Derive Rasterizer from Function<>.
Bug 22652760
Change-Id: I1a8ff978fdc7ad795e469218a931523d624e7cde
Reviewed-on: https://swiftshader-review.googlesource.com/4546
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index 213a3df..32a1f41 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -27,9 +27,7 @@
extern bool exactColorRounding;
extern bool forceClearRegisters;
- PixelRoutine::Registers::Registers(const PixelShader *shader) :
- QuadRasterizer::Registers(),
- v(shader && shader->dynamicallyIndexedInput)
+ PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader), v(shader && shader->dynamicallyIndexedInput)
{
if(!shader || shader->getVersion() < 0x0200 || forceClearRegisters)
{
@@ -43,10 +41,6 @@
}
}
- PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader)
- {
- }
-
PixelRoutine::~PixelRoutine()
{
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
@@ -55,17 +49,15 @@
}
}
- void PixelRoutine::quad(QuadRasterizer::Registers &rBase, Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
+ void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
#if PERF_PROFILE
Long pipeTime = Ticks();
#endif
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
- sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
+ sampler[i] = new SamplerCore(constants, state.sampler[i]);
}
const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
@@ -81,30 +73,26 @@
for(unsigned int q = 0; q < state.multiSample; q++)
{
- stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
+ stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
}
Float4 f;
-
- Float4 (&z)[4] = r.z;
- Float4 &w = r.w;
- Float4 &rhw = r.rhw;
Float4 rhwCentroid;
- Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
+ Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16);
if(interpolateZ())
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
Float4 x = xxxx;
-
+
if(state.multiSample > 1)
{
- x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
+ x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4));
}
- z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
+ z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false);
}
}
@@ -114,7 +102,7 @@
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
@@ -124,7 +112,7 @@
Long interpTime = Ticks();
#endif
- Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
+ Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16);
// Centroid locations
Float4 XXXX = Float4(0.0f);
@@ -136,9 +124,9 @@
for(unsigned int q = 0; q < state.multiSample; q++)
{
- XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
- YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
- WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
+ XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
+ YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
+ WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]);
}
WWWW = Rcp_pp(WWWW);
@@ -151,12 +139,12 @@
if(interpolateW())
{
- w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
+ w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false);
rhw = reciprocal(w);
if(state.centroid)
{
- rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
+ rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false));
}
}
@@ -168,11 +156,11 @@
{
if(!state.interpolant[interpolant].centroid)
{
- r.v[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
+ v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
else
{
- r.v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
+ v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
}
}
@@ -184,32 +172,32 @@
case 0:
break;
case 1:
- rcp = reciprocal(r.v[interpolant].y);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
+ rcp = reciprocal(v[interpolant].y);
+ v[interpolant].x = v[interpolant].x * rcp;
break;
case 2:
- rcp = reciprocal(r.v[interpolant].z);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
- r.v[interpolant].y = r.v[interpolant].y * rcp;
+ rcp = reciprocal(v[interpolant].z);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
break;
case 3:
- rcp = reciprocal(r.v[interpolant].w);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
- r.v[interpolant].y = r.v[interpolant].y * rcp;
- r.v[interpolant].z = r.v[interpolant].z * rcp;
+ rcp = reciprocal(v[interpolant].w);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
+ v[interpolant].z = v[interpolant].z * rcp;
break;
}
}
if(state.fog.component)
{
- f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
+ f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
}
- setBuiltins(r, x, y, z, w);
+ setBuiltins(x, y, z, w);
#if PERF_PROFILE
- r.cycles[PERF_INTERP] += Ticks() - interpTime;
+ cycles[PERF_INTERP] += Ticks() - interpTime;
#endif
Bool alphaPass = true;
@@ -220,13 +208,13 @@
Long shaderTime = Ticks();
#endif
- applyShader(r, cMask);
+ applyShader(cMask);
#if PERF_PROFILE
- r.cycles[PERF_SHADER] += Ticks() - shaderTime;
+ cycles[PERF_SHADER] += Ticks() - shaderTime;
#endif
- alphaPass = alphaTest(r, cMask);
+ alphaPass = alphaTest(cMask);
if((shader && shader->containsKill()) || state.alphaTestActive())
{
@@ -244,7 +232,7 @@
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
@@ -258,11 +246,11 @@
{
if(state.multiSampleMask & (1 << q))
{
- writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
+ writeDepth(zBuffer, q, x, z[q], zMask[q]);
if(state.occlusionEnabled)
{
- r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
+ occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
}
}
}
@@ -273,12 +261,12 @@
AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
#endif
- rasterOperation(r, f, cBuffer, x, sMask, zMask, cMask);
+ rasterOperation(f, cBuffer, x, sMask, zMask, cMask);
}
}
#if PERF_PROFILE
- r.cycles[PERF_ROP] += Ticks() - ropTime;
+ cycles[PERF_ROP] += Ticks() - ropTime;
#endif
}
}
@@ -287,12 +275,12 @@
{
if(state.multiSampleMask & (1 << q))
{
- writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
+ writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
}
}
#if PERF_PROFILE
- r.cycles[PERF_PIPE] += Ticks() - pipeTime;
+ cycles[PERF_PIPE] += Ticks() - pipeTime;
#endif
}
@@ -314,7 +302,7 @@
return interpolant;
}
- void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
+ void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
{
if(!state.stencilActive)
{
@@ -327,7 +315,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
@@ -335,29 +323,29 @@
if(!state.noStencilMask)
{
- value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
+ value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ));
}
- stencilTest(r, value, state.stencilCompareMode, false);
+ stencilTest(value, state.stencilCompareMode, false);
if(state.twoSidedStencil)
{
if(!state.noStencilMaskCCW)
{
- valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
+ valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ));
}
- stencilTest(r, valueCCW, state.stencilCompareModeCCW, true);
+ stencilTest(valueCCW, state.stencilCompareModeCCW, true);
- value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
+ value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
value |= valueCCW;
}
sMask = SignMask(value) & cMask;
}
- void PixelRoutine::stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
+ void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
{
Byte8 equal;
@@ -371,31 +359,31 @@
break;
case STENCIL_LESS: // a < b ~ b > a
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
break;
case STENCIL_EQUAL:
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
break;
case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
value ^= Byte8(0xFFFFFFFFFFFFFFFF);
break;
case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
equal = value;
- equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
value |= equal;
break;
case STENCIL_GREATER: // a > b
- equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
+ equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
value = equal;
break;
case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
value ^= Byte8(0xFFFFFFFFFFFFFFFF);
break;
default:
@@ -403,7 +391,7 @@
}
}
- Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
+ Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.depthTestActive)
{
@@ -416,11 +404,11 @@
{
if(complementaryDepthBuffer)
{
- Z = Float4(1.0f) - r.oDepth;
+ Z = Float4(1.0f) - oDepth;
}
else
{
- Z = r.oDepth;
+ Z = oDepth;
}
}
@@ -430,7 +418,7 @@
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
@@ -439,7 +427,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
@@ -539,7 +527,7 @@
return zMask != 0;
}
- void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
+ void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha)
{
Short4 cmp;
Short4 equal;
@@ -553,29 +541,29 @@
aMask = 0x0;
break;
case ALPHA_EQUAL:
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_LESS: // a < b ~ b > a
- cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
+ cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha);
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
- equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
cmp |= equal;
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_GREATER: // a > b
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
default:
@@ -583,12 +571,12 @@
}
}
- void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
+ void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha)
{
- Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
- Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
- Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
- Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
+ Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0)));
+ Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1)));
+ Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2)));
+ Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3)));
Int aMask0 = SignMask(coverage0);
Int aMask1 = SignMask(coverage1);
@@ -601,7 +589,7 @@
cMask[3] &= aMask3;
}
- void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog)
+ void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog)
{
if(!state.fogActive)
{
@@ -610,26 +598,26 @@
if(state.pixelFogMode != FOG_NONE)
{
- pixelFog(r, fog);
+ pixelFog(fog);
fog = Min(fog, Float4(1.0f));
fog = Max(fog, Float4(0.0f));
}
- c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
+ c0.x -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
c0.x *= fog;
c0.y *= fog;
c0.z *= fog;
- c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
+ c0.x += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
}
- void PixelRoutine::pixelFog(Registers &r, Float4 &visibility)
+ void PixelRoutine::pixelFog(Float4 &visibility)
{
Float4 &zw = visibility;
@@ -637,17 +625,17 @@
{
if(state.wBasedFog)
{
- zw = r.rhw;
+ zw = rhw;
}
else
{
if(complementaryDepthBuffer)
{
- zw = Float4(1.0f) - r.z[0];
+ zw = Float4(1.0f) - z[0];
}
else
{
- zw = r.z[0];
+ zw = z[0];
}
}
}
@@ -657,16 +645,16 @@
case FOG_NONE:
break;
case FOG_LINEAR:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
- zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.scale));
+ zw += *Pointer<Float4>(data + OFFSET(DrawData,fog.offset));
break;
case FOG_EXP:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE));
zw = exponential2(zw, true);
break;
case FOG_EXP2:
zw *= zw;
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.density2E));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E));
zw = exponential2(zw, true);
break;
default:
@@ -674,7 +662,7 @@
}
}
- void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
+ void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
{
if(!state.depthWriteEnable)
{
@@ -687,11 +675,11 @@
{
if(complementaryDepthBuffer)
{
- Z = Float4(1.0f) - r.oDepth;
+ Z = Float4(1.0f) - oDepth;
}
else
{
- Z = r.oDepth;
+ Z = oDepth;
}
}
@@ -701,7 +689,7 @@
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
@@ -710,7 +698,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
@@ -729,8 +717,8 @@
}
}
- Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
- zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
+ Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
+ zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
if(!state.quadLayoutDepthBuffer)
@@ -745,7 +733,7 @@
}
}
- void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.stencilActive)
{
@@ -769,19 +757,19 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
Byte8 newValue;
- stencilOperation(r, newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
+ stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
if(!state.noStencilWriteMask)
{
Byte8 maskedValue = bufferValue;
- newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
+ newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
newValue |= maskedValue;
}
@@ -789,62 +777,62 @@
{
Byte8 newValueCCW;
- stencilOperation(r, newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
+ stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
if(!state.noStencilWriteMaskCCW)
{
Byte8 maskedValue = bufferValue;
- newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
+ newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
newValueCCW |= maskedValue;
}
- newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
+ newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
newValue |= newValueCCW;
}
- newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
- bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
+ newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
+ bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
newValue |= bufferValue;
*Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
}
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
+ void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
{
Byte8 &pass = newValue;
Byte8 fail;
Byte8 zFail;
- stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
+ stencilOperation(pass, bufferValue, stencilPassOperation, CCW);
if(stencilZFailOperation != stencilPassOperation)
{
- stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
+ stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW);
}
if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
{
- stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
+ stencilOperation(fail, bufferValue, stencilFailOperation, CCW);
}
if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
{
if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
{
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
- zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
+ zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
pass |= zFail;
}
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
- fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
+ fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
pass |= fail;
}
}
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
+ void PixelRoutine::stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
{
switch(operation)
{
@@ -855,7 +843,7 @@
output = Byte8(0x0000000000000000);
break;
case OPERATION_REPLACE:
- output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
+ output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ));
break;
case OPERATION_INCRSAT:
output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
@@ -877,7 +865,7 @@
}
}
- void PixelRoutine::blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -934,31 +922,31 @@
blendFactor.z = blendFactor.x;
break;
case BLEND_CONSTANT:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2]));
break;
case BLEND_INVCONSTANT:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
break;
case BLEND_CONSTANTALPHA:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case BLEND_INVCONSTANTALPHA:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
@@ -997,18 +985,18 @@
break;
case BLEND_CONSTANT:
case BLEND_CONSTANTALPHA:
- blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case BLEND_INVCONSTANT:
case BLEND_INVCONSTANTALPHA:
- blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::readPixel(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel)
+ void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel)
{
Short4 c01;
Short4 c23;
@@ -1019,7 +1007,7 @@
{
case FORMAT_R5G6B5:
buffer = cBuffer + 2 * x;
- buffer2 = buffer + *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
pixel.x = c01 & Short4(0xF800u);
@@ -1030,7 +1018,7 @@
case FORMAT_A8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1049,7 +1037,7 @@
case FORMAT_A8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1068,7 +1056,7 @@
case FORMAT_A8:
buffer = cBuffer + 1 * x;
pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
pixel.x = Short4(0x0000);
@@ -1078,7 +1066,7 @@
case FORMAT_X8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1096,7 +1084,7 @@
case FORMAT_X8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1130,7 +1118,7 @@
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 8 * x);
pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.z = *Pointer<Short4>(buffer + 8 * x);
pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
@@ -1138,7 +1126,7 @@
case FORMAT_G16R16:
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 4 * x);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.y = *Pointer<Short4>(buffer + 4 * x);
pixel.z = pixel.x;
pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
@@ -1155,11 +1143,11 @@
if(postBlendSRGB && state.writeSRGB)
{
- sRGBtoLinear16_12_16(r, pixel);
+ sRGBtoLinear16_12_16(pixel);
}
}
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
if(!state.alphaBlendActive)
{
@@ -1167,14 +1155,14 @@
}
Vector4s pixel;
- readPixel(r, index, cBuffer, x, pixel);
+ readPixel(index, cBuffer, x, pixel);
// Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Vector4s sourceFactor;
Vector4s destFactor;
- blendFactor(r, sourceFactor, current, pixel, state.sourceBlendFactor);
- blendFactor(r, destFactor, current, pixel, state.destBlendFactor);
+ blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, current, pixel, state.destBlendFactor);
if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
@@ -1234,8 +1222,8 @@
ASSERT(false);
}
- blendFactorAlpha(r, sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, current, pixel, state.destBlendFactorAlpha);
+ blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, current, pixel, state.destBlendFactorAlpha);
if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
@@ -1278,7 +1266,7 @@
}
}
- void PixelRoutine::logicOperation(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
+ void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
if(state.logicalOperation == LOGICALOP_COPY)
{
@@ -1286,7 +1274,7 @@
}
Vector4s pixel;
- readPixel(r, index, cBuffer, x, pixel);
+ readPixel(index, cBuffer, x, pixel);
switch(state.logicalOperation)
{
@@ -1373,11 +1361,11 @@
}
}
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask)
{
if(postBlendSRGB && state.writeSRGB)
{
- linearToSRGB16_12_16(r, current);
+ linearToSRGB16_12_16(current);
}
if(exactColorRounding)
@@ -1559,17 +1547,17 @@
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
Int masked = value;
- c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
- masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
c01 |= masked;
}
- c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
- value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
c01 |= value;
*Pointer<Int>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Int>(buffer);
Int c23 = Extract(As<Int2>(current.x), 1);
@@ -1577,13 +1565,13 @@
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
Int masked = value;
- c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
- masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
c23 |= masked;
}
- c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
- value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
c23 |= value;
*Pointer<Int>(buffer) = c23;
}
@@ -1598,13 +1586,13 @@
// (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
// {
// Short4 masked = value;
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
// c01 |= masked;
// }
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
// c01 |= value;
// *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
@@ -1615,13 +1603,13 @@
// (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
// {
// Short4 masked = value;
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
// c23 |= masked;
// }
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
// c23 |= value;
// *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
break;
@@ -1636,17 +1624,17 @@
(state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
{
Short4 masked = value;
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
c01 |= masked;
}
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
c01 |= value;
*Pointer<Short4>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
@@ -1654,13 +1642,13 @@
(state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
{
Short4 masked = value;
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
c23 |= masked;
}
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
c23 |= value;
*Pointer<Short4>(buffer) = c23;
}
@@ -1676,17 +1664,17 @@
(state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
{
Short4 masked = value;
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
c01 |= masked;
}
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
c01 |= value;
*Pointer<Short4>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
@@ -1694,13 +1682,13 @@
(state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
{
Short4 masked = value;
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
c23 |= masked;
}
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
c23 |= value;
*Pointer<Short4>(buffer) = c23;
}
@@ -1711,12 +1699,12 @@
Pointer<Byte> buffer = cBuffer + 1 * x;
Short4 value;
Insert(value, *Pointer<Short>(buffer), 0);
- Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ Int pitch = *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
Insert(value, *Pointer<Short>(buffer + pitch), 1);
value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
current.w |= value;
*Pointer<Short>(buffer) = Extract(current.w, 0);
@@ -1732,30 +1720,30 @@
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
current.x |= masked;
}
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
current.y |= masked;
}
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer) = current.y;
}
@@ -1770,13 +1758,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.x |= masked;
}
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
}
@@ -1787,18 +1775,18 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.y |= masked;
}
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer + 8) = current.y;
}
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
Short4 value = *Pointer<Short4>(buffer);
@@ -1806,13 +1794,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.z |= masked;
}
- current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
current.z |= value;
*Pointer<Short4>(buffer) = current.z;
}
@@ -1823,13 +1811,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.w |= masked;
}
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
current.w |= value;
*Pointer<Short4>(buffer + 8) = current.w;
}
@@ -1840,7 +1828,7 @@
}
}
- void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -1897,21 +1885,21 @@
blendFactor.z = blendFactor.x;
break;
case BLEND_CONSTANT:
- blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
- blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
- blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2]));
break;
case BLEND_INVCONSTANT:
- blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
- blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
- blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
@@ -1949,17 +1937,17 @@
blendFactor.w = Float4(1.0f);
break;
case BLEND_CONSTANT:
- blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
break;
case BLEND_INVCONSTANT:
- blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
{
if(!state.alphaBlendActive)
{
@@ -1980,7 +1968,7 @@
// FIXME: movlps
pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
@@ -1991,7 +1979,7 @@
case FORMAT_G32R32F:
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
pixel.z = pixel.x;
pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
@@ -2004,7 +1992,7 @@
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
@@ -2024,8 +2012,8 @@
Vector4f sourceFactor;
Vector4f destFactor;
- blendFactor(r, sourceFactor, oC, pixel, state.sourceBlendFactor);
- blendFactor(r, destFactor, oC, pixel, state.destBlendFactor);
+ blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, oC, pixel, state.destBlendFactor);
if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
@@ -2085,8 +2073,8 @@
ASSERT(false);
}
- blendFactorAlpha(r, sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, oC, pixel, state.destBlendFactorAlpha);
+ blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha);
if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
@@ -2130,7 +2118,7 @@
}
}
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
{
switch(state.targetFormat[index])
{
@@ -2181,21 +2169,21 @@
value.x = *Pointer<Float>(buffer + 0);
value.y = *Pointer<Float>(buffer + 4);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
value.z = *Pointer<Float>(buffer + 0);
value.w = *Pointer<Float>(buffer + 4);
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
// FIXME: movhps
*Pointer<Float>(buffer + 0) = oC.x.z;
*Pointer<Float>(buffer + 4) = oC.x.w;
- buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movlps
*Pointer<Float>(buffer + 0) = oC.x.x;
@@ -2210,17 +2198,17 @@
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Float4 masked = value;
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.x;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Float4>(buffer);
@@ -2229,13 +2217,13 @@
Float4 masked;
masked = value;
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.y;
break;
@@ -2248,13 +2236,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.x;
}
@@ -2265,18 +2253,18 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.y;
}
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
value = *Pointer<Float4>(buffer, 16);
@@ -2284,13 +2272,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
}
- oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.z;
}
@@ -2301,13 +2289,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
}
- oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.w;
}
@@ -2322,18 +2310,18 @@
return UShort4(cf * Float4(0xFFFF), saturate);
}
- void PixelRoutine::sRGBtoLinear16_12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c)
{
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
- sRGBtoLinear12_16(r, c);
+ sRGBtoLinear12_16(c);
}
- void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::sRGBtoLinear12_16(Vector4s &c)
{
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLinear12_16);
+ Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
@@ -2351,18 +2339,18 @@
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
}
- void PixelRoutine::linearToSRGB16_12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::linearToSRGB16_12_16(Vector4s &c)
{
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
- linearToSRGB12_16(r, c);
+ linearToSRGB12_16(c);
}
- void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::linearToSRGB12_16(Vector4s &c)
{
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,linearToSRGB12_16);
+ Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);