| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef D3D9_Direct3D9Ex_hpp |
| #define D3D9_Direct3D9Ex_hpp |
| |
| #include "Direct3D9.hpp" |
| |
| //#include <stdio.h> |
| #include <d3d9.h> |
| |
| namespace D3D9 |
| { |
| class Direct3DDevice9; |
| |
| class Direct3D9Ex : public IDirect3D9Ex, public Direct3D9 |
| { |
| public: |
| Direct3D9Ex(int version, const HINSTANCE instance); |
| |
| virtual ~Direct3D9Ex(); |
| |
| // IUnknown methods |
| long __stdcall QueryInterface(const IID &iid, void **object); |
| unsigned long __stdcall AddRef(); |
| unsigned long __stdcall Release(); |
| |
| // IDirect3D9 methods |
| long __stdcall RegisterSoftwareDevice(void *initializeFunction); |
| unsigned int __stdcall GetAdapterCount(); |
| long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier); |
| unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format); |
| long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode); |
| long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode); |
| long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed); |
| long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat); |
| long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels); |
| long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat); |
| long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat); |
| long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps); |
| HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter); |
| long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface); |
| |
| // IDirect3D9Ex methods |
| unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter); |
| long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode); |
| long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation); |
| long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface); |
| long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid); |
| |
| private: |
| void loadSystemD3D9ex(); |
| |
| // Real IDirect3D9Ex object |
| IDirect3D9Ex *d3d9ex; |
| }; |
| } |
| |
| #endif // D3D9_Direct3D9Ex_hpp |