| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_VertexShader_hpp |
| #define sw_VertexShader_hpp |
| |
| #include "Shader.hpp" |
| #include "Main/Config.hpp" |
| |
| namespace sw |
| { |
| class VertexShader : public Shader |
| { |
| public: |
| explicit VertexShader(const VertexShader *vs = 0); |
| explicit VertexShader(const unsigned long *token); |
| |
| virtual ~VertexShader(); |
| |
| static int validate(const unsigned long *const token); // Returns number of instructions if valid |
| bool containsTextureSampling() const; |
| |
| virtual void analyze(); |
| |
| int positionRegister; // FIXME: Private |
| int pointSizeRegister; // FIXME: Private |
| |
| bool instanceIdDeclared; |
| |
| Semantic input[MAX_VERTEX_INPUTS]; // FIXME: Private |
| Semantic output[MAX_VERTEX_OUTPUTS][4]; // FIXME: Private |
| |
| private: |
| void analyzeInput(); |
| void analyzeOutput(); |
| void analyzeTextureSampling(); |
| |
| bool textureSampling; |
| }; |
| } |
| |
| #endif // sw_VertexShader_hpp |