| //===-- llvm/CodeGen/RegAllocRegistry.h -------------------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file contains the implementation for register allocator function | |
| // pass registry (RegisterRegAlloc). | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_CODEGENREGALLOCREGISTRY_H | |
| #define LLVM_CODEGENREGALLOCREGISTRY_H | |
| #include "llvm/CodeGen/MachinePassRegistry.h" | |
| namespace llvm { | |
| //===----------------------------------------------------------------------===// | |
| /// | |
| /// RegisterRegAlloc class - Track the registration of register allocators. | |
| /// | |
| //===----------------------------------------------------------------------===// | |
| class RegisterRegAlloc : public MachinePassRegistryNode { | |
| public: | |
| typedef FunctionPass *(*FunctionPassCtor)(); | |
| static MachinePassRegistry Registry; | |
| RegisterRegAlloc(const char *N, const char *D, FunctionPassCtor C) | |
| : MachinePassRegistryNode(N, D, (MachinePassCtor)C) | |
| { | |
| Registry.Add(this); | |
| } | |
| ~RegisterRegAlloc() { Registry.Remove(this); } | |
| // Accessors. | |
| // | |
| RegisterRegAlloc *getNext() const { | |
| return (RegisterRegAlloc *)MachinePassRegistryNode::getNext(); | |
| } | |
| static RegisterRegAlloc *getList() { | |
| return (RegisterRegAlloc *)Registry.getList(); | |
| } | |
| static FunctionPassCtor getDefault() { | |
| return (FunctionPassCtor)Registry.getDefault(); | |
| } | |
| static void setDefault(FunctionPassCtor C) { | |
| Registry.setDefault((MachinePassCtor)C); | |
| } | |
| static void setListener(MachinePassRegistryListener *L) { | |
| Registry.setListener(L); | |
| } | |
| }; | |
| } // end namespace llvm | |
| #endif |