| // SwiftShader Software Renderer
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| // Copyright(c) 2005-2013 TransGaming Inc.
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| // All rights reserved. No part of this software may be copied, distributed, transmitted,
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| // transcribed, stored in a retrieval system, translated into any human or computer
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| // language by any means, or disclosed to third parties without the explicit written
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| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
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| // or implied, including but not limited to any patent rights, are granted to you.
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| void *allocate(size_t bytes, size_t alignment = 16);
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| void *allocateZero(size_t bytes, size_t alignment = 16);
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| void deallocate(void *memory);
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| void *allocateExecutable(size_t bytes); // Allocates memory that can be made executable using markExecutable()
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| void markExecutable(void *memory, size_t bytes);
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| void deallocateExecutable(void *memory, size_t bytes);
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