Derive Rasterizer from Function<>.
Bug 22652760
Change-Id: I1a8ff978fdc7ad795e469218a931523d624e7cde
Reviewed-on: https://swiftshader-review.googlesource.com/4546
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelPipeline.cpp b/src/Shader/PixelPipeline.cpp
index 0879ce9..7669163 100644
--- a/src/Shader/PixelPipeline.cpp
+++ b/src/Shader/PixelPipeline.cpp
@@ -17,24 +17,22 @@
{
extern bool postBlendSRGB;
- void PixelPipeline::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
+ void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
{
- Registers& r = *static_cast<Registers*>(&rBase);
+ if(state.color[0].component & 0x1) diffuse.x = convertFixed12(v[0].x); else diffuse.x = Short4(0x1000);
+ if(state.color[0].component & 0x2) diffuse.y = convertFixed12(v[0].y); else diffuse.y = Short4(0x1000);
+ if(state.color[0].component & 0x4) diffuse.z = convertFixed12(v[0].z); else diffuse.z = Short4(0x1000);
+ if(state.color[0].component & 0x8) diffuse.w = convertFixed12(v[0].w); else diffuse.w = Short4(0x1000);
- if(state.color[0].component & 0x1) r.diffuse.x = convertFixed12(r.v[0].x); else r.diffuse.x = Short4(0x1000);
- if(state.color[0].component & 0x2) r.diffuse.y = convertFixed12(r.v[0].y); else r.diffuse.y = Short4(0x1000);
- if(state.color[0].component & 0x4) r.diffuse.z = convertFixed12(r.v[0].z); else r.diffuse.z = Short4(0x1000);
- if(state.color[0].component & 0x8) r.diffuse.w = convertFixed12(r.v[0].w); else r.diffuse.w = Short4(0x1000);
-
- if(state.color[1].component & 0x1) r.specular.x = convertFixed12(r.v[1].x); else r.specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x2) r.specular.y = convertFixed12(r.v[1].y); else r.specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x4) r.specular.z = convertFixed12(r.v[1].z); else r.specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
- if(state.color[1].component & 0x8) r.specular.w = convertFixed12(r.v[1].w); else r.specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ if(state.color[1].component & 0x1) specular.x = convertFixed12(v[1].x); else specular.x = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ if(state.color[1].component & 0x2) specular.y = convertFixed12(v[1].y); else specular.y = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ if(state.color[1].component & 0x4) specular.z = convertFixed12(v[1].z); else specular.z = Short4(0x0000, 0x0000, 0x0000, 0x0000);
+ if(state.color[1].component & 0x8) specular.w = convertFixed12(v[1].w); else specular.w = Short4(0x0000, 0x0000, 0x0000, 0x0000);
}
- void PixelPipeline::fixedFunction(Registers& r)
+ void PixelPipeline::fixedFunction()
{
- r.current = r.diffuse;
+ current = diffuse;
Vector4s temp(0x0000, 0x0000, 0x0000, 0x0000);
for(int stage = 0; stage < 8; stage++)
@@ -48,22 +46,20 @@
if(state.textureStage[stage].usesTexture)
{
- sampleTexture(r, texture, stage, stage);
+ sampleTexture(texture, stage, stage);
}
- blendTexture(r, temp, texture, stage);
+ blendTexture(temp, texture, stage);
}
- specularPixel(r.current, r.specular);
+ specularPixel(current, specular);
}
- void PixelPipeline::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
+ void PixelPipeline::applyShader(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
if(!shader)
{
- fixedFunction(r);
+ fixedFunction();
return;
}
@@ -98,14 +94,14 @@
Vector4s s1;
Vector4s s2;
- if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(r, src0);
- if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(r, src1);
- if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(r, src2);
+ if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterS(src0);
+ if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterS(src1);
+ if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterS(src2);
- Float4 u = version < 0x0104 ? r.v[2 + dst.index].x : r.v[2 + src0.index].x;
- Float4 v = version < 0x0104 ? r.v[2 + dst.index].y : r.v[2 + src0.index].y;
- Float4 s = version < 0x0104 ? r.v[2 + dst.index].z : r.v[2 + src0.index].z;
- Float4 t = version < 0x0104 ? r.v[2 + dst.index].w : r.v[2 + src0.index].w;
+ Float4 x = version < 0x0104 ? v[2 + dst.index].x : v[2 + src0.index].x;
+ Float4 y = version < 0x0104 ? v[2 + dst.index].y : v[2 + src0.index].y;
+ Float4 z = version < 0x0104 ? v[2 + dst.index].z : v[2 + src0.index].z;
+ Float4 w = version < 0x0104 ? v[2 + dst.index].w : v[2 + src0.index].w;
switch(opcode)
{
@@ -129,34 +125,34 @@
case Shader::OPCODE_TEXCOORD:
if(version < 0x0104)
{
- TEXCOORD(d, u, v, s, dst.index);
- }
+ TEXCOORD(d, x, y, z, dst.index);
+ }
else
{
if((src0.swizzle & 0x30) == 0x20) // .xyz
{
- TEXCRD(d, u, v, s, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
+ TEXCRD(d, x, y, z, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
}
- else // .xyw
+ else // .xwy
{
- TEXCRD(d, u, v, t, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
+ TEXCRD(d, x, y, w, src0.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
}
}
break;
case Shader::OPCODE_TEXKILL:
if(version < 0x0104)
{
- TEXKILL(cMask, u, v, s);
+ TEXKILL(cMask, x, y, z);
}
else if(version == 0x0104)
{
if(dst.type == Shader::PARAMETER_TEXTURE)
{
- TEXKILL(cMask, u, v, s);
+ TEXKILL(cMask, x, y, z);
}
else
{
- TEXKILL(cMask, r.rs[dst.index]);
+ TEXKILL(cMask, rs[dst.index]);
}
}
else ASSERT(false);
@@ -164,7 +160,7 @@
case Shader::OPCODE_TEX:
if(version < 0x0104)
{
- TEX(r, d, u, v, s, dst.index, false);
+ TEX(d, x, y, z, dst.index, false);
}
else if(version == 0x0104)
{
@@ -172,41 +168,41 @@
{
if((src0.swizzle & 0x30) == 0x20) // .xyz
{
- TEX(r, d, u, v, s, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
+ TEX(d, x, y, z, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
}
else // .xyw
{
- TEX(r, d, u, v, t, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
+ TEX(d, x, y, w, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
}
}
else
{
- TEXLD(r, d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
+ TEXLD(d, s0, dst.index, src0.modifier == Shader::MODIFIER_DZ || src0.modifier == Shader::MODIFIER_DW);
}
}
else ASSERT(false);
break;
- case Shader::OPCODE_TEXBEM: TEXBEM(r, d, s0, u, v, s, dst.index); break;
- case Shader::OPCODE_TEXBEML: TEXBEML(r, d, s0, u, v, s, dst.index); break;
- case Shader::OPCODE_TEXREG2AR: TEXREG2AR(r, d, s0, dst.index); break;
- case Shader::OPCODE_TEXREG2GB: TEXREG2GB(r, d, s0, dst.index); break;
- case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(r, u, v, s, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(r, u, v, s, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(r, d, u, v, s, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(r, d, u, v, s, dst.index, s0, s1); break;
- case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(r, d, u, v, s, dst.index, s0); break;
- case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
- case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(r, d, s0, dst.index); break;
- case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(r, d, u, v, s, dst.index, s0); break;
- case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXDP3: TEXDP3(r, d, u, v, s, s0); break;
- case Shader::OPCODE_TEXM3X3: TEXM3X3(r, d, u, v, s, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
- case Shader::OPCODE_TEXDEPTH: TEXDEPTH(r); break;
- case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
- case Shader::OPCODE_BEM: BEM(r, d, s0, s1, dst.index); break;
- case Shader::OPCODE_PHASE: break;
- case Shader::OPCODE_END: break;
+ case Shader::OPCODE_TEXBEM: TEXBEM(d, s0, x, y, z, dst.index); break;
+ case Shader::OPCODE_TEXBEML: TEXBEML(d, s0, x, y, z, dst.index); break;
+ case Shader::OPCODE_TEXREG2AR: TEXREG2AR(d, s0, dst.index); break;
+ case Shader::OPCODE_TEXREG2GB: TEXREG2GB(d, s0, dst.index); break;
+ case Shader::OPCODE_TEXM3X2PAD: TEXM3X2PAD(x, y, z, s0, 0, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXM3X2TEX: TEXM3X2TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXM3X3PAD: TEXM3X3PAD(x, y, z, s0, pad++ % 2, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXM3X3TEX: TEXM3X3TEX(d, x, y, z, dst.index, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXM3X3SPEC: TEXM3X3SPEC(d, x, y, z, dst.index, s0, s1); break;
+ case Shader::OPCODE_TEXM3X3VSPEC: TEXM3X3VSPEC(d, x, y, z, dst.index, s0); break;
+ case Shader::OPCODE_CND: CND(d, s0, s1, s2); break;
+ case Shader::OPCODE_TEXREG2RGB: TEXREG2RGB(d, s0, dst.index); break;
+ case Shader::OPCODE_TEXDP3TEX: TEXDP3TEX(d, x, y, z, dst.index, s0); break;
+ case Shader::OPCODE_TEXM3X2DEPTH: TEXM3X2DEPTH(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXDP3: TEXDP3(d, x, y, z, s0); break;
+ case Shader::OPCODE_TEXM3X3: TEXM3X3(d, x, y, z, s0, src0.modifier == Shader::MODIFIER_SIGN); break;
+ case Shader::OPCODE_TEXDEPTH: TEXDEPTH(); break;
+ case Shader::OPCODE_CMP0: CMP(d, s0, s1, s2); break;
+ case Shader::OPCODE_BEM: BEM(d, s0, s1, dst.index); break;
+ case Shader::OPCODE_PHASE: break;
+ case Shader::OPCODE_END: break;
default:
ASSERT(false);
}
@@ -248,25 +244,23 @@
{
const Dst &dst = shader->getInstruction(i - 1)->dst;
- writeDestination(r, dPairing, dst);
+ writeDestination(dPairing, dst);
}
if(!pairing)
{
- writeDestination(r, d, dst);
+ writeDestination(d, dst);
}
}
}
}
- Bool PixelPipeline::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
+ Bool PixelPipeline::alphaTest(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
- r.current.x = Min(r.current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.x = Max(r.current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- r.current.y = Min(r.current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.y = Max(r.current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- r.current.z = Min(r.current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.z = Max(r.current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- r.current.w = Min(r.current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); r.current.w = Max(r.current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
+ current.x = Min(current.x, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.x = Max(current.x, Short4(0x0000, 0x0000, 0x0000, 0x0000));
+ current.y = Min(current.y, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.y = Max(current.y, Short4(0x0000, 0x0000, 0x0000, 0x0000));
+ current.z = Min(current.z, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.z = Max(current.z, Short4(0x0000, 0x0000, 0x0000, 0x0000));
+ current.w = Min(current.w, Short4(0x0FFF, 0x0FFF, 0x0FFF, 0x0FFF)); current.w = Max(current.w, Short4(0x0000, 0x0000, 0x0000, 0x0000));
if(!state.alphaTestActive())
{
@@ -277,7 +271,7 @@
if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
{
- PixelRoutine::alphaTest(r, aMask, r.current.w);
+ PixelRoutine::alphaTest(aMask, current.w);
for(unsigned int q = 0; q < state.multiSample; q++)
{
@@ -286,9 +280,9 @@
}
else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
{
- Float4 alpha = Float4(r.current.w) * Float4(1.0f / 0x1000);
+ Float4 alpha = Float4(current.w) * Float4(1.0f / 0x1000);
- alphaToCoverage(r, cMask, alpha);
+ alphaToCoverage(cMask, alpha);
}
else ASSERT(false);
@@ -302,10 +296,8 @@
return pass != 0x0;
}
- void PixelPipeline::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
+ void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
if(!state.colorWriteActive(0))
{
return;
@@ -325,53 +317,53 @@
case FORMAT_A16B16G16R16:
if(!postBlendSRGB && state.writeSRGB)
{
- linearToSRGB12_16(r, r.current);
+ linearToSRGB12_16(current);
}
else
{
- r.current.x <<= 4;
- r.current.y <<= 4;
- r.current.z <<= 4;
- r.current.w <<= 4;
+ current.x <<= 4;
+ current.y <<= 4;
+ current.z <<= 4;
+ current.w <<= 4;
}
if(state.targetFormat[0] == FORMAT_R5G6B5)
{
- r.current.x &= Short4(0xF800u);
- r.current.y &= Short4(0xFC00u);
- r.current.z &= Short4(0xF800u);
+ current.x &= Short4(0xF800u);
+ current.y &= Short4(0xFC00u);
+ current.z &= Short4(0xF800u);
}
- fogBlend(r, r.current, fog);
+ fogBlend(current, fog);
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0]));
- Vector4s color = r.current;
+ Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0]));
+ Vector4s color = current;
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, 0, buffer, color, x);
- logicOperation(r, 0, buffer, color, x);
- writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(0, buffer, color, x);
+ logicOperation(0, buffer, color, x);
+ writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
case FORMAT_R32F:
case FORMAT_G32R32F:
case FORMAT_A32B32G32R32F:
- convertSigned12(oC, r.current);
- PixelRoutine::fogBlend(r, oC, fog);
+ convertSigned12(oC, current);
+ PixelRoutine::fogBlend(oC, fog);
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[0]));
+ Pointer<Byte> buffer = cBuffer[0] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[0]));
Vector4f color = oC;
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, 0, buffer, color, x);
- writeColor(r, 0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(0, buffer, color, x);
+ writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
@@ -380,7 +372,7 @@
}
}
- void PixelPipeline::blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage)
+ void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage)
{
Vector4s *arg1;
Vector4s *arg2;
@@ -399,10 +391,10 @@
textureStage.thirdArgument == TextureStage::SOURCE_CONSTANT ||
textureStage.thirdArgumentAlpha == TextureStage::SOURCE_CONSTANT)
{
- constant.x = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[0]));
- constant.y = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[1]));
- constant.z = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[2]));
- constant.w = *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].constantColor4[3]));
+ constant.x = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[0]));
+ constant.y = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[1]));
+ constant.z = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[2]));
+ constant.w = *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].constantColor4[3]));
}
if(textureStage.firstArgument == TextureStage::SOURCE_TFACTOR ||
@@ -412,10 +404,10 @@
textureStage.thirdArgument == TextureStage::SOURCE_TFACTOR ||
textureStage.thirdArgumentAlpha == TextureStage::SOURCE_TFACTOR)
{
- tfactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[0]));
- tfactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[1]));
- tfactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[2]));
- tfactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]));
+ tfactor.x = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[0]));
+ tfactor.y = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[1]));
+ tfactor.z = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[2]));
+ tfactor.w = *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]));
}
// Premodulate
@@ -423,22 +415,22 @@
{
if(state.textureStage[stage - 1].stageOperation == TextureStage::STAGE_PREMODULATE)
{
- r.current.x = MulHigh(r.current.x, texture.x) << 4;
- r.current.y = MulHigh(r.current.y, texture.y) << 4;
- r.current.z = MulHigh(r.current.z, texture.z) << 4;
+ current.x = MulHigh(current.x, texture.x) << 4;
+ current.y = MulHigh(current.y, texture.y) << 4;
+ current.z = MulHigh(current.z, texture.z) << 4;
}
if(state.textureStage[stage - 1].stageOperationAlpha == TextureStage::STAGE_PREMODULATE)
{
- r.current.w = MulHigh(r.current.w, texture.w) << 4;
+ current.w = MulHigh(current.w, texture.w) << 4;
}
}
if(luminance)
{
- texture.x = MulHigh(texture.x, r.L) << 4;
- texture.y = MulHigh(texture.y, r.L) << 4;
- texture.z = MulHigh(texture.z, r.L) << 4;
+ texture.x = MulHigh(texture.x, L) << 4;
+ texture.y = MulHigh(texture.y, L) << 4;
+ texture.z = MulHigh(texture.z, L) << 4;
luminance = false;
}
@@ -447,9 +439,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
default:
@@ -460,9 +452,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
default:
@@ -473,9 +465,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
default:
@@ -692,19 +684,19 @@
}
break;
case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.current.w) << 4; res.x = AddSat(res.x, arg2->x);
- res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.current.w) << 4; res.y = AddSat(res.y, arg2->y);
- res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.current.w) << 4; res.z = AddSat(res.z, arg2->z);
+ res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, current.w) << 4; res.x = AddSat(res.x, arg2->x);
+ res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, current.w) << 4; res.y = AddSat(res.y, arg2->y);
+ res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, current.w) << 4; res.z = AddSat(res.z, arg2->z);
break;
case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, r.diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
- res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, r.diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
- res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, r.diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
+ res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, diffuse.w) << 4; res.x = AddSat(res.x, arg2->x);
+ res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, diffuse.w) << 4; res.y = AddSat(res.y, arg2->y);
+ res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, diffuse.w) << 4; res.z = AddSat(res.z, arg2->z);
break;
case TextureStage::STAGE_BLENDFACTORALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
- res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
- res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
+ res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.x = AddSat(res.x, arg2->x);
+ res.y = SubSat(arg1->y, arg2->y); res.y = MulHigh(res.y, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.y = AddSat(res.y, arg2->y);
+ res.z = SubSat(arg1->z, arg2->z); res.z = MulHigh(res.z, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.z = AddSat(res.z, arg2->z);
break;
case TextureStage::STAGE_BLENDTEXTUREALPHA: // Alpha * (Arg1 - Arg2) + Arg2
res.x = SubSat(arg1->x, arg2->x); res.x = MulHigh(res.x, texture.w) << 4; res.x = AddSat(res.x, arg2->x);
@@ -751,62 +743,62 @@
break;
case TextureStage::STAGE_BUMPENVMAP:
{
- r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
- r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
+ du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
+ dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
Float4 du2;
Float4 dv2;
- du2 = r.du;
- dv2 = r.dv;
- r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
- r.du += dv2;
- r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
- r.dv += du2;
+ du2 = du;
+ dv2 = dv;
+ du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
+ dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
+ du += dv2;
+ dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
+ du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
+ dv += du2;
perturbate = true;
- res.x = r.current.x;
- res.y = r.current.y;
- res.z = r.current.z;
- res.w = r.current.w;
+ res.x = current.x;
+ res.y = current.y;
+ res.z = current.z;
+ res.w = current.w;
}
break;
case TextureStage::STAGE_BUMPENVMAPLUMINANCE:
{
- r.du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
- r.dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
+ du = Float4(texture.x) * Float4(1.0f / 0x0FE0);
+ dv = Float4(texture.y) * Float4(1.0f / 0x0FE0);
Float4 du2;
Float4 dv2;
- du2 = r.du;
- dv2 = r.dv;
+ du2 = du;
+ dv2 = dv;
- r.du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
- r.du += dv2;
- r.dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
- r.dv += du2;
+ du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
+ dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
+ du += dv2;
+ dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
+ du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
+ dv += du2;
perturbate = true;
- r.L = texture.z;
- r.L = MulHigh(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
- r.L = r.L << 4;
- r.L = AddSat(r.L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
- r.L = Max(r.L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
- r.L = Min(r.L, Short4(0x1000));
+ L = texture.z;
+ L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
+ L = L << 4;
+ L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
+ L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
+ L = Min(L, Short4(0x1000));
luminance = true;
- res.x = r.current.x;
- res.y = r.current.y;
- res.z = r.current.z;
- res.w = r.current.w;
+ res.x = current.x;
+ res.y = current.y;
+ res.z = current.z;
+ res.w = current.w;
}
break;
default:
@@ -819,9 +811,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg1 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg1 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg1 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg1 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg1 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg1 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg1 = &specular; break;
case TextureStage::SOURCE_TEMP: arg1 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg1 = &tfactor; break;
default:
@@ -832,9 +824,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg2 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg2 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg2 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg2 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg2 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg2 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg2 = &specular; break;
case TextureStage::SOURCE_TEMP: arg2 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg2 = &tfactor; break;
default:
@@ -845,9 +837,9 @@
{
case TextureStage::SOURCE_TEXTURE: arg3 = &texture; break;
case TextureStage::SOURCE_CONSTANT: arg3 = &constant; break;
- case TextureStage::SOURCE_CURRENT: arg3 = &r.current; break;
- case TextureStage::SOURCE_DIFFUSE: arg3 = &r.diffuse; break;
- case TextureStage::SOURCE_SPECULAR: arg3 = &r.specular; break;
+ case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break;
+ case TextureStage::SOURCE_DIFFUSE: arg3 = &diffuse; break;
+ case TextureStage::SOURCE_SPECULAR: arg3 = &specular; break;
case TextureStage::SOURCE_TEMP: arg3 = &temp; break;
case TextureStage::SOURCE_TFACTOR: arg3 = &tfactor; break;
default:
@@ -970,13 +962,13 @@
case TextureStage::STAGE_DOT3:
break; // Already computed in color channel
case TextureStage::STAGE_BLENDCURRENTALPHA: // Alpha * (Arg1 - Arg2) + Arg2
- res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.current.w) << 4; res.w = AddSat(res.w, arg2->w);
+ res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, current.w) << 4; res.w = AddSat(res.w, arg2->w);
break;
case TextureStage::STAGE_BLENDDIFFUSEALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
- res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, r.diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
+ res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, diffuse.w) << 4; res.w = AddSat(res.w, arg2->w);
break;
case TextureStage::STAGE_BLENDFACTORALPHA:
- res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(r.data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
+ res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, *Pointer<Short4>(data + OFFSET(DrawData, factor.textureFactor4[3]))) << 4; res.w = AddSat(res.w, arg2->w);
break;
case TextureStage::STAGE_BLENDTEXTUREALPHA: // Arg1 * (Alpha) + Arg2 * (1 - Alpha)
res.w = SubSat(arg1->w, arg2->w); res.w = MulHigh(res.w, texture.w) << 4; res.w = AddSat(res.w, arg2->w);
@@ -1158,10 +1150,10 @@
switch(textureStage.destinationArgument)
{
case TextureStage::DESTINATION_CURRENT:
- r.current.x = res.x;
- r.current.y = res.y;
- r.current.z = res.z;
- r.current.w = res.w;
+ current.x = res.x;
+ current.y = res.y;
+ current.z = res.z;
+ current.w = res.w;
break;
case TextureStage::DESTINATION_TEMP:
temp.x = res.x;
@@ -1174,7 +1166,7 @@
}
}
- void PixelPipeline::fogBlend(Registers &r, Vector4s ¤t, Float4 &f)
+ void PixelPipeline::fogBlend(Vector4s ¤t, Float4 &f)
{
if(!state.fogActive)
{
@@ -1183,7 +1175,7 @@
if(state.pixelFogMode != FOG_NONE)
{
- pixelFog(r, f);
+ pixelFog(f);
}
UShort4 fog = convertFixed16(f, true);
@@ -1194,9 +1186,9 @@
UShort4 invFog = UShort4(0xFFFFu) - fog;
- current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[0]))));
- current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[1]))));
- current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(r.data + OFFSET(DrawData, fog.color4[2]))));
+ current.x += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[0]))));
+ current.y += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[1]))));
+ current.z += As<Short4>(MulHigh(invFog, *Pointer<UShort4>(data + OFFSET(DrawData, fog.color4[2]))));
}
void PixelPipeline::specularPixel(Vector4s ¤t, Vector4s &specular)
@@ -1211,39 +1203,39 @@
current.z = AddSat(current.z, specular.z);
}
- void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int coordinates, int stage, bool project)
+ void PixelPipeline::sampleTexture(Vector4s &c, int coordinates, int stage, bool project)
{
- Float4 u = r.v[2 + coordinates].x;
- Float4 v = r.v[2 + coordinates].y;
- Float4 w = r.v[2 + coordinates].z;
- Float4 q = r.v[2 + coordinates].w;
+ Float4 x = v[2 + coordinates].x;
+ Float4 y = v[2 + coordinates].y;
+ Float4 z = v[2 + coordinates].z;
+ Float4 w = v[2 + coordinates].w;
if(perturbate)
{
- u += r.du;
- v += r.dv;
+ x += du;
+ y += dv;
perturbate = false;
}
- sampleTexture(r, c, stage, u, v, w, q, project);
+ sampleTexture(c, stage, x, y, z, w, project);
}
- void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
+ void PixelPipeline::sampleTexture(Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project, bool bias)
{
Vector4f dsx;
Vector4f dsy;
- sampleTexture(r, c, stage, u, v, w, q, dsx, dsy, project, bias, false);
+ sampleTexture(c, stage, u, v, w, q, dsx, dsy, project, bias, false);
}
- void PixelPipeline::sampleTexture(Registers &r, Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
+ void PixelPipeline::sampleTexture(Vector4s &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
{
#if PERF_PROFILE
Long texTime = Ticks();
#endif
- Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
+ Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
if(!project)
{
@@ -1261,7 +1253,7 @@
}
#if PERF_PROFILE
- r.cycles[PERF_TEX] += Ticks() - texTime;
+ cycles[PERF_TEX] += Ticks() - texTime;
#endif
}
@@ -1291,41 +1283,41 @@
cf.w = convertSigned12(cs.w);
}
- void PixelPipeline::writeDestination(Registers &r, Vector4s &d, const Dst &dst)
+ void PixelPipeline::writeDestination(Vector4s &d, const Dst &dst)
{
switch(dst.type)
{
case Shader::PARAMETER_TEMP:
- if(dst.mask & 0x1) r.rs[dst.index].x = d.x;
- if(dst.mask & 0x2) r.rs[dst.index].y = d.y;
- if(dst.mask & 0x4) r.rs[dst.index].z = d.z;
- if(dst.mask & 0x8) r.rs[dst.index].w = d.w;
+ if(dst.mask & 0x1) rs[dst.index].x = d.x;
+ if(dst.mask & 0x2) rs[dst.index].y = d.y;
+ if(dst.mask & 0x4) rs[dst.index].z = d.z;
+ if(dst.mask & 0x8) rs[dst.index].w = d.w;
break;
case Shader::PARAMETER_INPUT:
- if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
- if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
- if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
- if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
+ if(dst.mask & 0x1) vs[dst.index].x = d.x;
+ if(dst.mask & 0x2) vs[dst.index].y = d.y;
+ if(dst.mask & 0x4) vs[dst.index].z = d.z;
+ if(dst.mask & 0x8) vs[dst.index].w = d.w;
break;
case Shader::PARAMETER_CONST: ASSERT(false); break;
case Shader::PARAMETER_TEXTURE:
- if(dst.mask & 0x1) r.ts[dst.index].x = d.x;
- if(dst.mask & 0x2) r.ts[dst.index].y = d.y;
- if(dst.mask & 0x4) r.ts[dst.index].z = d.z;
- if(dst.mask & 0x8) r.ts[dst.index].w = d.w;
+ if(dst.mask & 0x1) ts[dst.index].x = d.x;
+ if(dst.mask & 0x2) ts[dst.index].y = d.y;
+ if(dst.mask & 0x4) ts[dst.index].z = d.z;
+ if(dst.mask & 0x8) ts[dst.index].w = d.w;
break;
case Shader::PARAMETER_COLOROUT:
- if(dst.mask & 0x1) r.vs[dst.index].x = d.x;
- if(dst.mask & 0x2) r.vs[dst.index].y = d.y;
- if(dst.mask & 0x4) r.vs[dst.index].z = d.z;
- if(dst.mask & 0x8) r.vs[dst.index].w = d.w;
+ if(dst.mask & 0x1) vs[dst.index].x = d.x;
+ if(dst.mask & 0x2) vs[dst.index].y = d.y;
+ if(dst.mask & 0x4) vs[dst.index].z = d.z;
+ if(dst.mask & 0x8) vs[dst.index].w = d.w;
break;
default:
ASSERT(false);
}
}
- Vector4s PixelPipeline::fetchRegisterS(Registers &r, const Src &src)
+ Vector4s PixelPipeline::fetchRegisterS(const Src &src)
{
Vector4s *reg;
int i = src.index;
@@ -1334,21 +1326,21 @@
if(src.type == Shader::PARAMETER_CONST)
{
- c.x = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][0]));
- c.y = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][1]));
- c.z = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][2]));
- c.w = *Pointer<Short4>(r.data + OFFSET(DrawData, ps.cW[i][3]));
+ c.x = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][0]));
+ c.y = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][1]));
+ c.z = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][2]));
+ c.w = *Pointer<Short4>(data + OFFSET(DrawData, ps.cW[i][3]));
}
switch(src.type)
{
- case Shader::PARAMETER_TEMP: reg = &r.rs[i]; break;
- case Shader::PARAMETER_INPUT: reg = &r.vs[i]; break;
+ case Shader::PARAMETER_TEMP: reg = &rs[i]; break;
+ case Shader::PARAMETER_INPUT: reg = &vs[i]; break;
case Shader::PARAMETER_CONST: reg = &c; break;
- case Shader::PARAMETER_TEXTURE: reg = &r.ts[i]; break;
- case Shader::PARAMETER_VOID: return r.rs[0]; // Dummy
- case Shader::PARAMETER_FLOAT4LITERAL: return r.rs[0]; // Dummy
- default: ASSERT(false); return r.rs[0];
+ case Shader::PARAMETER_TEXTURE: reg = &ts[i]; break;
+ case Shader::PARAMETER_VOID: return rs[0]; // Dummy
+ case Shader::PARAMETER_FLOAT4LITERAL: return rs[0]; // Dummy
+ default: ASSERT(false); return rs[0];
}
const Short4 &x = (*reg)[(src.swizzle >> 0) & 0x3];
@@ -1637,11 +1629,11 @@
}
}
- void PixelPipeline::TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
+ void PixelPipeline::TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src)
{
- TEXM3X3PAD(r, u, v, s, src, 0, false);
+ TEXM3X3PAD(u, v, s, src, 0, false);
- Short4 t0 = RoundShort4(r.u_ * Float4(0x1000));
+ Short4 t0 = RoundShort4(u_ * Float4(0x1000));
dst.x = t0;
dst.y = t0;
@@ -1649,14 +1641,14 @@
dst.w = t0;
}
- void PixelPipeline::TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
+ void PixelPipeline::TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
{
- TEXM3X3PAD(r, u, v, s, src0, 0, false);
+ TEXM3X3PAD(u, v, s, src0, 0, false);
- r.v_ = Float4(0.0f);
- r.w_ = Float4(0.0f);
+ v_ = Float4(0.0f);
+ w_ = Float4(0.0f);
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
+ sampleTexture(dst, stage, u_, v_, w_, w_);
}
void PixelPipeline::TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s)
@@ -1682,21 +1674,21 @@
}
}
- void PixelPipeline::TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
+ void PixelPipeline::TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int sampler, bool project)
{
- sampleTexture(r, dst, sampler, u, v, s, s, project);
+ sampleTexture(dst, sampler, u, v, s, s, project);
}
- void PixelPipeline::TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int sampler, bool project)
+ void PixelPipeline::TEXLD(Vector4s &dst, Vector4s &src, int sampler, bool project)
{
Float4 u = Float4(src.x) * Float4(1.0f / 0x0FFE);
Float4 v = Float4(src.y) * Float4(1.0f / 0x0FFE);
Float4 s = Float4(src.z) * Float4(1.0f / 0x0FFE);
- sampleTexture(r, dst, sampler, u, v, s, s, project);
+ sampleTexture(dst, sampler, u, v, s, s, project);
}
- void PixelPipeline::TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
+ void PixelPipeline::TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
{
Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
@@ -1704,20 +1696,20 @@
Float4 du2 = du;
Float4 dv2 = dv;
- du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
+ du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
+ dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
du += dv2;
- dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
+ dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
+ du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
dv += du2;
Float4 u_ = u + du;
Float4 v_ = v + dv;
- sampleTexture(r, dst, stage, u_, v_, s, s);
+ sampleTexture(dst, stage, u_, v_, s, s);
}
- void PixelPipeline::TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
+ void PixelPipeline::TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage)
{
Float4 du = Float4(src.x) * Float4(1.0f / 0x0FFE);
Float4 dv = Float4(src.y) * Float4(1.0f / 0x0FFE);
@@ -1725,24 +1717,24 @@
Float4 du2 = du;
Float4 dv2 = dv;
- du *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
- dv2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
+ du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0]));
+ dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0]));
du += dv2;
- dv *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
- du2 *= *Pointer<Float4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
+ dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1]));
+ du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1]));
dv += du2;
Float4 u_ = u + du;
Float4 v_ = v + dv;
- sampleTexture(r, dst, stage, u_, v_, s, s);
+ sampleTexture(dst, stage, u_, v_, s, s);
Short4 L;
L = src.z;
- L = MulHigh(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
+ L = MulHigh(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceScale4)));
L = L << 4;
- L = AddSat(L, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
+ L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4)));
L = Max(L, Short4(0x0000, 0x0000, 0x0000, 0x0000));
L = Min(L, Short4(0x1000));
@@ -1751,94 +1743,94 @@
dst.z = MulHigh(dst.z, L); dst.z = dst.z << 4;
}
- void PixelPipeline::TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
+ void PixelPipeline::TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage)
{
Float4 u = Float4(src0.w) * Float4(1.0f / 0x0FFE);
Float4 v = Float4(src0.x) * Float4(1.0f / 0x0FFE);
Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
- sampleTexture(r, dst, stage, u, v, s, s);
+ sampleTexture(dst, stage, u, v, s, s);
}
- void PixelPipeline::TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
+ void PixelPipeline::TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage)
{
Float4 u = Float4(src0.y) * Float4(1.0f / 0x0FFE);
Float4 v = Float4(src0.z) * Float4(1.0f / 0x0FFE);
Float4 s = v;
- sampleTexture(r, dst, stage, u, v, s, s);
+ sampleTexture(dst, stage, u, v, s, s);
}
- void PixelPipeline::TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage)
+ void PixelPipeline::TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage)
{
Float4 u = Float4(src0.x) * Float4(1.0f / 0x0FFE);
Float4 v = Float4(src0.y) * Float4(1.0f / 0x0FFE);
Float4 s = Float4(src0.z) * Float4(1.0f / 0x0FFE);
- sampleTexture(r, dst, stage, u, v, s, s);
+ sampleTexture(dst, stage, u, v, s, s);
}
- void PixelPipeline::TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
+ void PixelPipeline::TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling)
{
- TEXM3X2PAD(r, u, v, s, src, 1, signedScaling);
+ TEXM3X2PAD(u, v, s, src, 1, signedScaling);
// z / w
- r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
+ u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero
- r.oDepth = r.u_;
+ oDepth = u_;
}
- void PixelPipeline::TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
+ void PixelPipeline::TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
{
- TEXM3X3PAD(r, u, v, s, src0, component, signedScaling);
+ TEXM3X3PAD(u, v, s, src0, component, signedScaling);
}
- void PixelPipeline::TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
+ void PixelPipeline::TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
{
- TEXM3X2PAD(r, u, v, s, src0, 1, signedScaling);
+ TEXM3X2PAD(u, v, s, src0, 1, signedScaling);
- r.w_ = Float4(0.0f);
+ w_ = Float4(0.0f);
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
+ sampleTexture(dst, stage, u_, v_, w_, w_);
}
- void PixelPipeline::TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
+ void PixelPipeline::TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling)
{
- TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
+ TEXM3X3PAD(u, v, s, src0, 2, signedScaling);
- dst.x = RoundShort4(r.u_ * Float4(0x1000));
- dst.y = RoundShort4(r.v_ * Float4(0x1000));
- dst.z = RoundShort4(r.w_ * Float4(0x1000));
+ dst.x = RoundShort4(u_ * Float4(0x1000));
+ dst.y = RoundShort4(v_ * Float4(0x1000));
+ dst.z = RoundShort4(w_ * Float4(0x1000));
dst.w = Short4(0x1000);
}
- void PixelPipeline::TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
+ void PixelPipeline::TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling)
{
if(component == 0 || previousScaling != signedScaling) // FIXME: Other source modifiers?
{
- r.U = Float4(src0.x);
- r.V = Float4(src0.y);
- r.W = Float4(src0.z);
+ U = Float4(src0.x);
+ V = Float4(src0.y);
+ W = Float4(src0.z);
previousScaling = signedScaling;
}
- Float4 x = r.U * u + r.V * v + r.W * s;
+ Float4 x = U * u + V * v + W * s;
x *= Float4(1.0f / 0x1000);
switch(component)
{
- case 0: r.u_ = x; break;
- case 1: r.v_ = x; break;
- case 2: r.w_ = x; break;
+ case 0: u_ = x; break;
+ case 1: v_ = x; break;
+ case 2: w_ = x; break;
default: ASSERT(false);
}
}
- void PixelPipeline::TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
+ void PixelPipeline::TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1)
{
- TEXM3X3PAD(r, u, v, s, src0, 2, false);
+ TEXM3X3PAD(u, v, s, src0, 2, false);
Float4 E[3]; // Eye vector
@@ -1852,43 +1844,43 @@
Float4 w__;
// (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
- u__ = r.u_ * E[0];
- v__ = r.v_ * E[1];
- w__ = r.w_ * E[2];
+ u__ = u_ * E[0];
+ v__ = v_ * E[1];
+ w__ = w_ * E[2];
u__ += v__ + w__;
u__ += u__;
v__ = u__;
w__ = u__;
- u__ *= r.u_;
- v__ *= r.v_;
- w__ *= r.w_;
- r.u_ *= r.u_;
- r.v_ *= r.v_;
- r.w_ *= r.w_;
- r.u_ += r.v_ + r.w_;
- u__ -= E[0] * r.u_;
- v__ -= E[1] * r.u_;
- w__ -= E[2] * r.u_;
+ u__ *= u_;
+ v__ *= v_;
+ w__ *= w_;
+ u_ *= u_;
+ v_ *= v_;
+ w_ *= w_;
+ u_ += v_ + w_;
+ u__ -= E[0] * u_;
+ v__ -= E[1] * u_;
+ w__ -= E[2] * u_;
- sampleTexture(r, dst, stage, u__, v__, w__, w__);
+ sampleTexture(dst, stage, u__, v__, w__, w__);
}
- void PixelPipeline::TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
+ void PixelPipeline::TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling)
{
- TEXM3X3PAD(r, u, v, s, src0, 2, signedScaling);
+ TEXM3X3PAD(u, v, s, src0, 2, signedScaling);
- sampleTexture(r, dst, stage, r.u_, r.v_, r.w_, r.w_);
+ sampleTexture(dst, stage, u_, v_, w_, w_);
}
- void PixelPipeline::TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0)
+ void PixelPipeline::TEXM3X3VSPEC(Vector4s &dst, Float4 &x, Float4 &y, Float4 &z, int stage, Vector4s &src0)
{
- TEXM3X3PAD(r, u, v, s, src0, 2, false);
+ TEXM3X3PAD(x, y, z, src0, 2, false);
Float4 E[3]; // Eye vector
- E[0] = r.v[2 + stage - 2].w;
- E[1] = r.v[2 + stage - 1].w;
- E[2] = r.v[2 + stage - 0].w;
+ E[0] = v[2 + stage - 2].w;
+ E[1] = v[2 + stage - 1].w;
+ E[2] = v[2 + stage - 0].w;
// Reflection
Float4 u__;
@@ -1896,36 +1888,36 @@
Float4 w__;
// (u'', v'', w'') = 2 * (N . E) * N - E * (N . N)
- u__ = r.u_ * E[0];
- v__ = r.v_ * E[1];
- w__ = r.w_ * E[2];
+ u__ = u_ * E[0];
+ v__ = v_ * E[1];
+ w__ = w_ * E[2];
u__ += v__ + w__;
u__ += u__;
v__ = u__;
w__ = u__;
- u__ *= r.u_;
- v__ *= r.v_;
- w__ *= r.w_;
- r.u_ *= r.u_;
- r.v_ *= r.v_;
- r.w_ *= r.w_;
- r.u_ += r.v_ + r.w_;
- u__ -= E[0] * r.u_;
- v__ -= E[1] * r.u_;
- w__ -= E[2] * r.u_;
+ u__ *= u_;
+ v__ *= v_;
+ w__ *= w_;
+ u_ *= u_;
+ v_ *= v_;
+ w_ *= w_;
+ u_ += v_ + w_;
+ u__ -= E[0] * u_;
+ v__ -= E[1] * u_;
+ w__ -= E[2] * u_;
- sampleTexture(r, dst, stage, u__, v__, w__, w__);
+ sampleTexture(dst, stage, u__, v__, w__, w__);
}
- void PixelPipeline::TEXDEPTH(Registers &r)
+ void PixelPipeline::TEXDEPTH()
{
- r.u_ = Float4(r.rs[5].x);
- r.v_ = Float4(r.rs[5].y);
+ u_ = Float4(rs[5].x);
+ v_ = Float4(rs[5].y);
// z / w
- r.u_ *= Rcp_pp(r.v_); // FIXME: Set result to 1.0 when division by zero
+ u_ *= Rcp_pp(v_); // FIXME: Set result to 1.0 when division by zero
- r.oDepth = r.u_;
+ oDepth = u_;
}
void PixelPipeline::CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2)
@@ -1944,21 +1936,21 @@
{Short4 t0 = CmpGT(Short4(0x0000, 0x0000, 0x0000, 0x0000), src0.w); Short4 t1; t1 = src2.w; t1 &= t0; t0 = ~t0 & src1.w; t0 |= t1; dst.w = t0; };
}
- void PixelPipeline::BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
+ void PixelPipeline::BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage)
{
Short4 t0;
Short4 t1;
// dst.x = src0.x + BUMPENVMAT00(stage) * src1.x + BUMPENVMAT10(stage) * src1.y
- t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
- t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
+ t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][0]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
+ t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][0]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
t0 = AddSat(t0, t1);
t0 = AddSat(t0, src0.x);
dst.x = t0;
// dst.y = src0.y + BUMPENVMAT01(stage) * src1.x + BUMPENVMAT11(stage) * src1.y
- t0 = MulHigh(src1.x, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
- t1 = MulHigh(src1.y, *Pointer<Short4>(r.data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
+ t0 = MulHigh(src1.x, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[0][1]))); t0 = t0 << 4; // FIXME: Matrix components range? Overflow hazard.
+ t1 = MulHigh(src1.y, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4W[1][1]))); t1 = t1 << 4; // FIXME: Matrix components range? Overflow hazard.
t0 = AddSat(t0, t1);
t0 = AddSat(t0, src0.y);
dst.y = t0;
diff --git a/src/Shader/PixelPipeline.hpp b/src/Shader/PixelPipeline.hpp
index 1b3bfa1..fd76b3e 100644
--- a/src/Shader/PixelPipeline.hpp
+++ b/src/Shader/PixelPipeline.hpp
@@ -20,98 +20,92 @@
{
public:
PixelPipeline(const PixelProcessor::State &state, const PixelShader *shader) :
- PixelRoutine(state, shader), perturbate(false), luminance(false), previousScaling(false) {}
+ PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previousScaling(false) {}
virtual ~PixelPipeline() {}
protected:
- virtual void setBuiltins(PixelRoutine::Registers &r, Int &x, Int &y, Float4(&z)[4], Float4 &w);
- virtual void applyShader(PixelRoutine::Registers &r, Int cMask[4]);
- virtual Bool alphaTest(PixelRoutine::Registers &r, Int cMask[4]);
- virtual void rasterOperation(PixelRoutine::Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
- virtual QuadRasterizer::Registers* createRegisters(const PixelShader *shader) { return new PixelPipeline::Registers(shader); };
+ virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
+ virtual void applyShader(Int cMask[4]);
+ virtual Bool alphaTest(Int cMask[4]);
+ virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
private:
- struct Registers : public PixelRoutine::Registers
- {
- Registers(const PixelShader *shader) : PixelRoutine::Registers(shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]) {}
-
- Vector4s ¤t;
- Vector4s &diffuse;
- Vector4s &specular;
-
- Vector4s rs[6];
- Vector4s vs[2];
- Vector4s ts[6];
-
- // bem(l) offsets and luminance
- Float4 du;
- Float4 dv;
- Short4 L;
-
- // texm3x3 temporaries
- Float4 u_; // FIXME
- Float4 v_; // FIXME
- Float4 w_; // FIXME
- Float4 U; // FIXME
- Float4 V; // FIXME
- Float4 W; // FIXME
- };
+ Vector4s ¤t;
+ Vector4s &diffuse;
+ Vector4s &specular;
- void fixedFunction(Registers& r);
- void blendTexture(Registers &r, Vector4s &temp, Vector4s &texture, int stage);
- void fogBlend(Registers &r, Vector4s ¤t, Float4 &fog);
+ Vector4s rs[6];
+ Vector4s vs[2];
+ Vector4s ts[6];
+
+ // bem(l) offsets and luminance
+ Float4 du;
+ Float4 dv;
+ Short4 L;
+
+ // texm3x3 temporaries
+ Float4 u_; // FIXME
+ Float4 v_; // FIXME
+ Float4 w_; // FIXME
+ Float4 U; // FIXME
+ Float4 V; // FIXME
+ Float4 W; // FIXME
+
+ void fixedFunction();
+ void blendTexture(Vector4s &temp, Vector4s &texture, int stage);
+ void fogBlend(Vector4s ¤t, Float4 &fog);
void specularPixel(Vector4s ¤t, Vector4s &specular);
- void sampleTexture(Registers &r, Vector4s &c, int coordinates, int sampler, bool project = false);
- void sampleTexture(Registers &r, Vector4s &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project = false, bool bias = false);
- void sampleTexture(Registers &r, Vector4s &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
+ void sampleTexture(Vector4s &c, int coordinates, int sampler, bool project = false);
+ void sampleTexture(Vector4s &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool project = false, bool bias = false);
+ void sampleTexture(Vector4s &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
- Short4 convertFixed12(RValue<Float4> cf);
- void convertFixed12(Vector4s &cs, Vector4f &cf);
- Float4 convertSigned12(Short4 &cs);
+ Short4 convertFixed12(RValue<Float4> cf);
+ void convertFixed12(Vector4s &cs, Vector4f &cf);
+ Float4 convertSigned12(Short4 &cs);
void convertSigned12(Vector4f &cf, Vector4s &cs);
- void writeDestination(Registers &r, Vector4s &d, const Dst &dst);
- Vector4s fetchRegisterS(Registers &r, const Src &src);
+ void writeDestination(Vector4s &d, const Dst &dst);
+ Vector4s fetchRegisterS(const Src &src);
- // Instructions
- void MOV(Vector4s &dst, Vector4s &src0);
- void ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1);
- void SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1);
- void MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
- void MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1);
- void DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1);
- void DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1);
- void LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
- void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
- void TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project);
- void TEXDP3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src);
- void TEXDP3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
- void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s);
- void TEXKILL(Int cMask[4], Vector4s &dst);
- void TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
- void TEXLD(Registers &r, Vector4s &dst, Vector4s &src, int stage, bool project);
- void TEXBEM(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
- void TEXBEML(Registers &r, Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
- void TEXREG2AR(Registers &r, Vector4s &dst, Vector4s &src0, int stage);
- void TEXREG2GB(Registers &r, Vector4s &dst, Vector4s &src0, int stage);
- void TEXREG2RGB(Registers &r, Vector4s &dst, Vector4s &src0, int stage);
- void TEXM3X2DEPTH(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling);
- void TEXM3X2PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling);
- void TEXM3X2TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling);
- void TEXM3X3(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling);
- void TEXM3X3PAD(Registers &r, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling);
- void TEXM3X3SPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1);
- void TEXM3X3TEX(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool singedScaling);
- void TEXM3X3VSPEC(Registers &r, Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
- void TEXDEPTH(Registers &r);
- void CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
- void CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
- void BEM(Registers &r, Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage);
+ // Instructions
+ void MOV(Vector4s &dst, Vector4s &src0);
+ void ADD(Vector4s &dst, Vector4s &src0, Vector4s &src1);
+ void SUB(Vector4s &dst, Vector4s &src0, Vector4s &src1);
+ void MAD(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
+ void MUL(Vector4s &dst, Vector4s &src0, Vector4s &src1);
+ void DP3(Vector4s &dst, Vector4s &src0, Vector4s &src1);
+ void DP4(Vector4s &dst, Vector4s &src0, Vector4s &src1);
+ void LRP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
+ void TEXCOORD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate);
+ void TEXCRD(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int coordinate, bool project);
+ void TEXDP3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src);
+ void TEXDP3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
+ void TEXKILL(Int cMask[4], Float4 &u, Float4 &v, Float4 &s);
+ void TEXKILL(Int cMask[4], Vector4s &dst);
+ void TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, bool project);
+ void TEXLD(Vector4s &dst, Vector4s &src, int stage, bool project);
+ void TEXBEM(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
+ void TEXBEML(Vector4s &dst, Vector4s &src, Float4 &u, Float4 &v, Float4 &s, int stage);
+ void TEXREG2AR(Vector4s &dst, Vector4s &src0, int stage);
+ void TEXREG2GB(Vector4s &dst, Vector4s &src0, int stage);
+ void TEXREG2RGB(Vector4s &dst, Vector4s &src0, int stage);
+ void TEXM3X2DEPTH(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src, bool signedScaling);
+ void TEXM3X2PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling);
+ void TEXM3X2TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool signedScaling);
+ void TEXM3X3(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, bool signedScaling);
+ void TEXM3X3PAD(Float4 &u, Float4 &v, Float4 &s, Vector4s &src0, int component, bool signedScaling);
+ void TEXM3X3SPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, Vector4s &src1);
+ void TEXM3X3TEX(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0, bool singedScaling);
+ void TEXM3X3VSPEC(Vector4s &dst, Float4 &u, Float4 &v, Float4 &s, int stage, Vector4s &src0);
+ void TEXDEPTH();
+ void CND(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
+ void CMP(Vector4s &dst, Vector4s &src0, Vector4s &src1, Vector4s &src2);
+ void BEM(Vector4s &dst, Vector4s &src0, Vector4s &src1, int stage);
- bool perturbate;
- bool luminance;
- bool previousScaling;
+ bool perturbate;
+ bool luminance;
+ bool previousScaling;
};
}
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index bdf6b3e..bba829b 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -21,62 +21,58 @@
extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
extern bool fullPixelPositionRegister;
- void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
+ void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
if(shader->getVersion() >= 0x0300)
{
if(shader->vPosDeclared)
{
if(!halfIntegerCoordinates)
{
- r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
- r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
+ vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
+ vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
}
else
{
- r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
- r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
+ vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
+ vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
}
if(fullPixelPositionRegister)
{
- r.vPos.z = z[0]; // FIXME: Centroid?
- r.vPos.w = w; // FIXME: Centroid?
+ vPos.z = z[0]; // FIXME: Centroid?
+ vPos.w = w; // FIXME: Centroid?
}
}
if(shader->vFaceDeclared)
{
- Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
+ Float4 area = *Pointer<Float>(primitive + OFFSET(Primitive, area));
Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
- r.vFace.x = face;
- r.vFace.y = face;
- r.vFace.z = face;
- r.vFace.w = face;
+ vFace.x = face;
+ vFace.y = face;
+ vFace.z = face;
+ vFace.w = face;
}
}
}
- void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
+ void PixelProgram::applyShader(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
- r.enableIndex = 0;
- r.stackIndex = 0;
+ enableIndex = 0;
+ stackIndex = 0;
if(shader->containsLeaveInstruction())
{
- r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
for(int i = 0; i < RENDERTARGETS; i++)
{
if(state.targetFormat[i] != FORMAT_NULL)
{
- r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
+ oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
}
}
@@ -129,22 +125,22 @@
{
if(dst.type == Shader::PARAMETER_TEXTURE)
{
- d.x = r.v[2 + dst.index].x;
- d.y = r.v[2 + dst.index].y;
- d.z = r.v[2 + dst.index].z;
- d.w = r.v[2 + dst.index].w;
+ d.x = v[2 + dst.index].x;
+ d.y = v[2 + dst.index].y;
+ d.z = v[2 + dst.index].z;
+ d.w = v[2 + dst.index].w;
}
else
{
- d = r.r[dst.index];
+ d = r[dst.index];
}
}
- if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
- if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
- if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
- if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
- if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(r, src4);
+ if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(src0);
+ if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(src1);
+ if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(src2);
+ if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(src3);
+ if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(src4);
switch(opcode)
{
@@ -268,46 +264,46 @@
case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
- case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
- case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
- case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
- case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
- case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
- case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
- case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
- case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
- case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
+ case Shader::OPCODE_M4X4: M4X4(d, s0, src1); break;
+ case Shader::OPCODE_M4X3: M4X3(d, s0, src1); break;
+ case Shader::OPCODE_M3X4: M3X4(d, s0, src1); break;
+ case Shader::OPCODE_M3X3: M3X3(d, s0, src1); break;
+ case Shader::OPCODE_M3X2: M3X2(d, s0, src1); break;
+ case Shader::OPCODE_TEX: TEXLD(d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXLDD: TEXLDD(d, s0, src1, s2, s3, project, bias); break;
+ case Shader::OPCODE_TEXLDL: TEXLDL(d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(d, s0.x, src1); break;
case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
- case Shader::OPCODE_TEXOFFSET: TEXOFFSET(r, d, s0, src1, s2, s3, project, bias); break;
- case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(r, d, s0, src1, s2, project, bias); break;
- case Shader::OPCODE_TEXELFETCH: TEXELFETCH(r, d, s0, src1, s2); break;
- case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(r, d, s0, src1, s2, s3); break;
- case Shader::OPCODE_TEXGRAD: TEXGRAD(r, d, s0, src1, s2, s3); break;
- case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(r, d, s0, src1, s2, s3, s4); break;
- case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
+ case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2, s3, project, bias); break;
+ case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(d, s0, src1, s2, project, bias); break;
+ case Shader::OPCODE_TEXELFETCH: TEXELFETCH(d, s0, src1, s2); break;
+ case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(d, s0, src1, s2, s3); break;
+ case Shader::OPCODE_TEXGRAD: TEXGRAD(d, s0, src1, s2, s3); break;
+ case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(d, s0, src1, s2, s3, s4); break;
+ case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break;
case Shader::OPCODE_DFDX: DFDX(d, s0); break;
case Shader::OPCODE_DFDY: DFDY(d, s0); break;
case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
- case Shader::OPCODE_BREAK: BREAK(r); break;
- case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
- case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
- case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
+ case Shader::OPCODE_BREAK: BREAK(); break;
+ case Shader::OPCODE_BREAKC: BREAKC(s0, s1, control); break;
+ case Shader::OPCODE_BREAKP: BREAKP(src0); break;
+ case Shader::OPCODE_CONTINUE: CONTINUE(); break;
case Shader::OPCODE_TEST: TEST(); break;
- case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
- case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
- case Shader::OPCODE_ELSE: ELSE(r); break;
- case Shader::OPCODE_ENDIF: ENDIF(r); break;
- case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
- case Shader::OPCODE_ENDREP: ENDREP(r); break;
- case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
- case Shader::OPCODE_IF: IF(r, src0); break;
- case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
+ case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break;
+ case Shader::OPCODE_CALLNZ: CALLNZ(dst.label, dst.callSite, src0); break;
+ case Shader::OPCODE_ELSE: ELSE(); break;
+ case Shader::OPCODE_ENDIF: ENDIF(); break;
+ case Shader::OPCODE_ENDLOOP: ENDLOOP(); break;
+ case Shader::OPCODE_ENDREP: ENDREP(); break;
+ case Shader::OPCODE_ENDWHILE: ENDWHILE(); break;
+ case Shader::OPCODE_IF: IF(src0); break;
+ case Shader::OPCODE_IFC: IFC(s0, s1, control); break;
case Shader::OPCODE_LABEL: LABEL(dst.index); break;
- case Shader::OPCODE_LOOP: LOOP(r, src1); break;
- case Shader::OPCODE_REP: REP(r, src0); break;
- case Shader::OPCODE_WHILE: WHILE(r, src0); break;
- case Shader::OPCODE_RET: RET(r); break;
- case Shader::OPCODE_LEAVE: LEAVE(r); break;
+ case Shader::OPCODE_LOOP: LOOP(src1); break;
+ case Shader::OPCODE_REP: REP(src0); break;
+ case Shader::OPCODE_WHILE: WHILE(src0); break;
+ case Shader::OPCODE_RET: RET(); break;
+ case Shader::OPCODE_LEAVE: LEAVE(); break;
case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
case Shader::OPCODE_ALL: all(d.x, s0); break;
case Shader::OPCODE_ANY: any(d.x, s0); break;
@@ -361,53 +357,53 @@
case Shader::PARAMETER_TEMP:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) pDst.x = r.r[dst.index].x;
- if(dst.y) pDst.y = r.r[dst.index].y;
- if(dst.z) pDst.z = r.r[dst.index].z;
- if(dst.w) pDst.w = r.r[dst.index].w;
+ if(dst.x) pDst.x = r[dst.index].x;
+ if(dst.y) pDst.y = r[dst.index].y;
+ if(dst.z) pDst.z = r[dst.index].z;
+ if(dst.w) pDst.w = r[dst.index].w;
}
else
{
- Int a = relativeAddress(r, dst);
+ Int a = relativeAddress(dst);
- if(dst.x) pDst.x = r.r[dst.index + a].x;
- if(dst.y) pDst.y = r.r[dst.index + a].y;
- if(dst.z) pDst.z = r.r[dst.index + a].z;
- if(dst.w) pDst.w = r.r[dst.index + a].w;
+ if(dst.x) pDst.x = r[dst.index + a].x;
+ if(dst.y) pDst.y = r[dst.index + a].y;
+ if(dst.z) pDst.z = r[dst.index + a].z;
+ if(dst.w) pDst.w = r[dst.index + a].w;
}
break;
case Shader::PARAMETER_COLOROUT:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) pDst.x = r.oC[dst.index].x;
- if(dst.y) pDst.y = r.oC[dst.index].y;
- if(dst.z) pDst.z = r.oC[dst.index].z;
- if(dst.w) pDst.w = r.oC[dst.index].w;
+ if(dst.x) pDst.x = oC[dst.index].x;
+ if(dst.y) pDst.y = oC[dst.index].y;
+ if(dst.z) pDst.z = oC[dst.index].z;
+ if(dst.w) pDst.w = oC[dst.index].w;
}
else
{
- Int a = relativeAddress(r, dst) + dst.index;
+ Int a = relativeAddress(dst) + dst.index;
- if(dst.x) pDst.x = r.oC[a].x;
- if(dst.y) pDst.y = r.oC[a].y;
- if(dst.z) pDst.z = r.oC[a].z;
- if(dst.w) pDst.w = r.oC[a].w;
+ if(dst.x) pDst.x = oC[a].x;
+ if(dst.y) pDst.y = oC[a].y;
+ if(dst.z) pDst.z = oC[a].z;
+ if(dst.w) pDst.w = oC[a].w;
}
break;
case Shader::PARAMETER_PREDICATE:
- if(dst.x) pDst.x = r.p0.x;
- if(dst.y) pDst.y = r.p0.y;
- if(dst.z) pDst.z = r.p0.z;
- if(dst.w) pDst.w = r.p0.w;
+ if(dst.x) pDst.x = p0.x;
+ if(dst.y) pDst.y = p0.y;
+ if(dst.z) pDst.z = p0.z;
+ if(dst.w) pDst.w = p0.w;
break;
case Shader::PARAMETER_DEPTHOUT:
- pDst.x = r.oDepth;
+ pDst.x = oDepth;
break;
default:
ASSERT(false);
}
- Int4 enable = enableMask(r, instruction);
+ Int4 enable = enableMask(instruction);
Int4 xEnable = enable;
Int4 yEnable = enable;
@@ -418,10 +414,10 @@
{
unsigned char pSwizzle = instruction->predicateSwizzle;
- Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
- Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
- Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
- Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
+ Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03];
+ Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03];
+ Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03];
+ Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03];
if(!instruction->predicateNot)
{
@@ -455,47 +451,47 @@
case Shader::PARAMETER_TEMP:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) r.r[dst.index].x = d.x;
- if(dst.y) r.r[dst.index].y = d.y;
- if(dst.z) r.r[dst.index].z = d.z;
- if(dst.w) r.r[dst.index].w = d.w;
+ if(dst.x) r[dst.index].x = d.x;
+ if(dst.y) r[dst.index].y = d.y;
+ if(dst.z) r[dst.index].z = d.z;
+ if(dst.w) r[dst.index].w = d.w;
}
else
{
- Int a = relativeAddress(r, dst);
+ Int a = relativeAddress(dst);
- if(dst.x) r.r[dst.index + a].x = d.x;
- if(dst.y) r.r[dst.index + a].y = d.y;
- if(dst.z) r.r[dst.index + a].z = d.z;
- if(dst.w) r.r[dst.index + a].w = d.w;
+ if(dst.x) r[dst.index + a].x = d.x;
+ if(dst.y) r[dst.index + a].y = d.y;
+ if(dst.z) r[dst.index + a].z = d.z;
+ if(dst.w) r[dst.index + a].w = d.w;
}
break;
case Shader::PARAMETER_COLOROUT:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) { r.oC[dst.index].x = d.x; }
- if(dst.y) { r.oC[dst.index].y = d.y; }
- if(dst.z) { r.oC[dst.index].z = d.z; }
- if(dst.w) { r.oC[dst.index].w = d.w; }
+ if(dst.x) { oC[dst.index].x = d.x; }
+ if(dst.y) { oC[dst.index].y = d.y; }
+ if(dst.z) { oC[dst.index].z = d.z; }
+ if(dst.w) { oC[dst.index].w = d.w; }
}
else
{
- Int a = relativeAddress(r, dst) + dst.index;
+ Int a = relativeAddress(dst) + dst.index;
- if(dst.x) { r.oC[a].x = d.x; }
- if(dst.y) { r.oC[a].y = d.y; }
- if(dst.z) { r.oC[a].z = d.z; }
- if(dst.w) { r.oC[a].w = d.w; }
+ if(dst.x) { oC[a].x = d.x; }
+ if(dst.y) { oC[a].y = d.y; }
+ if(dst.z) { oC[a].z = d.z; }
+ if(dst.w) { oC[a].w = d.w; }
}
break;
case Shader::PARAMETER_PREDICATE:
- if(dst.x) r.p0.x = d.x;
- if(dst.y) r.p0.y = d.y;
- if(dst.z) r.p0.z = d.z;
- if(dst.w) r.p0.w = d.w;
+ if(dst.x) p0.x = d.x;
+ if(dst.y) p0.y = d.y;
+ if(dst.z) p0.z = d.z;
+ if(dst.w) p0.w = d.w;
break;
case Shader::PARAMETER_DEPTHOUT:
- r.oDepth = d.x;
+ oDepth = d.x;
break;
default:
ASSERT(false);
@@ -510,15 +506,13 @@
for(int i = 0; i < RENDERTARGETS; i++)
{
- r.c[i] = r.oC[i];
+ c[i] = oC[i];
}
}
- Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
+ Bool PixelProgram::alphaTest(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
- clampColor(r.c);
+ clampColor(c);
if(!state.alphaTestActive())
{
@@ -529,9 +523,9 @@
if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
{
- Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000));
+ Short4 alpha = RoundShort4(c[0].w * Float4(0x1000));
- PixelRoutine::alphaTest(r, aMask, alpha);
+ PixelRoutine::alphaTest(aMask, alpha);
for(unsigned int q = 0; q < state.multiSample; q++)
{
@@ -540,7 +534,7 @@
}
else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
{
- alphaToCoverage(r, cMask, r.c[0].w);
+ alphaToCoverage(cMask, c[0].w);
}
else ASSERT(false);
@@ -554,10 +548,8 @@
return pass != 0x0;
}
- void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
+ void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
for(int index = 0; index < RENDERTARGETS; index++)
{
if(!state.colorWriteActive(index))
@@ -567,14 +559,14 @@
if(!postBlendSRGB && state.writeSRGB)
{
- r.c[index].x = linearToSRGB(r.c[index].x);
- r.c[index].y = linearToSRGB(r.c[index].y);
- r.c[index].z = linearToSRGB(r.c[index].z);
+ c[index].x = linearToSRGB(c[index].x);
+ c[index].y = linearToSRGB(c[index].y);
+ c[index].z = linearToSRGB(c[index].z);
}
if(index == 0)
{
- fogBlend(r, r.c[index], fog);
+ fogBlend(c[index], fog);
}
switch(state.targetFormat[index])
@@ -589,19 +581,19 @@
case FORMAT_A16B16G16R16:
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
+ Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
Vector4s color;
- color.x = convertFixed16(r.c[index].x, false);
- color.y = convertFixed16(r.c[index].y, false);
- color.z = convertFixed16(r.c[index].z, false);
- color.w = convertFixed16(r.c[index].w, false);
+ color.x = convertFixed16(c[index].x, false);
+ color.y = convertFixed16(c[index].y, false);
+ color.z = convertFixed16(c[index].z, false);
+ color.w = convertFixed16(c[index].w, false);
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, index, buffer, color, x);
- logicOperation(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(index, buffer, color, x);
+ logicOperation(index, buffer, color, x);
+ writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
@@ -610,13 +602,13 @@
case FORMAT_A32B32G32R32F:
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
- Vector4f color = r.c[index];
+ Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
+ Vector4f color = c[index];
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(index, buffer, color, x);
+ writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
@@ -626,15 +618,15 @@
}
}
- void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
+ void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
{
if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
{
- sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
+ sampleTexture(c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
}
else
{
- Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
+ Int index = As<Int>(Float(fetchRegisterF(sampler).x.x));
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
@@ -642,7 +634,7 @@
{
If(index == i)
{
- sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
+ sampleTexture(c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
// FIXME: When the sampler states are the same, we could use one sampler and just index the texture
}
}
@@ -650,13 +642,13 @@
}
}
- void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
+ void PixelProgram::sampleTexture(Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
{
#if PERF_PROFILE
Long texTime = Ticks();
#endif
- Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
+ Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
if(!project)
{
@@ -674,7 +666,7 @@
}
#if PERF_PROFILE
- r.cycles[PERF_TEX] += Ticks() - texTime;
+ cycles[PERF_TEX] += Ticks() - texTime;
#endif
}
@@ -714,32 +706,32 @@
}
}
- Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
+ Int4 PixelProgram::enableMask(const Shader::Instruction *instruction)
{
- Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
+ Int4 enable = instruction->analysisBranch ? Int4(enableStack[enableIndex]) : Int4(0xFFFFFFFF);
if(!whileTest)
{
if(shader->containsBreakInstruction() && instruction->analysisBreak)
{
- enable &= r.enableBreak;
+ enable &= enableBreak;
}
if(shader->containsContinueInstruction() && instruction->analysisContinue)
{
- enable &= r.enableContinue;
+ enable &= enableContinue;
}
if(shader->containsLeaveInstruction() && instruction->analysisLeave)
{
- enable &= r.enableLeave;
+ enable &= enableLeave;
}
}
return enable;
}
- Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, unsigned int offset)
+ Vector4f PixelProgram::fetchRegisterF(const Src &src, unsigned int offset)
{
Vector4f reg;
unsigned int i = src.index + offset;
@@ -749,44 +741,44 @@
case Shader::PARAMETER_TEMP:
if(src.rel.type == Shader::PARAMETER_VOID)
{
- reg = r.r[i];
+ reg = r[i];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.r[i + a];
+ reg = r[i + a];
}
break;
case Shader::PARAMETER_INPUT:
{
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- reg = r.v[i];
+ reg = v[i];
}
else if(src.rel.type == Shader::PARAMETER_LOOP)
{
- Int aL = r.aL[r.loopDepth];
+ Int aL = this->aL[loopDepth];
- reg = r.v[i + aL];
+ reg = v[i + aL];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.v[i + a];
+ reg = v[i + a];
}
}
break;
case Shader::PARAMETER_CONST:
- reg = readConstant(r, src, offset);
+ reg = readConstant(src, offset);
break;
case Shader::PARAMETER_TEXTURE:
- reg = r.v[2 + i];
+ reg = v[2 + i];
break;
case Shader::PARAMETER_MISCTYPE:
- if(src.index == 0) reg = r.vPos;
- if(src.index == 1) reg = r.vFace;
+ if(src.index == 0) reg = vPos;
+ if(src.index == 1) reg = vFace;
break;
case Shader::PARAMETER_SAMPLER:
if(src.rel.type == Shader::PARAMETER_VOID)
@@ -795,7 +787,7 @@
}
else if(src.rel.type == Shader::PARAMETER_TEMP)
{
- reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
+ reg.x = As<Float4>(Int4(i) + As<Int4>(r[src.rel.index].x));
}
return reg;
case Shader::PARAMETER_PREDICATE: return reg; // Dummy
@@ -812,17 +804,17 @@
case Shader::PARAMETER_COLOROUT:
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- reg = r.oC[i];
+ reg = oC[i];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.oC[i + a];
+ reg = oC[i + a];
}
break;
case Shader::PARAMETER_DEPTHOUT:
- reg.x = r.oDepth;
+ reg.x = oDepth;
break;
default:
ASSERT(false);
@@ -874,14 +866,14 @@
return mod;
}
- Vector4f PixelProgram::readConstant(Registers &r, const Src &src, unsigned int offset)
+ Vector4f PixelProgram::readConstant(const Src &src, unsigned int offset)
{
Vector4f c;
unsigned int i = src.index + offset;
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]));
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -911,9 +903,9 @@
}
else if(src.rel.type == Shader::PARAMETER_LOOP)
{
- Int loopCounter = r.aL[r.loopDepth];
+ Int loopCounter = aL[loopDepth];
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -922,9 +914,9 @@
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]) + a * 16);
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -935,25 +927,25 @@
return c;
}
- Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
+ Int PixelProgram::relativeAddress(const Shader::Parameter &var)
{
ASSERT(var.rel.deterministic);
if(var.rel.type == Shader::PARAMETER_TEMP)
{
- return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(r[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_INPUT)
{
- return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(v[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_OUTPUT)
{
- return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(oC[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_CONST)
{
- RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
+ RValue<Int4> c = *Pointer<Int4>(data + OFFSET(DrawData, ps.c[var.rel.index]));
return Extract(c, 0) * var.rel.scale;
}
@@ -970,32 +962,32 @@
return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
}
- void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X2(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
}
- void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X3(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
dst.z = dot3(src0, row2);
}
- void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X4(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
- Vector4f row3 = fetchRegisterF(r, src1, 3);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
+ Vector4f row3 = fetchRegisterF(src1, 3);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
@@ -1003,23 +995,23 @@
dst.w = dot3(src0, row3);
}
- void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M4X3(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
dst.z = dot4(src0, row2);
}
- void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M4X4(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
- Vector4f row3 = fetchRegisterF(r, src1, 3);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
+ Vector4f row3 = fetchRegisterF(src1, 3);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
@@ -1027,10 +1019,10 @@
dst.w = dot4(src0, row3);
}
- void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
+ void PixelProgram::TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1038,40 +1030,40 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
+ void PixelProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
+ void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
+ void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
+ void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
+ void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
+ void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
+ void PixelProgram::TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1079,10 +1071,10 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
+ void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1090,9 +1082,9 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1)
{
- Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ Pointer<Byte> textureMipmap = data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
for(int i = 0; i < 4; ++i)
{
Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
@@ -1114,7 +1106,7 @@
// FIXME: Dynamic branching affects TEXKILL?
// if(shader->containsDynamicBranching())
// {
- // kill = ~SignMask(enableMask(r));
+ // kill = ~SignMask(enableMask());
// }
for(unsigned int q = 0; q < state.multiSample; q++)
@@ -1125,13 +1117,13 @@
// FIXME: Branch to end of shader if all killed?
}
- void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
+ void PixelProgram::DISCARD(Int cMask[4], const Shader::Instruction *instruction)
{
Int kill = 0;
if(shader->containsDynamicBranching())
{
- kill = ~SignMask(enableMask(r, instruction));
+ kill = ~SignMask(enableMask(instruction));
}
for(unsigned int q = 0; q < state.multiSample; q++)
@@ -1167,30 +1159,30 @@
dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
}
- void PixelProgram::BREAK(Registers &r)
+ void PixelProgram::BREAK()
{
llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
if(breakDepth == 0)
{
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
Nucleus::createBr(endBlock);
}
else
{
- r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
+ enableBreak = enableBreak & ~enableStack[enableIndex];
+ Bool allBreak = SignMask(enableBreak) == 0x0;
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
branch(allBreak, endBlock, deadBlock);
}
Nucleus::setInsertBlock(deadBlock);
- r.enableIndex = r.enableIndex + breakDepth;
+ enableIndex = enableIndex + breakDepth;
}
- void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
+ void PixelProgram::BREAKC(Vector4f &src0, Vector4f &src1, Control control)
{
Int4 condition;
@@ -1206,41 +1198,41 @@
ASSERT(false);
}
- BREAK(r, condition);
+ BREAK(condition);
}
- void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
+ void PixelProgram::BREAKP(const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- BREAK(r, condition);
+ BREAK(condition);
}
- void PixelProgram::BREAK(Registers &r, Int4 &condition)
+ void PixelProgram::BREAK(Int4 &condition)
{
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
- r.enableBreak = r.enableBreak & ~condition;
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
+ enableBreak = enableBreak & ~condition;
+ Bool allBreak = SignMask(enableBreak) == 0x0;
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
branch(allBreak, endBlock, continueBlock);
Nucleus::setInsertBlock(continueBlock);
- r.enableIndex = r.enableIndex + breakDepth;
+ enableIndex = enableIndex + breakDepth;
}
- void PixelProgram::CONTINUE(Registers &r)
+ void PixelProgram::CONTINUE()
{
- r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
+ enableContinue = enableContinue & ~enableStack[enableIndex];
}
void PixelProgram::TEST()
@@ -1248,7 +1240,7 @@
whileTest = true;
}
- void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
+ void PixelProgram::CALL(int labelIndex, int callSiteIndex)
{
if(!labelBlock[labelIndex])
{
@@ -1257,33 +1249,33 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- Int4 restoreLeave = r.enableLeave;
+ Int4 restoreLeave = enableLeave;
Nucleus::createBr(labelBlock[labelIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableLeave = restoreLeave;
+ enableLeave = restoreLeave;
}
- void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
+ void PixelProgram::CALLNZ(int labelIndex, int callSiteIndex, const Src &src)
{
if(src.type == Shader::PARAMETER_CONSTBOOL)
{
- CALLNZb(r, labelIndex, callSiteIndex, src);
+ CALLNZb(labelIndex, callSiteIndex, src);
}
else if(src.type == Shader::PARAMETER_PREDICATE)
{
- CALLNZp(r, labelIndex, callSiteIndex, src);
+ CALLNZp(labelIndex, callSiteIndex, src);
}
else ASSERT(false);
}
- void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
+ void PixelProgram::CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister)
{
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
+ Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Shader::MODIFIER_NOT)
{
@@ -1297,27 +1289,27 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- Int4 restoreLeave = r.enableLeave;
+ Int4 restoreLeave = enableLeave;
branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableLeave = restoreLeave;
+ enableLeave = restoreLeave;
}
- void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
+ void PixelProgram::CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister)
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
if(!labelBlock[labelIndex])
{
@@ -1326,22 +1318,22 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
- Int4 restoreLeave = r.enableLeave;
+ enableIndex++;
+ enableStack[enableIndex] = condition;
+ Int4 restoreLeave = enableLeave;
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableIndex--;
- r.enableLeave = restoreLeave;
+ enableIndex--;
+ enableLeave = restoreLeave;
}
- void PixelProgram::ELSE(Registers &r)
+ void PixelProgram::ELSE()
{
ifDepth--;
@@ -1350,12 +1342,12 @@
if(isConditionalIf[ifDepth])
{
- Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
+ Int4 condition = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, falseBlock, endBlock);
- r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
+ enableStack[enableIndex] = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
}
else
{
@@ -1368,7 +1360,7 @@
ifDepth++;
}
- void PixelProgram::ENDIF(Registers &r)
+ void PixelProgram::ENDIF()
{
ifDepth--;
@@ -1380,15 +1372,15 @@
if(isConditionalIf[ifDepth])
{
breakDepth--;
- r.enableIndex--;
+ enableIndex--;
}
}
- void PixelProgram::ENDLOOP(Registers &r)
+ void PixelProgram::ENDLOOP()
{
loopRepDepth--;
- r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
+ aL[loopDepth] = aL[loopDepth] + increment[loopDepth]; // FIXME: +=
llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
@@ -1396,11 +1388,11 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ loopDepth--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
- void PixelProgram::ENDREP(Registers &r)
+ void PixelProgram::ENDREP()
{
loopRepDepth--;
@@ -1410,11 +1402,11 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ loopDepth--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
- void PixelProgram::ENDWHILE(Registers &r)
+ void PixelProgram::ENDWHILE()
{
loopRepDepth--;
@@ -1424,33 +1416,33 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.enableIndex--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ enableIndex--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
whileTest = false;
}
- void PixelProgram::IF(Registers &r, const Src &src)
+ void PixelProgram::IF(const Src &src)
{
if(src.type == Shader::PARAMETER_CONSTBOOL)
{
- IFb(r, src);
+ IFb(src);
}
else if(src.type == Shader::PARAMETER_PREDICATE)
{
- IFp(r, src);
+ IFp(src);
}
else
{
- Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
- IF(r, condition);
+ Int4 condition = As<Int4>(fetchRegisterF(src).x);
+ IF(condition);
}
}
- void PixelProgram::IFb(Registers &r, const Src &boolRegister)
+ void PixelProgram::IFb(const Src &boolRegister)
{
ASSERT(ifDepth < 24 + 4);
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
+ Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Shader::MODIFIER_NOT)
{
@@ -1468,19 +1460,19 @@
ifDepth++;
}
- void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
+ void PixelProgram::IFp(const Src &predicateRegister)
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- IF(r, condition);
+ IF(condition);
}
- void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
+ void PixelProgram::IFC(Vector4f &src0, Vector4f &src1, Control control)
{
Int4 condition;
@@ -1496,15 +1488,15 @@
ASSERT(false);
}
- IF(r, condition);
+ IF(condition);
}
- void PixelProgram::IF(Registers &r, Int4 &condition)
+ void PixelProgram::IF(Int4 &condition)
{
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
+ enableIndex++;
+ enableStack[enableIndex] = condition;
llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
@@ -1531,17 +1523,17 @@
currentLabel = labelIndex;
}
- void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
+ void PixelProgram::LOOP(const Src &integerRegister)
{
- r.loopDepth++;
+ loopDepth++;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
- r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
+ iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
+ aL[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
+ increment[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
- // If(r.increment[r.loopDepth] == 0)
+ // If(increment[loopDepth] == 0)
// {
- // r.increment[r.loopDepth] = 1;
+ // increment[loopDepth] = 1;
// }
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
@@ -1555,21 +1547,21 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
+ branch(iteration[loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
+ iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
- void PixelProgram::REP(Registers &r, const Src &integerRegister)
+ void PixelProgram::REP(const Src &integerRegister)
{
- r.loopDepth++;
+ loopDepth++;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
+ iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
+ aL[loopDepth] = aL[loopDepth - 1];
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
@@ -1582,18 +1574,18 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
+ branch(iteration[loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
+ iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
- void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
+ void PixelProgram::WHILE(const Src &temporaryRegister)
{
- r.enableIndex++;
+ enableIndex++;
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
@@ -1602,24 +1594,24 @@
loopRepTestBlock[loopRepDepth] = testBlock;
loopRepEndBlock[loopRepDepth] = endBlock;
- Int4 restoreBreak = r.enableBreak;
- Int4 restoreContinue = r.enableContinue;
+ Int4 restoreBreak = enableBreak;
+ Int4 restoreContinue = enableContinue;
// FIXME: jump(testBlock)
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- r.enableContinue = restoreContinue;
+ enableContinue = restoreContinue;
- const Vector4f &src = fetchRegisterF(r, temporaryRegister);
+ const Vector4f &src = fetchRegisterF(temporaryRegister);
Int4 condition = As<Int4>(src.x);
- condition &= r.enableStack[r.enableIndex - 1];
- r.enableStack[r.enableIndex] = condition;
+ condition &= enableStack[enableIndex - 1];
+ enableStack[enableIndex] = condition;
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, loopBlock, endBlock);
Nucleus::setInsertBlock(endBlock);
- r.enableBreak = restoreBreak;
+ enableBreak = restoreBreak;
Nucleus::setInsertBlock(loopBlock);
@@ -1627,7 +1619,7 @@
breakDepth = 0;
}
- void PixelProgram::RET(Registers &r)
+ void PixelProgram::RET()
{
if(currentLabel == -1)
{
@@ -1641,7 +1633,7 @@
if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
{
// FIXME: Encapsulate
- UInt index = r.callStack[--r.stackIndex];
+ UInt index = callStack[--stackIndex];
llvm::Value *value = index.loadValue();
llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
@@ -1665,9 +1657,9 @@
}
}
- void PixelProgram::LEAVE(Registers &r)
+ void PixelProgram::LEAVE()
{
- r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
+ enableLeave = enableLeave & ~enableStack[enableIndex];
// FIXME: Return from function if all instances left
// FIXME: Use enableLeave in other control-flow constructs
diff --git a/src/Shader/PixelProgram.hpp b/src/Shader/PixelProgram.hpp
index 847b379..ffef0ac 100644
--- a/src/Shader/PixelProgram.hpp
+++ b/src/Shader/PixelProgram.hpp
@@ -20,148 +20,141 @@
{
public:
PixelProgram(const PixelProcessor::State &state, const PixelShader *shader) :
- PixelRoutine(state, shader), ifDepth(0), loopRepDepth(0), breakDepth(0), currentLabel(-1), whileTest(false)
+ PixelRoutine(state, shader), r(shader && shader->dynamicallyIndexedTemporaries),
+ loopDepth(-1), ifDepth(0), loopRepDepth(0), breakDepth(0), currentLabel(-1), whileTest(false)
{
- for(int i = 0; i < 2048; ++i)
- {
- labelBlock[i] = 0;
+ for(int i = 0; i < 2048; ++i)
+ {
+ labelBlock[i] = 0;
+ }
+
+ enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+
+ if(shader && shader->containsBreakInstruction())
+ {
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ }
+
+ if(shader && shader->containsContinueInstruction())
+ {
+ enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
}
+
virtual ~PixelProgram() {}
+
protected:
- virtual void setBuiltins(PixelRoutine::Registers &r, Int &x, Int &y, Float4(&z)[4], Float4 &w);
- virtual void applyShader(PixelRoutine::Registers &r, Int cMask[4]);
- virtual Bool alphaTest(PixelRoutine::Registers &r, Int cMask[4]);
- virtual void rasterOperation(PixelRoutine::Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
- virtual QuadRasterizer::Registers* createRegisters(const PixelShader *shader) { return new PixelProgram::Registers(shader); };
+ virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
+ virtual void applyShader(Int cMask[4]);
+ virtual Bool alphaTest(Int cMask[4]);
+ virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
private:
- struct Registers : public PixelRoutine::Registers
- {
- Registers(const PixelShader *shader) :
- PixelRoutine::Registers(shader),
- r(shader && shader->dynamicallyIndexedTemporaries),
- loopDepth(-1)
- {
- enableStack[0] = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
-
- if(shader && shader->containsBreakInstruction())
- {
- enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
- }
-
- if(shader && shader->containsContinueInstruction())
- {
- enableContinue = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
- }
- }
-
- // Temporary registers
- RegisterArray<4096> r;
-
- // Color outputs
- Vector4f c[RENDERTARGETS];
- RegisterArray<RENDERTARGETS, true> oC;
-
- // Shader variables
- Vector4f vPos;
- Vector4f vFace;
-
- // DX9 specific variables
- Vector4f p0;
- Array<Int, 4> aL;
- Array<Int, 4> increment;
- Array<Int, 4> iteration;
-
- Int loopDepth; // FIXME: Add support for switch
- Int stackIndex; // FIXME: Inc/decrement callStack
- Array<UInt, 16> callStack;
-
- // Per pixel based on conditions reached
- Int enableIndex;
- Array<Int4, 1 + 24> enableStack;
- Int4 enableBreak;
- Int4 enableContinue;
- Int4 enableLeave;
- };
+ // Temporary registers
+ RegisterArray<4096> r;
- void sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
- void sampleTexture(Registers &r, Vector4f &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
+ // Color outputs
+ Vector4f c[RENDERTARGETS];
+ RegisterArray<RENDERTARGETS, true> oC;
- // Raster operations
- void clampColor(Vector4f oC[RENDERTARGETS]);
+ // Shader variables
+ Vector4f vPos;
+ Vector4f vFace;
- Int4 enableMask(Registers &r, const Shader::Instruction *instruction);
+ // DX9 specific variables
+ Vector4f p0;
+ Array<Int, 4> aL;
+ Array<Int, 4> increment;
+ Array<Int, 4> iteration;
- Vector4f fetchRegisterF(Registers &r, const Src &src, unsigned int offset = 0);
- Vector4f readConstant(Registers &r, const Src &src, unsigned int offset = 0);
- Int relativeAddress(Registers &r, const Shader::Parameter &var);
-
- Float4 linearToSRGB(const Float4 &x);
+ Int loopDepth; // FIXME: Add support for switch
+ Int stackIndex; // FIXME: Inc/decrement callStack
+ Array<UInt, 16> callStack;
- // Instructions
- typedef Shader::Control Control;
-
- void M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1);
- void M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1);
- void M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1);
- void M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1);
- void M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1);
- void TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
- void TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias);
- void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
- void TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1);
- void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
- void TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, bool project, bool bias);
- void TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, bool project, bool bias);
- void TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
- void TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
- void TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
- void TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4);
- void DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction);
- void DFDX(Vector4f &dst, Vector4f &src);
- void DFDY(Vector4f &dst, Vector4f &src);
- void FWIDTH(Vector4f &dst, Vector4f &src);
- void BREAK(Registers &r);
- void BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control);
- void BREAKP(Registers &r, const Src &predicateRegister);
- void BREAK(Registers &r, Int4 &condition);
- void CONTINUE(Registers &r);
- void TEST();
- void CALL(Registers &r, int labelIndex, int callSiteIndex);
- void CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src);
- void CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister);
- void CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister);
- void ELSE(Registers &r);
- void ENDIF(Registers &r);
- void ENDLOOP(Registers &r);
- void ENDREP(Registers &r);
- void ENDWHILE(Registers &r);
- void IF(Registers &r, const Src &src);
- void IFb(Registers &r, const Src &boolRegister);
- void IFp(Registers &r, const Src &predicateRegister);
- void IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control);
- void IF(Registers &r, Int4 &condition);
- void LABEL(int labelIndex);
- void LOOP(Registers &r, const Src &integerRegister);
- void REP(Registers &r, const Src &integerRegister);
- void WHILE(Registers &r, const Src &temporaryRegister);
- void RET(Registers &r);
- void LEAVE(Registers &r);
+ // Per pixel based on conditions reached
+ Int enableIndex;
+ Array<Int4, 1 + 24> enableStack;
+ Int4 enableBreak;
+ Int4 enableContinue;
+ Int4 enableLeave;
- int ifDepth;
- int loopRepDepth;
- int breakDepth;
- int currentLabel;
+ void sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
+ void sampleTexture(Vector4f &c, int sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project = false, bool bias = false, bool gradients = false, bool lodProvided = false);
+
+ // Raster operations
+ void clampColor(Vector4f oC[RENDERTARGETS]);
+
+ Int4 enableMask(const Shader::Instruction *instruction);
+
+ Vector4f fetchRegisterF(const Src &src, unsigned int offset = 0);
+ Vector4f readConstant(const Src &src, unsigned int offset = 0);
+ Int relativeAddress(const Shader::Parameter &var);
+
+ Float4 linearToSRGB(const Float4 &x);
+
+ // Instructions
+ typedef Shader::Control Control;
+
+ void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1);
+ void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1);
+ void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1);
+ void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1);
+ void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1);
+ void TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
+ void TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias);
+ void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
+ void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1);
+ void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
+ void TEXOFFSET(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, bool project, bool bias);
+ void TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, bool project, bool bias);
+ void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2);
+ void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
+ void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3);
+ void TEXGRAD(Vector4f &dst, Vector4f &src, const Src&, Vector4f &src2, Vector4f &src3, Vector4f &src4);
+ void DISCARD(Int cMask[4], const Shader::Instruction *instruction);
+ void DFDX(Vector4f &dst, Vector4f &src);
+ void DFDY(Vector4f &dst, Vector4f &src);
+ void FWIDTH(Vector4f &dst, Vector4f &src);
+ void BREAK();
+ void BREAKC(Vector4f &src0, Vector4f &src1, Control);
+ void BREAKP(const Src &predicateRegister);
+ void BREAK(Int4 &condition);
+ void CONTINUE();
+ void TEST();
+ void CALL(int labelIndex, int callSiteIndex);
+ void CALLNZ(int labelIndex, int callSiteIndex, const Src &src);
+ void CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister);
+ void CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister);
+ void ELSE();
+ void ENDIF();
+ void ENDLOOP();
+ void ENDREP();
+ void ENDWHILE();
+ void IF(const Src &src);
+ void IFb(const Src &boolRegister);
+ void IFp(const Src &predicateRegister);
+ void IFC(Vector4f &src0, Vector4f &src1, Control);
+ void IF(Int4 &condition);
+ void LABEL(int labelIndex);
+ void LOOP(const Src &integerRegister);
+ void REP(const Src &integerRegister);
+ void WHILE(const Src &temporaryRegister);
+ void RET();
+ void LEAVE();
+
+ int ifDepth;
+ int loopRepDepth;
+ int breakDepth;
+ int currentLabel;
bool whileTest;
-
- // FIXME: Get rid of llvm::
- llvm::BasicBlock *ifFalseBlock[24 + 24];
- llvm::BasicBlock *loopRepTestBlock[4];
- llvm::BasicBlock *loopRepEndBlock[4];
- llvm::BasicBlock *labelBlock[2048];
- std::vector<llvm::BasicBlock*> callRetBlock[2048];
- llvm::BasicBlock *returnBlock;
+
+ // FIXME: Get rid of llvm::
+ llvm::BasicBlock *ifFalseBlock[24 + 24];
+ llvm::BasicBlock *loopRepTestBlock[4];
+ llvm::BasicBlock *loopRepEndBlock[4];
+ llvm::BasicBlock *labelBlock[2048];
+ std::vector<llvm::BasicBlock*> callRetBlock[2048];
+ llvm::BasicBlock *returnBlock;
bool isConditionalIf[24 + 24];
};
}
diff --git a/src/Shader/PixelRoutine.cpp b/src/Shader/PixelRoutine.cpp
index 213a3df..32a1f41 100644
--- a/src/Shader/PixelRoutine.cpp
+++ b/src/Shader/PixelRoutine.cpp
@@ -27,9 +27,7 @@
extern bool exactColorRounding;
extern bool forceClearRegisters;
- PixelRoutine::Registers::Registers(const PixelShader *shader) :
- QuadRasterizer::Registers(),
- v(shader && shader->dynamicallyIndexedInput)
+ PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader), v(shader && shader->dynamicallyIndexedInput)
{
if(!shader || shader->getVersion() < 0x0200 || forceClearRegisters)
{
@@ -43,10 +41,6 @@
}
}
- PixelRoutine::PixelRoutine(const PixelProcessor::State &state, const PixelShader *shader) : QuadRasterizer(state, shader)
- {
- }
-
PixelRoutine::~PixelRoutine()
{
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
@@ -55,17 +49,15 @@
}
}
- void PixelRoutine::quad(QuadRasterizer::Registers &rBase, Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
+ void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y)
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
#if PERF_PROFILE
Long pipeTime = Ticks();
#endif
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
- sampler[i] = new SamplerCore(r.constants, state.sampler[i]);
+ sampler[i] = new SamplerCore(constants, state.sampler[i]);
}
const bool earlyDepthTest = !state.depthOverride && !state.alphaTestActive();
@@ -81,30 +73,26 @@
for(unsigned int q = 0; q < state.multiSample; q++)
{
- stencilTest(r, sBuffer, q, x, sMask[q], cMask[q]);
+ stencilTest(sBuffer, q, x, sMask[q], cMask[q]);
}
Float4 f;
-
- Float4 (&z)[4] = r.z;
- Float4 &w = r.w;
- Float4 &rhw = r.rhw;
Float4 rhwCentroid;
- Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,xQuad), 16);
+ Float4 xxxx = Float4(Float(x)) + *Pointer<Float4>(primitive + OFFSET(Primitive,xQuad), 16);
if(interpolateZ())
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
Float4 x = xxxx;
-
+
if(state.multiSample > 1)
{
- x -= *Pointer<Float4>(r.constants + OFFSET(Constants,X) + q * sizeof(float4));
+ x -= *Pointer<Float4>(constants + OFFSET(Constants,X) + q * sizeof(float4));
}
- z[q] = interpolate(x, r.Dz[q], z[q], r.primitive + OFFSET(Primitive,z), false, false);
+ z[q] = interpolate(x, Dz[q], z[q], primitive + OFFSET(Primitive,z), false, false);
}
}
@@ -114,7 +102,7 @@
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
@@ -124,7 +112,7 @@
Long interpTime = Ticks();
#endif
- Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(r.primitive + OFFSET(Primitive,yQuad), 16);
+ Float4 yyyy = Float4(Float(y)) + *Pointer<Float4>(primitive + OFFSET(Primitive,yQuad), 16);
// Centroid locations
Float4 XXXX = Float4(0.0f);
@@ -136,9 +124,9 @@
for(unsigned int q = 0; q < state.multiSample; q++)
{
- XXXX += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
- YYYY += *Pointer<Float4>(r.constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
- WWWW += *Pointer<Float4>(r.constants + OFFSET(Constants,weight) + 16 * cMask[q]);
+ XXXX += *Pointer<Float4>(constants + OFFSET(Constants,sampleX[q]) + 16 * cMask[q]);
+ YYYY += *Pointer<Float4>(constants + OFFSET(Constants,sampleY[q]) + 16 * cMask[q]);
+ WWWW += *Pointer<Float4>(constants + OFFSET(Constants,weight) + 16 * cMask[q]);
}
WWWW = Rcp_pp(WWWW);
@@ -151,12 +139,12 @@
if(interpolateW())
{
- w = interpolate(xxxx, r.Dw, rhw, r.primitive + OFFSET(Primitive,w), false, false);
+ w = interpolate(xxxx, Dw, rhw, primitive + OFFSET(Primitive,w), false, false);
rhw = reciprocal(w);
if(state.centroid)
{
- rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive,w), false, false));
+ rhwCentroid = reciprocal(interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive,w), false, false));
}
}
@@ -168,11 +156,11 @@
{
if(!state.interpolant[interpolant].centroid)
{
- r.v[interpolant][component] = interpolate(xxxx, r.Dv[interpolant][component], rhw, r.primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
+ v[interpolant][component] = interpolate(xxxx, Dv[interpolant][component], rhw, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
else
{
- r.v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, r.primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
+ v[interpolant][component] = interpolateCentroid(XXXX, YYYY, rhwCentroid, primitive + OFFSET(Primitive, V[interpolant][component]), (state.interpolant[interpolant].flat & (1 << component)) != 0, state.perspective);
}
}
}
@@ -184,32 +172,32 @@
case 0:
break;
case 1:
- rcp = reciprocal(r.v[interpolant].y);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
+ rcp = reciprocal(v[interpolant].y);
+ v[interpolant].x = v[interpolant].x * rcp;
break;
case 2:
- rcp = reciprocal(r.v[interpolant].z);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
- r.v[interpolant].y = r.v[interpolant].y * rcp;
+ rcp = reciprocal(v[interpolant].z);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
break;
case 3:
- rcp = reciprocal(r.v[interpolant].w);
- r.v[interpolant].x = r.v[interpolant].x * rcp;
- r.v[interpolant].y = r.v[interpolant].y * rcp;
- r.v[interpolant].z = r.v[interpolant].z * rcp;
+ rcp = reciprocal(v[interpolant].w);
+ v[interpolant].x = v[interpolant].x * rcp;
+ v[interpolant].y = v[interpolant].y * rcp;
+ v[interpolant].z = v[interpolant].z * rcp;
break;
}
}
if(state.fog.component)
{
- f = interpolate(xxxx, r.Df, rhw, r.primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
+ f = interpolate(xxxx, Df, rhw, primitive + OFFSET(Primitive,f), state.fog.flat & 0x01, state.perspective);
}
- setBuiltins(r, x, y, z, w);
+ setBuiltins(x, y, z, w);
#if PERF_PROFILE
- r.cycles[PERF_INTERP] += Ticks() - interpTime;
+ cycles[PERF_INTERP] += Ticks() - interpTime;
#endif
Bool alphaPass = true;
@@ -220,13 +208,13 @@
Long shaderTime = Ticks();
#endif
- applyShader(r, cMask);
+ applyShader(cMask);
#if PERF_PROFILE
- r.cycles[PERF_SHADER] += Ticks() - shaderTime;
+ cycles[PERF_SHADER] += Ticks() - shaderTime;
#endif
- alphaPass = alphaTest(r, cMask);
+ alphaPass = alphaTest(cMask);
if((shader && shader->containsKill()) || state.alphaTestActive())
{
@@ -244,7 +232,7 @@
{
for(unsigned int q = 0; q < state.multiSample; q++)
{
- depthPass = depthPass || depthTest(r, zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
+ depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]);
}
}
@@ -258,11 +246,11 @@
{
if(state.multiSampleMask & (1 << q))
{
- writeDepth(r, zBuffer, q, x, z[q], zMask[q]);
+ writeDepth(zBuffer, q, x, z[q], zMask[q]);
if(state.occlusionEnabled)
{
- r.occlusion += *Pointer<UInt>(r.constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
+ occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q]));
}
}
}
@@ -273,12 +261,12 @@
AddAtomic(Pointer<Long>(&profiler.ropOperations), 4);
#endif
- rasterOperation(r, f, cBuffer, x, sMask, zMask, cMask);
+ rasterOperation(f, cBuffer, x, sMask, zMask, cMask);
}
}
#if PERF_PROFILE
- r.cycles[PERF_ROP] += Ticks() - ropTime;
+ cycles[PERF_ROP] += Ticks() - ropTime;
#endif
}
}
@@ -287,12 +275,12 @@
{
if(state.multiSampleMask & (1 << q))
{
- writeStencil(r, sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
+ writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]);
}
}
#if PERF_PROFILE
- r.cycles[PERF_PIPE] += Ticks() - pipeTime;
+ cycles[PERF_PIPE] += Ticks() - pipeTime;
#endif
}
@@ -314,7 +302,7 @@
return interpolant;
}
- void PixelRoutine::stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
+ void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask)
{
if(!state.stencilActive)
{
@@ -327,7 +315,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 value = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
@@ -335,29 +323,29 @@
if(!state.noStencilMask)
{
- value &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].testMaskQ));
+ value &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].testMaskQ));
}
- stencilTest(r, value, state.stencilCompareMode, false);
+ stencilTest(value, state.stencilCompareMode, false);
if(state.twoSidedStencil)
{
if(!state.noStencilMaskCCW)
{
- valueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].testMaskQ));
+ valueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].testMaskQ));
}
- stencilTest(r, valueCCW, state.stencilCompareModeCCW, true);
+ stencilTest(valueCCW, state.stencilCompareModeCCW, true);
- value &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- valueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
+ value &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ valueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
value |= valueCCW;
}
sMask = SignMask(value) & cMask;
}
- void PixelRoutine::stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
+ void PixelRoutine::stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW)
{
Byte8 equal;
@@ -371,31 +359,31 @@
break;
case STENCIL_LESS: // a < b ~ b > a
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
break;
case STENCIL_EQUAL:
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
break;
case STENCIL_NOTEQUAL: // a != b ~ !(a == b)
- value = CmpEQ(value, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
value ^= Byte8(0xFFFFFFFFFFFFFFFF);
break;
case STENCIL_LESSEQUAL: // a <= b ~ (b > a) || (a == b)
equal = value;
- equal = CmpEQ(equal, *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
+ equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedQ)));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
value |= equal;
break;
case STENCIL_GREATER: // a > b
- equal = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
+ equal = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ));
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
equal = CmpGT(As<SByte8>(equal), As<SByte8>(value));
value = equal;
break;
case STENCIL_GREATEREQUAL: // a >= b ~ !(a < b) ~ !(b > a)
value += Byte8(0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80);
- value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
+ value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData,stencil[CCW].referenceMaskedSignedQ)));
value ^= Byte8(0xFFFFFFFFFFFFFFFF);
break;
default:
@@ -403,7 +391,7 @@
}
}
- Bool PixelRoutine::depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
+ Bool PixelRoutine::depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.depthTestActive)
{
@@ -416,11 +404,11 @@
{
if(complementaryDepthBuffer)
{
- Z = Float4(1.0f) - r.oDepth;
+ Z = Float4(1.0f) - oDepth;
}
else
{
- Z = r.oDepth;
+ Z = oDepth;
}
}
@@ -430,7 +418,7 @@
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
@@ -439,7 +427,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
@@ -539,7 +527,7 @@
return zMask != 0;
}
- void PixelRoutine::alphaTest(Registers &r, Int &aMask, Short4 &alpha)
+ void PixelRoutine::alphaTest(Int &aMask, Short4 &alpha)
{
Short4 cmp;
Short4 equal;
@@ -553,29 +541,29 @@
aMask = 0x0;
break;
case ALPHA_EQUAL:
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_NOTEQUAL: // a != b ~ !(a == b)
- cmp = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
+ cmp = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_LESS: // a < b ~ b > a
- cmp = CmpGT(*Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)), alpha);
+ cmp = CmpGT(*Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)), alpha);
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_GREATEREQUAL: // a >= b ~ (a > b) || (a == b) ~ !(b > a) // TODO: Approximate
- equal = CmpEQ(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ equal = CmpEQ(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
cmp |= equal;
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_LESSEQUAL: // a <= b ~ !(a > b)
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4))) ^ Short4((short)0xFFFF, (short)0xFFFF, (short)0xFFFF, (short)0xFFFF); // FIXME
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
case ALPHA_GREATER: // a > b
- cmp = CmpGT(alpha, *Pointer<Short4>(r.data + OFFSET(DrawData,factor.alphaReference4)));
+ cmp = CmpGT(alpha, *Pointer<Short4>(data + OFFSET(DrawData,factor.alphaReference4)));
aMask = SignMask(Pack(cmp, Short4(0x0000, 0x0000, 0x0000, 0x0000)));
break;
default:
@@ -583,12 +571,12 @@
}
}
- void PixelRoutine::alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha)
+ void PixelRoutine::alphaToCoverage(Int cMask[4], Float4 &alpha)
{
- Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c0)));
- Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c1)));
- Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c2)));
- Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(r.data + OFFSET(DrawData,a2c3)));
+ Int4 coverage0 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c0)));
+ Int4 coverage1 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c1)));
+ Int4 coverage2 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c2)));
+ Int4 coverage3 = CmpNLT(alpha, *Pointer<Float4>(data + OFFSET(DrawData,a2c3)));
Int aMask0 = SignMask(coverage0);
Int aMask1 = SignMask(coverage1);
@@ -601,7 +589,7 @@
cMask[3] &= aMask3;
}
- void PixelRoutine::fogBlend(Registers &r, Vector4f &c0, Float4 &fog)
+ void PixelRoutine::fogBlend(Vector4f &c0, Float4 &fog)
{
if(!state.fogActive)
{
@@ -610,26 +598,26 @@
if(state.pixelFogMode != FOG_NONE)
{
- pixelFog(r, fog);
+ pixelFog(fog);
fog = Min(fog, Float4(1.0f));
fog = Max(fog, Float4(0.0f));
}
- c0.x -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.y -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.z -= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
+ c0.x -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z -= *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
c0.x *= fog;
c0.y *= fog;
c0.z *= fog;
- c0.x += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[0]));
- c0.y += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[1]));
- c0.z += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.colorF[2]));
+ c0.x += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[0]));
+ c0.y += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[1]));
+ c0.z += *Pointer<Float4>(data + OFFSET(DrawData,fog.colorF[2]));
}
- void PixelRoutine::pixelFog(Registers &r, Float4 &visibility)
+ void PixelRoutine::pixelFog(Float4 &visibility)
{
Float4 &zw = visibility;
@@ -637,17 +625,17 @@
{
if(state.wBasedFog)
{
- zw = r.rhw;
+ zw = rhw;
}
else
{
if(complementaryDepthBuffer)
{
- zw = Float4(1.0f) - r.z[0];
+ zw = Float4(1.0f) - z[0];
}
else
{
- zw = r.z[0];
+ zw = z[0];
}
}
}
@@ -657,16 +645,16 @@
case FOG_NONE:
break;
case FOG_LINEAR:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.scale));
- zw += *Pointer<Float4>(r.data + OFFSET(DrawData,fog.offset));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.scale));
+ zw += *Pointer<Float4>(data + OFFSET(DrawData,fog.offset));
break;
case FOG_EXP:
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.densityE));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.densityE));
zw = exponential2(zw, true);
break;
case FOG_EXP2:
zw *= zw;
- zw *= *Pointer<Float4>(r.data + OFFSET(DrawData,fog.density2E));
+ zw *= *Pointer<Float4>(data + OFFSET(DrawData,fog.density2E));
zw = exponential2(zw, true);
break;
default:
@@ -674,7 +662,7 @@
}
}
- void PixelRoutine::writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
+ void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask)
{
if(!state.depthWriteEnable)
{
@@ -687,11 +675,11 @@
{
if(complementaryDepthBuffer)
{
- Z = Float4(1.0f) - r.oDepth;
+ Z = Float4(1.0f) - oDepth;
}
else
{
- Z = r.oDepth;
+ Z = oDepth;
}
}
@@ -701,7 +689,7 @@
if(!state.quadLayoutDepthBuffer)
{
buffer = zBuffer + 4 * x;
- pitch = *Pointer<Int>(r.data + OFFSET(DrawData,depthPitchB));
+ pitch = *Pointer<Int>(data + OFFSET(DrawData,depthPitchB));
}
else
{
@@ -710,7 +698,7 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,depthSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,depthSliceB));
}
Float4 zValue;
@@ -729,8 +717,8 @@
}
}
- Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
- zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
+ Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + zMask * 16, 16));
+ zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + zMask * 16, 16));
Z = As<Float4>(As<Int4>(Z) | As<Int4>(zValue));
if(!state.quadLayoutDepthBuffer)
@@ -745,7 +733,7 @@
}
}
- void PixelRoutine::writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask)
{
if(!state.stencilActive)
{
@@ -769,19 +757,19 @@
if(q > 0)
{
- buffer += q * *Pointer<Int>(r.data + OFFSET(DrawData,stencilSliceB));
+ buffer += q * *Pointer<Int>(data + OFFSET(DrawData,stencilSliceB));
}
Byte8 bufferValue = As<Byte8>(Long1(*Pointer<UInt>(buffer)));
Byte8 newValue;
- stencilOperation(r, newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
+ stencilOperation(newValue, bufferValue, state.stencilPassOperation, state.stencilZFailOperation, state.stencilFailOperation, false, zMask, sMask);
if(!state.noStencilWriteMask)
{
Byte8 maskedValue = bufferValue;
- newValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
+ newValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[0].invWriteMaskQ));
newValue |= maskedValue;
}
@@ -789,62 +777,62 @@
{
Byte8 newValueCCW;
- stencilOperation(r, newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
+ stencilOperation(newValueCCW, bufferValue, state.stencilPassOperationCCW, state.stencilZFailOperationCCW, state.stencilFailOperationCCW, true, zMask, sMask);
if(!state.noStencilWriteMaskCCW)
{
Byte8 maskedValue = bufferValue;
- newValueCCW &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].writeMaskQ));
- maskedValue &= *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
+ newValueCCW &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].writeMaskQ));
+ maskedValue &= *Pointer<Byte8>(data + OFFSET(DrawData,stencil[1].invWriteMaskQ));
newValueCCW |= maskedValue;
}
- newValue &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,clockwiseMask));
- newValueCCW &= *Pointer<Byte8>(r.primitive + OFFSET(Primitive,invClockwiseMask));
+ newValue &= *Pointer<Byte8>(primitive + OFFSET(Primitive,clockwiseMask));
+ newValueCCW &= *Pointer<Byte8>(primitive + OFFSET(Primitive,invClockwiseMask));
newValue |= newValueCCW;
}
- newValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
- bufferValue &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
+ newValue &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * cMask);
+ bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * cMask);
newValue |= bufferValue;
*Pointer<UInt>(buffer) = UInt(As<Long>(newValue));
}
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
+ void PixelRoutine::stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask)
{
Byte8 &pass = newValue;
Byte8 fail;
Byte8 zFail;
- stencilOperation(r, pass, bufferValue, stencilPassOperation, CCW);
+ stencilOperation(pass, bufferValue, stencilPassOperation, CCW);
if(stencilZFailOperation != stencilPassOperation)
{
- stencilOperation(r, zFail, bufferValue, stencilZFailOperation, CCW);
+ stencilOperation(zFail, bufferValue, stencilZFailOperation, CCW);
}
if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
{
- stencilOperation(r, fail, bufferValue, stencilFailOperation, CCW);
+ stencilOperation(fail, bufferValue, stencilFailOperation, CCW);
}
if(stencilFailOperation != stencilPassOperation || stencilFailOperation != stencilZFailOperation)
{
if(state.depthTestActive && stencilZFailOperation != stencilPassOperation) // zMask valid and values not the same
{
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
- zFail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * zMask);
+ zFail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * zMask);
pass |= zFail;
}
- pass &= *Pointer<Byte8>(r.constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
- fail &= *Pointer<Byte8>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
+ pass &= *Pointer<Byte8>(constants + OFFSET(Constants,maskB4Q) + 8 * sMask);
+ fail &= *Pointer<Byte8>(constants + OFFSET(Constants,invMaskB4Q) + 8 * sMask);
pass |= fail;
}
}
- void PixelRoutine::stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
+ void PixelRoutine::stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW)
{
switch(operation)
{
@@ -855,7 +843,7 @@
output = Byte8(0x0000000000000000);
break;
case OPERATION_REPLACE:
- output = *Pointer<Byte8>(r.data + OFFSET(DrawData,stencil[CCW].referenceQ));
+ output = *Pointer<Byte8>(data + OFFSET(DrawData,stencil[CCW].referenceQ));
break;
case OPERATION_INCRSAT:
output = AddSat(bufferValue, Byte8(1, 1, 1, 1, 1, 1, 1, 1));
@@ -877,7 +865,7 @@
}
}
- void PixelRoutine::blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -934,31 +922,31 @@
blendFactor.z = blendFactor.x;
break;
case BLEND_CONSTANT:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[0]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[1]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[2]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[2]));
break;
case BLEND_INVCONSTANT:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[0]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[1]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[2]));
break;
case BLEND_CONSTANTALPHA:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case BLEND_INVCONSTANTALPHA:
- blendFactor.x = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.y = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
- blendFactor.z = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.x = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.y = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.z = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
@@ -997,18 +985,18 @@
break;
case BLEND_CONSTANT:
case BLEND_CONSTANTALPHA:
- blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.blendConstant4W[3]));
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.blendConstant4W[3]));
break;
case BLEND_INVCONSTANT:
case BLEND_INVCONSTANTALPHA:
- blendFactor.w = *Pointer<Short4>(r.data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
+ blendFactor.w = *Pointer<Short4>(data + OFFSET(DrawData,factor.invBlendConstant4W[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::readPixel(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel)
+ void PixelRoutine::readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel)
{
Short4 c01;
Short4 c23;
@@ -1019,7 +1007,7 @@
{
case FORMAT_R5G6B5:
buffer = cBuffer + 2 * x;
- buffer2 = buffer + *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer2 = buffer + *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c01 = As<Short4>(Int2(*Pointer<Int>(buffer), *Pointer<Int>(buffer2)));
pixel.x = c01 & Short4(0xF800u);
@@ -1030,7 +1018,7 @@
case FORMAT_A8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1049,7 +1037,7 @@
case FORMAT_A8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1068,7 +1056,7 @@
case FORMAT_A8:
buffer = cBuffer + 1 * x;
pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 0);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.w = Insert(pixel.w, *Pointer<Short>(buffer), 1);
pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
pixel.x = Short4(0x0000);
@@ -1078,7 +1066,7 @@
case FORMAT_X8R8G8B8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1096,7 +1084,7 @@
case FORMAT_X8B8G8R8:
buffer = cBuffer + 4 * x;
c01 = *Pointer<Short4>(buffer);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
c23 = *Pointer<Short4>(buffer);
pixel.z = c01;
pixel.y = c01;
@@ -1130,7 +1118,7 @@
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 8 * x);
pixel.y = *Pointer<Short4>(buffer + 8 * x + 8);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.z = *Pointer<Short4>(buffer + 8 * x);
pixel.w = *Pointer<Short4>(buffer + 8 * x + 8);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
@@ -1138,7 +1126,7 @@
case FORMAT_G16R16:
buffer = cBuffer;
pixel.x = *Pointer<Short4>(buffer + 4 * x);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData, colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index]));
pixel.y = *Pointer<Short4>(buffer + 4 * x);
pixel.z = pixel.x;
pixel.x = As<Short4>(UnpackLow(pixel.x, pixel.y));
@@ -1155,11 +1143,11 @@
if(postBlendSRGB && state.writeSRGB)
{
- sRGBtoLinear16_12_16(r, pixel);
+ sRGBtoLinear16_12_16(pixel);
}
}
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
if(!state.alphaBlendActive)
{
@@ -1167,14 +1155,14 @@
}
Vector4s pixel;
- readPixel(r, index, cBuffer, x, pixel);
+ readPixel(index, cBuffer, x, pixel);
// Final Color = ObjectColor * SourceBlendFactor + PixelColor * DestinationBlendFactor
Vector4s sourceFactor;
Vector4s destFactor;
- blendFactor(r, sourceFactor, current, pixel, state.sourceBlendFactor);
- blendFactor(r, destFactor, current, pixel, state.destBlendFactor);
+ blendFactor(sourceFactor, current, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, current, pixel, state.destBlendFactor);
if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
@@ -1234,8 +1222,8 @@
ASSERT(false);
}
- blendFactorAlpha(r, sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, current, pixel, state.destBlendFactorAlpha);
+ blendFactorAlpha(sourceFactor, current, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, current, pixel, state.destBlendFactorAlpha);
if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
@@ -1278,7 +1266,7 @@
}
}
- void PixelRoutine::logicOperation(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
+ void PixelRoutine::logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x)
{
if(state.logicalOperation == LOGICALOP_COPY)
{
@@ -1286,7 +1274,7 @@
}
Vector4s pixel;
- readPixel(r, index, cBuffer, x, pixel);
+ readPixel(index, cBuffer, x, pixel);
switch(state.logicalOperation)
{
@@ -1373,11 +1361,11 @@
}
}
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask)
{
if(postBlendSRGB && state.writeSRGB)
{
- linearToSRGB16_12_16(r, current);
+ linearToSRGB16_12_16(current);
}
if(exactColorRounding)
@@ -1559,17 +1547,17 @@
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
Int masked = value;
- c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
- masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
c01 |= masked;
}
- c01 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
- value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
+ c01 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][0]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][0]) + xMask * 8);
c01 |= value;
*Pointer<Int>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Int>(buffer);
Int c23 = Extract(As<Int2>(current.x), 1);
@@ -1577,13 +1565,13 @@
if((bgraWriteMask & 0x00000007) != 0x00000007)
{
Int masked = value;
- c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
- masked &= *Pointer<Int>(r.constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,mask565Q[bgraWriteMask & 0x7][0]));
+ masked &= *Pointer<Int>(constants + OFFSET(Constants,invMask565Q[bgraWriteMask & 0x7][0]));
c23 |= masked;
}
- c23 &= *Pointer<Int>(r.constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
- value &= *Pointer<Int>(r.constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
+ c23 &= *Pointer<Int>(constants + OFFSET(Constants,maskW4Q[0][2]) + xMask * 8);
+ value &= *Pointer<Int>(constants + OFFSET(Constants,invMaskW4Q[0][2]) + xMask * 8);
c23 |= value;
*Pointer<Int>(buffer) = c23;
}
@@ -1598,13 +1586,13 @@
// (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
// {
// Short4 masked = value;
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
// c01 |= masked;
// }
- // c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ // c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
// c01 |= value;
// *Pointer<Short4>(cBuffer + 8 * x + 0) = c01;
@@ -1615,13 +1603,13 @@
// (state.targetFormat[index] == FORMAT_X8G8R8B8Q && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
// {
// Short4 masked = value;
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- // masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ // masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
// c23 |= masked;
// }
- // c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- // value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ // c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ // value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
// c23 |= value;
// *Pointer<Short4>(cBuffer + 8 * x + 8) = c23;
break;
@@ -1636,17 +1624,17 @@
(state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
{
Short4 masked = value;
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
c01 |= masked;
}
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
c01 |= value;
*Pointer<Short4>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((state.targetFormat[index] == FORMAT_A8R8G8B8 && bgraWriteMask != 0x0000000F) ||
@@ -1654,13 +1642,13 @@
(state.targetFormat[index] == FORMAT_X8R8G8B8 && bgraWriteMask != 0x0000000F))) // FIXME: Need for masking when XRGB && Fh?
{
Short4 masked = value;
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[bgraWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[bgraWriteMask][0]));
c23 |= masked;
}
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
c23 |= value;
*Pointer<Short4>(buffer) = c23;
}
@@ -1676,17 +1664,17 @@
(state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
{
Short4 masked = value;
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
c01 |= masked;
}
- c01 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
c01 |= value;
*Pointer<Short4>(buffer) = c01;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((state.targetFormat[index] == FORMAT_A8B8G8R8 && rgbaWriteMask != 0x0000000F) ||
@@ -1694,13 +1682,13 @@
(state.targetFormat[index] == FORMAT_X8B8G8R8 && rgbaWriteMask != 0x0000000F))) // FIXME: Need for masking when XBGR && Fh?
{
Short4 masked = value;
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q[rgbaWriteMask][0]));
c23 |= masked;
}
- c23 &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ c23 &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
c23 |= value;
*Pointer<Short4>(buffer) = c23;
}
@@ -1711,12 +1699,12 @@
Pointer<Byte> buffer = cBuffer + 1 * x;
Short4 value;
Insert(value, *Pointer<Short>(buffer), 0);
- Int pitch = *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ Int pitch = *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
Insert(value, *Pointer<Short>(buffer + pitch), 1);
value = UnpackLow(As<Byte8>(value), As<Byte8>(value));
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q) + 8 * xMask);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskB4Q) + 8 * xMask);
current.w |= value;
*Pointer<Short>(buffer) = Extract(current.w, 0);
@@ -1732,30 +1720,30 @@
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
current.x |= masked;
}
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD01Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskD01Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD01Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Short4>(buffer);
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Short4 masked = value;
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW01Q[rgbaWriteMask & 0x3][0]));
current.y |= masked;
}
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskD23Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskD23Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskD23Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer) = current.y;
}
@@ -1770,13 +1758,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.x |= masked;
}
- current.x &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
+ current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ0Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ0Q) + xMask * 8);
current.x |= value;
*Pointer<Short4>(buffer) = current.x;
}
@@ -1787,18 +1775,18 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.y |= masked;
}
- current.y &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
+ current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ1Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ1Q) + xMask * 8);
current.y |= value;
*Pointer<Short4>(buffer + 8) = current.y;
}
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
Short4 value = *Pointer<Short4>(buffer);
@@ -1806,13 +1794,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.z |= masked;
}
- current.z &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
+ current.z &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ2Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ2Q) + xMask * 8);
current.z |= value;
*Pointer<Short4>(buffer) = current.z;
}
@@ -1823,13 +1811,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Short4 masked = value;
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
- masked &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskW4Q[rgbaWriteMask][0]));
+ masked &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskW4Q[rgbaWriteMask][0]));
current.w |= masked;
}
- current.w &= *Pointer<Short4>(r.constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
- value &= *Pointer<Short4>(r.constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
+ current.w &= *Pointer<Short4>(constants + OFFSET(Constants,maskQ3Q) + xMask * 8);
+ value &= *Pointer<Short4>(constants + OFFSET(Constants,invMaskQ3Q) + xMask * 8);
current.w |= value;
*Pointer<Short4>(buffer + 8) = current.w;
}
@@ -1840,7 +1828,7 @@
}
}
- void PixelRoutine::blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
+ void PixelRoutine::blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive)
{
switch(blendFactorActive)
{
@@ -1897,21 +1885,21 @@
blendFactor.z = blendFactor.x;
break;
case BLEND_CONSTANT:
- blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[0]));
- blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[1]));
- blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[2]));
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2]));
break;
case BLEND_INVCONSTANT:
- blendFactor.x = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
- blendFactor.y = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
- blendFactor.z = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
+ blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[0]));
+ blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[1]));
+ blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[2]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
+ void PixelRoutine::blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive)
{
switch(blendFactorAlphaActive)
{
@@ -1949,17 +1937,17 @@
blendFactor.w = Float4(1.0f);
break;
case BLEND_CONSTANT:
- blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.blendConstant4F[3]));
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3]));
break;
case BLEND_INVCONSTANT:
- blendFactor.w = *Pointer<Float4>(r.data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
+ blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.invBlendConstant4F[3]));
break;
default:
ASSERT(false);
}
}
- void PixelRoutine::alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
+ void PixelRoutine::alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x)
{
if(!state.alphaBlendActive)
{
@@ -1980,7 +1968,7 @@
// FIXME: movlps
pixel.x.x = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.y = *Pointer<Float>(buffer + 4 * x + 4);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
pixel.x.z = *Pointer<Float>(buffer + 4 * x + 0);
pixel.x.w = *Pointer<Float>(buffer + 4 * x + 4);
@@ -1991,7 +1979,7 @@
case FORMAT_G32R32F:
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 8 * x, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.y = *Pointer<Float4>(buffer + 8 * x, 16);
pixel.z = pixel.x;
pixel.x = ShuffleLowHigh(pixel.x, pixel.y, 0x88);
@@ -2004,7 +1992,7 @@
buffer = cBuffer;
pixel.x = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.y = *Pointer<Float4>(buffer + 16 * x + 16, 16);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
pixel.z = *Pointer<Float4>(buffer + 16 * x, 16);
pixel.w = *Pointer<Float4>(buffer + 16 * x + 16, 16);
transpose4x4(pixel.x, pixel.y, pixel.z, pixel.w);
@@ -2024,8 +2012,8 @@
Vector4f sourceFactor;
Vector4f destFactor;
- blendFactor(r, sourceFactor, oC, pixel, state.sourceBlendFactor);
- blendFactor(r, destFactor, oC, pixel, state.destBlendFactor);
+ blendFactor(sourceFactor, oC, pixel, state.sourceBlendFactor);
+ blendFactor(destFactor, oC, pixel, state.destBlendFactor);
if(state.sourceBlendFactor != BLEND_ONE && state.sourceBlendFactor != BLEND_ZERO)
{
@@ -2085,8 +2073,8 @@
ASSERT(false);
}
- blendFactorAlpha(r, sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
- blendFactorAlpha(r, destFactor, oC, pixel, state.destBlendFactorAlpha);
+ blendFactorAlpha(sourceFactor, oC, pixel, state.sourceBlendFactorAlpha);
+ blendFactorAlpha(destFactor, oC, pixel, state.destBlendFactorAlpha);
if(state.sourceBlendFactorAlpha != BLEND_ONE && state.sourceBlendFactorAlpha != BLEND_ZERO)
{
@@ -2130,7 +2118,7 @@
}
}
- void PixelRoutine::writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
+ void PixelRoutine::writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask)
{
switch(state.targetFormat[index])
{
@@ -2181,21 +2169,21 @@
value.x = *Pointer<Float>(buffer + 0);
value.y = *Pointer<Float>(buffer + 4);
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movhps
value.z = *Pointer<Float>(buffer + 0);
value.w = *Pointer<Float>(buffer + 4);
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
// FIXME: movhps
*Pointer<Float>(buffer + 0) = oC.x.z;
*Pointer<Float>(buffer + 4) = oC.x.w;
- buffer -= *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer -= *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
// FIXME: movlps
*Pointer<Float>(buffer + 0) = oC.x.x;
@@ -2210,17 +2198,17 @@
if((rgbaWriteMask & 0x00000003) != 0x00000003)
{
Float4 masked = value;
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ01X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ01X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.x;
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
value = *Pointer<Float4>(buffer);
@@ -2229,13 +2217,13 @@
Float4 masked;
masked = value;
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD01X[rgbaWriteMask & 0x3][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD01X[rgbaWriteMask & 0x3][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskQ23X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskQ23X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer) = oC.y;
break;
@@ -2248,13 +2236,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(masked));
}
- oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
+ oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants,maskX0X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX0X) + xMask * 16, 16));
oC.x = As<Float4>(As<Int4>(oC.x) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.x;
}
@@ -2265,18 +2253,18 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(masked));
}
- oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
+ oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants,maskX1X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX1X) + xMask * 16, 16));
oC.y = As<Float4>(As<Int4>(oC.y) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.y;
}
- buffer += *Pointer<Int>(r.data + OFFSET(DrawData,colorPitchB[index]));
+ buffer += *Pointer<Int>(data + OFFSET(DrawData,colorPitchB[index]));
{
value = *Pointer<Float4>(buffer, 16);
@@ -2284,13 +2272,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(masked));
}
- oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
+ oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants,maskX2X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX2X) + xMask * 16, 16));
oC.z = As<Float4>(As<Int4>(oC.z) | As<Int4>(value));
*Pointer<Float4>(buffer, 16) = oC.z;
}
@@ -2301,13 +2289,13 @@
if(rgbaWriteMask != 0x0000000F)
{
Float4 masked = value;
- oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
- masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskD4X[rgbaWriteMask][0])));
+ masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskD4X[rgbaWriteMask][0])));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(masked));
}
- oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(r.constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
- value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(r.constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
+ oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants,maskX3X) + xMask * 16, 16));
+ value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants,invMaskX3X) + xMask * 16, 16));
oC.w = As<Float4>(As<Int4>(oC.w) | As<Int4>(value));
*Pointer<Float4>(buffer + 16, 16) = oC.w;
}
@@ -2322,18 +2310,18 @@
return UShort4(cf * Float4(0xFFFF), saturate);
}
- void PixelRoutine::sRGBtoLinear16_12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c)
{
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
- sRGBtoLinear12_16(r, c);
+ sRGBtoLinear12_16(c);
}
- void PixelRoutine::sRGBtoLinear12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::sRGBtoLinear12_16(Vector4s &c)
{
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,sRGBtoLinear12_16);
+ Pointer<Byte> LUT = constants + OFFSET(Constants,sRGBtoLinear12_16);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
@@ -2351,18 +2339,18 @@
c.z = Insert(c.z, *Pointer<Short>(LUT + 2 * Int(Extract(c.z, 3))), 3);
}
- void PixelRoutine::linearToSRGB16_12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::linearToSRGB16_12_16(Vector4s &c)
{
c.x = As<UShort4>(c.x) >> 4;
c.y = As<UShort4>(c.y) >> 4;
c.z = As<UShort4>(c.z) >> 4;
- linearToSRGB12_16(r, c);
+ linearToSRGB12_16(c);
}
- void PixelRoutine::linearToSRGB12_16(Registers &r, Vector4s &c)
+ void PixelRoutine::linearToSRGB12_16(Vector4s &c)
{
- Pointer<Byte> LUT = r.constants + OFFSET(Constants,linearToSRGB12_16);
+ Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 0))), 0);
c.x = Insert(c.x, *Pointer<Short>(LUT + 2 * Int(Extract(c.x, 1))), 1);
diff --git a/src/Shader/PixelRoutine.hpp b/src/Shader/PixelRoutine.hpp
index 38fb3a4..f80b297 100644
--- a/src/Shader/PixelRoutine.hpp
+++ b/src/Shader/PixelRoutine.hpp
@@ -29,68 +29,62 @@
virtual ~PixelRoutine();
protected:
- struct Registers : public QuadRasterizer::Registers
- {
- Registers(const PixelShader *shader);
+ Float4 z[4]; // Multisampled z
+ Float4 w; // Used as is
+ Float4 rhw; // Reciprocal w
- Float4 z[4]; // Multisampled z
- Float4 w; // Used as is
- Float4 rhw; // Reciprocal w
+ RegisterArray<10> v; // Varying registers
- RegisterArray<10> v; // Varying registers
-
- // Depth output
- Float4 oDepth;
- };
-
+ // Depth output
+ Float4 oDepth;
typedef Shader::SourceParameter Src;
typedef Shader::DestinationParameter Dst;
- virtual void setBuiltins(Registers &r, Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
- virtual void applyShader(Registers &r, Int cMask[4]) = 0;
- virtual Bool alphaTest(Registers &r, Int cMask[4]) = 0;
- virtual void rasterOperation(Registers &r, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
+ virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
+ virtual void applyShader(Int cMask[4]) = 0;
+ virtual Bool alphaTest(Int cMask[4]) = 0;
+ virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0;
- virtual void quad(QuadRasterizer::Registers &r, Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y);
+ virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y);
- void alphaTest(Registers &r, Int &aMask, Short4 &alpha);
- void alphaToCoverage(Registers &r, Int cMask[4], Float4 &alpha);
- void fogBlend(Registers &r, Vector4f &c0, Float4 &fog);
- void pixelFog(Registers &r, Float4 &visibility);
+ void alphaTest(Int &aMask, Short4 &alpha);
+ void alphaToCoverage(Int cMask[4], Float4 &alpha);
+ void fogBlend(Vector4f &c0, Float4 &fog);
+ void pixelFog(Float4 &visibility);
// Raster operations
- void alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x);
- void logicOperation(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x);
- void writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask);
- void alphaBlend(Registers &r, int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
- void writeColor(Registers &r, int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
+ void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x);
+ void logicOperation(int index, Pointer<Byte> &cBuffer, Vector4s ¤t, Int &x);
+ void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask);
+ void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
+ void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
UShort4 convertFixed16(Float4 &cf, bool saturate = true);
- void linearToSRGB12_16(Registers &r, Vector4s &c);
+ void linearToSRGB12_16(Vector4s &c);
SamplerCore *sampler[TEXTURE_IMAGE_UNITS];
private:
Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective);
- void stencilTest(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
- void stencilTest(Registers &r, Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW);
- void stencilOperation(Registers &r, Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
- void stencilOperation(Registers &r, Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW);
- Bool depthTest(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
+ void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask);
+ void stencilTest(Byte8 &value, StencilCompareMode stencilCompareMode, bool CCW);
+ void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask);
+ void stencilOperation(Byte8 &output, Byte8 &bufferValue, StencilOperation operation, bool CCW);
+ Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask);
// Raster operations
- void blendFactor(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive);
- void blendFactorAlpha(Registers &r, const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive);
- void readPixel(Registers &r, int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel);
- void blendFactor(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive);
- void blendFactorAlpha(Registers &r, const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive);
- void writeStencil(Registers &r, Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
- void writeDepth(Registers &r, Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
+ void blendFactor(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorActive);
+ void blendFactorAlpha(const Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixel, BlendFactor blendFactorAlphaActive);
+ void readPixel(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s &pixel);
+ void blendFactor(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive);
+ void blendFactorAlpha(const Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive);
+ void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
+ void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
- void sRGBtoLinear16_12_16(Registers &r, Vector4s &c);
- void sRGBtoLinear12_16(Registers &r, Vector4s &c);
- void linearToSRGB16_12_16(Registers &r, Vector4s &c);
+ void sRGBtoLinear16_12_16(Vector4s &c);
+ void sRGBtoLinear12_16(Vector4s &c);
+ void linearToSRGB16_12_16(Vector4s &c);
Float4 sRGBtoLinear(const Float4 &x);
bool colorUsed();