 *d3d9, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), adapter(adapter), d3d9(d3d9), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags) | |
{ | |
InitializeCriticalSection(&criticalSection); | |
init = true; | |
stateRecorder = 0; | |
d3d9->AddRef(); | |
context = new sw::Context(); | |
renderer = new sw::Renderer(context, sw::Direct3D, false); | |
swapChain = 0; | |
depthStencil = 0; | |
autoDepthStencil = 0; | |
renderTarget[0] = 0; | |
renderTarget[1] = 0; | |
renderTarget[2] = 0; | |
renderTarget[3] = 0; | |
for(int i = 0; i < 16 + 4; i++) | |
{ | |
texture[i] = 0; | |
} | |
cursor = 0; | |
Reset(presentParameters); | |
pixelShader = 0; | |
vertexShader = 0; | |
lightsDirty = true; | |
pixelShaderDirty = true; | |
pixelShaderConstantsBDirty = 0; | |
pixelShaderConstantsFDirty = 0; | |
pixelShaderConstantsIDirty = 0; | |
vertexShaderDirty = true; | |
vertexShaderConstantsBDirty = 0; | |
vertexShaderConstantsFDirty = 0; | |
vertexShaderConstantsIDirty = 0; | |
for(int i = 0; i < 16; i++) | |
{ | |
dataStream[i] = 0; | |
streamStride[i] = 0; | |
streamOffset[i] = 0; | |
streamSourceFreq[i] = 1; | |
} | |
indexData = 0; | |
vertexDeclaration = 0; | |
D3DMATERIAL9 material; | |
material.Diffuse.r = 1.0f; | |
material.Diffuse.g = 1.0f; | |
material.Diffuse.b = 1.0f; | |
material.Diffuse.a = 0.0f; | |
material.Ambient.r = 0.0f; | |
material.Ambient.g = 0.0f; | |
material.Ambient.b = 0.0f; | |
material.Ambient.a = 0.0f; | |
material.Emissive.r = 0.0f; | |
material.Emissive.g = 0.0f; | |
material.Emissive.b = 0.0f; | |
material.Emissive.a = 0.0f; | |
material.Specular.r = 0.0f; | |
material.Specular.g = 0.0f; | |
material.Specular.b = 0.0f; | |
material.Specular.a = 0.0f; | |
material.Power = 0.0f; | |
SetMaterial(&material); | |
D3DMATRIX identity = {1, 0, 0, 0, | |
0, 1, 0, 0, | |
0, 0, 1, 0, | |
0, 0, 0, 1}; | |
SetTransform(D3DTS_VIEW, &identity); | |
SetTransform(D3DTS_PROJECTION, &identity); | |
SetTransform(D3DTS_TEXTURE0, &identity); | |
SetTransform(D3DTS_TEXTURE1, &identity); | |
SetTransform(D3DTS_TEXTURE2, &identity); | |
SetTransform(D3DTS_TEXTURE3, &identity); | |
SetTransform(D3DTS_TEXTURE4, &identity); | |
SetTransform(D3DTS_TEXTURE5, &identity); | |
SetTransform(D3DTS_TEXTURE6, &identity); | |
SetTransform(D3DTS_TEXTURE7, &identity); | |
for(int i = 0; i < 12; i++) | |
{ | |
SetTransform(D3DTS_WORLDMATRIX(i), &identity); | |
} | |
for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | |
{ | |
float zero[4] = {0, 0, 0, 0}; | |
SetPixelShaderConstantF(i, zero, 1); | |
} | |
for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | |
{ | |
float zero[4] = {0, 0, 0, 0}; | |
SetVertexShaderConstantF(i, zero, 1); | |
} | |
for(int i = 0; i < 16; i++) | |
{ | |
int zero[4] = {0, 0, 0, 0}; | |
SetPixelShaderConstantI(i, zero, 1); | |
SetVertexShaderConstantI(i, zero, 1); | |
SetPixelShaderConstantB(i, &zero[0], 1); | |
SetVertexShaderConstantB(i, &zero[0], 1); | |
} | |
init = false; | |
if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) | |
{ | |
configureFPU(); | |
} | |
instancingEnabled = pixelShaderVersionX >= D3DPS_VERSION(3, 0); | |
} | |
Direct3DDevice9::~Direct3DDevice9() | |
{ | |
delete renderer; | |
renderer = 0; | |
delete context; | |
context = 0; | |
d3d9->Release(); | |
d3d9 = 0; | |
swapChain->unbind(); | |
swapChain = 0; | |
if(depthStencil) | |
{ | |
depthStencil->unbind(); | |
depthStencil = 0; | |
} | |
if(autoDepthStencil) | |
{ | |
autoDepthStencil->unbind(); | |
autoDepthStencil = 0; | |
} | |
for(int index = 0; index < 4; index++) | |
{ | |
if(renderTarget[index]) | |
{ | |
renderTarget[index]->unbind(); | |
renderTarget[index] = 0; | |
} | |
} | |
if(vertexDeclaration) | |
{ | |
vertexDeclaration->unbind(); | |
vertexDeclaration = 0; | |
} | |
for(int i = 0; i < 16 + 4; i++) | |
{ | |
if(texture[i]) | |
{ | |
texture[i]->unbind(); | |
texture[i] = 0; | |
} | |
} | |
for(int i = 0; i < 16; i++) | |
{ | |
if(dataStream[i]) | |
{ | |
dataStream[i]->unbind(); | |
dataStream[i] = 0; | |
} | |
} | |
if(indexData) | |
{ | |
indexData->unbind(); | |
indexData = 0; | |
} | |
if(pixelShader) | |
{ | |
pixelShader->unbind(); | |
pixelShader = 0; | |
} | |
if(vertexShader) | |
{ | |
vertexShader->unbind(); | |
vertexShader = 0; | |
} | |
if(stateRecorder) | |
{ | |
stateRecorder->unbind(); | |
stateRecorder = 0; | |
} | |
palette.clear(); | |
delete cursor; | |
DeleteCriticalSection(&criticalSection); | |
} | |
long Direct3DDevice9::QueryInterface(const IID &iid, void **object) | |
{ | |
CriticalSection cs(this); | |
TRACE("const IID &iid = 0x%0.8p, void **object = 0x%0.8p", iid, object); | |
if(iid == IID_IDirect3DDevice9 || | |
iid == IID_IUnknown) | |
{ | |
AddRef(); | |
*object = this; | |
return S_OK; | |
} | |
*object = 0; | |
return NOINTERFACE(iid); | |
} | |
unsigned long Direct3DDevice9::AddRef() | |
{ | |
TRACE("void"); | |
return Unknown::AddRef(); | |
} | |
unsigned long Direct3DDevice9::Release() | |
{ | |
TRACE("void"); | |
return Unknown::Release(); | |
} | |
long Direct3DDevice9::BeginScene() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::BeginStateBlock() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
if(stateRecorder) | |
{ | |
return INVALIDCALL(); | |
} | |
stateRecorder = new Direct3DStateBlock9(this, (D3DSTATEBLOCKTYPE)0); | |
if(!stateRecorder) | |
{ | |
return OUTOFMEMORY(); | |
} | |
stateRecorder->bind(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); | |
if(rects == 0 && count != 0) | |
{ | |
return INVALIDCALL(); | |
} | |
if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) | |
{ | |
return INVALIDCALL(); | |
} | |
if(flags & D3DCLEAR_STENCIL) // Check for stencil component | |
{ | |
D3DSURFACE_DESC description; | |
depthStencil->GetDesc(&description); | |
switch(description.Format) | |
{ | |
case D3DFMT_D15S1: | |
case D3DFMT_D24S8: | |
case D3DFMT_D24X8: | |
case D3DFMT_D24X4S4: | |
case D3DFMT_D24FS8: | |
case D3DFMT_S8_LOCKABLE: // FIXME: INVALIDCALL when trying to clear depth? | |
case D3DFMT_DF24: | |
case D3DFMT_DF16: | |
case D3DFMT_INTZ: | |
break; | |
case D3DFMT_D16_LOCKABLE: | |
case D3DFMT_D32: | |
case D3DFMT_D16: | |
case D3DFMT_D32F_LOCKABLE: | |
case D3DFMT_D32_LOCKABLE: | |
return INVALIDCALL(); | |
default: | |
ASSERT(false); | |
} | |
} | |
if(!rects) | |
{ | |
count = 1; | |
D3DRECT rect; | |
rect.x1 = viewport.X; | |
rect.x2 = viewport.X + viewport.Width; | |
rect.y1 = viewport.Y; | |
rect.y2 = viewport.Y + viewport.Height; | |
rects = ▭ | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
sw::SliceRect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2, 0); | |
clearRect.clip(viewport.X, viewport.Y, viewport.X + viewport.Width, viewport.Y + viewport.Height); | |
if(scissorEnable) | |
{ | |
clearRect.clip(scissorRect.left, scissorRect.top, scissorRect.right, scissorRect.bottom); | |
} | |
if(flags & D3DCLEAR_TARGET) | |
{ | |
for(int index = 0; index < 4; index++) | |
{ | |
if(renderTarget[index]) | |
{ | |
D3DSURFACE_DESC description; | |
renderTarget[index]->GetDesc(&description); | |
float rgba[4]; | |
rgba[0] = (float)(color & 0x00FF0000) / 0x00FF0000; | |
rgba[1] = (float)(color & 0x0000FF00) / 0x0000FF00; | |
rgba[2] = (float)(color & 0x000000FF) / 0x000000FF; | |
rgba[3] = (float)(color & 0xFF000000) / 0xFF000000; | |
if(renderState[D3DRS_SRGBWRITEENABLE] != FALSE && index == 0 && Capabilities::isSRGBwritable(description.Format)) | |
{ | |
rgba[0] = sw::linearToSRGB(rgba[0]); | |
rgba[1] = sw::linearToSRGB(rgba[1]); | |
rgba[2] = sw::linearToSRGB(rgba[2]); | |
} | |
renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget[index], clearRect, 0xF); | |
} | |
} | |
} | |
if(flags & D3DCLEAR_ZBUFFER) | |
{ | |
z = sw::clamp01(z); | |
depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | |
} | |
if(flags & D3DCLEAR_STENCIL) | |
{ | |
depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | |
} | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::ColorFill(IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 *surface = 0x%0.8p, const RECT *rect = 0x%0.8p, D3DCOLOR color = 0x%0.8X", surface, rect, color); | |
if(!surface) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DSURFACE_DESC description; | |
surface->GetDesc(&description); | |
if(description.Pool != D3DPOOL_DEFAULT) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!rect) | |
{ | |
RECT lock; | |
lock.left = 0; | |
lock.top = 0; | |
lock.right = description.Width; | |
lock.bottom = description.Height; | |
rect = &lock; | |
} | |
static_cast<Direct3DSurface9*>(surface)->fill(color, rect->left, rect->top, rect->right - rect->left, rect->bottom - rect->top); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain9 **swapChain) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p, IDirect3DSwapChain9 **swapChain = 0x%0.8p", presentParameters, swapChain); | |
if(!swapChain) | |
{ | |
return INVALIDCALL(); | |
} | |
*swapChain = 0; | |
if(!presentParameters) | |
{ | |
return INVALIDCALL(); | |
} | |
if(presentParameters->BackBufferCount > 3) | |
{ | |
return INVALIDCALL(); // Maximum of three back buffers | |
} | |
*swapChain = new Direct3DSwapChain9(this, presentParameters); | |
if(!*swapChain) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *swapChain; | |
*swapChain = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*swapChain)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **cubeTexture, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int edgeLength = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DCubeTexture9 **cubeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", edgeLength, levels, usage, format, pool, cubeTexture, sharedHandle); | |
*cubeTexture = 0; | |
if(edgeLength == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) | |
{ | |
return INVALIDCALL(); | |
} | |
*cubeTexture = new Direct3DCubeTexture9(this, edgeLength, levels, usage, format, pool); | |
if(!*cubeTexture) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *cubeTexture; | |
*cubeTexture = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*cubeTexture)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int discard, IDirect3DSurface9 **surface, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int discard = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, discard, surface, sharedHandle); | |
*surface = 0; | |
if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) | |
{ | |
return INVALIDCALL(); | |
} | |
bool lockable = false; | |
switch(format) | |
{ | |
case D3DFMT_D15S1: | |
case D3DFMT_D24S8: | |
case D3DFMT_D24X8: | |
case D3DFMT_D24X4S4: | |
case D3DFMT_D24FS8: | |
case D3DFMT_D32: | |
case D3DFMT_D16: | |
case D3DFMT_DF24: | |
case D3DFMT_DF16: | |
case D3DFMT_INTZ: | |
lockable = false; | |
break; | |
case D3DFMT_S8_LOCKABLE: | |
case D3DFMT_D16_LOCKABLE: | |
case D3DFMT_D32F_LOCKABLE: | |
case D3DFMT_D32_LOCKABLE: | |
lockable = true; | |
break; | |
default: | |
ASSERT(false); | |
} | |
*surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); | |
if(!*surface) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *surface; | |
*surface = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*surface)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **indexBuffer, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int length = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DIndexBuffer9 **indexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, format, pool, indexBuffer, sharedHandle); | |
*indexBuffer = new Direct3DIndexBuffer9(this, length, usage, format, pool); | |
if(!*indexBuffer) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *indexBuffer; | |
*indexBuffer = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*indexBuffer)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateOffscreenPlainSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, pool, surface, sharedHandle); | |
*surface = 0; | |
if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK) // FIXME: Allow all formats supported by runtime/REF | |
{ | |
return INVALIDCALL(); | |
} | |
if(pool == D3DPOOL_MANAGED) | |
{ | |
return INVALIDCALL(); | |
} | |
*surface = new Direct3DSurface9(this, this, width, height, format, pool, D3DMULTISAMPLE_NONE, 0, true, 0); | |
if(!*surface) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *surface; | |
*surface = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*surface)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreatePixelShader(const unsigned long *function, IDirect3DPixelShader9 **shader) | |
{ | |
CriticalSection cs(this); | |
TRACE("const unsigned long *function = 0x%0.8p, IDirect3DPixelShader9 **shader = 0x%0.8p", function, shader); | |
if(!shader) | |
{ | |
return INVALIDCALL(); | |
} | |
*shader = 0; | |
if(!sw::PixelShader::validate(function) || function[0] > pixelShaderVersionX) | |
{ | |
return INVALIDCALL(); // Shader contains unsupported operations | |
} | |
*shader = new Direct3DPixelShader9(this, function); | |
if(!*shader) | |
{ | |
return OUTOFMEMORY(); | |
} | |
(*shader)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateQuery(D3DQUERYTYPE type, IDirect3DQuery9 **query) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DQUERYTYPE type = %d, IDirect3DQuery9 **query = 0x%0.8p", type, query); | |
if(query == 0) // Support checked | |
{ | |
switch(type) | |
{ | |
case D3DQUERYTYPE_VCACHE: return D3D_OK; | |
case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_EVENT: return D3D_OK; | |
case D3DQUERYTYPE_OCCLUSION: return D3D_OK; | |
case D3DQUERYTYPE_TIMESTAMP: return D3D_OK; | |
case D3DQUERYTYPE_TIMESTAMPDISJOINT: return D3D_OK; | |
case D3DQUERYTYPE_TIMESTAMPFREQ: return D3D_OK; | |
case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); | |
default: ASSERT(false); return NOTAVAILABLE(); | |
} | |
} | |
else | |
{ | |
switch(type) | |
{ | |
case D3DQUERYTYPE_VCACHE: break; | |
case D3DQUERYTYPE_RESOURCEMANAGER: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_VERTEXSTATS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_EVENT: break; | |
case D3DQUERYTYPE_OCCLUSION: break; | |
case D3DQUERYTYPE_TIMESTAMP: break; | |
case D3DQUERYTYPE_TIMESTAMPDISJOINT: break; | |
case D3DQUERYTYPE_TIMESTAMPFREQ: break; | |
case D3DQUERYTYPE_PIPELINETIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_INTERFACETIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_VERTEXTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_PIXELTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_BANDWIDTHTIMINGS: return NOTAVAILABLE(); | |
case D3DQUERYTYPE_CACHEUTILIZATION: return NOTAVAILABLE(); | |
default: ASSERT(false); return NOTAVAILABLE(); | |
} | |
*query = new Direct3DQuery9(this, type); | |
if(!*query) | |
{ | |
return OUTOFMEMORY(); | |
} | |
(*query)->AddRef(); | |
return D3D_OK; | |
} | |
} | |
long Direct3DDevice9::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, unsigned long multiSampleQuality, int lockable, IDirect3DSurface9 **surface, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int width = %d, unsigned int height = %d, D3DFORMAT format = %d, D3DMULTISAMPLE_TYPE multiSample = %d, unsigned long multiSampleQuality = %d, int lockable = %d, IDirect3DSurface9 **surface = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, format, multiSample, multiSampleQuality, lockable, surface, sharedHandle); | |
*surface = 0; | |
if(width == 0 || height == 0 || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) | |
{ | |
return INVALIDCALL(); | |
} | |
*surface = new Direct3DSurface9(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, multiSampleQuality, lockable != FALSE, D3DUSAGE_RENDERTARGET); | |
if(!*surface) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *surface; | |
*surface = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*surface)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateStateBlock(D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateBlock) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DSTATEBLOCKTYPE type = %d, IDirect3DStateBlock9 **stateBlock = 0x%0.8p", type, stateBlock); | |
*stateBlock = new Direct3DStateBlock9(this, type); | |
if(!*stateBlock) | |
{ | |
return OUTOFMEMORY(); | |
} | |
(*stateBlock)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DTexture9 **texture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, levels, usage, format, pool, texture, sharedHandle); | |
*texture = 0; | |
if(width == 0 || height == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK) | |
{ | |
return INVALIDCALL(); | |
} | |
*texture = new Direct3DTexture9(this, width, height, levels, usage, format, pool); | |
if(!*texture) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *texture; | |
*texture = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*texture)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer9 **vertexBuffer, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int length = %d, unsigned long usage = %d, unsigned long FVF = 0x%0.8X, D3DPOOL pool = %d, IDirect3DVertexBuffer9 **vertexBuffer = 0x%0.8p, void **sharedHandle = 0x%0.8p", length, usage, FVF, pool, vertexBuffer, sharedHandle); | |
*vertexBuffer = new Direct3DVertexBuffer9(this, length, usage, FVF, pool); | |
if(!*vertexBuffer) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *vertexBuffer; | |
*vertexBuffer = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*vertexBuffer)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateVertexDeclaration(const D3DVERTEXELEMENT9 *vertexElements, IDirect3DVertexDeclaration9 **declaration) | |
{ | |
CriticalSection cs(this); | |
TRACE("const D3DVERTEXELEMENT9 *vertexElements = 0x%0.8p, IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", vertexElements, declaration); | |
if(!declaration) | |
{ | |
return INVALIDCALL(); | |
} | |
const D3DVERTEXELEMENT9 *element = vertexElements; | |
while(element->Stream != 0xFF) | |
{ | |
if(element->Type > D3DDECLTYPE_UNUSED) // FIXME: Check other fields too | |
{ | |
return FAIL(); | |
} | |
element++; | |
} | |
*declaration = new Direct3DVertexDeclaration9(this, vertexElements); | |
if(!*declaration) | |
{ | |
return OUTOFMEMORY(); | |
} | |
(*declaration)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateVertexShader(const unsigned long *function, IDirect3DVertexShader9 **shader) | |
{ | |
CriticalSection cs(this); | |
TRACE("const unsigned long *function = 0x%0.8p, IDirect3DVertexShader9 **shader = 0x%0.8p", function, shader); | |
if(!shader) | |
{ | |
return INVALIDCALL(); | |
} | |
*shader = 0; | |
if(!sw::VertexShader::validate(function) || function[0] > vertexShaderVersionX) | |
{ | |
return INVALIDCALL(); // Shader contains unsupported operations | |
} | |
*shader = new Direct3DVertexShader9(this, function); | |
if(!*shader) | |
{ | |
return OUTOFMEMORY(); | |
} | |
(*shader)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **volumeTexture, void **sharedHandle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int width = %d, unsigned int height = %d, unsigned int depth = %d, unsigned int levels = %d, unsigned long usage = %d, D3DFORMAT format = %d, D3DPOOL pool = %d, IDirect3DVolumeTexture9 **volumeTexture = 0x%0.8p, void **sharedHandle = 0x%0.8p", width, height, depth, levels, usage, format, pool, volumeTexture, sharedHandle); | |
*volumeTexture = 0; | |
if(width == 0 || height == 0 || depth == 0 || (usage & D3DUSAGE_AUTOGENMIPMAP && levels > 1) || d3d9->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK) | |
{ | |
return INVALIDCALL(); | |
} | |
*volumeTexture = new Direct3DVolumeTexture9(this, width, height, depth, levels, usage, format, pool); | |
if(!*volumeTexture) | |
{ | |
return OUTOFMEMORY(); | |
} | |
if(GetAvailableTextureMem() == 0) | |
{ | |
delete *volumeTexture; | |
*volumeTexture = 0; | |
return OUTOFVIDEOMEMORY(); | |
} | |
(*volumeTexture)->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DeletePatch(unsigned int handle) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int handle = %d", handle); | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, int baseVertexIndex, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRIMITIVETYPE type = %d, int baseVertexIndex = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int startIndex = %d, unsigned int primitiveCount = %d", type, baseVertexIndex, minIndex, numVertices, startIndex, primitiveCount); | |
if(!indexData) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!bindResources(indexData) || !primitiveCount) | |
{ | |
return D3D_OK; | |
} | |
unsigned int indexOffset = startIndex * (indexData->is32Bit() ? 4 : 2); // FIXME: Doesn't take stream frequencies into account | |
sw::DrawType drawType; | |
if(indexData->is32Bit()) | |
{ | |
switch(type) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; | |
default: | |
ASSERT(false); | |
} | |
} | |
else | |
{ | |
switch(type) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; | |
default: | |
ASSERT(false); | |
} | |
} | |
if((streamSourceFreq[0] & D3DSTREAMSOURCE_INDEXEDDATA) && instanceData()) | |
{ | |
int instanceCount = (streamSourceFreq[0] & ~D3DSTREAMSOURCE_INDEXEDDATA); | |
for(int instance = 0; instance < instanceCount; instance++) | |
{ | |
bindVertexStreams(baseVertexIndex, true, instance); | |
renderer->draw(drawType, indexOffset, primitiveCount, instance == 0); | |
} | |
} | |
else | |
{ | |
bindVertexStreams(baseVertexIndex, false, 0); | |
renderer->draw(drawType, indexOffset, primitiveCount); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRIMITIVETYPE type = %d, unsigned int minIndex = %d, unsigned int numVertices = %d, unsigned int primitiveCount = %d, const void *indexData = 0x%0.8p, D3DFORMAT indexDataFormat = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", type, minIndex, numVertices, primitiveCount, indexData, indexDataFormat, vertexStreamZeroData, vertexStreamZeroStride); | |
if(!vertexStreamZeroData || !indexData) | |
{ | |
return INVALIDCALL(); | |
} | |
int length = (minIndex + numVertices) * vertexStreamZeroStride; | |
Direct3DVertexBuffer9 *vertexBuffer = new Direct3DVertexBuffer9(this, length, 0, 0, D3DPOOL_DEFAULT); | |
void *data; | |
vertexBuffer->Lock(0, 0, &data, 0); | |
memcpy(data, vertexStreamZeroData, length); | |
vertexBuffer->Unlock(); | |
SetStreamSource(0, vertexBuffer, 0, vertexStreamZeroStride); | |
switch(type) | |
{ | |
case D3DPT_POINTLIST: length = primitiveCount; break; | |
case D3DPT_LINELIST: length = primitiveCount * 2; break; | |
case D3DPT_LINESTRIP: length = primitiveCount + 1; break; | |
case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; | |
case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; | |
case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; | |
default: | |
ASSERT(false); | |
} | |
length *= indexDataFormat == D3DFMT_INDEX32 ? 4 : 2; | |
Direct3DIndexBuffer9 *indexBuffer = new Direct3DIndexBuffer9(this, length, 0, indexDataFormat, D3DPOOL_DEFAULT); | |
indexBuffer->Lock(0, 0, &data, 0); | |
memcpy(data, indexData, length); | |
indexBuffer->Unlock(); | |
SetIndices(indexBuffer); | |
if(!bindResources(indexBuffer) || !primitiveCount) | |
{ | |
vertexBuffer->Release(); | |
return D3D_OK; | |
} | |
sw::DrawType drawType; | |
if(indexDataFormat == D3DFMT_INDEX32) | |
{ | |
switch(type) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; | |
default: | |
ASSERT(false); | |
} | |
} | |
else | |
{ | |
switch(type) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; | |
default: | |
ASSERT(false); | |
} | |
} | |
bindVertexStreams(0, false, 0); | |
renderer->draw(drawType, 0, primitiveCount); | |
SetStreamSource(0, 0, 0, 0); | |
SetIndices(0); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int startVertex = %d, unsigned int primitiveCount = %d", primitiveType, startVertex, primitiveCount); | |
if(!bindResources(0) || !primitiveCount) | |
{ | |
return D3D_OK; | |
} | |
sw::DrawType drawType; | |
switch(primitiveType) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; | |
default: | |
ASSERT(false); | |
} | |
bindVertexStreams(startVertex, false, 0); | |
renderer->draw(drawType, 0, primitiveCount); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRIMITIVETYPE primitiveType = %d, unsigned int primitiveCount = %d, const void *vertexStreamZeroData = 0x%0.8p, unsigned int vertexStreamZeroStride = %d", primitiveType, primitiveCount, vertexStreamZeroData, vertexStreamZeroStride); | |
if(!vertexStreamZeroData) | |
{ | |
return INVALIDCALL(); | |
} | |
IDirect3DVertexBuffer9 *vertexBuffer = 0; | |
int length = 0; | |
switch(primitiveType) | |
{ | |
case D3DPT_POINTLIST: length = primitiveCount; break; | |
case D3DPT_LINELIST: length = primitiveCount * 2; break; | |
case D3DPT_LINESTRIP: length = primitiveCount + 1; break; | |
case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; | |
case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; | |
case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; | |
default: | |
ASSERT(false); | |
} | |
length *= vertexStreamZeroStride; | |
CreateVertexBuffer(length, 0, 0, D3DPOOL_DEFAULT, &vertexBuffer, 0); | |
void *data; | |
vertexBuffer->Lock(0, 0, &data, 0); | |
memcpy(data, vertexStreamZeroData, length); | |
vertexBuffer->Unlock(); | |
SetStreamSource(0, vertexBuffer, 0, vertexStreamZeroStride); | |
if(!bindResources(0) || !primitiveCount) | |
{ | |
vertexBuffer->Release(); | |
return D3D_OK; | |
} | |
sw::DrawType drawType; | |
switch(primitiveType) | |
{ | |
case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; | |
case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; | |
case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; | |
case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; | |
case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; | |
case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; | |
default: | |
ASSERT(false); | |
} | |
bindVertexStreams(0, false, 0); | |
renderer->draw(drawType, 0, primitiveCount); | |
SetStreamSource(0, 0, 0, 0); | |
vertexBuffer->Release(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DRECTPATCH_INFO *rectPatchInfo = 0x%0.8p", handle, numSegs, rectPatchInfo); | |
if(!numSegs || !rectPatchInfo) | |
{ | |
return INVALIDCALL(); | |
} | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int handle = %d, const float *numSegs = 0x%0.8p, const D3DTRIPATCH_INFO *triPatchInfo = 0x%0.8p", handle, numSegs, triPatchInfo); | |
if(!numSegs || !triPatchInfo) | |
{ | |
return INVALIDCALL(); | |
} | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::EndScene() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::EndStateBlock(IDirect3DStateBlock9 **stateBlock) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DStateBlock9 **stateBlock = 0x%0.8p", stateBlock); | |
if(!stateBlock) | |
{ | |
return INVALIDCALL(); | |
} | |
*stateBlock = 0; | |
if(!stateRecorder) | |
{ | |
return INVALIDCALL(); | |
} | |
*stateBlock = stateRecorder; | |
stateRecorder->AddRef(); | |
stateRecorder->unbind(); | |
stateRecorder = 0; // Stop recording | |
return D3D_OK; | |
} | |
long Direct3DDevice9::EvictManagedResources() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
// UNIMPLEMENTED(); // FIXME | |
return D3D_OK; | |
} | |
unsigned int Direct3DDevice9::GetAvailableTextureMem() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
int availableMemory = textureMemory - Direct3DResource9::getMemoryUsage(); | |
if(availableMemory < 0) availableMemory = 0; | |
// Round to nearest MB | |
return (availableMemory + 0x80000) & 0xFFF00000; | |
} | |
long Direct3DDevice9::GetBackBuffer(unsigned int swapChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int swapChainIndex = %d, unsigned int backBufferIndex = %d, D3DBACKBUFFER_TYPE type = %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); | |
if(swapChainIndex >= GetNumberOfSwapChains()) | |
{ | |
return INVALIDCALL(); | |
} | |
return swapChain->GetBackBuffer(backBufferIndex, type, backBuffer); | |
} | |
long Direct3DDevice9::GetClipPlane(unsigned long index, float *plane) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, float *plane = 0x%0.8p", index, plane); | |
if(!plane || index >= 6) | |
{ | |
return INVALIDCALL(); | |
} | |
plane[0] = this->plane[index][0]; | |
plane[1] = this->plane[index][1]; | |
plane[2] = this->plane[index][2]; | |
plane[3] = this->plane[index][3]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetClipStatus(D3DCLIPSTATUS9 *clipStatus) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); | |
if(!clipStatus) | |
{ | |
return INVALIDCALL(); | |
} | |
*clipStatus = this->clipStatus; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DDEVICE_CREATION_PARAMETERS *parameters = 0x%0.8p", parameters); | |
if(!parameters) | |
{ | |
return INVALIDCALL(); | |
} | |
parameters->AdapterOrdinal = adapter; | |
parameters->BehaviorFlags = behaviourFlags; | |
parameters->DeviceType = deviceType; | |
parameters->hFocusWindow = focusWindow; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetCurrentTexturePalette(unsigned int *paletteNumber) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int *paletteNumber = 0x%0.8p", paletteNumber); | |
if(!paletteNumber) | |
{ | |
return INVALIDCALL(); | |
} | |
*paletteNumber = currentPalette; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetDepthStencilSurface(IDirect3DSurface9 **depthStencilSurface) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 **depthStencilSurface = 0x%0.8p", depthStencilSurface); | |
if(!depthStencilSurface) | |
{ | |
return INVALIDCALL(); | |
} | |
*depthStencilSurface = depthStencil; | |
if(depthStencil) | |
{ | |
depthStencil->AddRef(); | |
} | |
else | |
{ | |
return NOTFOUND(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetDeviceCaps(D3DCAPS9 *caps) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DCAPS9 *caps = 0x%0.8p", caps); | |
return d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); | |
} | |
long Direct3DDevice9::GetDirect3D(IDirect3D9 **d3d9) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3D9 **d3d9 = 0x%0.8p", d3d9); | |
if(!d3d9) | |
{ | |
return INVALIDCALL(); | |
} | |
*d3d9 = this->d3d9; | |
this->d3d9->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetDisplayMode(unsigned int index, D3DDISPLAYMODE *mode) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int index = %d, D3DDISPLAYMODE *mode = 0x%0.8p", index, mode); | |
if(index >= GetNumberOfSwapChains()) | |
{ | |
return INVALIDCALL(); | |
} | |
return swapChain->GetDisplayMode(mode); | |
} | |
long Direct3DDevice9::GetFrontBufferData(unsigned int index, IDirect3DSurface9 *destSurface) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int index = %d, IDirect3DSurface9 *destSurface = %p", index, destSurface); | |
if(index >= GetNumberOfSwapChains()) | |
{ | |
return INVALIDCALL(); | |
} | |
return swapChain->GetFrontBufferData(destSurface); | |
} | |
long Direct3DDevice9::GetFVF(unsigned long *FVF) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long *FVF = 0x%0.8p", FVF); | |
if(!FVF) | |
{ | |
return INVALIDCALL(); | |
} | |
if(vertexDeclaration) | |
{ | |
*FVF = vertexDeclaration->getFVF(); | |
} | |
else | |
{ | |
*FVF = 0; | |
} | |
return D3D_OK; | |
} | |
void Direct3DDevice9::GetGammaRamp(unsigned int index, D3DGAMMARAMP *ramp) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int index = %d, D3DGAMMARAMP *ramp = 0x%0.8p", index, ramp); | |
if(!ramp || index >= GetNumberOfSwapChains()) | |
{ | |
return; | |
} | |
swapChain->getGammaRamp((sw::GammaRamp*)ramp); | |
} | |
long Direct3DDevice9::GetIndices(IDirect3DIndexBuffer9 **indexData) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DIndexBuffer9 **indexData = 0x%0.8p", indexData); | |
if(!indexData) | |
{ | |
return INVALIDCALL(); | |
} | |
*indexData = this->indexData; | |
if(this->indexData) | |
{ | |
this->indexData->AddRef(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetLight(unsigned long index, D3DLIGHT9 *light) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, D3DLIGHT9 *light = 0x%0.8p", index, light); | |
if(!light) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!this->light.exists(index)) | |
{ | |
return INVALIDCALL(); | |
} | |
*light = this->light[index]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetLightEnable(unsigned long index, int *enable) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, int *enable = 0x%0.8p", index, enable); | |
if(!enable) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!light.exists(index)) | |
{ | |
return INVALIDCALL(); | |
} | |
*enable = light[index].enable ? 128 : 0; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetMaterial(D3DMATERIAL9 *material) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DMATERIAL9 *material = 0x%0.8p", material); | |
if(!material) | |
{ | |
return INVALIDCALL(); | |
} | |
*material = this->material; | |
return D3D_OK; | |
} | |
float Direct3DDevice9::GetNPatchMode() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return 0.0f; // FIXME: Unimplemented | |
} | |
unsigned int Direct3DDevice9::GetNumberOfSwapChains() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return 1; | |
} | |
long Direct3DDevice9::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int paletteNumber = %d, PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); | |
if(paletteNumber > 0xFFFF || !entries) | |
{ | |
return INVALIDCALL(); | |
} | |
for(int i = 0; i < 256; i++) | |
{ | |
entries[i] = palette[paletteNumber].entry[i]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetPixelShader(IDirect3DPixelShader9 **shader) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DPixelShader9 **shader = 0x%0.8p", shader); | |
if(!shader) | |
{ | |
return INVALIDCALL(); | |
} | |
if(pixelShader) | |
{ | |
pixelShader->AddRef(); | |
} | |
*shader = pixelShader; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetPixelShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i] = pixelShaderConstantB[startRegister + i]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetPixelShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i * 4 + 0] = pixelShaderConstantF[startRegister + i][0]; | |
constantData[i * 4 + 1] = pixelShaderConstantF[startRegister + i][1]; | |
constantData[i * 4 + 2] = pixelShaderConstantF[startRegister + i][2]; | |
constantData[i * 4 + 3] = pixelShaderConstantF[startRegister + i][3]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetPixelShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i * 4 + 0] = pixelShaderConstantI[startRegister + i][0]; | |
constantData[i * 4 + 1] = pixelShaderConstantI[startRegister + i][1]; | |
constantData[i * 4 + 2] = pixelShaderConstantI[startRegister + i][2]; | |
constantData[i * 4 + 3] = pixelShaderConstantI[startRegister + i][3]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetRasterStatus(unsigned int index, D3DRASTER_STATUS *rasterStatus) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int swapChain = %d, D3DRASTER_STATUS *rasterStatus = 0x%0.8p", index, rasterStatus); | |
if(index >= GetNumberOfSwapChains()) | |
{ | |
return INVALIDCALL(); | |
} | |
return swapChain->GetRasterStatus(rasterStatus); | |
} | |
long Direct3DDevice9::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DRENDERSTATETYPE state = %d, unsigned long *value = 0x%0.8p", state, value); | |
if(!value) | |
{ | |
return INVALIDCALL(); | |
} | |
*value = renderState[state]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetRenderTarget(unsigned long index, IDirect3DSurface9 **renderTarget) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, IDirect3DSurface9 **renderTarget = 0x%0.8p", index, renderTarget); | |
if(index >= 4 || !renderTarget) | |
{ | |
return INVALIDCALL(); | |
} | |
*renderTarget = 0; | |
if(!this->renderTarget[index]) | |
{ | |
return NOTFOUND(); | |
} | |
*renderTarget = this->renderTarget[index]; | |
this->renderTarget[index]->AddRef(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetRenderTargetData(IDirect3DSurface9 *renderTarget, IDirect3DSurface9 *destSurface) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 *renderTarget = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p", renderTarget, destSurface); | |
if(!renderTarget || !destSurface) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DSURFACE_DESC sourceDescription; | |
D3DSURFACE_DESC destinationDescription; | |
renderTarget->GetDesc(&sourceDescription); | |
destSurface->GetDesc(&destinationDescription); | |
if(sourceDescription.Width != destinationDescription.Width || | |
sourceDescription.Height != destinationDescription.Height || | |
sourceDescription.Format != destinationDescription.Format || | |
sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE) | |
{ | |
return INVALIDCALL(); | |
} | |
if(sourceDescription.Format == D3DFMT_A8R8G8B8 || | |
sourceDescription.Format == D3DFMT_X8R8G8B8) | |
{ | |
sw::Surface *source = static_cast<Direct3DSurface9*>(renderTarget); | |
sw::Surface *dest = static_cast<Direct3DSurface9*>(destSurface); | |
void *sourceBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
void *destBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
static void (__cdecl *blitFunction)(void *dst, void *src); | |
static sw::Routine *blitRoutine; | |
static sw::BlitState blitState = {0}; | |
sw::BlitState update; | |
update.width = sourceDescription.Width; | |
update.height = sourceDescription.Height; | |
update.sourceFormat = sw::FORMAT_A8R8G8B8; | |
update.destFormat = sw::FORMAT_A8R8G8B8; | |
update.stride = dest->getExternalPitchB(); | |
update.cursorHeight = 0; | |
update.cursorWidth = 0; | |
if(memcmp(&blitState, &update, sizeof(sw::BlitState)) != 0) | |
{ | |
blitState = update; | |
delete blitRoutine; | |
blitRoutine = sw::FrameBuffer::copyRoutine(blitState); | |
blitFunction = (void(__cdecl*)(void*, void*))blitRoutine->getEntry(); | |
} | |
blitFunction(destBuffer, sourceBuffer); | |
dest->unlockExternal(); | |
source->unlockExternal(); | |
} | |
else | |
{ | |
return UpdateSurface(renderTarget, 0, destSurface, 0); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long *value) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE type = %d, unsigned long *value = 0x%0.8p", sampler, state, value); | |
if(!value || state < D3DSAMP_ADDRESSU || state > D3DSAMP_DMAPOFFSET) // FIXME: Set *value to 0? | |
{ | |
return INVALIDCALL(); | |
} | |
if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) | |
{ | |
return INVALIDCALL(); | |
} | |
if(sampler >= D3DVERTEXTEXTURESAMPLER0) | |
{ | |
sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); | |
} | |
*value = samplerState[sampler][state]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetScissorRect(RECT *rect) | |
{ | |
CriticalSection cs(this); | |
TRACE("RECT *rect = 0x%0.8p", rect); | |
if(!rect) | |
{ | |
return INVALIDCALL(); | |
} | |
*rect = scissorRect; | |
return D3D_OK; | |
} | |
int Direct3DDevice9::GetSoftwareVertexProcessing() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return softwareVertexProcessing ? TRUE : FALSE; | |
} | |
long Direct3DDevice9::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer9 **streamData, unsigned int *offset, unsigned int *stride) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int streamNumber = %d, IDirect3DVertexBuffer9 **streamData = 0x%0.8p, unsigned int *offset = 0x%0.8p, unsigned int *stride = 0x%0.8p", streamNumber, streamData, offset, stride); | |
if(streamNumber >= 16 || !streamData || !offset || !stride) | |
{ | |
return INVALIDCALL(); | |
} | |
*streamData = dataStream[streamNumber]; | |
if(dataStream[streamNumber]) | |
{ | |
dataStream[streamNumber]->AddRef(); | |
} | |
*offset = streamOffset[streamNumber]; | |
*stride = streamStride[streamNumber]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetStreamSourceFreq(unsigned int streamNumber, unsigned int *divider) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int streamNumber = %d, unsigned int *divider = 0x%0.8p", streamNumber, divider); | |
if(streamNumber >= 16 || !divider) | |
{ | |
return INVALIDCALL(); | |
} | |
*divider = streamSourceFreq[streamNumber]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetSwapChain(unsigned int index, IDirect3DSwapChain9 **swapChain) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int index = %d, IDirect3DSwapChain9 **swapChain = 0x%0.8p", index, swapChain); | |
if(!swapChain || index >= GetNumberOfSwapChains()) | |
{ | |
return INVALIDCALL(); | |
} | |
*swapChain = this->swapChain; | |
if(*swapChain) | |
{ | |
(*swapChain)->AddRef(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetTexture(unsigned long sampler, IDirect3DBaseTexture9 **texture) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 **texture = 0x%0.8p", sampler, texture); | |
if(!texture) | |
{ | |
return INVALIDCALL(); | |
} | |
*texture = 0; | |
if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) | |
{ | |
return INVALIDCALL(); | |
} | |
*texture = this->texture[sampler]; | |
if(this->texture[sampler]) | |
{ | |
this->texture[sampler]->AddRef(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long *value) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long *value = 0x%0.8p", stage, type, value); | |
if(!value) | |
{ | |
return INVALIDCALL(); | |
} | |
*value = textureStageState[stage][type]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DTRANSFORMSTATETYPE state = %d, D3DMATRIX *matrix = 0x%0.8p", state, matrix); | |
if(!matrix || state < 0 || state > 511) | |
{ | |
return INVALIDCALL(); | |
} | |
*matrix = this->matrix[state]; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetVertexDeclaration(IDirect3DVertexDeclaration9 **declaration) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DVertexDeclaration9 **declaration = 0x%0.8p", declaration); | |
if(!declaration) | |
{ | |
return INVALIDCALL(); | |
} | |
*declaration = vertexDeclaration; | |
if(vertexDeclaration) | |
{ | |
vertexDeclaration->AddRef(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetVertexShader(IDirect3DVertexShader9 **shader) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DVertexShader9 **shader = 0x%0.8p", shader); | |
if(!shader) | |
{ | |
return INVALIDCALL(); | |
} | |
*shader = vertexShader; | |
if(vertexShader) | |
{ | |
vertexShader->AddRef(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetVertexShaderConstantB(unsigned int startRegister, int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i] = vertexShaderConstantB[startRegister + i]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetVertexShaderConstantF(unsigned int startRegister, float *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i * 4 + 0] = vertexShaderConstantF[startRegister + i][0]; | |
constantData[i * 4 + 1] = vertexShaderConstantF[startRegister + i][1]; | |
constantData[i * 4 + 2] = vertexShaderConstantF[startRegister + i][2]; | |
constantData[i * 4 + 3] = vertexShaderConstantF[startRegister + i][3]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetVertexShaderConstantI(unsigned int startRegister, int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
for(unsigned int i = 0; i < count; i++) | |
{ | |
constantData[i * 4 + 0] = vertexShaderConstantI[startRegister + i][0]; | |
constantData[i * 4 + 1] = vertexShaderConstantI[startRegister + i][1]; | |
constantData[i * 4 + 2] = vertexShaderConstantI[startRegister + i][2]; | |
constantData[i * 4 + 3] = vertexShaderConstantI[startRegister + i][3]; | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::GetViewport(D3DVIEWPORT9 *viewport) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); | |
if(!viewport) | |
{ | |
return INVALIDCALL(); | |
} | |
*viewport = this->viewport; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::LightEnable(unsigned long index, int enable) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, int enable = %d", index, enable); | |
if(!light.exists(index)) // Insert default light | |
{ | |
D3DLIGHT9 light; | |
light.Type = D3DLIGHT_DIRECTIONAL; | |
light.Diffuse.r = 1; | |
light.Diffuse.g = 1; | |
light.Diffuse.b = 1; | |
light.Diffuse.a = 0; | |
light.Specular.r = 0; | |
light.Specular.g = 0; | |
light.Specular.b = 0; | |
light.Specular.a = 0; | |
light.Ambient.r = 0; | |
light.Ambient.g = 0; | |
light.Ambient.b = 0; | |
light.Ambient.a = 0; | |
light.Position.x = 0; | |
light.Position.y = 0; | |
light.Position.z = 0; | |
light.Direction.x = 0; | |
light.Direction.y = 0; | |
light.Direction.z = 1; | |
light.Range = 0; | |
light.Falloff = 0; | |
light.Attenuation0 = 0; | |
light.Attenuation1 = 0; | |
light.Attenuation2 = 0; | |
light.Theta = 0; | |
light.Phi = 0; | |
this->light[index] = light; | |
this->light[index].enable = false; | |
} | |
if(!stateRecorder) | |
{ | |
light[index].enable = (enable != FALSE); | |
lightsDirty = true; | |
} | |
else | |
{ | |
stateRecorder->lightEnable(index, enable); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); | |
if(!matrix) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DMATRIX *current = &this->matrix[state]; | |
sw::Matrix C(current->_11, current->_21, current->_31, current->_41, | |
current->_12, current->_22, current->_32, current->_42, | |
current->_13, current->_23, current->_33, current->_43, | |
current->_14, current->_24, current->_34, current->_44); | |
sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, | |
matrix->_12, matrix->_22, matrix->_32, matrix->_42, | |
matrix->_13, matrix->_23, matrix->_33, matrix->_43, | |
matrix->_14, matrix->_24, matrix->_34, matrix->_44); | |
switch(state) | |
{ | |
case D3DTS_WORLD: | |
renderer->setModelMatrix(C * M); | |
break; | |
case D3DTS_VIEW: | |
renderer->setViewMatrix(C * M); | |
break; | |
case D3DTS_PROJECTION: | |
renderer->setProjectionMatrix(C * M); | |
break; | |
case D3DTS_TEXTURE0: | |
renderer->setTextureMatrix(0, C * M); | |
break; | |
case D3DTS_TEXTURE1: | |
renderer->setTextureMatrix(1, C * M); | |
break; | |
case D3DTS_TEXTURE2: | |
renderer->setTextureMatrix(2, C * M); | |
break; | |
case D3DTS_TEXTURE3: | |
renderer->setTextureMatrix(3, C * M); | |
break; | |
case D3DTS_TEXTURE4: | |
renderer->setTextureMatrix(4, C * M); | |
break; | |
case D3DTS_TEXTURE5: | |
renderer->setTextureMatrix(5, C * M); | |
break; | |
case D3DTS_TEXTURE6: | |
renderer->setTextureMatrix(6, C * M); | |
break; | |
case D3DTS_TEXTURE7: | |
renderer->setTextureMatrix(7, C * M); | |
break; | |
default: | |
if(state > 256 && state < 512) | |
{ | |
renderer->setModelMatrix(C * M, state - 256); | |
} | |
else ASSERT(false); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) | |
{ | |
CriticalSection cs(this); | |
TRACE("const RECT *sourceRect = 0x%0.8p, const RECT *destRect = 0x%0.8p, HWND destWindowOverride = %d, const RGNDATA *dirtyRegion = 0x%0.8p", sourceRect, destRect, destWindowOverride, dirtyRegion); | |
return swapChain->Present(sourceRect, destRect, destWindowOverride, dirtyRegion, 0); | |
} | |
long Direct3DDevice9::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer9 *destBuffer, IDirect3DVertexDeclaration9 *vertexDeclaration, unsigned long flags) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int srcStartIndex = %d, unsigned int destIndex = %d, unsigned int vertexCount = %d, IDirect3DVertexBuffer9 *destBuffer = 0x%0.8p, IDirect3DVertexDeclaration9 *vertexDeclaration = 0x%0.8p, unsigned long flags = %d", srcStartIndex, destIndex, vertexCount, destBuffer, vertexDeclaration, flags); | |
if(!destBuffer) | |
{ | |
return INVALIDCALL(); | |
} | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::Reset(D3DPRESENT_PARAMETERS *presentParameters) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DPRESENT_PARAMETERS *presentParameters = 0x%0.8p", presentParameters); | |
if(!presentParameters) | |
{ | |
return INVALIDCALL(); | |
} | |
deviceWindow = presentParameters->hDeviceWindow; | |
if(depthStencil) | |
{ | |
depthStencil->unbind(); | |
depthStencil = 0; | |
} | |
if(autoDepthStencil) | |
{ | |
autoDepthStencil->unbind(); | |
autoDepthStencil = 0; | |
} | |
for(int index = 0; index < 4; index++) | |
{ | |
if(renderTarget[index]) | |
{ | |
renderTarget[index]->unbind(); | |
renderTarget[index] = 0; | |
} | |
} | |
if(!swapChain) | |
{ | |
swapChain = new Direct3DSwapChain9(this, presentParameters); | |
swapChain->bind(); | |
} | |
else | |
{ | |
swapChain->reset(presentParameters); | |
} | |
if(presentParameters->EnableAutoDepthStencil != FALSE) | |
{ | |
bool lockable = false; | |
switch(presentParameters->AutoDepthStencilFormat) | |
{ | |
case D3DFMT_D15S1: | |
case D3DFMT_D24S8: | |
case D3DFMT_D24X8: | |
case D3DFMT_D24X4S4: | |
case D3DFMT_D24FS8: | |
case D3DFMT_D32: | |
case D3DFMT_D16: | |
case D3DFMT_DF24: | |
case D3DFMT_DF16: | |
case D3DFMT_INTZ: | |
lockable = false; | |
break; | |
case D3DFMT_S8_LOCKABLE: | |
case D3DFMT_D16_LOCKABLE: | |
case D3DFMT_D32F_LOCKABLE: | |
case D3DFMT_D32_LOCKABLE: | |
lockable = true; | |
break; | |
default: | |
ASSERT(false); | |
} | |
autoDepthStencil = new Direct3DSurface9(this, this, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->AutoDepthStencilFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_DEPTHSTENCIL); | |
autoDepthStencil->bind(); | |
SetDepthStencilSurface(autoDepthStencil); | |
} | |
IDirect3DSurface9 *renderTarget; | |
swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &renderTarget); | |
SetRenderTarget(0, renderTarget); | |
renderTarget->Release(); | |
SetRenderTarget(1, 0); | |
SetRenderTarget(2, 0); | |
SetRenderTarget(3, 0); | |
softwareVertexProcessing = (behaviourFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) == D3DCREATE_SOFTWARE_VERTEXPROCESSING; | |
SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3DZB_FALSE); | |
SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); | |
SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); | |
SetRenderState(D3DRS_ZWRITEENABLE, TRUE); | |
SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); | |
SetRenderState(D3DRS_LASTPIXEL, TRUE); | |
SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); | |
SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); | |
SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); | |
SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); | |
SetRenderState(D3DRS_ALPHAREF, 0); | |
SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); | |
SetRenderState(D3DRS_DITHERENABLE, FALSE); | |
SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); | |
SetRenderState(D3DRS_FOGENABLE, FALSE); | |
SetRenderState(D3DRS_SPECULARENABLE, FALSE); | |
// SetRenderState(D3DRS_ZVISIBLE, 0); | |
SetRenderState(D3DRS_FOGCOLOR, 0); | |
SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); | |
SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); | |
SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); | |
SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); | |
SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); | |
SetRenderState(D3DRS_STENCILENABLE, FALSE); | |
SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); | |
SetRenderState(D3DRS_STENCILREF, 0); | |
SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); | |
SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); | |
SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); | |
SetRenderState(D3DRS_WRAP0, 0); | |
SetRenderState(D3DRS_WRAP1, 0); | |
SetRenderState(D3DRS_WRAP2, 0); | |
SetRenderState(D3DRS_WRAP3, 0); | |
SetRenderState(D3DRS_WRAP4, 0); | |
SetRenderState(D3DRS_WRAP5, 0); | |
SetRenderState(D3DRS_WRAP6, 0); | |
SetRenderState(D3DRS_WRAP7, 0); | |
SetRenderState(D3DRS_CLIPPING, TRUE); | |
SetRenderState(D3DRS_LIGHTING, TRUE); | |
SetRenderState(D3DRS_AMBIENT, 0); | |
SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); | |
SetRenderState(D3DRS_COLORVERTEX, TRUE); | |
SetRenderState(D3DRS_LOCALVIEWER, TRUE); | |
SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); | |
SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); | |
SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); | |
SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); | |
SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); | |
SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); | |
SetRenderState(D3DRS_CLIPPLANEENABLE, 0); | |
SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); | |
SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(1.0f)); | |
SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); | |
SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); | |
SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); | |
SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); | |
SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); | |
SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); | |
SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); | |
SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); | |
SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); | |
SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); | |
SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); | |
SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); | |
SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); | |
SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); | |
SetRenderState(D3DRS_POSITIONDEGREE, D3DDEGREE_CUBIC); | |
SetRenderState(D3DRS_NORMALDEGREE, D3DDEGREE_LINEAR); | |
SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); | |
SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, FtoDW(0.0f)); | |
SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, FALSE); | |
SetRenderState(D3DRS_MINTESSELLATIONLEVEL, FtoDW(1.0f)); | |
SetRenderState(D3DRS_MAXTESSELLATIONLEVEL, FtoDW(1.0f)); | |
SetRenderState(D3DRS_ADAPTIVETESS_X, FtoDW(0.0f)); | |
SetRenderState(D3DRS_ADAPTIVETESS_Y, FtoDW(0.0f)); | |
SetRenderState(D3DRS_ADAPTIVETESS_Z, FtoDW(1.0f)); | |
SetRenderState(D3DRS_ADAPTIVETESS_W, FtoDW(0.0f)); | |
SetRenderState(D3DRS_ENABLEADAPTIVETESSELLATION, FALSE); | |
SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE); | |
SetRenderState(D3DRS_CCW_STENCILFAIL, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_CCW_STENCILZFAIL, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_CCW_STENCILPASS, D3DSTENCILOP_KEEP); | |
SetRenderState(D3DRS_CCW_STENCILFUNC, D3DCMP_ALWAYS); | |
SetRenderState(D3DRS_COLORWRITEENABLE1, 0x0000000F); | |
SetRenderState(D3DRS_COLORWRITEENABLE2, 0x0000000F); | |
SetRenderState(D3DRS_COLORWRITEENABLE3, 0x0000000F); | |
SetRenderState(D3DRS_BLENDFACTOR, 0xFFFFFFFF); | |
SetRenderState(D3DRS_SRGBWRITEENABLE, 0); | |
SetRenderState(D3DRS_DEPTHBIAS, FtoDW(0.0f)); | |
SetRenderState(D3DRS_WRAP8, 0); | |
SetRenderState(D3DRS_WRAP9, 0); | |
SetRenderState(D3DRS_WRAP10, 0); | |
SetRenderState(D3DRS_WRAP11, 0); | |
SetRenderState(D3DRS_WRAP12, 0); | |
SetRenderState(D3DRS_WRAP13, 0); | |
SetRenderState(D3DRS_WRAP14, 0); | |
SetRenderState(D3DRS_WRAP15, 0); | |
SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); | |
SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_ONE); | |
SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_ZERO); | |
SetRenderState(D3DRS_BLENDOPALPHA, D3DBLENDOP_ADD); | |
for(int i = 0; i < 8; i++) | |
{ | |
SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); | |
SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); | |
SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); | |
SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); | |
SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); | |
SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); | |
SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, i); | |
SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f)); | |
SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); | |
SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); | |
SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); | |
SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); | |
SetTextureStageState(i, D3DTSS_CONSTANT, 0x00000000); | |
} | |
for(int i = 0; i <= D3DVERTEXTEXTURESAMPLER3; i = (i != 15) ? (i + 1) : D3DVERTEXTEXTURESAMPLER0) | |
{ | |
SetTexture(i, 0); | |
SetSamplerState(i, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP); | |
SetSamplerState(i, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP); | |
SetSamplerState(i, D3DSAMP_ADDRESSW, D3DTADDRESS_WRAP); | |
SetSamplerState(i, D3DSAMP_BORDERCOLOR, 0x00000000); | |
SetSamplerState(i, D3DSAMP_MAGFILTER, D3DTEXF_POINT); | |
SetSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_POINT); | |
SetSamplerState(i, D3DSAMP_MIPFILTER, D3DTEXF_NONE); | |
SetSamplerState(i, D3DSAMP_MIPMAPLODBIAS, 0); | |
SetSamplerState(i, D3DSAMP_MAXMIPLEVEL, 0); | |
SetSamplerState(i, D3DSAMP_MAXANISOTROPY, 1); | |
SetSamplerState(i, D3DSAMP_SRGBTEXTURE, 0); | |
SetSamplerState(i, D3DSAMP_ELEMENTINDEX, 0); | |
SetSamplerState(i, D3DSAMP_DMAPOFFSET, 0); | |
} | |
for(int i = 0; i < 6; i++) | |
{ | |
float plane[4] = {0, 0, 0, 0}; | |
SetClipPlane(i, plane); | |
} | |
currentPalette = 0xFFFF; | |
ShowCursor(FALSE); | |
delete cursor; | |
cursor = 0; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetClipPlane(unsigned long index, const float *plane) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, const float *plane = 0x%0.8p", index, plane); | |
if(!plane || index >= 6) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
this->plane[index][0] = plane[0]; | |
this->plane[index][1] = plane[1]; | |
this->plane[index][2] = plane[2]; | |
this->plane[index][3] = plane[3]; | |
renderer->setClipPlane(index, plane); | |
} | |
else | |
{ | |
stateRecorder->setClipPlane(index, plane); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetClipStatus(const D3DCLIPSTATUS9 *clipStatus) | |
{ | |
CriticalSection cs(this); | |
TRACE("const D3DCLIPSTATUS9 *clipStatus = 0x%0.8p", clipStatus); | |
if(!clipStatus) | |
{ | |
return INVALIDCALL(); | |
} | |
this->clipStatus = *clipStatus; | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetCurrentTexturePalette(unsigned int paletteNumber) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int paletteNumber = %d", paletteNumber); | |
if(paletteNumber > 0xFFFF || palette.find(paletteNumber) == palette.end()) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
currentPalette = paletteNumber; | |
sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); | |
} | |
else | |
{ | |
stateRecorder->setCurrentTexturePalette(paletteNumber); | |
} | |
return D3D_OK; | |
} | |
void Direct3DDevice9::SetCursorPosition(int x, int y, unsigned long flags) | |
{ | |
CriticalSection cs(this); | |
TRACE("int x = %d, int y = %d, unsigned long flags = 0x%0.8X", x, y, flags); | |
POINT point = {x, y}; | |
HWND window = deviceWindow ? deviceWindow : focusWindow; | |
ScreenToClient(window, &point); | |
sw::FrameBuffer::setCursorPosition(point.x, point.y); | |
} | |
long Direct3DDevice9::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface9 *cursorBitmap) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int x0 = %d, unsigned int y0 = %d, IDirect3DSurface9 *cursorBitmap = 0x%0.8p", x0, y0, cursorBitmap); | |
if(!cursorBitmap) | |
{ | |
return INVALIDCALL(); | |
} | |
sw::Surface *cursorSurface = static_cast<Direct3DSurface9*>(cursorBitmap); | |
int width = cursorSurface->getWidth(); | |
int height = cursorSurface->getHeight(); | |
void *bitmap = cursorSurface->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
delete cursor; | |
cursor = new sw::Surface(0, width, height, 1, sw::FORMAT_A8R8G8B8, false, false); | |
void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); | |
memcpy(buffer, bitmap, width * height * sizeof(unsigned int)); | |
cursor->unlockExternal(); | |
cursorSurface->unlockExternal(); | |
if(showCursor) | |
{ | |
sw::FrameBuffer::setCursorImage(cursor); | |
} | |
else | |
{ | |
sw::FrameBuffer::setCursorImage(0); | |
} | |
sw::FrameBuffer::setCursorOrigin(x0, y0); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetDepthStencilSurface(IDirect3DSurface9 *iDepthStencil) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 *newDepthStencil = 0x%0.8p", iDepthStencil); | |
Direct3DSurface9 *depthStencil = static_cast<Direct3DSurface9*>(iDepthStencil); | |
if(this->depthStencil == depthStencil) | |
{ | |
return D3D_OK; | |
} | |
if(depthStencil) | |
{ | |
depthStencil->bind(); | |
} | |
if(this->depthStencil) | |
{ | |
this->depthStencil->unbind(); | |
} | |
this->depthStencil = depthStencil; | |
renderer->setDepthBuffer(depthStencil); | |
renderer->setStencilBuffer(depthStencil); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetDialogBoxMode(int enableDialogs) | |
{ | |
CriticalSection cs(this); | |
TRACE("int enableDialogs = %d", enableDialogs); | |
UNIMPLEMENTED(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetFVF(unsigned long FVF) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long FVF = 0x%0.8X", FVF); | |
if(!stateRecorder) | |
{ | |
if(FVF != 0 || !this->vertexDeclaration) | |
{ | |
Direct3DVertexDeclaration9 *vertexDeclaration = new Direct3DVertexDeclaration9(this, FVF); | |
vertexDeclaration->bind(); | |
if(this->vertexDeclaration) | |
{ | |
this->vertexDeclaration->unbind(); | |
} | |
this->vertexDeclaration = vertexDeclaration; | |
} | |
} | |
else | |
{ | |
stateRecorder->setFVF(FVF); | |
} | |
return D3D_OK; | |
} | |
void Direct3DDevice9::SetGammaRamp(unsigned int index, unsigned long flags, const D3DGAMMARAMP *ramp) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int index = %d, unsigned long flags = 0x%0.8X, const D3DGAMMARAMP *ramp = 0x%0.8p", index, flags, ramp); | |
if(!ramp || index >= GetNumberOfSwapChains()) | |
{ | |
return; | |
} | |
swapChain->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE); | |
} | |
long Direct3DDevice9::SetIndices(IDirect3DIndexBuffer9* iIndexBuffer) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DIndexBuffer9* indexData = 0x%0.8p", iIndexBuffer); | |
Direct3DIndexBuffer9 *indexBuffer = static_cast<Direct3DIndexBuffer9*>(iIndexBuffer); | |
if(!stateRecorder) | |
{ | |
if(this->indexData == indexBuffer) | |
{ | |
return D3D_OK; | |
} | |
if(indexBuffer) | |
{ | |
indexBuffer->bind(); | |
} | |
if(this->indexData) | |
{ | |
this->indexData->unbind(); | |
} | |
this->indexData = indexBuffer; | |
} | |
else | |
{ | |
stateRecorder->setIndices(indexBuffer); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetLight(unsigned long index, const D3DLIGHT9 *light) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, const D3DLIGHT9 *light = 0x%0.8p", index, light); | |
if(!light) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
this->light[index] = *light; | |
lightsDirty = true; | |
} | |
else | |
{ | |
stateRecorder->setLight(index, light); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetMaterial(const D3DMATERIAL9 *material) | |
{ | |
CriticalSection cs(this); | |
TRACE("const D3DMATERIAL9 *material = 0x%0.8p", material); | |
if(!material) | |
{ | |
return INVALIDCALL(); // FIXME: Correct behaviour? | |
} | |
if(!stateRecorder) | |
{ | |
this->material = *material; | |
renderer->setMaterialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, material->Ambient.a)); | |
renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, material->Diffuse.a)); | |
renderer->setMaterialEmission(sw::Color<float>(material->Emissive.r, material->Emissive.g, material->Emissive.b, material->Emissive.a)); | |
renderer->setMaterialShininess(material->Power); | |
renderer->setMaterialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, material->Specular.a)); | |
} | |
else | |
{ | |
stateRecorder->setMaterial(material); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetNPatchMode(float segments) | |
{ | |
CriticalSection cs(this); | |
TRACE("float segments = %f", segments); | |
if(!stateRecorder) | |
{ | |
if(segments < 1) | |
{ | |
// NOTE: Disable | |
} | |
else | |
{ | |
UNIMPLEMENTED(); | |
} | |
} | |
else | |
{ | |
stateRecorder->setNPatchMode(segments); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int paletteNumber = %d, const PALETTEENTRY *entries = 0x%0.8p", paletteNumber, entries); | |
if(paletteNumber > 0xFFFF || !entries) | |
{ | |
return INVALIDCALL(); | |
} | |
for(int i = 0; i < 256; i++) | |
{ | |
palette[paletteNumber].entry[i] = entries[i]; | |
} | |
if(paletteNumber == currentPalette) | |
{ | |
sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetPixelShader(IDirect3DPixelShader9 *iPixelShader) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DPixelShader9 *shader = 0x%0.8p", iPixelShader); | |
Direct3DPixelShader9 *pixelShader = static_cast<Direct3DPixelShader9*>(iPixelShader); | |
if(!stateRecorder) | |
{ | |
if(this->pixelShader == pixelShader) | |
{ | |
return D3D_OK; | |
} | |
if(pixelShader) | |
{ | |
pixelShader->bind(); | |
} | |
if(this->pixelShader) | |
{ | |
this->pixelShader->unbind(); | |
} | |
this->pixelShader = pixelShader; | |
pixelShaderDirty = true; | |
} | |
else | |
{ | |
stateRecorder->setPixelShader(pixelShader); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < 16; i++) | |
{ | |
pixelShaderConstantB[startRegister + i] = constantData[i]; | |
} | |
pixelShaderConstantsBDirty = sw::max(startRegister + count, pixelShaderConstantsBDirty); | |
pixelShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setPixelShaderConstantB(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < MAX_PIXEL_SHADER_CONST; i++) | |
{ | |
pixelShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; | |
pixelShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; | |
pixelShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; | |
pixelShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; | |
} | |
pixelShaderConstantsFDirty = sw::max(startRegister + count, pixelShaderConstantsFDirty); | |
pixelShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setPixelShaderConstantF(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < 16; i++) | |
{ | |
pixelShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; | |
pixelShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; | |
pixelShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; | |
pixelShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; | |
} | |
pixelShaderConstantsIDirty = sw::max(startRegister + count, pixelShaderConstantsIDirty); | |
pixelShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setPixelShaderConstantI(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value); | |
if(state < D3DRS_ZENABLE || state > D3DRS_BLENDOPALPHA) | |
{ | |
return D3D_OK; // FIXME: Warning | |
} | |
if(!stateRecorder) | |
{ | |
if(!init && renderState[state] == value) | |
{ | |
return D3D_OK; | |
} | |
renderState[state] = value; | |
switch(state) | |
{ | |
case D3DRS_ZENABLE: | |
switch(value) | |
{ | |
case D3DZB_TRUE: | |
case D3DZB_USEW: | |
renderer->setDepthBufferEnable(true); | |
break; | |
case D3DZB_FALSE: | |
renderer->setDepthBufferEnable(false); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_FILLMODE: | |
switch(value) | |
{ | |
case D3DFILL_POINT: | |
renderer->setFillMode(sw::FILL_VERTEX); | |
break; | |
case D3DFILL_WIREFRAME: | |
renderer->setFillMode(sw::FILL_WIREFRAME); | |
break; | |
case D3DFILL_SOLID: | |
renderer->setFillMode(sw::FILL_SOLID); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_SHADEMODE: | |
switch(value) | |
{ | |
case D3DSHADE_FLAT: | |
renderer->setShadingMode(sw::SHADING_FLAT); | |
break; | |
case D3DSHADE_GOURAUD: | |
renderer->setShadingMode(sw::SHADING_GOURAUD); | |
break; | |
case D3DSHADE_PHONG: | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_ZWRITEENABLE: | |
renderer->setDepthWriteEnable(value != FALSE); | |
break; | |
case D3DRS_ALPHATESTENABLE: | |
renderer->setAlphaTestEnable(value != FALSE); | |
break; | |
case D3DRS_LASTPIXEL: | |
// if(!init) UNIMPLEMENTED(); // FIXME | |
break; | |
case D3DRS_SRCBLEND: | |
switch(value) | |
{ | |
case D3DBLEND_ZERO: | |
renderer->setSourceBlendFactor(sw::BLEND_ZERO); | |
break; | |
case D3DBLEND_ONE: | |
renderer->setSourceBlendFactor(sw::BLEND_ONE); | |
break; | |
case D3DBLEND_SRCCOLOR: | |
renderer->setSourceBlendFactor(sw::BLEND_SOURCE); | |
break; | |
case D3DBLEND_INVSRCCOLOR: | |
renderer->setSourceBlendFactor(sw::BLEND_INVSOURCE); | |
break; | |
case D3DBLEND_SRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_INVSRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_DESTALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_DESTALPHA); | |
break; | |
case D3DBLEND_INVDESTALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_INVDESTALPHA); | |
break; | |
case D3DBLEND_DESTCOLOR: | |
renderer->setSourceBlendFactor(sw::BLEND_DEST); | |
break; | |
case D3DBLEND_INVDESTCOLOR: | |
renderer->setSourceBlendFactor(sw::BLEND_INVDEST); | |
break; | |
case D3DBLEND_SRCALPHASAT: | |
renderer->setSourceBlendFactor(sw::BLEND_SRCALPHASAT); | |
break; | |
case D3DBLEND_BOTHSRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_BOTHINVSRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_BLENDFACTOR: | |
renderer->setSourceBlendFactor(sw::BLEND_CONSTANT); | |
break; | |
case D3DBLEND_INVBLENDFACTOR: | |
renderer->setSourceBlendFactor(sw::BLEND_INVCONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_DESTBLEND: | |
switch(value) | |
{ | |
case D3DBLEND_ZERO: | |
renderer->setDestBlendFactor(sw::BLEND_ZERO); | |
break; | |
case D3DBLEND_ONE: | |
renderer->setDestBlendFactor(sw::BLEND_ONE); | |
break; | |
case D3DBLEND_SRCCOLOR: | |
renderer->setDestBlendFactor(sw::BLEND_SOURCE); | |
break; | |
case D3DBLEND_INVSRCCOLOR: | |
renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); | |
break; | |
case D3DBLEND_SRCALPHA: | |
renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_INVSRCALPHA: | |
renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_DESTALPHA: | |
renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); | |
break; | |
case D3DBLEND_INVDESTALPHA: | |
renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); | |
break; | |
case D3DBLEND_DESTCOLOR: | |
renderer->setDestBlendFactor(sw::BLEND_DEST); | |
break; | |
case D3DBLEND_INVDESTCOLOR: | |
renderer->setDestBlendFactor(sw::BLEND_INVDEST); | |
break; | |
case D3DBLEND_SRCALPHASAT: | |
renderer->setDestBlendFactor(sw::BLEND_SRCALPHASAT); | |
break; | |
case D3DBLEND_BOTHSRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_BOTHINVSRCALPHA: | |
renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_BLENDFACTOR: | |
renderer->setDestBlendFactor(sw::BLEND_CONSTANT); | |
break; | |
case D3DBLEND_INVBLENDFACTOR: | |
renderer->setDestBlendFactor(sw::BLEND_INVCONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_CULLMODE: | |
switch(value) | |
{ | |
case D3DCULL_NONE: | |
renderer->setCullMode(sw::CULL_NONE); | |
break; | |
case D3DCULL_CCW: | |
renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE); | |
break; | |
case D3DCULL_CW: | |
renderer->setCullMode(sw::CULL_CLOCKWISE); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_ZFUNC: | |
switch(value) | |
{ | |
case D3DCMP_NEVER: | |
renderer->setDepthCompare(sw::DEPTH_NEVER); | |
break; | |
case D3DCMP_LESS: | |
renderer->setDepthCompare(sw::DEPTH_LESS); | |
break; | |
case D3DCMP_EQUAL: | |
renderer->setDepthCompare(sw::DEPTH_EQUAL); | |
break; | |
case D3DCMP_LESSEQUAL: | |
renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); | |
break; | |
case D3DCMP_GREATER: | |
renderer->setDepthCompare(sw::DEPTH_GREATER); | |
break; | |
case D3DCMP_NOTEQUAL: | |
renderer->setDepthCompare(sw::DEPTH_NOTEQUAL); | |
break; | |
case D3DCMP_GREATEREQUAL: | |
renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL); | |
break; | |
case D3DCMP_ALWAYS: | |
renderer->setDepthCompare(sw::DEPTH_ALWAYS); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_ALPHAREF: | |
renderer->setAlphaReference(value & 0x000000FF); | |
break; | |
case D3DRS_ALPHAFUNC: | |
switch(value) | |
{ | |
case D3DCMP_NEVER: | |
renderer->setAlphaCompare(sw::ALPHA_NEVER); | |
break; | |
case D3DCMP_LESS: | |
renderer->setAlphaCompare(sw::ALPHA_LESS); | |
break; | |
case D3DCMP_EQUAL: | |
renderer->setAlphaCompare(sw::ALPHA_EQUAL); | |
break; | |
case D3DCMP_LESSEQUAL: | |
renderer->setAlphaCompare(sw::ALPHA_LESSEQUAL); | |
break; | |
case D3DCMP_GREATER: | |
renderer->setAlphaCompare(sw::ALPHA_GREATER); | |
break; | |
case D3DCMP_NOTEQUAL: | |
renderer->setAlphaCompare(sw::ALPHA_NOTEQUAL); | |
break; | |
case D3DCMP_GREATEREQUAL: | |
renderer->setAlphaCompare(sw::ALPHA_GREATEREQUAL); | |
break; | |
case D3DCMP_ALWAYS: | |
renderer->setAlphaCompare(sw::ALPHA_ALWAYS); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_DITHERENABLE: | |
// if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_ALPHABLENDENABLE: | |
renderer->setAlphaBlendEnable(value != FALSE); | |
break; | |
case D3DRS_FOGENABLE: | |
renderer->setFogEnable(value != FALSE); | |
break; | |
case D3DRS_FOGCOLOR: | |
renderer->setFogColor(value); | |
break; | |
case D3DRS_FOGTABLEMODE: | |
switch(value) | |
{ | |
case D3DFOG_NONE: | |
renderer->setPixelFogMode(sw::FOG_NONE); | |
break; | |
case D3DFOG_LINEAR: | |
renderer->setPixelFogMode(sw::FOG_LINEAR); | |
break; | |
case D3DFOG_EXP: | |
renderer->setPixelFogMode(sw::FOG_EXP); | |
break; | |
case D3DFOG_EXP2: | |
renderer->setPixelFogMode(sw::FOG_EXP2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_FOGSTART: | |
renderer->setFogStart((float&)value); | |
break; | |
case D3DRS_FOGEND: | |
renderer->setFogEnd((float&)value); | |
break; | |
case D3DRS_FOGDENSITY: | |
renderer->setFogDensity((float&)value); | |
break; | |
case D3DRS_RANGEFOGENABLE: | |
renderer->setRangeFogEnable(value != FALSE); | |
break; | |
case D3DRS_SPECULARENABLE: | |
renderer->setSpecularEnable(value != FALSE); | |
break; | |
case D3DRS_STENCILENABLE: | |
renderer->setStencilEnable(value != FALSE); | |
break; | |
case D3DRS_STENCILFAIL: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilFailOperation(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilFailOperation(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilFailOperation(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilFailOperation(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilFailOperation(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilFailOperation(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_STENCILZFAIL: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilZFailOperation(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilZFailOperation(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilZFailOperation(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilZFailOperation(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilZFailOperation(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_STENCILPASS: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilPassOperation(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilPassOperation(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilPassOperation(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilPassOperation(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilPassOperation(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilPassOperation(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilPassOperation(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilPassOperation(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_STENCILFUNC: | |
switch(value) | |
{ | |
case D3DCMP_NEVER: | |
renderer->setStencilCompare(sw::STENCIL_NEVER); | |
break; | |
case D3DCMP_LESS: | |
renderer->setStencilCompare(sw::STENCIL_LESS); | |
break; | |
case D3DCMP_EQUAL: | |
renderer->setStencilCompare(sw::STENCIL_EQUAL); | |
break; | |
case D3DCMP_LESSEQUAL: | |
renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); | |
break; | |
case D3DCMP_GREATER: | |
renderer->setStencilCompare(sw::STENCIL_GREATER); | |
break; | |
case D3DCMP_NOTEQUAL: | |
renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); | |
break; | |
case D3DCMP_GREATEREQUAL: | |
renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); | |
break; | |
case D3DCMP_ALWAYS: | |
renderer->setStencilCompare(sw::STENCIL_ALWAYS); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_STENCILREF: | |
renderer->setStencilReference(value); | |
renderer->setStencilReferenceCCW(value); | |
break; | |
case D3DRS_STENCILMASK: | |
renderer->setStencilMask(value); | |
renderer->setStencilMaskCCW(value); | |
break; | |
case D3DRS_STENCILWRITEMASK: | |
renderer->setStencilWriteMask(value); | |
renderer->setStencilWriteMaskCCW(value); | |
break; | |
case D3DRS_TEXTUREFACTOR: | |
renderer->setTextureFactor(value); | |
break; | |
case D3DRS_WRAP0: | |
renderer->setTextureWrap(0, value); | |
break; | |
case D3DRS_WRAP1: | |
renderer->setTextureWrap(1, value); | |
break; | |
case D3DRS_WRAP2: | |
renderer->setTextureWrap(2, value); | |
break; | |
case D3DRS_WRAP3: | |
renderer->setTextureWrap(3, value); | |
break; | |
case D3DRS_WRAP4: | |
renderer->setTextureWrap(4, value); | |
break; | |
case D3DRS_WRAP5: | |
renderer->setTextureWrap(5, value); | |
break; | |
case D3DRS_WRAP6: | |
renderer->setTextureWrap(6, value); | |
break; | |
case D3DRS_WRAP7: | |
renderer->setTextureWrap(7, value); | |
break; | |
case D3DRS_CLIPPING: | |
// Ignored, clipping is always performed | |
break; | |
case D3DRS_LIGHTING: | |
renderer->setLightingEnable(value != FALSE); | |
break; | |
case D3DRS_AMBIENT: | |
renderer->setGlobalAmbient(value); | |
break; | |
case D3DRS_FOGVERTEXMODE: | |
switch(value) | |
{ | |
case D3DFOG_NONE: | |
renderer->setVertexFogMode(sw::FOG_NONE); | |
break; | |
case D3DFOG_LINEAR: | |
renderer->setVertexFogMode(sw::FOG_LINEAR); | |
break; | |
case D3DFOG_EXP: | |
renderer->setVertexFogMode(sw::FOG_EXP); | |
break; | |
case D3DFOG_EXP2: | |
renderer->setVertexFogMode(sw::FOG_EXP2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_COLORVERTEX: | |
renderer->setColorVertexEnable(value != FALSE); | |
break; | |
case D3DRS_LOCALVIEWER: | |
renderer->setLocalViewer(value != FALSE); | |
break; | |
case D3DRS_NORMALIZENORMALS: | |
renderer->setNormalizeNormals(value != FALSE); | |
break; | |
case D3DRS_DIFFUSEMATERIALSOURCE: | |
switch(value) | |
{ | |
case D3DMCS_MATERIAL: | |
renderer->setDiffuseMaterialSource(sw::MATERIAL_MATERIAL); | |
break; | |
case D3DMCS_COLOR1: | |
renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); | |
break; | |
case D3DMCS_COLOR2: | |
renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_SPECULARMATERIALSOURCE: | |
switch(value) | |
{ | |
case D3DMCS_MATERIAL: | |
renderer->setSpecularMaterialSource(sw::MATERIAL_MATERIAL); | |
break; | |
case D3DMCS_COLOR1: | |
renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); | |
break; | |
case D3DMCS_COLOR2: | |
renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_AMBIENTMATERIALSOURCE: | |
switch(value) | |
{ | |
case D3DMCS_MATERIAL: | |
renderer->setAmbientMaterialSource(sw::MATERIAL_MATERIAL); | |
break; | |
case D3DMCS_COLOR1: | |
renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); | |
break; | |
case D3DMCS_COLOR2: | |
renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_EMISSIVEMATERIALSOURCE: | |
switch(value) | |
{ | |
case D3DMCS_MATERIAL: | |
renderer->setEmissiveMaterialSource(sw::MATERIAL_MATERIAL); | |
break; | |
case D3DMCS_COLOR1: | |
renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); | |
break; | |
case D3DMCS_COLOR2: | |
renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_VERTEXBLEND: | |
switch(value) | |
{ | |
case D3DVBF_DISABLE: | |
renderer->setVertexBlendMatrixCount(0); | |
break; | |
case D3DVBF_1WEIGHTS: | |
renderer->setVertexBlendMatrixCount(2); | |
break; | |
case D3DVBF_2WEIGHTS: | |
renderer->setVertexBlendMatrixCount(3); | |
break; | |
case D3DVBF_3WEIGHTS: | |
renderer->setVertexBlendMatrixCount(4); | |
break; | |
case D3DVBF_TWEENING: | |
UNIMPLEMENTED(); | |
break; | |
case D3DVBF_0WEIGHTS: | |
renderer->setVertexBlendMatrixCount(1); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_CLIPPLANEENABLE: | |
renderer->setClipFlags(value); | |
break; | |
case D3DRS_POINTSIZE: | |
if(value == D3DFMT_INST && pixelShaderVersionX >= D3DPS_VERSION(2, 0)) // ATI hack to enable instancing on SM 2.0 hardware | |
{ | |
instancingEnabled = true; | |
} | |
else if(value == D3DFMT_A2M1) // ATI hack to enable transparency anti-aliasing | |
{ | |
renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); | |
renderer->setAlphaTestEnable(true); | |
} | |
else if(value == D3DFMT_A2M0) // ATI hack to disable transparency anti-aliasing | |
{ | |
renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); | |
renderer->setAlphaTestEnable(false); | |
} | |
else | |
{ | |
renderer->setPointSize((float&)value); | |
} | |
break; | |
case D3DRS_POINTSIZE_MIN: | |
renderer->setPointSizeMin((float&)value); | |
break; | |
case D3DRS_POINTSPRITEENABLE: | |
renderer->setPointSpriteEnable(value != FALSE); | |
break; | |
case D3DRS_POINTSCALEENABLE: | |
renderer->setPointScaleEnable(value != FALSE); | |
break; | |
case D3DRS_POINTSCALE_A: | |
renderer->setPointScaleA((float&)value); | |
break; | |
case D3DRS_POINTSCALE_B: | |
renderer->setPointScaleB((float&)value); | |
break; | |
case D3DRS_POINTSCALE_C: | |
renderer->setPointScaleC((float&)value); | |
break; | |
case D3DRS_MULTISAMPLEANTIALIAS: | |
// if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_MULTISAMPLEMASK: | |
SetRenderTarget(0, renderTarget[0]); // Sets the multi-sample mask, if maskable | |
break; | |
case D3DRS_PATCHEDGESTYLE: | |
if(!init) if(value != D3DPATCHEDGE_DISCRETE) UNIMPLEMENTED(); | |
break; | |
case D3DRS_DEBUGMONITORTOKEN: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_POINTSIZE_MAX: | |
renderer->setPointSizeMax((float&)value); | |
break; | |
case D3DRS_INDEXEDVERTEXBLENDENABLE: | |
renderer->setIndexedVertexBlendEnable(value != FALSE); | |
break; | |
case D3DRS_COLORWRITEENABLE: | |
renderer->setColorWriteMask(0, value & 0x0000000F); | |
break; | |
case D3DRS_TWEENFACTOR: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_BLENDOP: | |
switch(value) | |
{ | |
case D3DBLENDOP_ADD: | |
renderer->setBlendOperation(sw::BLENDOP_ADD); | |
break; | |
case D3DBLENDOP_SUBTRACT: | |
renderer->setBlendOperation(sw::BLENDOP_SUB); | |
break; | |
case D3DBLENDOP_REVSUBTRACT: | |
renderer->setBlendOperation(sw::BLENDOP_INVSUB); | |
break; | |
case D3DBLENDOP_MIN: | |
renderer->setBlendOperation(sw::BLENDOP_MIN); | |
break; | |
case D3DBLENDOP_MAX: | |
renderer->setBlendOperation(sw::BLENDOP_MAX); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_POSITIONDEGREE: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_NORMALDEGREE: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_SCISSORTESTENABLE: | |
scissorEnable = (value != FALSE); | |
break; | |
case D3DRS_SLOPESCALEDEPTHBIAS: | |
renderer->setSlopeDepthBias((float&)value); | |
break; | |
case D3DRS_ANTIALIASEDLINEENABLE: | |
if(!init) if(value != FALSE) UNIMPLEMENTED(); | |
break; | |
case D3DRS_MINTESSELLATIONLEVEL: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_MAXTESSELLATIONLEVEL: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_ADAPTIVETESS_X: | |
if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); | |
break; | |
case D3DRS_ADAPTIVETESS_Y: | |
if(value == D3DFMT_ATOC) // NVIDIA hack to enable transparency anti-aliasing | |
{ | |
renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_ALPHA_TO_COVERAGE); | |
} | |
else if(value == D3DFMT_UNKNOWN) // NVIDIA hack to disable transparency anti-aliasing | |
{ | |
renderer->setTransparencyAntialiasing(sw::TRANSPARENCY_NONE); | |
} | |
else | |
{ | |
if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); | |
} | |
break; | |
case D3DRS_ADAPTIVETESS_Z: | |
if(!init) if((float&)value != 1.0f) UNIMPLEMENTED(); | |
break; | |
case D3DRS_ADAPTIVETESS_W: | |
if(!init) if((float&)value != 0.0f) UNIMPLEMENTED(); | |
break; | |
case D3DRS_ENABLEADAPTIVETESSELLATION: | |
if(!init) UNIMPLEMENTED(); | |
break; | |
case D3DRS_TWOSIDEDSTENCILMODE: | |
renderer->setTwoSidedStencil(value != FALSE); | |
break; | |
case D3DRS_CCW_STENCILFAIL: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilFailOperationCCW(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_CCW_STENCILZFAIL: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilZFailOperationCCW(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_CCW_STENCILPASS: | |
switch(value) | |
{ | |
case D3DSTENCILOP_KEEP: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_KEEP); | |
break; | |
case D3DSTENCILOP_ZERO: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_ZERO); | |
break; | |
case D3DSTENCILOP_REPLACE: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_REPLACE); | |
break; | |
case D3DSTENCILOP_INCRSAT: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_INCRSAT); | |
break; | |
case D3DSTENCILOP_DECRSAT: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_DECRSAT); | |
break; | |
case D3DSTENCILOP_INVERT: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_INVERT); | |
break; | |
case D3DSTENCILOP_INCR: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_INCR); | |
break; | |
case D3DSTENCILOP_DECR: | |
renderer->setStencilPassOperationCCW(sw::OPERATION_DECR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_CCW_STENCILFUNC: | |
switch(value) | |
{ | |
case D3DCMP_NEVER: | |
renderer->setStencilCompareCCW(sw::STENCIL_NEVER); | |
break; | |
case D3DCMP_LESS: | |
renderer->setStencilCompareCCW(sw::STENCIL_LESS); | |
break; | |
case D3DCMP_EQUAL: | |
renderer->setStencilCompareCCW(sw::STENCIL_EQUAL); | |
break; | |
case D3DCMP_LESSEQUAL: | |
renderer->setStencilCompareCCW(sw::STENCIL_LESSEQUAL); | |
break; | |
case D3DCMP_GREATER: | |
renderer->setStencilCompareCCW(sw::STENCIL_GREATER); | |
break; | |
case D3DCMP_NOTEQUAL: | |
renderer->setStencilCompareCCW(sw::STENCIL_NOTEQUAL); | |
break; | |
case D3DCMP_GREATEREQUAL: | |
renderer->setStencilCompareCCW(sw::STENCIL_GREATEREQUAL); | |
break; | |
case D3DCMP_ALWAYS: | |
renderer->setStencilCompareCCW(sw::STENCIL_ALWAYS); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_COLORWRITEENABLE1: | |
renderer->setColorWriteMask(1, value); | |
break; | |
case D3DRS_COLORWRITEENABLE2: | |
renderer->setColorWriteMask(2, value); | |
break; | |
case D3DRS_COLORWRITEENABLE3: | |
renderer->setColorWriteMask(3, value); | |
break; | |
case D3DRS_BLENDFACTOR: | |
renderer->setBlendConstant(sw::Color<float>(value)); | |
break; | |
case D3DRS_SRGBWRITEENABLE: | |
renderer->setWriteSRGB(value != FALSE); | |
break; | |
case D3DRS_DEPTHBIAS: | |
renderer->setDepthBias((float&)value); | |
break; | |
case D3DRS_WRAP8: | |
renderer->setTextureWrap(8, value); | |
break; | |
case D3DRS_WRAP9: | |
renderer->setTextureWrap(9, value); | |
break; | |
case D3DRS_WRAP10: | |
renderer->setTextureWrap(10, value); | |
break; | |
case D3DRS_WRAP11: | |
renderer->setTextureWrap(11, value); | |
break; | |
case D3DRS_WRAP12: | |
renderer->setTextureWrap(12, value); | |
break; | |
case D3DRS_WRAP13: | |
renderer->setTextureWrap(13, value); | |
break; | |
case D3DRS_WRAP14: | |
renderer->setTextureWrap(14, value); | |
break; | |
case D3DRS_WRAP15: | |
renderer->setTextureWrap(15, value); | |
break; | |
case D3DRS_SEPARATEALPHABLENDENABLE: | |
renderer->setSeparateAlphaBlendEnable(value != FALSE); | |
break; | |
case D3DRS_SRCBLENDALPHA: | |
switch(value) | |
{ | |
case D3DBLEND_ZERO: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_ZERO); | |
break; | |
case D3DBLEND_ONE: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_ONE); | |
break; | |
case D3DBLEND_SRCCOLOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCE); | |
break; | |
case D3DBLEND_INVSRCCOLOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCE); | |
break; | |
case D3DBLEND_SRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_INVSRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_DESTALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_DESTALPHA); | |
break; | |
case D3DBLEND_INVDESTALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVDESTALPHA); | |
break; | |
case D3DBLEND_DESTCOLOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_DEST); | |
break; | |
case D3DBLEND_INVDESTCOLOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVDEST); | |
break; | |
case D3DBLEND_SRCALPHASAT: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_SRCALPHASAT); | |
break; | |
case D3DBLEND_BOTHSRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_BOTHINVSRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_BLENDFACTOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_CONSTANT); | |
break; | |
case D3DBLEND_INVBLENDFACTOR: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVCONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_DESTBLENDALPHA: | |
switch(value) | |
{ | |
case D3DBLEND_ZERO: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_ZERO); | |
break; | |
case D3DBLEND_ONE: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_ONE); | |
break; | |
case D3DBLEND_SRCCOLOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCE); | |
break; | |
case D3DBLEND_INVSRCCOLOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCE); | |
break; | |
case D3DBLEND_SRCALPHA: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_INVSRCALPHA: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_DESTALPHA: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_DESTALPHA); | |
break; | |
case D3DBLEND_INVDESTALPHA: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVDESTALPHA); | |
break; | |
case D3DBLEND_DESTCOLOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_DEST); | |
break; | |
case D3DBLEND_INVDESTCOLOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVDEST); | |
break; | |
case D3DBLEND_SRCALPHASAT: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_SRCALPHASAT); | |
break; | |
case D3DBLEND_BOTHSRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
break; | |
case D3DBLEND_BOTHINVSRCALPHA: | |
renderer->setSourceBlendFactorAlpha(sw::BLEND_INVSOURCEALPHA); | |
renderer->setDestBlendFactorAlpha(sw::BLEND_SOURCEALPHA); | |
break; | |
case D3DBLEND_BLENDFACTOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_CONSTANT); | |
break; | |
case D3DBLEND_INVBLENDFACTOR: | |
renderer->setDestBlendFactorAlpha(sw::BLEND_INVCONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DRS_BLENDOPALPHA: | |
switch(value) | |
{ | |
case D3DBLENDOP_ADD: | |
renderer->setBlendOperationAlpha(sw::BLENDOP_ADD); | |
break; | |
case D3DBLENDOP_SUBTRACT: | |
renderer->setBlendOperationAlpha(sw::BLENDOP_SUB); | |
break; | |
case D3DBLENDOP_REVSUBTRACT: | |
renderer->setBlendOperationAlpha(sw::BLENDOP_INVSUB); | |
break; | |
case D3DBLENDOP_MIN: | |
renderer->setBlendOperationAlpha(sw::BLENDOP_MIN); | |
break; | |
case D3DBLENDOP_MAX: | |
renderer->setBlendOperationAlpha(sw::BLENDOP_MAX); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
else // stateRecorder | |
{ | |
stateRecorder->setRenderState(state, value); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetRenderTarget(unsigned long index, IDirect3DSurface9 *iRenderTarget) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long index = %d, IDirect3DSurface9 *newRenderTarget = 0x%0.8p", index, iRenderTarget); | |
// FIXME: Check for D3DUSAGE_RENDERTARGET | |
if(index >= 4 || (index == 0 && !iRenderTarget)) | |
{ | |
return INVALIDCALL(); | |
} | |
Direct3DSurface9 *renderTarget = static_cast<Direct3DSurface9*>(iRenderTarget); | |
if(renderTarget) | |
{ | |
renderTarget->bind(); | |
} | |
if(this->renderTarget[index]) | |
{ | |
this->renderTarget[index]->unbind(); | |
} | |
this->renderTarget[index] = renderTarget; | |
if(renderTarget && index == 0) | |
{ | |
D3DSURFACE_DESC renderTargetDesc; | |
renderTarget->GetDesc(&renderTargetDesc); | |
// Reset viewport to size of current render target | |
viewport.X = 0; | |
viewport.Y = 0; | |
viewport.Width = renderTargetDesc.Width; | |
viewport.Height = renderTargetDesc.Height; | |
viewport.MinZ = 0; | |
viewport.MaxZ = 1; | |
// Reset scissor rectangle to size of current render target | |
scissorRect.left = 0; | |
scissorRect.top = 0; | |
scissorRect.right = renderTargetDesc.Width; | |
scissorRect.bottom = renderTargetDesc.Height; | |
// Set the multi-sample mask, if maskable | |
if(renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONE && | |
renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONMASKABLE) | |
{ | |
renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); | |
} | |
else | |
{ | |
renderer->setMultiSampleMask(0xFFFFFFFF); | |
} | |
} | |
renderer->setRenderTarget(index, renderTarget); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetSamplerState(unsigned long sampler, D3DSAMPLERSTATETYPE state, unsigned long value) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long sampler = %d, D3DSAMPLERSTATETYPE state = %d, unsigned long value = %d", sampler, state, value); | |
if(state < D3DSAMP_ADDRESSU || state > D3DSAMP_DMAPOFFSET) | |
{ | |
return INVALIDCALL(); | |
} | |
if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) | |
{ | |
return INVALIDCALL(); | |
} | |
if(sampler >= D3DVERTEXTEXTURESAMPLER0) | |
{ | |
sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); | |
} | |
if(!stateRecorder) | |
{ | |
if(!init && samplerState[sampler][state] == value) | |
{ | |
return D3D_OK; | |
} | |
samplerState[sampler][state] = value; | |
sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; | |
int index = sampler < 16 ? sampler : sampler - 16; // Sampler index within type group | |
switch(state) | |
{ | |
case D3DSAMP_ADDRESSU: | |
switch(value) | |
{ | |
case D3DTADDRESS_WRAP: | |
renderer->setAddressingModeU(type, index, sw::ADDRESSING_WRAP); | |
break; | |
case D3DTADDRESS_MIRROR: | |
renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRROR); | |
break; | |
case D3DTADDRESS_CLAMP: | |
renderer->setAddressingModeU(type, index, sw::ADDRESSING_CLAMP); | |
break; | |
case D3DTADDRESS_BORDER: | |
renderer->setAddressingModeU(type, index, sw::ADDRESSING_BORDER); | |
break; | |
case D3DTADDRESS_MIRRORONCE: | |
renderer->setAddressingModeU(type, index, sw::ADDRESSING_MIRRORONCE); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DSAMP_ADDRESSV: | |
switch(value) | |
{ | |
case D3DTADDRESS_WRAP: | |
renderer->setAddressingModeV(type, index, sw::ADDRESSING_WRAP); | |
break; | |
case D3DTADDRESS_MIRROR: | |
renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRROR); | |
break; | |
case D3DTADDRESS_CLAMP: | |
renderer->setAddressingModeV(type, index, sw::ADDRESSING_CLAMP); | |
break; | |
case D3DTADDRESS_BORDER: | |
renderer->setAddressingModeV(type, index, sw::ADDRESSING_BORDER); | |
break; | |
case D3DTADDRESS_MIRRORONCE: | |
renderer->setAddressingModeV(type, index, sw::ADDRESSING_MIRRORONCE); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DSAMP_ADDRESSW: | |
switch(value) | |
{ | |
case D3DTADDRESS_WRAP: | |
renderer->setAddressingModeW(type, index, sw::ADDRESSING_WRAP); | |
break; | |
case D3DTADDRESS_MIRROR: | |
renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRROR); | |
break; | |
case D3DTADDRESS_CLAMP: | |
renderer->setAddressingModeW(type, index, sw::ADDRESSING_CLAMP); | |
break; | |
case D3DTADDRESS_BORDER: | |
renderer->setAddressingModeW(type, index, sw::ADDRESSING_BORDER); | |
break; | |
case D3DTADDRESS_MIRRORONCE: | |
renderer->setAddressingModeW(type, index, sw::ADDRESSING_MIRRORONCE); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DSAMP_BORDERCOLOR: | |
renderer->setBorderColor(type, index, value); | |
break; | |
case D3DSAMP_MAGFILTER: | |
// NOTE: SwiftShader does not differentiate between minification and magnification filter | |
switch(value) | |
{ | |
case D3DTEXF_NONE: | |
renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter | |
break; | |
case D3DTEXF_POINT: | |
renderer->setTextureFilter(type, index, sw::FILTER_POINT); | |
break; | |
case D3DTEXF_LINEAR: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); | |
break; | |
case D3DTEXF_ANISOTROPIC: | |
renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); | |
break; | |
case D3DTEXF_PYRAMIDALQUAD: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently | |
break; | |
case D3DTEXF_GAUSSIANQUAD: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently | |
break; | |
default: | |
return INVALIDCALL(); | |
}; | |
break; | |
case D3DSAMP_MINFILTER: | |
// NOTE: SwiftShader does not differentiate between minification and magnification filter | |
switch(value) | |
{ | |
case D3DTEXF_NONE: | |
renderer->setTextureFilter(type, index, sw::FILTER_POINT); // FIXME: Only for mipmap filter | |
break; | |
case D3DTEXF_POINT: | |
renderer->setTextureFilter(type, index, sw::FILTER_POINT); | |
break; | |
case D3DTEXF_LINEAR: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); | |
break; | |
case D3DTEXF_ANISOTROPIC: | |
renderer->setTextureFilter(type, index, sw::FILTER_ANISOTROPIC); | |
break; | |
case D3DTEXF_PYRAMIDALQUAD: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently | |
break; | |
case D3DTEXF_GAUSSIANQUAD: | |
renderer->setTextureFilter(type, index, sw::FILTER_LINEAR); // FIXME: Unimplemented, fail silently | |
break; | |
default: | |
return INVALIDCALL(); | |
}; | |
break; | |
case D3DSAMP_MIPFILTER: | |
switch(value) | |
{ | |
case D3DTEXF_NONE: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_NONE); | |
break; | |
case D3DTEXF_POINT: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_POINT); | |
break; | |
case D3DTEXF_LINEAR: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); | |
break; | |
case D3DTEXF_ANISOTROPIC: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter | |
break; | |
case D3DTEXF_PYRAMIDALQUAD: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter | |
break; | |
case D3DTEXF_GAUSSIANQUAD: | |
renderer->setMipmapFilter(type, index, sw::MIPMAP_LINEAR); // FIXME: Only for texture filter | |
break; | |
default: | |
return INVALIDCALL(); | |
}; | |
break; | |
case D3DSAMP_MIPMAPLODBIAS: | |
if(value == D3DFMT_GET4) // ATI hack to enable Fetch4 | |
{ | |
renderer->setGatherEnable(type, index, true); | |
} | |
else if(value == D3DFMT_GET1) // ATI hack to disable Fetch4 | |
{ | |
renderer->setGatherEnable(type, index, false); | |
} | |
else | |
{ | |
float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes | |
renderer->setMipmapLOD(type, index, LOD); | |
} | |
break; | |
case D3DSAMP_MAXMIPLEVEL: | |
break; | |
case D3DSAMP_MAXANISOTROPY: | |
renderer->setMaxAnisotropy(type, index, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy)); | |
break; | |
case D3DSAMP_SRGBTEXTURE: | |
renderer->setReadSRGB(type, index, value != FALSE); | |
break; | |
case D3DSAMP_ELEMENTINDEX: | |
if(!init) UNIMPLEMENTED(); // Multi-element textures deprecated in favor of multiple render targets | |
break; | |
case D3DSAMP_DMAPOFFSET: | |
// if(!init) UNIMPLEMENTED(); | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
else // stateRecorder | |
{ | |
stateRecorder->setSamplerState(sampler, state, value); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetScissorRect(const RECT *rect) | |
{ | |
CriticalSection cs(this); | |
TRACE("const RECT *rect = 0x%0.8p", rect); | |
if(!rect) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
scissorRect = *rect; | |
} | |
else | |
{ | |
stateRecorder->setScissorRect(rect); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetSoftwareVertexProcessing(int software) | |
{ | |
CriticalSection cs(this); | |
TRACE("int software = %d", software); | |
if(behaviourFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING && software == FALSE) | |
{ | |
return INVALIDCALL(); | |
} | |
if(behaviourFlags & D3DCREATE_HARDWARE_VERTEXPROCESSING && software == TRUE) | |
{ | |
return INVALIDCALL(); | |
} | |
softwareVertexProcessing = (software != FALSE); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer9 *iVertexBuffer, unsigned int offset, unsigned int stride) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int stream = %d, IDirect3DVertexBuffer9 *data = 0x%0.8p, unsigned int offset = %d, unsigned int stride = %d", stream, iVertexBuffer, offset, stride); | |
Direct3DVertexBuffer9 *vertexBuffer = static_cast<Direct3DVertexBuffer9*>(iVertexBuffer); | |
if(!stateRecorder) | |
{ | |
if(dataStream[stream] == vertexBuffer && streamOffset[stream] == offset && streamStride[stream] == stride) | |
{ | |
return D3D_OK; | |
} | |
if(vertexBuffer) | |
{ | |
vertexBuffer->bind(); | |
} | |
if(dataStream[stream]) | |
{ | |
dataStream[stream]->unbind(); | |
} | |
dataStream[stream] = vertexBuffer; | |
streamOffset[stream] = offset; | |
streamStride[stream] = stride; | |
} | |
else | |
{ | |
stateRecorder->setStreamSource(stream, vertexBuffer, offset, stride); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetStreamSourceFreq(unsigned int streamNumber, unsigned int divider) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int streamNumber = %d, unsigned int divider = %d", streamNumber, divider); | |
if(!instancingEnabled) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
streamSourceFreq[streamNumber] = divider; | |
} | |
else | |
{ | |
stateRecorder->setStreamSourceFreq(streamNumber, divider); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetTexture(unsigned long sampler, IDirect3DBaseTexture9 *iBaseTexture) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long sampler = %d, IDirect3DBaseTexture9 *texture = 0x%0.8p", sampler, iBaseTexture); | |
if((sampler >= 16 && sampler <= D3DDMAPSAMPLER) || sampler > D3DVERTEXTEXTURESAMPLER3) | |
{ | |
return INVALIDCALL(); | |
} | |
if(sampler >= D3DVERTEXTEXTURESAMPLER0) | |
{ | |
sampler = 16 + (sampler - D3DVERTEXTEXTURESAMPLER0); | |
} | |
Direct3DBaseTexture9 *baseTexture = dynamic_cast<Direct3DBaseTexture9*>(iBaseTexture); | |
if(!stateRecorder) | |
{ | |
if(texture[sampler] == baseTexture) | |
{ | |
return D3D_OK; | |
} | |
if(baseTexture) | |
{ | |
baseTexture->bind(); // FIXME: Bind individual sub-surfaces? | |
} | |
if(texture[sampler]) | |
{ | |
texture[sampler]->unbind(); | |
} | |
texture[sampler] = baseTexture; | |
} | |
else | |
{ | |
stateRecorder->setTexture(sampler, baseTexture); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value); | |
if(stage < 0 || stage >= 8 || type < D3DTSS_COLOROP || type > D3DTSS_CONSTANT) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
if(!init && textureStageState[stage][type] == value) | |
{ | |
return D3D_OK; | |
} | |
textureStageState[stage][type] = value; | |
switch(type) | |
{ | |
case D3DTSS_COLOROP: | |
switch(value) | |
{ | |
case D3DTOP_DISABLE: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_DISABLE); | |
break; | |
case D3DTOP_SELECTARG1: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG1); | |
break; | |
case D3DTOP_SELECTARG2: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG2); | |
break; | |
case D3DTOP_MODULATE: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE); | |
break; | |
case D3DTOP_MODULATE2X: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE2X); | |
break; | |
case D3DTOP_MODULATE4X: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE4X); | |
break; | |
case D3DTOP_ADD: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADD); | |
break; | |
case D3DTOP_ADDSIGNED: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED); | |
break; | |
case D3DTOP_ADDSIGNED2X: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED2X); | |
break; | |
case D3DTOP_SUBTRACT: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_SUBTRACT); | |
break; | |
case D3DTOP_ADDSMOOTH: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSMOOTH); | |
break; | |
case D3DTOP_BLENDDIFFUSEALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); | |
break; | |
case D3DTOP_BLENDTEXTUREALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); | |
break; | |
case D3DTOP_BLENDFACTORALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); | |
break; | |
case D3DTOP_BLENDTEXTUREALPHAPM: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); | |
break; | |
case D3DTOP_BLENDCURRENTALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); | |
break; | |
case D3DTOP_PREMODULATE: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_PREMODULATE); | |
break; | |
case D3DTOP_MODULATEALPHA_ADDCOLOR: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); | |
break; | |
case D3DTOP_MODULATECOLOR_ADDALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); | |
break; | |
case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); | |
break; | |
case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); | |
break; | |
case D3DTOP_BUMPENVMAP: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAP); | |
break; | |
case D3DTOP_BUMPENVMAPLUMINANCE: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); | |
break; | |
case D3DTOP_DOTPRODUCT3: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_DOT3); | |
break; | |
case D3DTOP_MULTIPLYADD: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_MULTIPLYADD); | |
break; | |
case D3DTOP_LERP: | |
renderer->setStageOperation(stage, sw::TextureStage::STAGE_LERP); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_COLORARG1: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_DIFFUSE: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_CURRENT: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_CONSTANT: | |
renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_COLORARG2: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_DIFFUSE: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_CURRENT: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_CONSTANT: | |
renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_ALPHAOP: | |
switch(value) | |
{ | |
case D3DTOP_DISABLE: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DISABLE); | |
break; | |
case D3DTOP_SELECTARG1: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG1); | |
break; | |
case D3DTOP_SELECTARG2: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG2); | |
break; | |
case D3DTOP_MODULATE: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE); | |
break; | |
case D3DTOP_MODULATE2X: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE2X); | |
break; | |
case D3DTOP_MODULATE4X: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE4X); | |
break; | |
case D3DTOP_ADD: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADD); | |
break; | |
case D3DTOP_ADDSIGNED: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED); | |
break; | |
case D3DTOP_ADDSIGNED2X: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED2X); | |
break; | |
case D3DTOP_SUBTRACT: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SUBTRACT); | |
break; | |
case D3DTOP_ADDSMOOTH: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSMOOTH); | |
break; | |
case D3DTOP_BLENDDIFFUSEALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); | |
break; | |
case D3DTOP_BLENDTEXTUREALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); | |
break; | |
case D3DTOP_BLENDFACTORALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); | |
break; | |
case D3DTOP_BLENDTEXTUREALPHAPM: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); | |
break; | |
case D3DTOP_BLENDCURRENTALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); | |
break; | |
case D3DTOP_PREMODULATE: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_PREMODULATE); | |
break; | |
case D3DTOP_MODULATEALPHA_ADDCOLOR: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); | |
break; | |
case D3DTOP_MODULATECOLOR_ADDALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); | |
break; | |
case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); | |
break; | |
case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); | |
break; | |
case D3DTOP_BUMPENVMAP: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAP); | |
break; | |
case D3DTOP_BUMPENVMAPLUMINANCE: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); | |
break; | |
case D3DTOP_DOTPRODUCT3: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DOT3); | |
break; | |
case D3DTOP_MULTIPLYADD: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MULTIPLYADD); | |
break; | |
case D3DTOP_LERP: | |
renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_LERP); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_ALPHAARG1: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_DIFFUSE: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_CURRENT: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_CONSTANT: | |
renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_ALPHAARG2: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_DIFFUSE: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_CURRENT: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_CONSTANT: | |
renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_BUMPENVMAT00: | |
renderer->setBumpmapMatrix(stage, 0, (float&)value); | |
break; | |
case D3DTSS_BUMPENVMAT01: | |
renderer->setBumpmapMatrix(stage, 1, (float&)value); | |
break; | |
case D3DTSS_BUMPENVMAT10: | |
renderer->setBumpmapMatrix(stage, 2, (float&)value); | |
break; | |
case D3DTSS_BUMPENVMAT11: | |
renderer->setBumpmapMatrix(stage, 3, (float&)value); | |
break; | |
case D3DTSS_TEXCOORDINDEX: | |
renderer->setTexCoordIndex(stage, value & 0x0000FFFF); | |
switch(value & 0xFFFF0000) | |
{ | |
case D3DTSS_TCI_PASSTHRU: | |
renderer->setTexGen(stage, sw::TEXGEN_PASSTHRU); | |
break; | |
case D3DTSS_TCI_CAMERASPACENORMAL: | |
renderer->setTexCoordIndex(stage, stage); | |
renderer->setTexGen(stage, sw::TEXGEN_NORMAL); | |
break; | |
case D3DTSS_TCI_CAMERASPACEPOSITION: | |
renderer->setTexCoordIndex(stage, stage); | |
renderer->setTexGen(stage, sw::TEXGEN_POSITION); | |
break; | |
case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR: | |
renderer->setTexCoordIndex(stage, stage); | |
renderer->setTexGen(stage, sw::TEXGEN_REFLECTION); | |
break; | |
case D3DTSS_TCI_SPHEREMAP: | |
renderer->setTexCoordIndex(stage, stage); | |
renderer->setTexGen(stage, sw::TEXGEN_SPHEREMAP); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_BUMPENVLSCALE: | |
renderer->setLuminanceScale(stage, (float&)value); | |
break; | |
case D3DTSS_BUMPENVLOFFSET: | |
renderer->setLuminanceOffset(stage, (float&)value); | |
break; | |
case D3DTSS_TEXTURETRANSFORMFLAGS: | |
switch(value & ~D3DTTFF_PROJECTED) | |
{ | |
case D3DTTFF_DISABLE: | |
renderer->setTextureTransform(stage, 0, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
break; | |
case D3DTTFF_COUNT1: | |
renderer->setTextureTransform(stage, 1, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
break; | |
case D3DTTFF_COUNT2: | |
renderer->setTextureTransform(stage, 2, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
break; | |
case D3DTTFF_COUNT3: | |
renderer->setTextureTransform(stage, 3, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
break; | |
case D3DTTFF_COUNT4: | |
renderer->setTextureTransform(stage, 4, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_COLORARG0: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_CURRENT: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_DIFFUSE: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_ALPHAARG0: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_DIFFUSE: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
break; | |
case D3DTA_CURRENT: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
break; | |
case D3DTA_TEXTURE: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
break; | |
case D3DTA_TFACTOR: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
break; | |
case D3DTA_SPECULAR: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
break; | |
case D3DTA_TEMP: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
break; | |
case D3DTA_CONSTANT: | |
renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CONSTANT); | |
break; | |
default: | |
ASSERT(false); | |
} | |
switch(value & ~D3DTA_SELECTMASK) | |
{ | |
case 0: | |
renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
break; | |
case D3DTA_COMPLEMENT: | |
renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
break; | |
case D3DTA_ALPHAREPLICATE: | |
renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
break; | |
case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_RESULTARG: | |
switch(value & D3DTA_SELECTMASK) | |
{ | |
case D3DTA_CURRENT: | |
renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_CURRENT); | |
break; | |
case D3DTA_TEMP: | |
renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_TEMP); | |
break; | |
default: | |
ASSERT(false); | |
} | |
break; | |
case D3DTSS_CONSTANT: | |
renderer->setConstantColor(stage, value); | |
break; | |
default: | |
ASSERT(false); | |
} | |
} | |
else // stateRecorder | |
{ | |
stateRecorder->setTextureStageState(stage, type, value); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
{ | |
CriticalSection cs(this); | |
TRACE("D3DTRANSFORMSTATETYPE state = %d, const D3DMATRIX *matrix = 0x%0.8p", state, matrix); | |
if(!matrix) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
this->matrix[state] = *matrix; | |
sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, | |
matrix->_12, matrix->_22, matrix->_32, matrix->_42, | |
matrix->_13, matrix->_23, matrix->_33, matrix->_43, | |
matrix->_14, matrix->_24, matrix->_34, matrix->_44); | |
switch(state) | |
{ | |
case D3DTS_WORLD: | |
renderer->setModelMatrix(M); | |
break; | |
case D3DTS_VIEW: | |
renderer->setViewMatrix(M); | |
break; | |
case D3DTS_PROJECTION: | |
renderer->setProjectionMatrix(M); | |
break; | |
case D3DTS_TEXTURE0: | |
renderer->setTextureMatrix(0, M); | |
break; | |
case D3DTS_TEXTURE1: | |
renderer->setTextureMatrix(1, M); | |
break; | |
case D3DTS_TEXTURE2: | |
renderer->setTextureMatrix(2, M); | |
break; | |
case D3DTS_TEXTURE3: | |
renderer->setTextureMatrix(3, M); | |
break; | |
case D3DTS_TEXTURE4: | |
renderer->setTextureMatrix(4, M); | |
break; | |
case D3DTS_TEXTURE5: | |
renderer->setTextureMatrix(5, M); | |
break; | |
case D3DTS_TEXTURE6: | |
renderer->setTextureMatrix(6, M); | |
break; | |
case D3DTS_TEXTURE7: | |
renderer->setTextureMatrix(7, M); | |
break; | |
default: | |
if(state > 256 && state < 512) | |
{ | |
renderer->setModelMatrix(M, state - 256); | |
} | |
else ASSERT(false); | |
} | |
} | |
else // stateRecorder | |
{ | |
stateRecorder->setTransform(state, matrix); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetVertexDeclaration(IDirect3DVertexDeclaration9 *iVertexDeclaration) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DVertexDeclaration9 *declaration = 0x%0.8p", iVertexDeclaration); | |
Direct3DVertexDeclaration9 *vertexDeclaration = static_cast<Direct3DVertexDeclaration9*>(iVertexDeclaration); | |
if(!stateRecorder) | |
{ | |
if(this->vertexDeclaration == vertexDeclaration) | |
{ | |
return D3D_OK; | |
} | |
if(vertexDeclaration) | |
{ | |
vertexDeclaration->bind(); | |
} | |
if(this->vertexDeclaration) | |
{ | |
this->vertexDeclaration->unbind(); | |
} | |
this->vertexDeclaration = vertexDeclaration; | |
} | |
else | |
{ | |
stateRecorder->setVertexDeclaration(vertexDeclaration); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetVertexShader(IDirect3DVertexShader9 *iVertexShader) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DVertexShader9 *shader = 0x%0.8p", iVertexShader); | |
Direct3DVertexShader9 *vertexShader = static_cast<Direct3DVertexShader9*>(iVertexShader); | |
if(!stateRecorder) | |
{ | |
if(this->vertexShader == vertexShader) | |
{ | |
return D3D_OK; | |
} | |
if(vertexShader) | |
{ | |
vertexShader->bind(); | |
} | |
if(this->vertexShader) | |
{ | |
this->vertexShader->unbind(); | |
} | |
this->vertexShader = vertexShader; | |
vertexShaderDirty = true; | |
} | |
else | |
{ | |
stateRecorder->setVertexShader(vertexShader); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < 16; i++) | |
{ | |
vertexShaderConstantB[startRegister + i] = constantData[i]; | |
} | |
vertexShaderConstantsBDirty = sw::max(startRegister + count, vertexShaderConstantsBDirty); | |
vertexShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setVertexShaderConstantB(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < MAX_VERTEX_SHADER_CONST; i++) | |
{ | |
vertexShaderConstantF[startRegister + i][0] = constantData[i * 4 + 0]; | |
vertexShaderConstantF[startRegister + i][1] = constantData[i * 4 + 1]; | |
vertexShaderConstantF[startRegister + i][2] = constantData[i * 4 + 2]; | |
vertexShaderConstantF[startRegister + i][3] = constantData[i * 4 + 3]; | |
} | |
vertexShaderConstantsFDirty = sw::max(startRegister + count, vertexShaderConstantsFDirty); | |
vertexShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setVertexShaderConstantF(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned int startRegister = %d, const int *constantData = 0x%0.8p, unsigned int count = %d", startRegister, constantData, count); | |
if(!constantData) | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
for(unsigned int i = 0; i < count && startRegister + i < 16; i++) | |
{ | |
vertexShaderConstantI[startRegister + i][0] = constantData[i * 4 + 0]; | |
vertexShaderConstantI[startRegister + i][1] = constantData[i * 4 + 1]; | |
vertexShaderConstantI[startRegister + i][2] = constantData[i * 4 + 2]; | |
vertexShaderConstantI[startRegister + i][3] = constantData[i * 4 + 3]; | |
} | |
vertexShaderConstantsIDirty = sw::max(startRegister + count, vertexShaderConstantsIDirty); | |
vertexShaderDirty = true; // Reload DEF constants | |
} | |
else | |
{ | |
stateRecorder->setVertexShaderConstantI(startRegister, constantData, count); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::SetViewport(const D3DVIEWPORT9 *viewport) | |
{ | |
CriticalSection cs(this); | |
TRACE("const D3DVIEWPORT9 *viewport = 0x%0.8p", viewport); | |
if(!viewport) // FIXME: Check if valid | |
{ | |
return INVALIDCALL(); | |
} | |
if(!stateRecorder) | |
{ | |
this->viewport = *viewport; | |
} | |
else | |
{ | |
stateRecorder->setViewport(viewport); | |
} | |
return D3D_OK; | |
} | |
int Direct3DDevice9::ShowCursor(int show) | |
{ | |
CriticalSection cs(this); | |
TRACE("int show = %d", show); | |
int oldValue = showCursor ? TRUE : FALSE; | |
showCursor = show != FALSE; | |
if(showCursor) | |
{ | |
sw::FrameBuffer::setCursorImage(cursor); | |
} | |
else | |
{ | |
sw::FrameBuffer::setCursorImage(0); | |
} | |
return oldValue; | |
} | |
long Direct3DDevice9::StretchRect(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destSurface, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destSurface = 0x%0.8p, const RECT *destRect = 0x%0.8p, D3DTEXTUREFILTERTYPE filter = %d", sourceSurface, sourceRect, destSurface, destRect, filter); | |
if(!sourceSurface || !destSurface || !validRectangle(sourceRect, sourceSurface) || !validRectangle(destRect, destSurface)) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DSURFACE_DESC sourceDescription; | |
D3DSURFACE_DESC destDescription; | |
sourceSurface->GetDesc(&sourceDescription); | |
destSurface->GetDesc(&destDescription); | |
if(sourceDescription.Pool != D3DPOOL_DEFAULT || destDescription.Pool != D3DPOOL_DEFAULT) | |
{ | |
return INVALIDCALL(); | |
} | |
Direct3DSurface9 *source = static_cast<Direct3DSurface9*>(sourceSurface); | |
Direct3DSurface9 *dest = static_cast<Direct3DSurface9*>(destSurface); | |
stretchRect(source, sourceRect, dest, destRect, filter); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::TestCooperativeLevel() | |
{ | |
CriticalSection cs(this); | |
TRACE("void"); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::UpdateSurface(IDirect3DSurface9 *sourceSurface, const RECT *sourceRect, IDirect3DSurface9 *destinationSurface, const POINT *destPoint) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DSurface9 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface9 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); | |
if(!sourceSurface || !destinationSurface) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DSURFACE_DESC sourceDescription; | |
D3DSURFACE_DESC destinationDescription; | |
sourceSurface->GetDesc(&sourceDescription); | |
destinationSurface->GetDesc(&destinationDescription); | |
RECT sRect; | |
RECT dRect; | |
if(sourceRect) | |
{ | |
sRect.left = sourceRect->left; | |
sRect.top = sourceRect->top; | |
sRect.right = sourceRect->right; | |
sRect.bottom = sourceRect->bottom; | |
} | |
else | |
{ | |
sRect.left = 0; | |
sRect.top = 0; | |
sRect.right = sourceDescription.Width; | |
sRect.bottom = sourceDescription.Height; | |
} | |
if(destPoint) | |
{ | |
dRect.left = destPoint->x; | |
dRect.top = destPoint->y; | |
dRect.right = destPoint->x + sRect.right - sRect.left; | |
dRect.bottom = destPoint->y + sRect.bottom - sRect.top; | |
} | |
else | |
{ | |
dRect.left = 0; | |
dRect.top = 0; | |
dRect.right = sRect.right - sRect.left; | |
dRect.bottom = sRect.bottom - sRect.top; | |
} | |
if(!validRectangle(&sRect, sourceSurface) || !validRectangle(&dRect, destinationSurface)) | |
{ | |
return INVALIDCALL(); | |
} | |
int sWidth = sRect.right - sRect.left; | |
int sHeight = sRect.bottom - sRect.top; | |
int dWidth = dRect.right - dRect.left; | |
int dHeight = dRect.bottom - dRect.top; | |
if(sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE || | |
destinationDescription.MultiSampleType != D3DMULTISAMPLE_NONE || | |
// sourceDescription.Pool != D3DPOOL_SYSTEMMEM || // FIXME: Check back buffer and depth buffer memory pool flags | |
// destinationDescription.Pool != D3DPOOL_DEFAULT || | |
sourceDescription.Format != destinationDescription.Format) | |
{ | |
return INVALIDCALL(); | |
} | |
sw::Surface *source = static_cast<Direct3DSurface9*>(sourceSurface); | |
sw::Surface *dest = static_cast<Direct3DSurface9*>(destinationSurface); | |
unsigned char *sBuffer = (unsigned char*)source->lockExternal(sRect.left, sRect.top, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
unsigned char *dBuffer = (unsigned char*)dest->lockExternal(dRect.left, dRect.top, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
int sPitch = source->getExternalPitchB(); | |
int dPitch = dest->getExternalPitchB(); | |
unsigned int width; | |
unsigned int height; | |
unsigned int bytes; | |
switch(sourceDescription.Format) | |
{ | |
case D3DFMT_DXT1: | |
case D3DFMT_ATI1: | |
width = (dWidth + 3) / 4; | |
height = (dHeight + 3) / 4; | |
bytes = width * 8; // 64 bit per 4x4 block | |
break; | |
case D3DFMT_DXT2: | |
case D3DFMT_DXT3: | |
case D3DFMT_DXT4: | |
case D3DFMT_DXT5: | |
case D3DFMT_ATI2: | |
width = (dWidth + 3) / 4; | |
height = (dHeight + 3) / 4; | |
bytes = width * 16; // 128 bit per 4x4 block | |
break; | |
default: | |
width = dWidth; | |
height = dHeight; | |
bytes = width * Direct3DSurface9::bytes(sourceDescription.Format); | |
} | |
if(sourceDescription.Format == D3DFMT_ATI1 || sourceDescription.Format == D3DFMT_ATI2) | |
{ | |
// Make the pitch correspond to 4 rows | |
sPitch *= 4; | |
dPitch *= 4; | |
} | |
for(unsigned int y = 0; y < height; y++) | |
{ | |
memcpy(dBuffer, sBuffer, bytes); | |
sBuffer += sPitch; | |
dBuffer += dPitch; | |
} | |
source->unlockExternal(); | |
dest->unlockExternal(); | |
return D3D_OK; | |
} | |
long Direct3DDevice9::UpdateTexture(IDirect3DBaseTexture9 *sourceTexture, IDirect3DBaseTexture9 *destinationTexture) | |
{ | |
CriticalSection cs(this); | |
TRACE("IDirect3DBaseTexture9 *sourceTexture = 0x%0.8p, IDirect3DBaseTexture9 *destinationTexture = 0x%0.8p", sourceTexture, destinationTexture); | |
if(!sourceTexture || !destinationTexture) | |
{ | |
return INVALIDCALL(); | |
} | |
// FIXME: Check memory pools | |
D3DRESOURCETYPE type = sourceTexture->GetType(); | |
if(type != destinationTexture->GetType()) | |
{ | |
return INVALIDCALL(); | |
} | |
switch(type) | |
{ | |
case D3DRTYPE_TEXTURE: | |
{ | |
IDirect3DTexture9 *source; | |
IDirect3DTexture9 *dest; | |
sourceTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&source); | |
destinationTexture->QueryInterface(IID_IDirect3DTexture9, (void**)&dest); | |
ASSERT(source && dest); | |
for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination | |
{ | |
IDirect3DSurface9 *sourceSurface; | |
IDirect3DSurface9 *destinationSurface; | |
source->GetSurfaceLevel(level, &sourceSurface); | |
dest->GetSurfaceLevel(level, &destinationSurface); | |
UpdateSurface(sourceSurface, 0, destinationSurface, 0); | |
sourceSurface->Release(); | |
destinationSurface->Release(); | |
} | |
source->Release(); | |
dest->Release(); | |
} | |
break; | |
case D3DRTYPE_VOLUMETEXTURE: | |
{ | |
IDirect3DVolumeTexture9 *source; | |
IDirect3DVolumeTexture9 *dest; | |
sourceTexture->QueryInterface(IID_IDirect3DVolumeTexture9, (void**)&source); | |
destinationTexture->QueryInterface(IID_IDirect3DVolumeTexture9, (void**)&dest); | |
ASSERT(source && dest); | |
for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination | |
{ | |
IDirect3DVolume9 *sourceVolume; | |
IDirect3DVolume9 *destinationVolume; | |
source->GetVolumeLevel(level, &sourceVolume); | |
dest->GetVolumeLevel(level, &destinationVolume); | |
updateVolume(sourceVolume, destinationVolume); | |
sourceVolume->Release(); | |
destinationVolume->Release(); | |
} | |
source->Release(); | |
dest->Release(); | |
} | |
break; | |
case D3DRTYPE_CUBETEXTURE: | |
{ | |
IDirect3DCubeTexture9 *source; | |
IDirect3DCubeTexture9 *dest; | |
sourceTexture->QueryInterface(IID_IDirect3DCubeTexture9, (void**)&source); | |
destinationTexture->QueryInterface(IID_IDirect3DCubeTexture9, (void**)&dest); | |
ASSERT(source && dest); | |
for(int face = 0; face < 6; face++) | |
{ | |
for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination | |
{ | |
IDirect3DSurface9 *sourceSurface; | |
IDirect3DSurface9 *destinationSurface; | |
source->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &sourceSurface); | |
dest->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &destinationSurface); | |
UpdateSurface(sourceSurface, 0, destinationSurface, 0); | |
sourceSurface->Release(); | |
destinationSurface->Release(); | |
} | |
} | |
source->Release(); | |
dest->Release(); | |
} | |
break; | |
default: | |
UNIMPLEMENTED(); | |
} | |
return D3D_OK; | |
} | |
long Direct3DDevice9::ValidateDevice(unsigned long *numPasses) | |
{ | |
CriticalSection cs(this); | |
TRACE("unsigned long *numPasses = 0x%0.8p", numPasses); | |
if(!numPasses) | |
{ | |
return INVALIDCALL(); | |
} | |
*numPasses = 1; | |
return D3D_OK; | |
} | |
long Direct3DDevice9::getAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode) | |
{ | |
return d3d9->GetAdapterDisplayMode(adapter, mode); | |
} | |
int Direct3DDevice9::typeStride(unsigned char streamType) | |
{ | |
static int LUT[] = | |
{ | |
4, // D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) | |
8, // D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) | |
12, // D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) | |
16, // D3DDECLTYPE_FLOAT4 = 3, // 4D float | |
4, // D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range. Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) | |
4, // D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte | |
4, // D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) | |
8, // D3DDECLTYPE_SHORT4 = 7, // 4D signed short | |
4, // D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 | |
4, // D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) | |
8, // D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) | |
4, // D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) | |
8, // D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) | |
4, // D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) | |
4, // D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) | |
4, // D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) | |
8, // D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values | |
0, // D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. | |
}; | |
return LUT[streamType]; | |
} | |
bool Direct3DDevice9::instanceData() | |
{ | |
ASSERT(vertexDeclaration); | |
D3DVERTEXELEMENT9 vertexElement[MAXD3DDECLLENGTH + 1]; | |
unsigned int numElements; | |
vertexDeclaration->GetDeclaration(vertexElement, &numElements); | |
bool instanceData = false; | |
for(unsigned int i = 0; i < numElements - 1; i++) | |
{ | |
unsigned short stream = vertexElement[i].Stream; | |
if(stream != 0) | |
{ | |
instanceData = instanceData || (streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) != 0; | |
} | |
} | |
return instanceData; | |
} | |
bool Direct3DDevice9::bindResources(Direct3DIndexBuffer9 *indexBuffer) | |
{ | |
if(!bindViewport()) | |
{ | |
return false; // Zero-area target region | |
} | |
bindTextures(); | |
bindIndexBuffer(indexBuffer); | |
bindShaderConstants(); | |
bindLights(); | |
return true; | |
} | |
void Direct3DDevice9::bindVertexStreams(int base, bool instancing, int instance) | |
{ | |
ASSERT(vertexDeclaration); | |
renderer->resetInputStreams(vertexDeclaration->isPreTransformed()); | |
D3DVERTEXELEMENT9 vertexElement[MAXD3DDECLLENGTH + 1]; | |
unsigned int numElements; | |
vertexDeclaration->GetDeclaration(vertexElement, &numElements); | |
// Bind vertex data streams | |
for(unsigned int i = 0; i < numElements - 1; i++) | |
{ | |
unsigned short stream = vertexElement[i].Stream; | |
unsigned short offset = vertexElement[i].Offset; | |
unsigned char type = vertexElement[i].Type; | |
unsigned char method = vertexElement[i].Method; | |
unsigned char usage = vertexElement[i].Usage; | |
unsigned char index = vertexElement[i].UsageIndex; | |
ASSERT(method == D3DDECLMETHOD_DEFAULT); // FIXME: Unimplemented | |
if(!dataStream[stream]) | |
{ | |
continue; | |
} | |
Direct3DVertexBuffer9 *streamBuffer = dataStream[stream]; | |
sw::Resource *resource = streamBuffer->getResource(); | |
const void *buffer = ((char*)resource->data() + streamOffset[stream]) + offset; | |
int stride = streamStride[stream]; | |
if(instancing && streamSourceFreq[stream] & D3DSTREAMSOURCE_INSTANCEDATA) | |
{ | |
int instanceFrequency = streamSourceFreq[stream] & ~D3DSTREAMSOURCE_INSTANCEDATA; | |
buffer = (char*)buffer + stride * (instance / instanceFrequency); | |
stride = 0; | |
} | |
else | |
{ | |
buffer = (char*)buffer + stride * base; | |
} | |
sw::Stream attribute(resource, buffer, stride); | |
switch(type) | |
{ | |
case D3DDECLTYPE_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1, false); break; | |
case D3DDECLTYPE_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2, false); break; | |
case D3DDECLTYPE_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3, false); break; | |
case D3DDECLTYPE_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4, false); break; | |
case D3DDECLTYPE_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4, false); break; | |
case D3DDECLTYPE_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4, false); break; | |
case D3DDECLTYPE_SHORT2: attribute.define(sw::STREAMTYPE_SHORT, 2, false); break; | |
case D3DDECLTYPE_SHORT4: attribute.define(sw::STREAMTYPE_SHORT, 4, false); break; | |
case D3DDECLTYPE_UBYTE4N: attribute.define(sw::STREAMTYPE_BYTE, 4, true); break; | |
case D3DDECLTYPE_SHORT2N: attribute.define(sw::STREAMTYPE_SHORT, 2, true); break; | |
case D3DDECLTYPE_SHORT4N: attribute.define(sw::STREAMTYPE_SHORT, 4, true); break; | |
case D3DDECLTYPE_USHORT2N: attribute.define(sw::STREAMTYPE_USHORT, 2, true); break; | |
case D3DDECLTYPE_USHORT4N: attribute.define(sw::STREAMTYPE_USHORT, 4, true); break; | |
case D3DDECLTYPE_UDEC3: attribute.define(sw::STREAMTYPE_UDEC3, 3, false); break; | |
case D3DDECLTYPE_DEC3N: attribute.define(sw::STREAMTYPE_DEC3N, 3, true); break; | |
case D3DDECLTYPE_FLOAT16_2: attribute.define(sw::STREAMTYPE_HALF, 2, false); break; | |
case D3DDECLTYPE_FLOAT16_4: attribute.define(sw::STREAMTYPE_HALF, 4, false); break; | |
case D3DDECLTYPE_UNUSED: attribute.defaults(); break; | |
default: | |
ASSERT(false); | |
} | |
if(vertexShader) | |
{ | |
const sw::VertexShader *shader = vertexShader->getVertexShader(); | |
if(!vertexDeclaration->isPreTransformed()) | |
{ | |
for(int i = 0; i < 16; i++) | |
{ | |
if(usage == shader->input[i].usage && | |
index == shader->input[i].index) | |
{ | |
renderer->setInputStream(i, attribute); | |
break; | |
} | |
} | |
} | |
else // Bind directly to the output | |
{ | |
for(int i = 0; i < 12; i++) | |
{ | |
if((usage == shader->output[i][0].usage || (usage == D3DDECLUSAGE_POSITIONT && shader->output[i][0].usage == D3DDECLUSAGE_POSITION)) && | |
index == shader->output[i][0].index) | |
{ | |
renderer->setInputStream(i, attribute); | |
break; | |
} | |
} | |
} | |
} | |
else | |
{ | |
switch(usage) | |
{ | |
case D3DDECLUSAGE_POSITION: renderer->setInputStream(sw::Position, attribute); break; | |
case D3DDECLUSAGE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); break; | |
case D3DDECLUSAGE_BLENDINDICES: renderer->setInputStream(sw::BlendIndices, attribute.define(sw::STREAMTYPE_INDICES, 1)); break; | |
case D3DDECLUSAGE_NORMAL: renderer->setInputStream(sw::Normal, attribute.define(sw::STREAMTYPE_FLOAT, 3)); break; | |
case D3DDECLUSAGE_PSIZE: renderer->setInputStream(sw::PointSize, attribute.define(sw::STREAMTYPE_FLOAT, 1)); break; | |
case D3DDECLUSAGE_TEXCOORD: renderer->setInputStream(sw::TexCoord0 + index, attribute); break; | |
case D3DDECLUSAGE_TANGENT: /* Ignored */ break; | |
case D3DDECLUSAGE_BINORMAL: /* Ignored */ break; | |
case D3DDECLUSAGE_TESSFACTOR: UNIMPLEMENTED(); break; | |
case D3DDECLUSAGE_POSITIONT: renderer->setInputStream(sw::PositionT, attribute.define(sw::STREAMTYPE_FLOAT, 4)); break; | |
case D3DDECLUSAGE_COLOR: renderer->setInputStream(sw::Color0 + index, attribute.define(sw::STREAMTYPE_COLOR, 4)); break; | |
case D3DDECLUSAGE_FOG: /* Ignored */ break; | |
case D3DDECLUSAGE_DEPTH: /* Ignored */ break; | |
case D3DDECLUSAGE_SAMPLE: UNIMPLEMENTED(); break; | |
default: | |
ASSERT(false); | |
} | |
} | |
} | |
} | |
void Direct3DDevice9::bindIndexBuffer(Direct3DIndexBuffer9 *indexBuffer) | |
{ | |
sw::Resource *resource = 0; | |
if(indexBuffer) | |
{ | |
resource = indexBuffer->getResource(); | |
} | |
renderer->setIndexBuffer(resource); | |
} | |
void Direct3DDevice9::bindShaderConstants() | |
{ | |
if(pixelShaderDirty) | |
{ | |
if(pixelShader) | |
{ | |
if(pixelShaderConstantsBDirty) | |
{ | |
renderer->setPixelShaderConstantB(0, pixelShaderConstantB, pixelShaderConstantsBDirty); | |
} | |
if(pixelShaderConstantsFDirty) | |
{ | |
renderer->setPixelShaderConstantF(0, pixelShaderConstantF[0], pixelShaderConstantsFDirty); | |
} | |
if(pixelShaderConstantsIDirty) | |
{ | |
renderer->setPixelShaderConstantI(0, pixelShaderConstantI[0], pixelShaderConstantsIDirty); | |
} | |
renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF | |
pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed constants are dirty | |
pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed constants are dirty | |
pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed constants are dirty | |
} | |
else | |
{ | |
renderer->setPixelShader(0); | |
} | |
pixelShaderDirty = false; | |
} | |
if(vertexShaderDirty) | |
{ | |
if(vertexShader) | |
{ | |
if(vertexShaderConstantsBDirty) | |
{ | |
renderer->setVertexShaderConstantB(0, vertexShaderConstantB, vertexShaderConstantsBDirty); | |
} | |
if(vertexShaderConstantsFDirty) | |
{ | |
renderer->setVertexShaderConstantF(0, vertexShaderConstantF[0], vertexShaderConstantsFDirty); | |
} | |
if(vertexShaderConstantsIDirty) | |
{ | |
renderer->setVertexShaderConstantI(0, vertexShaderConstantI[0], vertexShaderConstantsIDirty); | |
} | |
renderer->setVertexShader(vertexShader->getVertexShader()); // Loads shader constants set with DEF | |
vertexShaderConstantsBDirty = vertexShader->getVertexShader()->dirtyConstantsB; // Shader DEF'ed constants are dirty | |
vertexShaderConstantsFDirty = vertexShader->getVertexShader()->dirtyConstantsF; // Shader DEF'ed constants are dirty | |
vertexShaderConstantsIDirty = vertexShader->getVertexShader()->dirtyConstantsI; // Shader DEF'ed constants are dirty | |
} | |
else | |
{ | |
renderer->setVertexShader(0); | |
} | |
vertexShaderDirty = false; | |
} | |
} | |
void Direct3DDevice9::bindLights() | |
{ | |
if(!lightsDirty) return; | |
Lights::iterator i = light.begin(); | |
int active = 0; | |
// Set and enable renderer lights | |
while(active < 8) | |
{ | |
while(i != light.end() && !i->second.enable) | |
{ | |
i++; | |
} | |
if(i == light.end()) | |
{ | |
break; | |
} | |
const Light &l = i->second; | |
sw::Point position(l.Position.x, l.Position.y, l.Position.z); | |
sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); | |
sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); | |
sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); | |
sw::Vector direction(l.Direction.x, l.Direction.y, l.Direction.z); | |
renderer->setLightDiffuse(active, diffuse); | |
renderer->setLightSpecular(active, specular); | |
renderer->setLightAmbient(active, ambient); | |
if(l.Type == D3DLIGHT_DIRECTIONAL) | |
{ | |
// FIXME: Unsupported, make it a positional light far away without falloff | |
renderer->setLightPosition(active, -1e10f * direction); | |
renderer->setLightRange(active, l.Range); | |
renderer->setLightAttenuation(active, 1, 0, 0); | |
} | |
else if(l.Type == D3DLIGHT_SPOT) | |
{ | |
// FIXME: Unsupported, make it a positional light | |
renderer->setLightPosition(active, position); | |
renderer->setLightRange(active, l.Range); | |
renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); | |
} | |
else | |
{ | |
renderer->setLightPosition(active, position); | |
renderer->setLightRange(active, l.Range); | |
renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); | |
} | |
renderer->setLightEnable(active, true); | |
active++; | |
i++; | |
} | |
// Remaining lights are disabled | |
while(active < 8) | |
{ | |
renderer->setLightEnable(active, false); | |
active++; | |
} | |
lightsDirty = false; | |
} | |
bool Direct3DDevice9::bindViewport() | |
{ | |
if(viewport.Width <= 0 || viewport.Height <= 0) | |
{ | |
return false; | |
} | |
if(scissorEnable) | |
{ | |
if(scissorRect.left >= scissorRect.right || scissorRect.top >= scissorRect.bottom) | |
{ | |
return false; | |
} | |
sw::Rect scissor; | |
scissor.x0 = scissorRect.left; | |
scissor.x1 = scissorRect.right; | |
scissor.y0 = scissorRect.top; | |
scissor.y1 = scissorRect.bottom; | |
renderer->setScissor(scissor); | |
} | |
else | |
{ | |
sw::Rect scissor; | |
scissor.x0 = viewport.X; | |
scissor.x1 = viewport.X + viewport.Width; | |
scissor.y0 = viewport.Y; | |
scissor.y1 = viewport.Y + viewport.Height; | |
renderer->setScissor(scissor); | |
} | |
sw::Viewport view; | |
view.x0 = (float)viewport.X; | |
view.y0 = (float)viewport.Y + viewport.Height; | |
view.width = (float)viewport.Width; | |
view.height = -(float)viewport.Height; | |
view.minZ = viewport.MinZ; | |
view.maxZ = viewport.MaxZ; | |
renderer->setViewport(view); | |
return true; | |
} | |
void Direct3DDevice9::bindTextures() | |
{ | |
for(int sampler = 0; sampler < 16 + 4; sampler++) | |
{ | |
Direct3DBaseTexture9 *baseTexture = texture[sampler]; | |
sw::SamplerType type = sampler < 16 ? sw::SAMPLER_PIXEL : sw::SAMPLER_VERTEX; | |
int index = sampler < 16 ? sampler : sampler - 16; // Sampler index within type group | |
bool textureUsed = false; | |
if(type == sw::SAMPLER_PIXEL && pixelShader) | |
{ | |
textureUsed = pixelShader->getPixelShader()->usesSampler(index); | |
} | |
else if(type == sw::SAMPLER_VERTEX && vertexShader) | |
{ | |
textureUsed = vertexShader->getVertexShader()->usesSampler(index); | |
} | |
else | |
{ | |
textureUsed = true; // FIXME: Check fixed-function use? | |
} | |
sw::Resource *resource = 0; | |
if(baseTexture && textureUsed) | |
{ | |
resource = baseTexture->getResource(); | |
} | |
renderer->setTextureResource(sampler, resource); | |
if(baseTexture && textureUsed) | |
{ | |
baseTexture->GenerateMipSubLevels(); | |
} | |
if(baseTexture && textureUsed) | |
{ | |
int levelCount = baseTexture->getInternalLevelCount(); | |
int textureLOD = baseTexture->GetLOD(); | |
int samplerLOD = samplerState[sampler][D3DSAMP_MAXMIPLEVEL]; | |
int LOD = textureLOD > samplerLOD ? textureLOD : samplerLOD; | |
if(samplerState[sampler][D3DSAMP_MIPFILTER] == D3DTEXF_NONE) | |
{ | |
LOD = 0; | |
} | |
switch(baseTexture->GetType()) | |
{ | |
case D3DRTYPE_TEXTURE: | |
{ | |
Direct3DTexture9 *texture = dynamic_cast<Direct3DTexture9*>(baseTexture); | |
Direct3DSurface9 *surface; | |
for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < LOD) | |
{ | |
surfaceLevel = LOD; | |
} | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
surface = texture->getInternalSurfaceLevel(surfaceLevel); | |
renderer->setTextureLevel(sampler, 0, mipmapLevel, surface, sw::TEXTURE_2D); | |
} | |
} | |
break; | |
case D3DRTYPE_CUBETEXTURE: | |
for(int face = 0; face < 6; face++) | |
{ | |
Direct3DCubeTexture9 *cubeTexture = dynamic_cast<Direct3DCubeTexture9*>(baseTexture); | |
Direct3DSurface9 *surface; | |
for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < LOD) | |
{ | |
surfaceLevel = LOD; | |
} | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); | |
renderer->setTextureLevel(sampler, face, mipmapLevel, surface, sw::TEXTURE_CUBE); | |
} | |
} | |
break; | |
case D3DRTYPE_VOLUMETEXTURE: | |
{ | |
Direct3DVolumeTexture9 *volumeTexture = dynamic_cast<Direct3DVolumeTexture9*>(baseTexture); | |
Direct3DVolume9 *volume; | |
for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
{ | |
int surfaceLevel = mipmapLevel; | |
if(surfaceLevel < LOD) | |
{ | |
surfaceLevel = LOD; | |
} | |
if(surfaceLevel < 0) | |
{ | |
surfaceLevel = 0; | |
} | |
else if(surfaceLevel >= levelCount) | |
{ | |
surfaceLevel = levelCount - 1; | |
} | |
volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); | |
renderer->setTextureLevel(sampler, 0, mipmapLevel, volume, sw::TEXTURE_3D); | |
} | |
} | |
break; | |
default: | |
UNIMPLEMENTED(); | |
} | |
} | |
else | |
{ | |
renderer->setTextureLevel(sampler, 0, 0, 0, sw::TEXTURE_NULL); | |
} | |
} | |
} | |
bool Direct3DDevice9::isRecording() const | |
{ | |
return stateRecorder != 0; | |
} | |
void Direct3DDevice9::setOcclusionEnabled(bool enable) | |
{ | |
renderer->setOcclusionEnabled(enable); | |
} | |
void Direct3DDevice9::removeQuery(sw::Query *query) | |
{ | |
renderer->removeQuery(query); | |
} | |
void Direct3DDevice9::addQuery(sw::Query *query) | |
{ | |
renderer->addQuery(query); | |
} | |
void Direct3DDevice9::stretchRect(Direct3DSurface9 *source, const RECT *sourceRect, Direct3DSurface9 *dest, const RECT *destRect, D3DTEXTUREFILTERTYPE filter) | |
{ | |
D3DSURFACE_DESC sourceDescription; | |
D3DSURFACE_DESC destDescription; | |
source->GetDesc(&sourceDescription); | |
dest->GetDesc(&destDescription); | |
int sWidth = source->getWidth(); | |
int sHeight = source->getHeight(); | |
int dWidth = dest->getWidth(); | |
int dHeight = dest->getHeight(); | |
sw::Rect sRect(0, 0, sWidth, sHeight); | |
sw::Rect dRect(0, 0, dWidth, dHeight); | |
if(sourceRect) | |
{ | |
sRect.x0 = sourceRect->left; | |
sRect.y0 = sourceRect->top; | |
sRect.x1 = sourceRect->right; | |
sRect.y1 = sourceRect->bottom; | |
} | |
if(destRect) | |
{ | |
dRect.x0 = destRect->left; | |
dRect.y0 = destRect->top; | |
dRect.x1 = destRect->right; | |
dRect.y1 = destRect->bottom; | |
} | |
bool scaling = (sRect.x1 - sRect.x0 != dRect.x1 - dRect.x0) || (sRect.y1 - sRect.y0 != dRect.y1 - dRect.y0); | |
bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); | |
bool depthStencil = (sourceDescription.Usage & D3DUSAGE_DEPTHSTENCIL) == D3DUSAGE_DEPTHSTENCIL; | |
bool alpha0xFF = false; | |
if((sourceDescription.Format == D3DFMT_A8R8G8B8 && destDescription.Format == D3DFMT_X8R8G8B8) || | |
(sourceDescription.Format == D3DFMT_X8R8G8B8 && destDescription.Format == D3DFMT_A8R8G8B8)) | |
{ | |
equalFormats = true; | |
alpha0xFF = true; | |
} | |
if(depthStencil) // Copy entirely, internally // FIXME: Check | |
{ | |
if(source->hasDepth()) | |
{ | |
byte *sourceBuffer = (byte*)source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
byte *destBuffer = (byte*)dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); | |
unsigned int width = source->getWidth(); | |
unsigned int height = source->getHeight(); | |
unsigned int pitch = source->getInternalPitchB(); | |
for(unsigned int y = 0; y < height; y++) | |
{ | |
memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes | |
sourceBuffer += pitch; | |
destBuffer += pitch; | |
} | |
source->unlockInternal(); | |
dest->unlockInternal(); | |
} | |
if(source->hasStencil()) | |
{ | |
byte *sourceBuffer = (byte*)source->lockStencil(0, sw::PUBLIC); | |
byte *destBuffer = (byte*)dest->lockStencil(0, sw::PUBLIC); | |
unsigned int width = source->getWidth(); | |
unsigned int height = source->getHeight(); | |
unsigned int pitch = source->getStencilPitchB(); | |
for(unsigned int y = 0; y < height; y++) | |
{ | |
memcpy(destBuffer, sourceBuffer, pitch); // FIXME: Only copy width * bytes | |
sourceBuffer += pitch; | |
destBuffer += pitch; | |
} | |
source->unlockStencil(); | |
dest->unlockStencil(); | |
} | |
} | |
else if(!scaling && equalFormats) | |
{ | |
unsigned char *sourceBytes = (unsigned char*)source->lockInternal(sRect.x0, sRect.y0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
unsigned char *destBytes = (unsigned char*)dest->lockInternal(dRect.x0, dRect.y0, 0, sw::LOCK_READWRITE, sw::PUBLIC); | |
unsigned int sourcePitch = source->getInternalPitchB(); | |
unsigned int destPitch = dest->getInternalPitchB(); | |
unsigned int width = dRect.x1 - dRect.x0; | |
unsigned int height = dRect.y1 - dRect.y0; | |
unsigned int bytes = width * sw::Surface::bytes(source->getInternalFormat()); | |
for(unsigned int y = 0; y < height; y++) | |
{ | |
memcpy(destBytes, sourceBytes, bytes); | |
if(alpha0xFF) | |
{ | |
for(unsigned int x = 0; x < width; x++) | |
{ | |
destBytes[4 * x + 3] = 0xFF; | |
} | |
} | |
sourceBytes += sourcePitch; | |
destBytes += destPitch; | |
} | |
source->unlockInternal(); | |
dest->unlockInternal(); | |
} | |
else | |
{ | |
renderer->blit(source, sRect, dest, dRect, filter >= D3DTEXF_LINEAR); | |
} | |
} | |
long Direct3DDevice9::updateVolume(IDirect3DVolume9 *sourceVolume, IDirect3DVolume9 *destinationVolume) | |
{ | |
TRACE("IDirect3DVolume9 *sourceVolume = 0x%0.8p, IDirect3DVolume9 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); | |
if(!sourceVolume || !destinationVolume) | |
{ | |
return INVALIDCALL(); | |
} | |
D3DVOLUME_DESC sourceDescription; | |
D3DVOLUME_DESC destinationDescription; | |
sourceVolume->GetDesc(&sourceDescription); | |
destinationVolume->GetDesc(&destinationDescription); | |
if(sourceDescription.Pool != D3DPOOL_SYSTEMMEM || | |
destinationDescription.Pool != D3DPOOL_DEFAULT || | |
sourceDescription.Format != destinationDescription.Format || | |
sourceDescription.Width != destinationDescription.Width || | |
sourceDescription.Height != destinationDescription.Height || | |
sourceDescription.Depth != destinationDescription.Depth) | |
{ | |
return INVALIDCALL(); | |
} | |
sw::Surface *source = static_cast<Direct3DVolume9*>(sourceVolume); | |
sw::Surface *dest = static_cast<Direct3DVolume9*>(destinationVolume); | |
if(source->getExternalPitchB() != dest->getExternalPitchB() || | |
source->getExternalSliceB() != dest->getExternalSliceB()) | |
{ | |
UNIMPLEMENTED(); | |
} | |
void *sBuffer = source->lockExternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
void *dBuffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | |
memcpy(dBuffer, sBuffer, source->getExternalSliceB() * sourceDescription.Depth); | |
source->unlockExternal(); | |
dest->unlockExternal(); | |
return D3D_OK; | |
} | |
bool Direct3DDevice9::validRectangle(const RECT *rect, IDirect3DSurface9 *surface) | |
{ | |
if(!rect) | |
{ | |
return true; | |
} | |
if(rect->right <= rect->left || rect->bottom <= rect->top) | |
{ | |
return false; | |
} | |
if(rect->left < 0 || rect->top < 0) | |
{ | |
return false; | |
} | |
D3DSURFACE_DESC description; | |
surface->GetDesc(&description); | |
if(rect->right > (int)description.Width || rect->bottom > (int)description.Height) | |
{ | |
return false; | |
} | |
return true; | |
} | |
void Direct3DDevice9::configureFPU() | |
{ | |
// _controlfp(_PC_24, _MCW_PC); // Single-precision | |
_controlfp(_MCW_EM, _MCW_EM); // Mask all exceptions | |
_controlfp(_RC_NEAR, _MCW_RC); // Round to nearest | |
} | |
} |