| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2012 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
|
| // language by any means, or disclosed to third parties without the explicit written
|
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
|
| // or implied, including but not limited to any patent rights, are granted to you.
|
| Socket(const char *address, const char *port);
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| void listen(int backlog = 1);
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| int receive(char *buffer, int length);
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| void send(const char *buffer, int length);
|