| //===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This file defines the DenseMap class. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #ifndef LLVM_ADT_DENSEMAP_H | |
| #define LLVM_ADT_DENSEMAP_H | |
| #include "llvm/Support/MathExtras.h" | |
| #include "llvm/Support/PointerLikeTypeTraits.h" | |
| #include "llvm/Support/type_traits.h" | |
| #include "llvm/ADT/DenseMapInfo.h" | |
| #include <algorithm> | |
| #include <iterator> | |
| #include <new> | |
| #include <utility> | |
| #include <cassert> | |
| #include <cstddef> | |
| #include <cstring> | |
| namespace llvm { | |
| template<typename KeyT, typename ValueT, | |
| typename KeyInfoT = DenseMapInfo<KeyT>, | |
| typename ValueInfoT = DenseMapInfo<ValueT>, bool IsConst = false> | |
| class DenseMapIterator; | |
| template<typename KeyT, typename ValueT, | |
| typename KeyInfoT = DenseMapInfo<KeyT>, | |
| typename ValueInfoT = DenseMapInfo<ValueT> > | |
| class DenseMap { | |
| typedef std::pair<KeyT, ValueT> BucketT; | |
| unsigned NumBuckets; | |
| BucketT *Buckets; | |
| unsigned NumEntries; | |
| unsigned NumTombstones; | |
| public: | |
| typedef KeyT key_type; | |
| typedef ValueT mapped_type; | |
| typedef BucketT value_type; | |
| DenseMap(const DenseMap &other) { | |
| NumBuckets = 0; | |
| CopyFrom(other); | |
| } | |
| explicit DenseMap(unsigned NumInitBuckets = 0) { | |
| init(NumInitBuckets); | |
| } | |
| template<typename InputIt> | |
| DenseMap(const InputIt &I, const InputIt &E) { | |
| init(NextPowerOf2(std::distance(I, E))); | |
| insert(I, E); | |
| } | |
| ~DenseMap() { | |
| const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); | |
| for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { | |
| if (!KeyInfoT::isEqual(P->first, EmptyKey) && | |
| !KeyInfoT::isEqual(P->first, TombstoneKey)) | |
| P->second.~ValueT(); | |
| P->first.~KeyT(); | |
| } | |
| #ifndef NDEBUG | |
| if (NumBuckets) | |
| memset((void*)Buckets, 0x5a, sizeof(BucketT)*NumBuckets); | |
| #endif | |
| operator delete(Buckets); | |
| } | |
| typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator; | |
| typedef DenseMapIterator<KeyT, ValueT, | |
| KeyInfoT, ValueInfoT, true> const_iterator; | |
| inline iterator begin() { | |
| // When the map is empty, avoid the overhead of AdvancePastEmptyBuckets(). | |
| return empty() ? end() : iterator(Buckets, Buckets+NumBuckets); | |
| } | |
| inline iterator end() { | |
| return iterator(Buckets+NumBuckets, Buckets+NumBuckets); | |
| } | |
| inline const_iterator begin() const { | |
| return empty() ? end() : const_iterator(Buckets, Buckets+NumBuckets); | |
| } | |
| inline const_iterator end() const { | |
| return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets); | |
| } | |
| bool empty() const { return NumEntries == 0; } | |
| unsigned size() const { return NumEntries; } | |
| /// Grow the densemap so that it has at least Size buckets. Does not shrink | |
| void resize(size_t Size) { | |
| if (Size > NumBuckets) | |
| grow(Size); | |
| } | |
| void clear() { | |
| if (NumEntries == 0 && NumTombstones == 0) return; | |
| // If the capacity of the array is huge, and the # elements used is small, | |
| // shrink the array. | |
| if (NumEntries * 4 < NumBuckets && NumBuckets > 64) { | |
| shrink_and_clear(); | |
| return; | |
| } | |
| const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); | |
| for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { | |
| if (!KeyInfoT::isEqual(P->first, EmptyKey)) { | |
| if (!KeyInfoT::isEqual(P->first, TombstoneKey)) { | |
| P->second.~ValueT(); | |
| --NumEntries; | |
| } | |
| P->first = EmptyKey; | |
| } | |
| } | |
| assert(NumEntries == 0 && "Node count imbalance!"); | |
| NumTombstones = 0; | |
| } | |
| /// count - Return true if the specified key is in the map. | |
| bool count(const KeyT &Val) const { | |
| BucketT *TheBucket; | |
| return LookupBucketFor(Val, TheBucket); | |
| } | |
| iterator find(const KeyT &Val) { | |
| BucketT *TheBucket; | |
| if (LookupBucketFor(Val, TheBucket)) | |
| return iterator(TheBucket, Buckets+NumBuckets); | |
| return end(); | |
| } | |
| const_iterator find(const KeyT &Val) const { | |
| BucketT *TheBucket; | |
| if (LookupBucketFor(Val, TheBucket)) | |
| return const_iterator(TheBucket, Buckets+NumBuckets); | |
| return end(); | |
| } | |
| /// lookup - Return the entry for the specified key, or a default | |
| /// constructed value if no such entry exists. | |
| ValueT lookup(const KeyT &Val) const { | |
| BucketT *TheBucket; | |
| if (LookupBucketFor(Val, TheBucket)) | |
| return TheBucket->second; | |
| return ValueT(); | |
| } | |
| // Inserts key,value pair into the map if the key isn't already in the map. | |
| // If the key is already in the map, it returns false and doesn't update the | |
| // value. | |
| std::pair<iterator, bool> insert(const std::pair<KeyT, ValueT> &KV) { | |
| BucketT *TheBucket; | |
| if (LookupBucketFor(KV.first, TheBucket)) | |
| return std::make_pair(iterator(TheBucket, Buckets+NumBuckets), | |
| false); // Already in map. | |
| // Otherwise, insert the new element. | |
| TheBucket = InsertIntoBucket(KV.first, KV.second, TheBucket); | |
| return std::make_pair(iterator(TheBucket, Buckets+NumBuckets), | |
| true); | |
| } | |
| /// insert - Range insertion of pairs. | |
| template<typename InputIt> | |
| void insert(InputIt I, InputIt E) { | |
| for (; I != E; ++I) | |
| insert(*I); | |
| } | |
| bool erase(const KeyT &Val) { | |
| BucketT *TheBucket; | |
| if (!LookupBucketFor(Val, TheBucket)) | |
| return false; // not in map. | |
| TheBucket->second.~ValueT(); | |
| TheBucket->first = getTombstoneKey(); | |
| --NumEntries; | |
| ++NumTombstones; | |
| return true; | |
| } | |
| void erase(iterator I) { | |
| BucketT *TheBucket = &*I; | |
| TheBucket->second.~ValueT(); | |
| TheBucket->first = getTombstoneKey(); | |
| --NumEntries; | |
| ++NumTombstones; | |
| } | |
| void swap(DenseMap& RHS) { | |
| std::swap(NumBuckets, RHS.NumBuckets); | |
| std::swap(Buckets, RHS.Buckets); | |
| std::swap(NumEntries, RHS.NumEntries); | |
| std::swap(NumTombstones, RHS.NumTombstones); | |
| } | |
| value_type& FindAndConstruct(const KeyT &Key) { | |
| BucketT *TheBucket; | |
| if (LookupBucketFor(Key, TheBucket)) | |
| return *TheBucket; | |
| return *InsertIntoBucket(Key, ValueT(), TheBucket); | |
| } | |
| ValueT &operator[](const KeyT &Key) { | |
| return FindAndConstruct(Key).second; | |
| } | |
| DenseMap& operator=(const DenseMap& other) { | |
| CopyFrom(other); | |
| return *this; | |
| } | |
| /// isPointerIntoBucketsArray - Return true if the specified pointer points | |
| /// somewhere into the DenseMap's array of buckets (i.e. either to a key or | |
| /// value in the DenseMap). | |
| bool isPointerIntoBucketsArray(const void *Ptr) const { | |
| return Ptr >= Buckets && Ptr < Buckets+NumBuckets; | |
| } | |
| /// getPointerIntoBucketsArray() - Return an opaque pointer into the buckets | |
| /// array. In conjunction with the previous method, this can be used to | |
| /// determine whether an insertion caused the DenseMap to reallocate. | |
| const void *getPointerIntoBucketsArray() const { return Buckets; } | |
| private: | |
| void CopyFrom(const DenseMap& other) { | |
| if (NumBuckets != 0 && | |
| (!isPodLike<KeyInfoT>::value || !isPodLike<ValueInfoT>::value)) { | |
| const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); | |
| for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { | |
| if (!KeyInfoT::isEqual(P->first, EmptyKey) && | |
| !KeyInfoT::isEqual(P->first, TombstoneKey)) | |
| P->second.~ValueT(); | |
| P->first.~KeyT(); | |
| } | |
| } | |
| NumEntries = other.NumEntries; | |
| NumTombstones = other.NumTombstones; | |
| if (NumBuckets) { | |
| #ifndef NDEBUG | |
| memset((void*)Buckets, 0x5a, sizeof(BucketT)*NumBuckets); | |
| #endif | |
| operator delete(Buckets); | |
| } | |
| NumBuckets = other.NumBuckets; | |
| if (NumBuckets == 0) { | |
| Buckets = 0; | |
| return; | |
| } | |
| Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT) * NumBuckets)); | |
| if (isPodLike<KeyInfoT>::value && isPodLike<ValueInfoT>::value) | |
| memcpy(Buckets, other.Buckets, NumBuckets * sizeof(BucketT)); | |
| else | |
| for (size_t i = 0; i < NumBuckets; ++i) { | |
| new (&Buckets[i].first) KeyT(other.Buckets[i].first); | |
| if (!KeyInfoT::isEqual(Buckets[i].first, getEmptyKey()) && | |
| !KeyInfoT::isEqual(Buckets[i].first, getTombstoneKey())) | |
| new (&Buckets[i].second) ValueT(other.Buckets[i].second); | |
| } | |
| } | |
| BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value, | |
| BucketT *TheBucket) { | |
| // If the load of the hash table is more than 3/4, or if fewer than 1/8 of | |
| // the buckets are empty (meaning that many are filled with tombstones), | |
| // grow the table. | |
| // | |
| // The later case is tricky. For example, if we had one empty bucket with | |
| // tons of tombstones, failing lookups (e.g. for insertion) would have to | |
| // probe almost the entire table until it found the empty bucket. If the | |
| // table completely filled with tombstones, no lookup would ever succeed, | |
| // causing infinite loops in lookup. | |
| ++NumEntries; | |
| if (NumEntries*4 >= NumBuckets*3) { | |
| this->grow(NumBuckets * 2); | |
| LookupBucketFor(Key, TheBucket); | |
| } | |
| if (NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) { | |
| this->grow(NumBuckets); | |
| LookupBucketFor(Key, TheBucket); | |
| } | |
| // If we are writing over a tombstone, remember this. | |
| if (!KeyInfoT::isEqual(TheBucket->first, getEmptyKey())) | |
| --NumTombstones; | |
| TheBucket->first = Key; | |
| new (&TheBucket->second) ValueT(Value); | |
| return TheBucket; | |
| } | |
| static unsigned getHashValue(const KeyT &Val) { | |
| return KeyInfoT::getHashValue(Val); | |
| } | |
| static const KeyT getEmptyKey() { | |
| return KeyInfoT::getEmptyKey(); | |
| } | |
| static const KeyT getTombstoneKey() { | |
| return KeyInfoT::getTombstoneKey(); | |
| } | |
| /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in | |
| /// FoundBucket. If the bucket contains the key and a value, this returns | |
| /// true, otherwise it returns a bucket with an empty marker or tombstone and | |
| /// returns false. | |
| bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const { | |
| unsigned BucketNo = getHashValue(Val); | |
| unsigned ProbeAmt = 1; | |
| BucketT *BucketsPtr = Buckets; | |
| if (NumBuckets == 0) { | |
| FoundBucket = 0; | |
| return false; | |
| } | |
| // FoundTombstone - Keep track of whether we find a tombstone while probing. | |
| BucketT *FoundTombstone = 0; | |
| const KeyT EmptyKey = getEmptyKey(); | |
| const KeyT TombstoneKey = getTombstoneKey(); | |
| assert(!KeyInfoT::isEqual(Val, EmptyKey) && | |
| !KeyInfoT::isEqual(Val, TombstoneKey) && | |
| "Empty/Tombstone value shouldn't be inserted into map!"); | |
| while (1) { | |
| BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1)); | |
| // Found Val's bucket? If so, return it. | |
| if (KeyInfoT::isEqual(ThisBucket->first, Val)) { | |
| FoundBucket = ThisBucket; | |
| return true; | |
| } | |
| // If we found an empty bucket, the key doesn't exist in the set. | |
| // Insert it and return the default value. | |
| if (KeyInfoT::isEqual(ThisBucket->first, EmptyKey)) { | |
| // If we've already seen a tombstone while probing, fill it in instead | |
| // of the empty bucket we eventually probed to. | |
| if (FoundTombstone) ThisBucket = FoundTombstone; | |
| FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket; | |
| return false; | |
| } | |
| // If this is a tombstone, remember it. If Val ends up not in the map, we | |
| // prefer to return it than something that would require more probing. | |
| if (KeyInfoT::isEqual(ThisBucket->first, TombstoneKey) && !FoundTombstone) | |
| FoundTombstone = ThisBucket; // Remember the first tombstone found. | |
| // Otherwise, it's a hash collision or a tombstone, continue quadratic | |
| // probing. | |
| BucketNo += ProbeAmt++; | |
| } | |
| } | |
| void init(unsigned InitBuckets) { | |
| NumEntries = 0; | |
| NumTombstones = 0; | |
| NumBuckets = InitBuckets; | |
| if (InitBuckets == 0) { | |
| Buckets = 0; | |
| return; | |
| } | |
| assert(InitBuckets && (InitBuckets & (InitBuckets-1)) == 0 && | |
| "# initial buckets must be a power of two!"); | |
| Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*InitBuckets)); | |
| // Initialize all the keys to EmptyKey. | |
| const KeyT EmptyKey = getEmptyKey(); | |
| for (unsigned i = 0; i != InitBuckets; ++i) | |
| new (&Buckets[i].first) KeyT(EmptyKey); | |
| } | |
| void grow(unsigned AtLeast) { | |
| unsigned OldNumBuckets = NumBuckets; | |
| BucketT *OldBuckets = Buckets; | |
| if (NumBuckets < 64) | |
| NumBuckets = 64; | |
| // Double the number of buckets. | |
| while (NumBuckets < AtLeast) | |
| NumBuckets <<= 1; | |
| NumTombstones = 0; | |
| Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets)); | |
| // Initialize all the keys to EmptyKey. | |
| const KeyT EmptyKey = getEmptyKey(); | |
| for (unsigned i = 0, e = NumBuckets; i != e; ++i) | |
| new (&Buckets[i].first) KeyT(EmptyKey); | |
| // Insert all the old elements. | |
| const KeyT TombstoneKey = getTombstoneKey(); | |
| for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) { | |
| if (!KeyInfoT::isEqual(B->first, EmptyKey) && | |
| !KeyInfoT::isEqual(B->first, TombstoneKey)) { | |
| // Insert the key/value into the new table. | |
| BucketT *DestBucket; | |
| bool FoundVal = LookupBucketFor(B->first, DestBucket); | |
| (void)FoundVal; // silence warning. | |
| assert(!FoundVal && "Key already in new map?"); | |
| DestBucket->first = B->first; | |
| new (&DestBucket->second) ValueT(B->second); | |
| // Free the value. | |
| B->second.~ValueT(); | |
| } | |
| B->first.~KeyT(); | |
| } | |
| #ifndef NDEBUG | |
| if (OldNumBuckets) | |
| memset((void*)OldBuckets, 0x5a, sizeof(BucketT)*OldNumBuckets); | |
| #endif | |
| // Free the old table. | |
| operator delete(OldBuckets); | |
| } | |
| void shrink_and_clear() { | |
| unsigned OldNumBuckets = NumBuckets; | |
| BucketT *OldBuckets = Buckets; | |
| // Reduce the number of buckets. | |
| NumBuckets = NumEntries > 32 ? 1 << (Log2_32_Ceil(NumEntries) + 1) | |
| : 64; | |
| NumTombstones = 0; | |
| Buckets = static_cast<BucketT*>(operator new(sizeof(BucketT)*NumBuckets)); | |
| // Initialize all the keys to EmptyKey. | |
| const KeyT EmptyKey = getEmptyKey(); | |
| for (unsigned i = 0, e = NumBuckets; i != e; ++i) | |
| new (&Buckets[i].first) KeyT(EmptyKey); | |
| // Free the old buckets. | |
| const KeyT TombstoneKey = getTombstoneKey(); | |
| for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) { | |
| if (!KeyInfoT::isEqual(B->first, EmptyKey) && | |
| !KeyInfoT::isEqual(B->first, TombstoneKey)) { | |
| // Free the value. | |
| B->second.~ValueT(); | |
| } | |
| B->first.~KeyT(); | |
| } | |
| #ifndef NDEBUG | |
| memset((void*)OldBuckets, 0x5a, sizeof(BucketT)*OldNumBuckets); | |
| #endif | |
| // Free the old table. | |
| operator delete(OldBuckets); | |
| NumEntries = 0; | |
| } | |
| public: | |
| /// Return the approximate size (in bytes) of the actual map. | |
| /// This is just the raw memory used by DenseMap. | |
| /// If entries are pointers to objects, the size of the referenced objects | |
| /// are not included. | |
| size_t getMemorySize() const { | |
| return NumBuckets * sizeof(BucketT); | |
| } | |
| }; | |
| template<typename KeyT, typename ValueT, | |
| typename KeyInfoT, typename ValueInfoT, bool IsConst> | |
| class DenseMapIterator { | |
| typedef std::pair<KeyT, ValueT> Bucket; | |
| typedef DenseMapIterator<KeyT, ValueT, | |
| KeyInfoT, ValueInfoT, true> ConstIterator; | |
| friend class DenseMapIterator<KeyT, ValueT, KeyInfoT, ValueInfoT, true>; | |
| public: | |
| typedef ptrdiff_t difference_type; | |
| typedef typename conditional<IsConst, const Bucket, Bucket>::type value_type; | |
| typedef value_type *pointer; | |
| typedef value_type &reference; | |
| typedef std::forward_iterator_tag iterator_category; | |
| private: | |
| pointer Ptr, End; | |
| public: | |
| DenseMapIterator() : Ptr(0), End(0) {} | |
| DenseMapIterator(pointer Pos, pointer E) : Ptr(Pos), End(E) { | |
| AdvancePastEmptyBuckets(); | |
| } | |
| // If IsConst is true this is a converting constructor from iterator to | |
| // const_iterator and the default copy constructor is used. | |
| // Otherwise this is a copy constructor for iterator. | |
| DenseMapIterator(const DenseMapIterator<KeyT, ValueT, | |
| KeyInfoT, ValueInfoT, false>& I) | |
| : Ptr(I.Ptr), End(I.End) {} | |
| reference operator*() const { | |
| return *Ptr; | |
| } | |
| pointer operator->() const { | |
| return Ptr; | |
| } | |
| bool operator==(const ConstIterator &RHS) const { | |
| return Ptr == RHS.operator->(); | |
| } | |
| bool operator!=(const ConstIterator &RHS) const { | |
| return Ptr != RHS.operator->(); | |
| } | |
| inline DenseMapIterator& operator++() { // Preincrement | |
| ++Ptr; | |
| AdvancePastEmptyBuckets(); | |
| return *this; | |
| } | |
| DenseMapIterator operator++(int) { // Postincrement | |
| DenseMapIterator tmp = *this; ++*this; return tmp; | |
| } | |
| private: | |
| void AdvancePastEmptyBuckets() { | |
| const KeyT Empty = KeyInfoT::getEmptyKey(); | |
| const KeyT Tombstone = KeyInfoT::getTombstoneKey(); | |
| while (Ptr != End && | |
| (KeyInfoT::isEqual(Ptr->first, Empty) || | |
| KeyInfoT::isEqual(Ptr->first, Tombstone))) | |
| ++Ptr; | |
| } | |
| }; | |
| template<typename KeyT, typename ValueT, typename KeyInfoT, typename ValueInfoT> | |
| static inline size_t | |
| capacity_in_bytes(const DenseMap<KeyT, ValueT, KeyInfoT, ValueInfoT> &X) { | |
| return X.getMemorySize(); | |
| } | |
| } // end namespace llvm | |
| #endif |