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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_Rasterizer_hpp
#define sw_Rasterizer_hpp
#include "Context.hpp"
#include "PixelProcessor.hpp"
#include "Config.hpp"
namespace sw
{
class Rasterizer : public Function<Void(Pointer<Byte>, Int, Int, Pointer<Byte>)>
{
public:
Rasterizer(const PixelProcessor::State &state);
virtual ~Rasterizer();
virtual void generate() = 0;
protected:
const PixelProcessor::State &state;
};
}
#endif // sw_Rasterizer_hpp