blob: 9e1e3199b03550566bde6417128b39dc27912480 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef D3D9_Direct3D9Ex_hpp
#define D3D9_Direct3D9Ex_hpp
#include "Direct3D9.hpp"
//#include <stdio.h>
#include <d3d9.h>
namespace D3D9
{
class Direct3DDevice9;
class Direct3D9Ex : public IDirect3D9Ex, public Direct3D9
{
public:
Direct3D9Ex(int version, const HINSTANCE instance);
virtual ~Direct3D9Ex();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3D9 methods
long __stdcall RegisterSoftwareDevice(void *initializeFunction);
unsigned int __stdcall GetAdapterCount();
long __stdcall GetAdapterIdentifier(unsigned int adapter, unsigned long flags, D3DADAPTER_IDENTIFIER9 *identifier);
unsigned int __stdcall GetAdapterModeCount(unsigned int adapter, D3DFORMAT format);
long __stdcall EnumAdapterModes(unsigned int adapter, D3DFORMAT format, unsigned int index, D3DDISPLAYMODE *mode);
long __stdcall GetAdapterDisplayMode(unsigned int adapter, D3DDISPLAYMODE *mode);
long __stdcall CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT backBufferFormat, int windowed);
long __stdcall CheckDeviceFormat(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, unsigned long usage, D3DRESOURCETYPE type, D3DFORMAT checkFormat);
long __stdcall CheckDeviceMultiSampleType(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT surfaceFormat, int windowed, D3DMULTISAMPLE_TYPE multiSampleType, unsigned long *qualityLevels);
long __stdcall CheckDepthStencilMatch(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT adapterFormat, D3DFORMAT renderTargetFormat, D3DFORMAT depthStencilFormat);
long __stdcall CheckDeviceFormatConversion(unsigned int adapter, D3DDEVTYPE deviceType, D3DFORMAT sourceFormat, D3DFORMAT targetFormat);
long __stdcall GetDeviceCaps(unsigned int adapter, D3DDEVTYPE deviceType, D3DCAPS9 *caps);
HMONITOR __stdcall GetAdapterMonitor(unsigned int adapter);
long __stdcall CreateDevice(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, IDirect3DDevice9 **returnedDeviceInterface);
// IDirect3D9Ex methods
unsigned int __stdcall GetAdapterModeCountEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter);
long __stdcall EnumAdapterModesEx(unsigned int adapter, const D3DDISPLAYMODEFILTER *filter, unsigned int index, D3DDISPLAYMODEEX *mode);
long __stdcall GetAdapterDisplayModeEx(unsigned int adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation);
long __stdcall CreateDeviceEx(unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, DWORD behaviorFlags, D3DPRESENT_PARAMETERS *presentParameters, D3DDISPLAYMODEEX *fullscreenDisplayMode, IDirect3DDevice9Ex **returnedDeviceInterface);
long __stdcall GetAdapterLUID(unsigned int adapter, LUID *luid);
private:
void loadSystemD3D9ex();
// Real IDirect3D9Ex object
IDirect3D9Ex *d3d9ex;
};
}
#endif // D3D9_Direct3D9Ex_hpp