Vulkan Sampler implementation The Vulkan sampler is simply a state, similar to the existing sw::Sampler::State(), which will eventually be used by the texture sampling code. Bug b/119823006 Change-Id: Ib2f09683f82dbf5b5aacde1555ee850c76cda9e2 Reviewed-on: https://swiftshader-review.googlesource.com/c/22728 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Vulkan/vulkan.vcxproj b/src/Vulkan/vulkan.vcxproj index 78ebcfa..a9a6383 100644 --- a/src/Vulkan/vulkan.vcxproj +++ b/src/Vulkan/vulkan.vcxproj
@@ -209,6 +209,7 @@ <ClInclude Include="VkPipelineLayout.hpp" /> <ClInclude Include="VkQueue.hpp" /> <ClInclude Include="VkRenderPass.hpp" /> + <ClInclude Include="VkSampler.hpp" /> <ClInclude Include="VkSemaphore.hpp" /> <ClInclude Include="VkShaderModule.hpp" /> <ClInclude Include="..\Device\Blitter.hpp" />