| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file implements the ScheduleDAG class, which is used as the common | |
| // base class for instruction schedulers. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H | |
| #define LLVM_CODEGEN_SCHEDULEDAG_H | |
| #include "llvm/CodeGen/MachineBasicBlock.h" | |
| #include "llvm/Target/TargetMachine.h" | |
| #include "llvm/ADT/DenseMap.h" | |
| #include "llvm/ADT/BitVector.h" | |
| #include "llvm/ADT/GraphTraits.h" | |
| #include "llvm/ADT/SmallVector.h" | |
| #include "llvm/ADT/PointerIntPair.h" | |
| namespace llvm { | |
| class AliasAnalysis; | |
| class SUnit; | |
| class MachineConstantPool; | |
| class MachineFunction; | |
| class MachineRegisterInfo; | |
| class MachineInstr; | |
| class TargetRegisterInfo; | |
| class ScheduleDAG; | |
| class SDNode; | |
| class TargetInstrInfo; | |
| class MCInstrDesc; | |
| class TargetMachine; | |
| class TargetRegisterClass; | |
| template<class Graph> class GraphWriter; | |
| /// SDep - Scheduling dependency. This represents one direction of an | |
| /// edge in the scheduling DAG. | |
| class SDep { | |
| public: | |
| /// Kind - These are the different kinds of scheduling dependencies. | |
| enum Kind { | |
| Data, ///< Regular data dependence (aka true-dependence). | |
| Anti, ///< A register anti-dependedence (aka WAR). | |
| Output, ///< A register output-dependence (aka WAW). | |
| Order ///< Any other ordering dependency. | |
| }; | |
| private: | |
| /// Dep - A pointer to the depending/depended-on SUnit, and an enum | |
| /// indicating the kind of the dependency. | |
| PointerIntPair<SUnit *, 2, Kind> Dep; | |
| /// Contents - A union discriminated by the dependence kind. | |
| union { | |
| /// Reg - For Data, Anti, and Output dependencies, the associated | |
| /// register. For Data dependencies that don't currently have a register | |
| /// assigned, this is set to zero. | |
| unsigned Reg; | |
| /// Order - Additional information about Order dependencies. | |
| struct { | |
| /// isNormalMemory - True if both sides of the dependence | |
| /// access memory in non-volatile and fully modeled ways. | |
| bool isNormalMemory : 1; | |
| /// isMustAlias - True if both sides of the dependence are known to | |
| /// access the same memory. | |
| bool isMustAlias : 1; | |
| /// isArtificial - True if this is an artificial dependency, meaning | |
| /// it is not necessary for program correctness, and may be safely | |
| /// deleted if necessary. | |
| bool isArtificial : 1; | |
| } Order; | |
| } Contents; | |
| /// Latency - The time associated with this edge. Often this is just | |
| /// the value of the Latency field of the predecessor, however advanced | |
| /// models may provide additional information about specific edges. | |
| unsigned Latency; | |
| public: | |
| /// SDep - Construct a null SDep. This is only for use by container | |
| /// classes which require default constructors. SUnits may not | |
| /// have null SDep edges. | |
| SDep() : Dep(0, Data) {} | |
| /// SDep - Construct an SDep with the specified values. | |
| SDep(SUnit *S, Kind kind, unsigned latency = 1, unsigned Reg = 0, | |
| bool isNormalMemory = false, bool isMustAlias = false, | |
| bool isArtificial = false) | |
| : Dep(S, kind), Contents(), Latency(latency) { | |
| switch (kind) { | |
| case Anti: | |
| case Output: | |
| assert(Reg != 0 && | |
| "SDep::Anti and SDep::Output must use a non-zero Reg!"); | |
| // fall through | |
| case Data: | |
| assert(!isMustAlias && "isMustAlias only applies with SDep::Order!"); | |
| assert(!isArtificial && "isArtificial only applies with SDep::Order!"); | |
| Contents.Reg = Reg; | |
| break; | |
| case Order: | |
| assert(Reg == 0 && "Reg given for non-register dependence!"); | |
| Contents.Order.isNormalMemory = isNormalMemory; | |
| Contents.Order.isMustAlias = isMustAlias; | |
| Contents.Order.isArtificial = isArtificial; | |
| break; | |
| } | |
| } | |
| bool operator==(const SDep &Other) const { | |
| if (Dep != Other.Dep || Latency != Other.Latency) return false; | |
| switch (Dep.getInt()) { | |
| case Data: | |
| case Anti: | |
| case Output: | |
| return Contents.Reg == Other.Contents.Reg; | |
| case Order: | |
| return Contents.Order.isNormalMemory == | |
| Other.Contents.Order.isNormalMemory && | |
| Contents.Order.isMustAlias == Other.Contents.Order.isMustAlias && | |
| Contents.Order.isArtificial == Other.Contents.Order.isArtificial; | |
| } | |
| assert(0 && "Invalid dependency kind!"); | |
| return false; | |
| } | |
| bool operator!=(const SDep &Other) const { | |
| return !operator==(Other); | |
| } | |
| /// getLatency - Return the latency value for this edge, which roughly | |
| /// means the minimum number of cycles that must elapse between the | |
| /// predecessor and the successor, given that they have this edge | |
| /// between them. | |
| unsigned getLatency() const { | |
| return Latency; | |
| } | |
| /// setLatency - Set the latency for this edge. | |
| void setLatency(unsigned Lat) { | |
| Latency = Lat; | |
| } | |
| //// getSUnit - Return the SUnit to which this edge points. | |
| SUnit *getSUnit() const { | |
| return Dep.getPointer(); | |
| } | |
| //// setSUnit - Assign the SUnit to which this edge points. | |
| void setSUnit(SUnit *SU) { | |
| Dep.setPointer(SU); | |
| } | |
| /// getKind - Return an enum value representing the kind of the dependence. | |
| Kind getKind() const { | |
| return Dep.getInt(); | |
| } | |
| /// isCtrl - Shorthand for getKind() != SDep::Data. | |
| bool isCtrl() const { | |
| return getKind() != Data; | |
| } | |
| /// isNormalMemory - Test if this is an Order dependence between two | |
| /// memory accesses where both sides of the dependence access memory | |
| /// in non-volatile and fully modeled ways. | |
| bool isNormalMemory() const { | |
| return getKind() == Order && Contents.Order.isNormalMemory; | |
| } | |
| /// isMustAlias - Test if this is an Order dependence that is marked | |
| /// as "must alias", meaning that the SUnits at either end of the edge | |
| /// have a memory dependence on a known memory location. | |
| bool isMustAlias() const { | |
| return getKind() == Order && Contents.Order.isMustAlias; | |
| } | |
| /// isArtificial - Test if this is an Order dependence that is marked | |
| /// as "artificial", meaning it isn't necessary for correctness. | |
| bool isArtificial() const { | |
| return getKind() == Order && Contents.Order.isArtificial; | |
| } | |
| /// isAssignedRegDep - Test if this is a Data dependence that is | |
| /// associated with a register. | |
| bool isAssignedRegDep() const { | |
| return getKind() == Data && Contents.Reg != 0; | |
| } | |
| /// getReg - Return the register associated with this edge. This is | |
| /// only valid on Data, Anti, and Output edges. On Data edges, this | |
| /// value may be zero, meaning there is no associated register. | |
| unsigned getReg() const { | |
| assert((getKind() == Data || getKind() == Anti || getKind() == Output) && | |
| "getReg called on non-register dependence edge!"); | |
| return Contents.Reg; | |
| } | |
| /// setReg - Assign the associated register for this edge. This is | |
| /// only valid on Data, Anti, and Output edges. On Anti and Output | |
| /// edges, this value must not be zero. On Data edges, the value may | |
| /// be zero, which would mean that no specific register is associated | |
| /// with this edge. | |
| void setReg(unsigned Reg) { | |
| assert((getKind() == Data || getKind() == Anti || getKind() == Output) && | |
| "setReg called on non-register dependence edge!"); | |
| assert((getKind() != Anti || Reg != 0) && | |
| "SDep::Anti edge cannot use the zero register!"); | |
| assert((getKind() != Output || Reg != 0) && | |
| "SDep::Output edge cannot use the zero register!"); | |
| Contents.Reg = Reg; | |
| } | |
| }; | |
| template <> | |
| struct isPodLike<SDep> { static const bool value = true; }; | |
| /// SUnit - Scheduling unit. This is a node in the scheduling DAG. | |
| class SUnit { | |
| private: | |
| SDNode *Node; // Representative node. | |
| MachineInstr *Instr; // Alternatively, a MachineInstr. | |
| public: | |
| SUnit *OrigNode; // If not this, the node from which | |
| // this node was cloned. | |
| // Preds/Succs - The SUnits before/after us in the graph. | |
| SmallVector<SDep, 4> Preds; // All sunit predecessors. | |
| SmallVector<SDep, 4> Succs; // All sunit successors. | |
| typedef SmallVector<SDep, 4>::iterator pred_iterator; | |
| typedef SmallVector<SDep, 4>::iterator succ_iterator; | |
| typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator; | |
| typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator; | |
| unsigned NodeNum; // Entry # of node in the node vector. | |
| unsigned NodeQueueId; // Queue id of node. | |
| unsigned NumPreds; // # of SDep::Data preds. | |
| unsigned NumSuccs; // # of SDep::Data sucss. | |
| unsigned NumPredsLeft; // # of preds not scheduled. | |
| unsigned NumSuccsLeft; // # of succs not scheduled. | |
| unsigned short NumRegDefsLeft; // # of reg defs with no scheduled use. | |
| unsigned short Latency; // Node latency. | |
| bool isVRegCycle : 1; // May use and def the same vreg. | |
| bool isCall : 1; // Is a function call. | |
| bool isCallOp : 1; // Is a function call operand. | |
| bool isTwoAddress : 1; // Is a two-address instruction. | |
| bool isCommutable : 1; // Is a commutable instruction. | |
| bool hasPhysRegDefs : 1; // Has physreg defs that are being used. | |
| bool hasPhysRegClobbers : 1; // Has any physreg defs, used or not. | |
| bool isPending : 1; // True once pending. | |
| bool isAvailable : 1; // True once available. | |
| bool isScheduled : 1; // True once scheduled. | |
| bool isScheduleHigh : 1; // True if preferable to schedule high. | |
| bool isScheduleLow : 1; // True if preferable to schedule low. | |
| bool isCloned : 1; // True if this node has been cloned. | |
| Sched::Preference SchedulingPref; // Scheduling preference. | |
| private: | |
| bool isDepthCurrent : 1; // True if Depth is current. | |
| bool isHeightCurrent : 1; // True if Height is current. | |
| unsigned Depth; // Node depth. | |
| unsigned Height; // Node height. | |
| public: | |
| const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null. | |
| const TargetRegisterClass *CopySrcRC; | |
| /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent | |
| /// an SDNode and any nodes flagged to it. | |
| SUnit(SDNode *node, unsigned nodenum) | |
| : Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), | |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), | |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), | |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), | |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), | |
| isPending(false), isAvailable(false), isScheduled(false), | |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), | |
| SchedulingPref(Sched::None), | |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), | |
| CopyDstRC(NULL), CopySrcRC(NULL) {} | |
| /// SUnit - Construct an SUnit for post-regalloc scheduling to represent | |
| /// a MachineInstr. | |
| SUnit(MachineInstr *instr, unsigned nodenum) | |
| : Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), | |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), | |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), | |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), | |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), | |
| isPending(false), isAvailable(false), isScheduled(false), | |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), | |
| SchedulingPref(Sched::None), | |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), | |
| CopyDstRC(NULL), CopySrcRC(NULL) {} | |
| /// SUnit - Construct a placeholder SUnit. | |
| SUnit() | |
| : Node(0), Instr(0), OrigNode(0), NodeNum(~0u), | |
| NodeQueueId(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), | |
| NumSuccsLeft(0), NumRegDefsLeft(0), Latency(0), | |
| isVRegCycle(false), isCall(false), isCallOp(false), isTwoAddress(false), | |
| isCommutable(false), hasPhysRegDefs(false), hasPhysRegClobbers(false), | |
| isPending(false), isAvailable(false), isScheduled(false), | |
| isScheduleHigh(false), isScheduleLow(false), isCloned(false), | |
| SchedulingPref(Sched::None), | |
| isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0), | |
| CopyDstRC(NULL), CopySrcRC(NULL) {} | |
| /// setNode - Assign the representative SDNode for this SUnit. | |
| /// This may be used during pre-regalloc scheduling. | |
| void setNode(SDNode *N) { | |
| assert(!Instr && "Setting SDNode of SUnit with MachineInstr!"); | |
| Node = N; | |
| } | |
| /// getNode - Return the representative SDNode for this SUnit. | |
| /// This may be used during pre-regalloc scheduling. | |
| SDNode *getNode() const { | |
| assert(!Instr && "Reading SDNode of SUnit with MachineInstr!"); | |
| return Node; | |
| } | |
| /// isInstr - Return true if this SUnit refers to a machine instruction as | |
| /// opposed to an SDNode. | |
| bool isInstr() const { return Instr; } | |
| /// setInstr - Assign the instruction for the SUnit. | |
| /// This may be used during post-regalloc scheduling. | |
| void setInstr(MachineInstr *MI) { | |
| assert(!Node && "Setting MachineInstr of SUnit with SDNode!"); | |
| Instr = MI; | |
| } | |
| /// getInstr - Return the representative MachineInstr for this SUnit. | |
| /// This may be used during post-regalloc scheduling. | |
| MachineInstr *getInstr() const { | |
| assert(!Node && "Reading MachineInstr of SUnit with SDNode!"); | |
| return Instr; | |
| } | |
| /// addPred - This adds the specified edge as a pred of the current node if | |
| /// not already. It also adds the current node as a successor of the | |
| /// specified node. | |
| bool addPred(const SDep &D); | |
| /// removePred - This removes the specified edge as a pred of the current | |
| /// node if it exists. It also removes the current node as a successor of | |
| /// the specified node. | |
| void removePred(const SDep &D); | |
| /// getDepth - Return the depth of this node, which is the length of the | |
| /// maximum path up to any node which has no predecessors. | |
| unsigned getDepth() const { | |
| if (!isDepthCurrent) | |
| const_cast<SUnit *>(this)->ComputeDepth(); | |
| return Depth; | |
| } | |
| /// getHeight - Return the height of this node, which is the length of the | |
| /// maximum path down to any node which has no successors. | |
| unsigned getHeight() const { | |
| if (!isHeightCurrent) | |
| const_cast<SUnit *>(this)->ComputeHeight(); | |
| return Height; | |
| } | |
| /// setDepthToAtLeast - If NewDepth is greater than this node's | |
| /// depth value, set it to be the new depth value. This also | |
| /// recursively marks successor nodes dirty. | |
| void setDepthToAtLeast(unsigned NewDepth); | |
| /// setDepthToAtLeast - If NewDepth is greater than this node's | |
| /// depth value, set it to be the new height value. This also | |
| /// recursively marks predecessor nodes dirty. | |
| void setHeightToAtLeast(unsigned NewHeight); | |
| /// setDepthDirty - Set a flag in this node to indicate that its | |
| /// stored Depth value will require recomputation the next time | |
| /// getDepth() is called. | |
| void setDepthDirty(); | |
| /// setHeightDirty - Set a flag in this node to indicate that its | |
| /// stored Height value will require recomputation the next time | |
| /// getHeight() is called. | |
| void setHeightDirty(); | |
| /// isPred - Test if node N is a predecessor of this node. | |
| bool isPred(SUnit *N) { | |
| for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i) | |
| if (Preds[i].getSUnit() == N) | |
| return true; | |
| return false; | |
| } | |
| /// isSucc - Test if node N is a successor of this node. | |
| bool isSucc(SUnit *N) { | |
| for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i) | |
| if (Succs[i].getSUnit() == N) | |
| return true; | |
| return false; | |
| } | |
| void dump(const ScheduleDAG *G) const; | |
| void dumpAll(const ScheduleDAG *G) const; | |
| void print(raw_ostream &O, const ScheduleDAG *G) const; | |
| private: | |
| void ComputeDepth(); | |
| void ComputeHeight(); | |
| }; | |
| //===--------------------------------------------------------------------===// | |
| /// SchedulingPriorityQueue - This interface is used to plug different | |
| /// priorities computation algorithms into the list scheduler. It implements | |
| /// the interface of a standard priority queue, where nodes are inserted in | |
| /// arbitrary order and returned in priority order. The computation of the | |
| /// priority and the representation of the queue are totally up to the | |
| /// implementation to decide. | |
| /// | |
| class SchedulingPriorityQueue { | |
| unsigned CurCycle; | |
| bool HasReadyFilter; | |
| public: | |
| SchedulingPriorityQueue(bool rf = false): | |
| CurCycle(0), HasReadyFilter(rf) {} | |
| virtual ~SchedulingPriorityQueue() {} | |
| virtual bool isBottomUp() const = 0; | |
| virtual void initNodes(std::vector<SUnit> &SUnits) = 0; | |
| virtual void addNode(const SUnit *SU) = 0; | |
| virtual void updateNode(const SUnit *SU) = 0; | |
| virtual void releaseState() = 0; | |
| virtual bool empty() const = 0; | |
| bool hasReadyFilter() const { return HasReadyFilter; } | |
| virtual bool tracksRegPressure() const { return false; } | |
| virtual bool isReady(SUnit *) const { | |
| assert(!HasReadyFilter && "The ready filter must override isReady()"); | |
| return true; | |
| } | |
| virtual void push(SUnit *U) = 0; | |
| void push_all(const std::vector<SUnit *> &Nodes) { | |
| for (std::vector<SUnit *>::const_iterator I = Nodes.begin(), | |
| E = Nodes.end(); I != E; ++I) | |
| push(*I); | |
| } | |
| virtual SUnit *pop() = 0; | |
| virtual void remove(SUnit *SU) = 0; | |
| virtual void dump(ScheduleDAG *) const {} | |
| /// ScheduledNode - As each node is scheduled, this method is invoked. This | |
| /// allows the priority function to adjust the priority of related | |
| /// unscheduled nodes, for example. | |
| /// | |
| virtual void ScheduledNode(SUnit *) {} | |
| virtual void UnscheduledNode(SUnit *) {} | |
| void setCurCycle(unsigned Cycle) { | |
| CurCycle = Cycle; | |
| } | |
| unsigned getCurCycle() const { | |
| return CurCycle; | |
| } | |
| }; | |
| class ScheduleDAG { | |
| public: | |
| MachineBasicBlock *BB; // The block in which to insert instructions | |
| MachineBasicBlock::iterator InsertPos;// The position to insert instructions | |
| const TargetMachine &TM; // Target processor | |
| const TargetInstrInfo *TII; // Target instruction information | |
| const TargetRegisterInfo *TRI; // Target processor register info | |
| MachineFunction &MF; // Machine function | |
| MachineRegisterInfo &MRI; // Virtual/real register map | |
| std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s | |
| // represent noop instructions. | |
| std::vector<SUnit> SUnits; // The scheduling units. | |
| SUnit EntrySU; // Special node for the region entry. | |
| SUnit ExitSU; // Special node for the region exit. | |
| #ifdef NDEBUG | |
| static const bool StressSched = false; | |
| #else | |
| bool StressSched; | |
| #endif | |
| explicit ScheduleDAG(MachineFunction &mf); | |
| virtual ~ScheduleDAG(); | |
| /// getInstrDesc - Return the MCInstrDesc of this SUnit. | |
| /// Return NULL for SDNodes without a machine opcode. | |
| const MCInstrDesc *getInstrDesc(const SUnit *SU) const { | |
| if (SU->isInstr()) return &SU->getInstr()->getDesc(); | |
| return getNodeDesc(SU->getNode()); | |
| } | |
| /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered | |
| /// using 'dot'. | |
| /// | |
| void viewGraph(); | |
| /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock | |
| /// according to the order specified in Sequence. | |
| /// | |
| virtual MachineBasicBlock *EmitSchedule() = 0; | |
| void dumpSchedule() const; | |
| virtual void dumpNode(const SUnit *SU) const = 0; | |
| /// getGraphNodeLabel - Return a label for an SUnit node in a visualization | |
| /// of the ScheduleDAG. | |
| virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0; | |
| /// addCustomGraphFeatures - Add custom features for a visualization of | |
| /// the ScheduleDAG. | |
| virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {} | |
| #ifndef NDEBUG | |
| /// VerifySchedule - Verify that all SUnits were scheduled and that | |
| /// their state is consistent. | |
| void VerifySchedule(bool isBottomUp); | |
| #endif | |
| protected: | |
| /// Run - perform scheduling. | |
| /// | |
| void Run(MachineBasicBlock *bb, MachineBasicBlock::iterator insertPos); | |
| /// BuildSchedGraph - Build SUnits and set up their Preds and Succs | |
| /// to form the scheduling dependency graph. | |
| /// | |
| virtual void BuildSchedGraph(AliasAnalysis *AA) = 0; | |
| /// ComputeLatency - Compute node latency. | |
| /// | |
| virtual void ComputeLatency(SUnit *SU) = 0; | |
| /// ComputeOperandLatency - Override dependence edge latency using | |
| /// operand use/def information | |
| /// | |
| virtual void ComputeOperandLatency(SUnit *, SUnit *, | |
| SDep&) const { } | |
| /// Schedule - Order nodes according to selected style, filling | |
| /// in the Sequence member. | |
| /// | |
| virtual void Schedule() = 0; | |
| /// ForceUnitLatencies - Return true if all scheduling edges should be given | |
| /// a latency value of one. The default is to return false; schedulers may | |
| /// override this as needed. | |
| virtual bool ForceUnitLatencies() const { return false; } | |
| /// EmitNoop - Emit a noop instruction. | |
| /// | |
| void EmitNoop(); | |
| void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap); | |
| private: | |
| // Return the MCInstrDesc of this SDNode or NULL. | |
| const MCInstrDesc *getNodeDesc(const SDNode *Node) const; | |
| }; | |
| class SUnitIterator : public std::iterator<std::forward_iterator_tag, | |
| SUnit, ptrdiff_t> { | |
| SUnit *Node; | |
| unsigned Operand; | |
| SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {} | |
| public: | |
| bool operator==(const SUnitIterator& x) const { | |
| return Operand == x.Operand; | |
| } | |
| bool operator!=(const SUnitIterator& x) const { return !operator==(x); } | |
| const SUnitIterator &operator=(const SUnitIterator &I) { | |
| assert(I.Node==Node && "Cannot assign iterators to two different nodes!"); | |
| Operand = I.Operand; | |
| return *this; | |
| } | |
| pointer operator*() const { | |
| return Node->Preds[Operand].getSUnit(); | |
| } | |
| pointer operator->() const { return operator*(); } | |
| SUnitIterator& operator++() { // Preincrement | |
| ++Operand; | |
| return *this; | |
| } | |
| SUnitIterator operator++(int) { // Postincrement | |
| SUnitIterator tmp = *this; ++*this; return tmp; | |
| } | |
| static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); } | |
| static SUnitIterator end (SUnit *N) { | |
| return SUnitIterator(N, (unsigned)N->Preds.size()); | |
| } | |
| unsigned getOperand() const { return Operand; } | |
| const SUnit *getNode() const { return Node; } | |
| /// isCtrlDep - Test if this is not an SDep::Data dependence. | |
| bool isCtrlDep() const { | |
| return getSDep().isCtrl(); | |
| } | |
| bool isArtificialDep() const { | |
| return getSDep().isArtificial(); | |
| } | |
| const SDep &getSDep() const { | |
| return Node->Preds[Operand]; | |
| } | |
| }; | |
| template <> struct GraphTraits<SUnit*> { | |
| typedef SUnit NodeType; | |
| typedef SUnitIterator ChildIteratorType; | |
| static inline NodeType *getEntryNode(SUnit *N) { return N; } | |
| static inline ChildIteratorType child_begin(NodeType *N) { | |
| return SUnitIterator::begin(N); | |
| } | |
| static inline ChildIteratorType child_end(NodeType *N) { | |
| return SUnitIterator::end(N); | |
| } | |
| }; | |
| template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> { | |
| typedef std::vector<SUnit>::iterator nodes_iterator; | |
| static nodes_iterator nodes_begin(ScheduleDAG *G) { | |
| return G->SUnits.begin(); | |
| } | |
| static nodes_iterator nodes_end(ScheduleDAG *G) { | |
| return G->SUnits.end(); | |
| } | |
| }; | |
| /// ScheduleDAGTopologicalSort is a class that computes a topological | |
| /// ordering for SUnits and provides methods for dynamically updating | |
| /// the ordering as new edges are added. | |
| /// | |
| /// This allows a very fast implementation of IsReachable, for example. | |
| /// | |
| class ScheduleDAGTopologicalSort { | |
| /// SUnits - A reference to the ScheduleDAG's SUnits. | |
| std::vector<SUnit> &SUnits; | |
| /// Index2Node - Maps topological index to the node number. | |
| std::vector<int> Index2Node; | |
| /// Node2Index - Maps the node number to its topological index. | |
| std::vector<int> Node2Index; | |
| /// Visited - a set of nodes visited during a DFS traversal. | |
| BitVector Visited; | |
| /// DFS - make a DFS traversal and mark all nodes affected by the | |
| /// edge insertion. These nodes will later get new topological indexes | |
| /// by means of the Shift method. | |
| void DFS(const SUnit *SU, int UpperBound, bool& HasLoop); | |
| /// Shift - reassign topological indexes for the nodes in the DAG | |
| /// to preserve the topological ordering. | |
| void Shift(BitVector& Visited, int LowerBound, int UpperBound); | |
| /// Allocate - assign the topological index to the node n. | |
| void Allocate(int n, int index); | |
| public: | |
| explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits); | |
| /// InitDAGTopologicalSorting - create the initial topological | |
| /// ordering from the DAG to be scheduled. | |
| void InitDAGTopologicalSorting(); | |
| /// IsReachable - Checks if SU is reachable from TargetSU. | |
| bool IsReachable(const SUnit *SU, const SUnit *TargetSU); | |
| /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU | |
| /// will create a cycle. | |
| bool WillCreateCycle(SUnit *SU, SUnit *TargetSU); | |
| /// AddPred - Updates the topological ordering to accommodate an edge | |
| /// to be added from SUnit X to SUnit Y. | |
| void AddPred(SUnit *Y, SUnit *X); | |
| /// RemovePred - Updates the topological ordering to accommodate an | |
| /// an edge to be removed from the specified node N from the predecessors | |
| /// of the current node M. | |
| void RemovePred(SUnit *M, SUnit *N); | |
| typedef std::vector<int>::iterator iterator; | |
| typedef std::vector<int>::const_iterator const_iterator; | |
| iterator begin() { return Index2Node.begin(); } | |
| const_iterator begin() const { return Index2Node.begin(); } | |
| iterator end() { return Index2Node.end(); } | |
| const_iterator end() const { return Index2Node.end(); } | |
| typedef std::vector<int>::reverse_iterator reverse_iterator; | |
| typedef std::vector<int>::const_reverse_iterator const_reverse_iterator; | |
| reverse_iterator rbegin() { return Index2Node.rbegin(); } | |
| const_reverse_iterator rbegin() const { return Index2Node.rbegin(); } | |
| reverse_iterator rend() { return Index2Node.rend(); } | |
| const_reverse_iterator rend() const { return Index2Node.rend(); } | |
| }; | |
| } | |
| #endif |