Derive Rasterizer from Function<>.
Bug 22652760
Change-Id: I1a8ff978fdc7ad795e469218a931523d624e7cde
Reviewed-on: https://swiftshader-review.googlesource.com/4546
Tested-by: Nicolas Capens <capn@google.com>
Reviewed-by: Alexis Hétu <sugoi@google.com>
Reviewed-by: Nicolas Capens <capn@google.com>
diff --git a/src/Shader/PixelProgram.cpp b/src/Shader/PixelProgram.cpp
index bdf6b3e..bba829b 100644
--- a/src/Shader/PixelProgram.cpp
+++ b/src/Shader/PixelProgram.cpp
@@ -21,62 +21,58 @@
extern bool halfIntegerCoordinates; // Pixel centers are not at integer coordinates
extern bool fullPixelPositionRegister;
- void PixelProgram::setBuiltins(PixelRoutine::Registers &rBase, Int &x, Int &y, Float4(&z)[4], Float4 &w)
+ void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w)
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
if(shader->getVersion() >= 0x0300)
{
if(shader->vPosDeclared)
{
if(!halfIntegerCoordinates)
{
- r.vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
- r.vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
+ vPos.x = Float4(Float(x)) + Float4(0, 1, 0, 1);
+ vPos.y = Float4(Float(y)) + Float4(0, 0, 1, 1);
}
else
{
- r.vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
- r.vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
+ vPos.x = Float4(Float(x)) + Float4(0.5f, 1.5f, 0.5f, 1.5f);
+ vPos.y = Float4(Float(y)) + Float4(0.5f, 0.5f, 1.5f, 1.5f);
}
if(fullPixelPositionRegister)
{
- r.vPos.z = z[0]; // FIXME: Centroid?
- r.vPos.w = w; // FIXME: Centroid?
+ vPos.z = z[0]; // FIXME: Centroid?
+ vPos.w = w; // FIXME: Centroid?
}
}
if(shader->vFaceDeclared)
{
- Float4 area = *Pointer<Float>(r.primitive + OFFSET(Primitive, area));
+ Float4 area = *Pointer<Float>(primitive + OFFSET(Primitive, area));
Float4 face = booleanFaceRegister ? Float4(As<Float4>(CmpNLT(area, Float4(0.0f)))) : area;
- r.vFace.x = face;
- r.vFace.y = face;
- r.vFace.z = face;
- r.vFace.w = face;
+ vFace.x = face;
+ vFace.y = face;
+ vFace.z = face;
+ vFace.w = face;
}
}
}
- void PixelProgram::applyShader(PixelRoutine::Registers &rBase, Int cMask[4])
+ void PixelProgram::applyShader(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
- r.enableIndex = 0;
- r.stackIndex = 0;
+ enableIndex = 0;
+ stackIndex = 0;
if(shader->containsLeaveInstruction())
{
- r.enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
for(int i = 0; i < RENDERTARGETS; i++)
{
if(state.targetFormat[i] != FORMAT_NULL)
{
- r.oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
+ oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
}
}
@@ -129,22 +125,22 @@
{
if(dst.type == Shader::PARAMETER_TEXTURE)
{
- d.x = r.v[2 + dst.index].x;
- d.y = r.v[2 + dst.index].y;
- d.z = r.v[2 + dst.index].z;
- d.w = r.v[2 + dst.index].w;
+ d.x = v[2 + dst.index].x;
+ d.y = v[2 + dst.index].y;
+ d.z = v[2 + dst.index].z;
+ d.w = v[2 + dst.index].w;
}
else
{
- d = r.r[dst.index];
+ d = r[dst.index];
}
}
- if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(r, src0);
- if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(r, src1);
- if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(r, src2);
- if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(r, src3);
- if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(r, src4);
+ if(src0.type != Shader::PARAMETER_VOID) s0 = fetchRegisterF(src0);
+ if(src1.type != Shader::PARAMETER_VOID) s1 = fetchRegisterF(src1);
+ if(src2.type != Shader::PARAMETER_VOID) s2 = fetchRegisterF(src2);
+ if(src3.type != Shader::PARAMETER_VOID) s3 = fetchRegisterF(src3);
+ if(src4.type != Shader::PARAMETER_VOID) s4 = fetchRegisterF(src4);
switch(opcode)
{
@@ -268,46 +264,46 @@
case Shader::OPCODE_ACOSH: acosh(d, s0, pp); break;
case Shader::OPCODE_ASINH: asinh(d, s0, pp); break;
case Shader::OPCODE_ATANH: atanh(d, s0, pp); break;
- case Shader::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
- case Shader::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
- case Shader::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
- case Shader::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
- case Shader::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
- case Shader::OPCODE_TEX: TEXLD(r, d, s0, src1, project, bias); break;
- case Shader::OPCODE_TEXLDD: TEXLDD(r, d, s0, src1, s2, s3, project, bias); break;
- case Shader::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1, project, bias); break;
- case Shader::OPCODE_TEXSIZE: TEXSIZE(r, d, s0.x, src1); break;
+ case Shader::OPCODE_M4X4: M4X4(d, s0, src1); break;
+ case Shader::OPCODE_M4X3: M4X3(d, s0, src1); break;
+ case Shader::OPCODE_M3X4: M3X4(d, s0, src1); break;
+ case Shader::OPCODE_M3X3: M3X3(d, s0, src1); break;
+ case Shader::OPCODE_M3X2: M3X2(d, s0, src1); break;
+ case Shader::OPCODE_TEX: TEXLD(d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXLDD: TEXLDD(d, s0, src1, s2, s3, project, bias); break;
+ case Shader::OPCODE_TEXLDL: TEXLDL(d, s0, src1, project, bias); break;
+ case Shader::OPCODE_TEXSIZE: TEXSIZE(d, s0.x, src1); break;
case Shader::OPCODE_TEXKILL: TEXKILL(cMask, d, dst.mask); break;
- case Shader::OPCODE_TEXOFFSET: TEXOFFSET(r, d, s0, src1, s2, s3, project, bias); break;
- case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(r, d, s0, src1, s2, project, bias); break;
- case Shader::OPCODE_TEXELFETCH: TEXELFETCH(r, d, s0, src1, s2); break;
- case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(r, d, s0, src1, s2, s3); break;
- case Shader::OPCODE_TEXGRAD: TEXGRAD(r, d, s0, src1, s2, s3); break;
- case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(r, d, s0, src1, s2, s3, s4); break;
- case Shader::OPCODE_DISCARD: DISCARD(r, cMask, instruction); break;
+ case Shader::OPCODE_TEXOFFSET: TEXOFFSET(d, s0, src1, s2, s3, project, bias); break;
+ case Shader::OPCODE_TEXLDLOFFSET: TEXLDL(d, s0, src1, s2, project, bias); break;
+ case Shader::OPCODE_TEXELFETCH: TEXELFETCH(d, s0, src1, s2); break;
+ case Shader::OPCODE_TEXELFETCHOFFSET: TEXELFETCH(d, s0, src1, s2, s3); break;
+ case Shader::OPCODE_TEXGRAD: TEXGRAD(d, s0, src1, s2, s3); break;
+ case Shader::OPCODE_TEXGRADOFFSET: TEXGRAD(d, s0, src1, s2, s3, s4); break;
+ case Shader::OPCODE_DISCARD: DISCARD(cMask, instruction); break;
case Shader::OPCODE_DFDX: DFDX(d, s0); break;
case Shader::OPCODE_DFDY: DFDY(d, s0); break;
case Shader::OPCODE_FWIDTH: FWIDTH(d, s0); break;
- case Shader::OPCODE_BREAK: BREAK(r); break;
- case Shader::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
- case Shader::OPCODE_BREAKP: BREAKP(r, src0); break;
- case Shader::OPCODE_CONTINUE: CONTINUE(r); break;
+ case Shader::OPCODE_BREAK: BREAK(); break;
+ case Shader::OPCODE_BREAKC: BREAKC(s0, s1, control); break;
+ case Shader::OPCODE_BREAKP: BREAKP(src0); break;
+ case Shader::OPCODE_CONTINUE: CONTINUE(); break;
case Shader::OPCODE_TEST: TEST(); break;
- case Shader::OPCODE_CALL: CALL(r, dst.label, dst.callSite); break;
- case Shader::OPCODE_CALLNZ: CALLNZ(r, dst.label, dst.callSite, src0); break;
- case Shader::OPCODE_ELSE: ELSE(r); break;
- case Shader::OPCODE_ENDIF: ENDIF(r); break;
- case Shader::OPCODE_ENDLOOP: ENDLOOP(r); break;
- case Shader::OPCODE_ENDREP: ENDREP(r); break;
- case Shader::OPCODE_ENDWHILE: ENDWHILE(r); break;
- case Shader::OPCODE_IF: IF(r, src0); break;
- case Shader::OPCODE_IFC: IFC(r, s0, s1, control); break;
+ case Shader::OPCODE_CALL: CALL(dst.label, dst.callSite); break;
+ case Shader::OPCODE_CALLNZ: CALLNZ(dst.label, dst.callSite, src0); break;
+ case Shader::OPCODE_ELSE: ELSE(); break;
+ case Shader::OPCODE_ENDIF: ENDIF(); break;
+ case Shader::OPCODE_ENDLOOP: ENDLOOP(); break;
+ case Shader::OPCODE_ENDREP: ENDREP(); break;
+ case Shader::OPCODE_ENDWHILE: ENDWHILE(); break;
+ case Shader::OPCODE_IF: IF(src0); break;
+ case Shader::OPCODE_IFC: IFC(s0, s1, control); break;
case Shader::OPCODE_LABEL: LABEL(dst.index); break;
- case Shader::OPCODE_LOOP: LOOP(r, src1); break;
- case Shader::OPCODE_REP: REP(r, src0); break;
- case Shader::OPCODE_WHILE: WHILE(r, src0); break;
- case Shader::OPCODE_RET: RET(r); break;
- case Shader::OPCODE_LEAVE: LEAVE(r); break;
+ case Shader::OPCODE_LOOP: LOOP(src1); break;
+ case Shader::OPCODE_REP: REP(src0); break;
+ case Shader::OPCODE_WHILE: WHILE(src0); break;
+ case Shader::OPCODE_RET: RET(); break;
+ case Shader::OPCODE_LEAVE: LEAVE(); break;
case Shader::OPCODE_CMP: cmp(d, s0, s1, control); break;
case Shader::OPCODE_ALL: all(d.x, s0); break;
case Shader::OPCODE_ANY: any(d.x, s0); break;
@@ -361,53 +357,53 @@
case Shader::PARAMETER_TEMP:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) pDst.x = r.r[dst.index].x;
- if(dst.y) pDst.y = r.r[dst.index].y;
- if(dst.z) pDst.z = r.r[dst.index].z;
- if(dst.w) pDst.w = r.r[dst.index].w;
+ if(dst.x) pDst.x = r[dst.index].x;
+ if(dst.y) pDst.y = r[dst.index].y;
+ if(dst.z) pDst.z = r[dst.index].z;
+ if(dst.w) pDst.w = r[dst.index].w;
}
else
{
- Int a = relativeAddress(r, dst);
+ Int a = relativeAddress(dst);
- if(dst.x) pDst.x = r.r[dst.index + a].x;
- if(dst.y) pDst.y = r.r[dst.index + a].y;
- if(dst.z) pDst.z = r.r[dst.index + a].z;
- if(dst.w) pDst.w = r.r[dst.index + a].w;
+ if(dst.x) pDst.x = r[dst.index + a].x;
+ if(dst.y) pDst.y = r[dst.index + a].y;
+ if(dst.z) pDst.z = r[dst.index + a].z;
+ if(dst.w) pDst.w = r[dst.index + a].w;
}
break;
case Shader::PARAMETER_COLOROUT:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) pDst.x = r.oC[dst.index].x;
- if(dst.y) pDst.y = r.oC[dst.index].y;
- if(dst.z) pDst.z = r.oC[dst.index].z;
- if(dst.w) pDst.w = r.oC[dst.index].w;
+ if(dst.x) pDst.x = oC[dst.index].x;
+ if(dst.y) pDst.y = oC[dst.index].y;
+ if(dst.z) pDst.z = oC[dst.index].z;
+ if(dst.w) pDst.w = oC[dst.index].w;
}
else
{
- Int a = relativeAddress(r, dst) + dst.index;
+ Int a = relativeAddress(dst) + dst.index;
- if(dst.x) pDst.x = r.oC[a].x;
- if(dst.y) pDst.y = r.oC[a].y;
- if(dst.z) pDst.z = r.oC[a].z;
- if(dst.w) pDst.w = r.oC[a].w;
+ if(dst.x) pDst.x = oC[a].x;
+ if(dst.y) pDst.y = oC[a].y;
+ if(dst.z) pDst.z = oC[a].z;
+ if(dst.w) pDst.w = oC[a].w;
}
break;
case Shader::PARAMETER_PREDICATE:
- if(dst.x) pDst.x = r.p0.x;
- if(dst.y) pDst.y = r.p0.y;
- if(dst.z) pDst.z = r.p0.z;
- if(dst.w) pDst.w = r.p0.w;
+ if(dst.x) pDst.x = p0.x;
+ if(dst.y) pDst.y = p0.y;
+ if(dst.z) pDst.z = p0.z;
+ if(dst.w) pDst.w = p0.w;
break;
case Shader::PARAMETER_DEPTHOUT:
- pDst.x = r.oDepth;
+ pDst.x = oDepth;
break;
default:
ASSERT(false);
}
- Int4 enable = enableMask(r, instruction);
+ Int4 enable = enableMask(instruction);
Int4 xEnable = enable;
Int4 yEnable = enable;
@@ -418,10 +414,10 @@
{
unsigned char pSwizzle = instruction->predicateSwizzle;
- Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
- Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
- Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
- Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
+ Float4 xPredicate = p0[(pSwizzle >> 0) & 0x03];
+ Float4 yPredicate = p0[(pSwizzle >> 2) & 0x03];
+ Float4 zPredicate = p0[(pSwizzle >> 4) & 0x03];
+ Float4 wPredicate = p0[(pSwizzle >> 6) & 0x03];
if(!instruction->predicateNot)
{
@@ -455,47 +451,47 @@
case Shader::PARAMETER_TEMP:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) r.r[dst.index].x = d.x;
- if(dst.y) r.r[dst.index].y = d.y;
- if(dst.z) r.r[dst.index].z = d.z;
- if(dst.w) r.r[dst.index].w = d.w;
+ if(dst.x) r[dst.index].x = d.x;
+ if(dst.y) r[dst.index].y = d.y;
+ if(dst.z) r[dst.index].z = d.z;
+ if(dst.w) r[dst.index].w = d.w;
}
else
{
- Int a = relativeAddress(r, dst);
+ Int a = relativeAddress(dst);
- if(dst.x) r.r[dst.index + a].x = d.x;
- if(dst.y) r.r[dst.index + a].y = d.y;
- if(dst.z) r.r[dst.index + a].z = d.z;
- if(dst.w) r.r[dst.index + a].w = d.w;
+ if(dst.x) r[dst.index + a].x = d.x;
+ if(dst.y) r[dst.index + a].y = d.y;
+ if(dst.z) r[dst.index + a].z = d.z;
+ if(dst.w) r[dst.index + a].w = d.w;
}
break;
case Shader::PARAMETER_COLOROUT:
if(dst.rel.type == Shader::PARAMETER_VOID)
{
- if(dst.x) { r.oC[dst.index].x = d.x; }
- if(dst.y) { r.oC[dst.index].y = d.y; }
- if(dst.z) { r.oC[dst.index].z = d.z; }
- if(dst.w) { r.oC[dst.index].w = d.w; }
+ if(dst.x) { oC[dst.index].x = d.x; }
+ if(dst.y) { oC[dst.index].y = d.y; }
+ if(dst.z) { oC[dst.index].z = d.z; }
+ if(dst.w) { oC[dst.index].w = d.w; }
}
else
{
- Int a = relativeAddress(r, dst) + dst.index;
+ Int a = relativeAddress(dst) + dst.index;
- if(dst.x) { r.oC[a].x = d.x; }
- if(dst.y) { r.oC[a].y = d.y; }
- if(dst.z) { r.oC[a].z = d.z; }
- if(dst.w) { r.oC[a].w = d.w; }
+ if(dst.x) { oC[a].x = d.x; }
+ if(dst.y) { oC[a].y = d.y; }
+ if(dst.z) { oC[a].z = d.z; }
+ if(dst.w) { oC[a].w = d.w; }
}
break;
case Shader::PARAMETER_PREDICATE:
- if(dst.x) r.p0.x = d.x;
- if(dst.y) r.p0.y = d.y;
- if(dst.z) r.p0.z = d.z;
- if(dst.w) r.p0.w = d.w;
+ if(dst.x) p0.x = d.x;
+ if(dst.y) p0.y = d.y;
+ if(dst.z) p0.z = d.z;
+ if(dst.w) p0.w = d.w;
break;
case Shader::PARAMETER_DEPTHOUT:
- r.oDepth = d.x;
+ oDepth = d.x;
break;
default:
ASSERT(false);
@@ -510,15 +506,13 @@
for(int i = 0; i < RENDERTARGETS; i++)
{
- r.c[i] = r.oC[i];
+ c[i] = oC[i];
}
}
- Bool PixelProgram::alphaTest(PixelRoutine::Registers &rBase, Int cMask[4])
+ Bool PixelProgram::alphaTest(Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
- clampColor(r.c);
+ clampColor(c);
if(!state.alphaTestActive())
{
@@ -529,9 +523,9 @@
if(state.transparencyAntialiasing == TRANSPARENCY_NONE)
{
- Short4 alpha = RoundShort4(r.c[0].w * Float4(0x1000));
+ Short4 alpha = RoundShort4(c[0].w * Float4(0x1000));
- PixelRoutine::alphaTest(r, aMask, alpha);
+ PixelRoutine::alphaTest(aMask, alpha);
for(unsigned int q = 0; q < state.multiSample; q++)
{
@@ -540,7 +534,7 @@
}
else if(state.transparencyAntialiasing == TRANSPARENCY_ALPHA_TO_COVERAGE)
{
- alphaToCoverage(r, cMask, r.c[0].w);
+ alphaToCoverage(cMask, c[0].w);
}
else ASSERT(false);
@@ -554,10 +548,8 @@
return pass != 0x0;
}
- void PixelProgram::rasterOperation(PixelRoutine::Registers &rBase, Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
+ void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4])
{
- Registers& r = *static_cast<Registers*>(&rBase);
-
for(int index = 0; index < RENDERTARGETS; index++)
{
if(!state.colorWriteActive(index))
@@ -567,14 +559,14 @@
if(!postBlendSRGB && state.writeSRGB)
{
- r.c[index].x = linearToSRGB(r.c[index].x);
- r.c[index].y = linearToSRGB(r.c[index].y);
- r.c[index].z = linearToSRGB(r.c[index].z);
+ c[index].x = linearToSRGB(c[index].x);
+ c[index].y = linearToSRGB(c[index].y);
+ c[index].z = linearToSRGB(c[index].z);
}
if(index == 0)
{
- fogBlend(r, r.c[index], fog);
+ fogBlend(c[index], fog);
}
switch(state.targetFormat[index])
@@ -589,19 +581,19 @@
case FORMAT_A16B16G16R16:
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
+ Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
Vector4s color;
- color.x = convertFixed16(r.c[index].x, false);
- color.y = convertFixed16(r.c[index].y, false);
- color.z = convertFixed16(r.c[index].z, false);
- color.w = convertFixed16(r.c[index].w, false);
+ color.x = convertFixed16(c[index].x, false);
+ color.y = convertFixed16(c[index].y, false);
+ color.z = convertFixed16(c[index].z, false);
+ color.w = convertFixed16(c[index].w, false);
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, index, buffer, color, x);
- logicOperation(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(index, buffer, color, x);
+ logicOperation(index, buffer, color, x);
+ writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
@@ -610,13 +602,13 @@
case FORMAT_A32B32G32R32F:
for(unsigned int q = 0; q < state.multiSample; q++)
{
- Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(r.data + OFFSET(DrawData, colorSliceB[index]));
- Vector4f color = r.c[index];
+ Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[index]));
+ Vector4f color = c[index];
if(state.multiSampleMask & (1 << q))
{
- alphaBlend(r, index, buffer, color, x);
- writeColor(r, index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
+ alphaBlend(index, buffer, color, x);
+ writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]);
}
}
break;
@@ -626,15 +618,15 @@
}
}
- void PixelProgram::sampleTexture(Registers &r, Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
+ void PixelProgram::sampleTexture(Vector4f &c, const Src &sampler, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
{
if(sampler.type == Shader::PARAMETER_SAMPLER && sampler.rel.type == Shader::PARAMETER_VOID)
{
- sampleTexture(r, c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
+ sampleTexture(c, sampler.index, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
}
else
{
- Int index = As<Int>(Float(fetchRegisterF(r, sampler).x.x));
+ Int index = As<Int>(Float(fetchRegisterF(sampler).x.x));
for(int i = 0; i < TEXTURE_IMAGE_UNITS; i++)
{
@@ -642,7 +634,7 @@
{
If(index == i)
{
- sampleTexture(r, c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
+ sampleTexture(c, i, u, v, w, q, dsx, dsy, project, bias, gradients, lodProvided);
// FIXME: When the sampler states are the same, we could use one sampler and just index the texture
}
}
@@ -650,13 +642,13 @@
}
}
- void PixelProgram::sampleTexture(Registers &r, Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
+ void PixelProgram::sampleTexture(Vector4f &c, int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, bool project, bool bias, bool gradients, bool lodProvided)
{
#if PERF_PROFILE
Long texTime = Ticks();
#endif
- Pointer<Byte> texture = r.data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
+ Pointer<Byte> texture = data + OFFSET(DrawData, mipmap) + stage * sizeof(Texture);
if(!project)
{
@@ -674,7 +666,7 @@
}
#if PERF_PROFILE
- r.cycles[PERF_TEX] += Ticks() - texTime;
+ cycles[PERF_TEX] += Ticks() - texTime;
#endif
}
@@ -714,32 +706,32 @@
}
}
- Int4 PixelProgram::enableMask(Registers &r, const Shader::Instruction *instruction)
+ Int4 PixelProgram::enableMask(const Shader::Instruction *instruction)
{
- Int4 enable = instruction->analysisBranch ? Int4(r.enableStack[r.enableIndex]) : Int4(0xFFFFFFFF);
+ Int4 enable = instruction->analysisBranch ? Int4(enableStack[enableIndex]) : Int4(0xFFFFFFFF);
if(!whileTest)
{
if(shader->containsBreakInstruction() && instruction->analysisBreak)
{
- enable &= r.enableBreak;
+ enable &= enableBreak;
}
if(shader->containsContinueInstruction() && instruction->analysisContinue)
{
- enable &= r.enableContinue;
+ enable &= enableContinue;
}
if(shader->containsLeaveInstruction() && instruction->analysisLeave)
{
- enable &= r.enableLeave;
+ enable &= enableLeave;
}
}
return enable;
}
- Vector4f PixelProgram::fetchRegisterF(Registers &r, const Src &src, unsigned int offset)
+ Vector4f PixelProgram::fetchRegisterF(const Src &src, unsigned int offset)
{
Vector4f reg;
unsigned int i = src.index + offset;
@@ -749,44 +741,44 @@
case Shader::PARAMETER_TEMP:
if(src.rel.type == Shader::PARAMETER_VOID)
{
- reg = r.r[i];
+ reg = r[i];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.r[i + a];
+ reg = r[i + a];
}
break;
case Shader::PARAMETER_INPUT:
{
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- reg = r.v[i];
+ reg = v[i];
}
else if(src.rel.type == Shader::PARAMETER_LOOP)
{
- Int aL = r.aL[r.loopDepth];
+ Int aL = this->aL[loopDepth];
- reg = r.v[i + aL];
+ reg = v[i + aL];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.v[i + a];
+ reg = v[i + a];
}
}
break;
case Shader::PARAMETER_CONST:
- reg = readConstant(r, src, offset);
+ reg = readConstant(src, offset);
break;
case Shader::PARAMETER_TEXTURE:
- reg = r.v[2 + i];
+ reg = v[2 + i];
break;
case Shader::PARAMETER_MISCTYPE:
- if(src.index == 0) reg = r.vPos;
- if(src.index == 1) reg = r.vFace;
+ if(src.index == 0) reg = vPos;
+ if(src.index == 1) reg = vFace;
break;
case Shader::PARAMETER_SAMPLER:
if(src.rel.type == Shader::PARAMETER_VOID)
@@ -795,7 +787,7 @@
}
else if(src.rel.type == Shader::PARAMETER_TEMP)
{
- reg.x = As<Float4>(Int4(i) + As<Int4>(r.r[src.rel.index].x));
+ reg.x = As<Float4>(Int4(i) + As<Int4>(r[src.rel.index].x));
}
return reg;
case Shader::PARAMETER_PREDICATE: return reg; // Dummy
@@ -812,17 +804,17 @@
case Shader::PARAMETER_COLOROUT:
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- reg = r.oC[i];
+ reg = oC[i];
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- reg = r.oC[i + a];
+ reg = oC[i + a];
}
break;
case Shader::PARAMETER_DEPTHOUT:
- reg.x = r.oDepth;
+ reg.x = oDepth;
break;
default:
ASSERT(false);
@@ -874,14 +866,14 @@
return mod;
}
- Vector4f PixelProgram::readConstant(Registers &r, const Src &src, unsigned int offset)
+ Vector4f PixelProgram::readConstant(const Src &src, unsigned int offset)
{
Vector4f c;
unsigned int i = src.index + offset;
if(src.rel.type == Shader::PARAMETER_VOID) // Not relative
{
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]));
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]));
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -911,9 +903,9 @@
}
else if(src.rel.type == Shader::PARAMETER_LOOP)
{
- Int loopCounter = r.aL[r.loopDepth];
+ Int loopCounter = aL[loopDepth];
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]) + loopCounter * 16);
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -922,9 +914,9 @@
}
else
{
- Int a = relativeAddress(r, src);
+ Int a = relativeAddress(src);
- c.x = c.y = c.z = c.w = *Pointer<Float4>(r.data + OFFSET(DrawData, ps.c[i]) + a * 16);
+ c.x = c.y = c.z = c.w = *Pointer<Float4>(data + OFFSET(DrawData, ps.c[i]) + a * 16);
c.x = c.x.xxxx;
c.y = c.y.yyyy;
@@ -935,25 +927,25 @@
return c;
}
- Int PixelProgram::relativeAddress(Registers &r, const Shader::Parameter &var)
+ Int PixelProgram::relativeAddress(const Shader::Parameter &var)
{
ASSERT(var.rel.deterministic);
if(var.rel.type == Shader::PARAMETER_TEMP)
{
- return As<Int>(Extract(r.r[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(r[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_INPUT)
{
- return As<Int>(Extract(r.v[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(v[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_OUTPUT)
{
- return As<Int>(Extract(r.oC[var.rel.index].x, 0)) * var.rel.scale;
+ return As<Int>(Extract(oC[var.rel.index].x, 0)) * var.rel.scale;
}
else if(var.rel.type == Shader::PARAMETER_CONST)
{
- RValue<Int4> c = *Pointer<Int4>(r.data + OFFSET(DrawData, ps.c[var.rel.index]));
+ RValue<Int4> c = *Pointer<Int4>(data + OFFSET(DrawData, ps.c[var.rel.index]));
return Extract(c, 0) * var.rel.scale;
}
@@ -970,32 +962,32 @@
return Min(Max(sRGB, Float4(0.0f)), Float4(1.0f));
}
- void PixelProgram::M3X2(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X2(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
}
- void PixelProgram::M3X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X3(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
dst.z = dot3(src0, row2);
}
- void PixelProgram::M3X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M3X4(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
- Vector4f row3 = fetchRegisterF(r, src1, 3);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
+ Vector4f row3 = fetchRegisterF(src1, 3);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
@@ -1003,23 +995,23 @@
dst.w = dot3(src0, row3);
}
- void PixelProgram::M4X3(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M4X3(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
dst.z = dot4(src0, row2);
}
- void PixelProgram::M4X4(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1)
+ void PixelProgram::M4X4(Vector4f &dst, Vector4f &src0, const Src &src1)
{
- Vector4f row0 = fetchRegisterF(r, src1, 0);
- Vector4f row1 = fetchRegisterF(r, src1, 1);
- Vector4f row2 = fetchRegisterF(r, src1, 2);
- Vector4f row3 = fetchRegisterF(r, src1, 3);
+ Vector4f row0 = fetchRegisterF(src1, 0);
+ Vector4f row1 = fetchRegisterF(src1, 1);
+ Vector4f row2 = fetchRegisterF(src1, 2);
+ Vector4f row3 = fetchRegisterF(src1, 3);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
@@ -1027,10 +1019,10 @@
dst.w = dot4(src0, row3);
}
- void PixelProgram::TEXLD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
+ void PixelProgram::TEXLD(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1038,40 +1030,40 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXOFFSET(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
+ void PixelProgram::TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
+ void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, bool project, bool bias)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
+ void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXELFETCH(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
+ void PixelProgram::TEXELFETCH(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &offset)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
+ void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXGRAD(Registers &r, Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
+ void PixelProgram::TEXGRAD(Vector4f &dst, Vector4f &src0, const Src& src1, Vector4f &src2, Vector4f &src3, Vector4f &offset)
{
UNIMPLEMENTED();
}
- void PixelProgram::TEXLDD(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
+ void PixelProgram::TEXLDD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &src2, Vector4f &src3, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src2, src3, project, bias, true);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1079,10 +1071,10 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXLDL(Registers &r, Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
+ void PixelProgram::TEXLDL(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias)
{
Vector4f tmp;
- sampleTexture(r, tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
+ sampleTexture(tmp, src1, src0.x, src0.y, src0.z, src0.w, src0, src0, project, bias, false, true);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
@@ -1090,9 +1082,9 @@
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
- void PixelProgram::TEXSIZE(Registers &r, Vector4f &dst, Float4 &lod, const Src &src1)
+ void PixelProgram::TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1)
{
- Pointer<Byte> textureMipmap = r.data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
+ Pointer<Byte> textureMipmap = data + OFFSET(DrawData, mipmap) + src1.index * sizeof(Texture) + OFFSET(Texture, mipmap);
for(int i = 0; i < 4; ++i)
{
Pointer<Byte> mipmap = textureMipmap + (As<Int>(Extract(lod, i)) + Int(1)) * sizeof(Mipmap);
@@ -1114,7 +1106,7 @@
// FIXME: Dynamic branching affects TEXKILL?
// if(shader->containsDynamicBranching())
// {
- // kill = ~SignMask(enableMask(r));
+ // kill = ~SignMask(enableMask());
// }
for(unsigned int q = 0; q < state.multiSample; q++)
@@ -1125,13 +1117,13 @@
// FIXME: Branch to end of shader if all killed?
}
- void PixelProgram::DISCARD(Registers &r, Int cMask[4], const Shader::Instruction *instruction)
+ void PixelProgram::DISCARD(Int cMask[4], const Shader::Instruction *instruction)
{
Int kill = 0;
if(shader->containsDynamicBranching())
{
- kill = ~SignMask(enableMask(r, instruction));
+ kill = ~SignMask(enableMask(instruction));
}
for(unsigned int q = 0; q < state.multiSample; q++)
@@ -1167,30 +1159,30 @@
dst.w = Abs(src.w.yyww - src.w.xxzz) + Abs(src.w.zwzw - src.w.xyxy);
}
- void PixelProgram::BREAK(Registers &r)
+ void PixelProgram::BREAK()
{
llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
if(breakDepth == 0)
{
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
Nucleus::createBr(endBlock);
}
else
{
- r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
+ enableBreak = enableBreak & ~enableStack[enableIndex];
+ Bool allBreak = SignMask(enableBreak) == 0x0;
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
branch(allBreak, endBlock, deadBlock);
}
Nucleus::setInsertBlock(deadBlock);
- r.enableIndex = r.enableIndex + breakDepth;
+ enableIndex = enableIndex + breakDepth;
}
- void PixelProgram::BREAKC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
+ void PixelProgram::BREAKC(Vector4f &src0, Vector4f &src1, Control control)
{
Int4 condition;
@@ -1206,41 +1198,41 @@
ASSERT(false);
}
- BREAK(r, condition);
+ BREAK(condition);
}
- void PixelProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
+ void PixelProgram::BREAKP(const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- BREAK(r, condition);
+ BREAK(condition);
}
- void PixelProgram::BREAK(Registers &r, Int4 &condition)
+ void PixelProgram::BREAK(Int4 &condition)
{
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
- r.enableBreak = r.enableBreak & ~condition;
- Bool allBreak = SignMask(r.enableBreak) == 0x0;
+ enableBreak = enableBreak & ~condition;
+ Bool allBreak = SignMask(enableBreak) == 0x0;
- r.enableIndex = r.enableIndex - breakDepth;
+ enableIndex = enableIndex - breakDepth;
branch(allBreak, endBlock, continueBlock);
Nucleus::setInsertBlock(continueBlock);
- r.enableIndex = r.enableIndex + breakDepth;
+ enableIndex = enableIndex + breakDepth;
}
- void PixelProgram::CONTINUE(Registers &r)
+ void PixelProgram::CONTINUE()
{
- r.enableContinue = r.enableContinue & ~r.enableStack[r.enableIndex];
+ enableContinue = enableContinue & ~enableStack[enableIndex];
}
void PixelProgram::TEST()
@@ -1248,7 +1240,7 @@
whileTest = true;
}
- void PixelProgram::CALL(Registers &r, int labelIndex, int callSiteIndex)
+ void PixelProgram::CALL(int labelIndex, int callSiteIndex)
{
if(!labelBlock[labelIndex])
{
@@ -1257,33 +1249,33 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- Int4 restoreLeave = r.enableLeave;
+ Int4 restoreLeave = enableLeave;
Nucleus::createBr(labelBlock[labelIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableLeave = restoreLeave;
+ enableLeave = restoreLeave;
}
- void PixelProgram::CALLNZ(Registers &r, int labelIndex, int callSiteIndex, const Src &src)
+ void PixelProgram::CALLNZ(int labelIndex, int callSiteIndex, const Src &src)
{
if(src.type == Shader::PARAMETER_CONSTBOOL)
{
- CALLNZb(r, labelIndex, callSiteIndex, src);
+ CALLNZb(labelIndex, callSiteIndex, src);
}
else if(src.type == Shader::PARAMETER_PREDICATE)
{
- CALLNZp(r, labelIndex, callSiteIndex, src);
+ CALLNZp(labelIndex, callSiteIndex, src);
}
else ASSERT(false);
}
- void PixelProgram::CALLNZb(Registers &r, int labelIndex, int callSiteIndex, const Src &boolRegister)
+ void PixelProgram::CALLNZb(int labelIndex, int callSiteIndex, const Src &boolRegister)
{
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
+ Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Shader::MODIFIER_NOT)
{
@@ -1297,27 +1289,27 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- Int4 restoreLeave = r.enableLeave;
+ Int4 restoreLeave = enableLeave;
branch(condition, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableLeave = restoreLeave;
+ enableLeave = restoreLeave;
}
- void PixelProgram::CALLNZp(Registers &r, int labelIndex, int callSiteIndex, const Src &predicateRegister)
+ void PixelProgram::CALLNZp(int labelIndex, int callSiteIndex, const Src &predicateRegister)
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
if(!labelBlock[labelIndex])
{
@@ -1326,22 +1318,22 @@
if(callRetBlock[labelIndex].size() > 1)
{
- r.callStack[r.stackIndex++] = UInt(callSiteIndex);
+ callStack[stackIndex++] = UInt(callSiteIndex);
}
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
- Int4 restoreLeave = r.enableLeave;
+ enableIndex++;
+ enableStack[enableIndex] = condition;
+ Int4 restoreLeave = enableLeave;
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, labelBlock[labelIndex], callRetBlock[labelIndex][callSiteIndex]);
Nucleus::setInsertBlock(callRetBlock[labelIndex][callSiteIndex]);
- r.enableIndex--;
- r.enableLeave = restoreLeave;
+ enableIndex--;
+ enableLeave = restoreLeave;
}
- void PixelProgram::ELSE(Registers &r)
+ void PixelProgram::ELSE()
{
ifDepth--;
@@ -1350,12 +1342,12 @@
if(isConditionalIf[ifDepth])
{
- Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
+ Int4 condition = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, falseBlock, endBlock);
- r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
+ enableStack[enableIndex] = ~enableStack[enableIndex] & enableStack[enableIndex - 1];
}
else
{
@@ -1368,7 +1360,7 @@
ifDepth++;
}
- void PixelProgram::ENDIF(Registers &r)
+ void PixelProgram::ENDIF()
{
ifDepth--;
@@ -1380,15 +1372,15 @@
if(isConditionalIf[ifDepth])
{
breakDepth--;
- r.enableIndex--;
+ enableIndex--;
}
}
- void PixelProgram::ENDLOOP(Registers &r)
+ void PixelProgram::ENDLOOP()
{
loopRepDepth--;
- r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
+ aL[loopDepth] = aL[loopDepth] + increment[loopDepth]; // FIXME: +=
llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
@@ -1396,11 +1388,11 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ loopDepth--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
- void PixelProgram::ENDREP(Registers &r)
+ void PixelProgram::ENDREP()
{
loopRepDepth--;
@@ -1410,11 +1402,11 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.loopDepth--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ loopDepth--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
- void PixelProgram::ENDWHILE(Registers &r)
+ void PixelProgram::ENDWHILE()
{
loopRepDepth--;
@@ -1424,33 +1416,33 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
- r.enableIndex--;
- r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
+ enableIndex--;
+ enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
whileTest = false;
}
- void PixelProgram::IF(Registers &r, const Src &src)
+ void PixelProgram::IF(const Src &src)
{
if(src.type == Shader::PARAMETER_CONSTBOOL)
{
- IFb(r, src);
+ IFb(src);
}
else if(src.type == Shader::PARAMETER_PREDICATE)
{
- IFp(r, src);
+ IFp(src);
}
else
{
- Int4 condition = As<Int4>(fetchRegisterF(r, src).x);
- IF(r, condition);
+ Int4 condition = As<Int4>(fetchRegisterF(src).x);
+ IF(condition);
}
}
- void PixelProgram::IFb(Registers &r, const Src &boolRegister)
+ void PixelProgram::IFb(const Src &boolRegister)
{
ASSERT(ifDepth < 24 + 4);
- Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
+ Bool condition = (*Pointer<Byte>(data + OFFSET(DrawData, ps.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Shader::MODIFIER_NOT)
{
@@ -1468,19 +1460,19 @@
ifDepth++;
}
- void PixelProgram::IFp(Registers &r, const Src &predicateRegister)
+ void PixelProgram::IFp(const Src &predicateRegister)
{
- Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
+ Int4 condition = As<Int4>(p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Shader::MODIFIER_NOT)
{
condition = ~condition;
}
- IF(r, condition);
+ IF(condition);
}
- void PixelProgram::IFC(Registers &r, Vector4f &src0, Vector4f &src1, Control control)
+ void PixelProgram::IFC(Vector4f &src0, Vector4f &src1, Control control)
{
Int4 condition;
@@ -1496,15 +1488,15 @@
ASSERT(false);
}
- IF(r, condition);
+ IF(condition);
}
- void PixelProgram::IF(Registers &r, Int4 &condition)
+ void PixelProgram::IF(Int4 &condition)
{
- condition &= r.enableStack[r.enableIndex];
+ condition &= enableStack[enableIndex];
- r.enableIndex++;
- r.enableStack[r.enableIndex] = condition;
+ enableIndex++;
+ enableStack[enableIndex] = condition;
llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
@@ -1531,17 +1523,17 @@
currentLabel = labelIndex;
}
- void PixelProgram::LOOP(Registers &r, const Src &integerRegister)
+ void PixelProgram::LOOP(const Src &integerRegister)
{
- r.loopDepth++;
+ loopDepth++;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
- r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
+ iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
+ aL[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][1]));
+ increment[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][2]));
- // If(r.increment[r.loopDepth] == 0)
+ // If(increment[loopDepth] == 0)
// {
- // r.increment[r.loopDepth] = 1;
+ // increment[loopDepth] = 1;
// }
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
@@ -1555,21 +1547,21 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
+ branch(iteration[loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
+ iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
- void PixelProgram::REP(Registers &r, const Src &integerRegister)
+ void PixelProgram::REP(const Src &integerRegister)
{
- r.loopDepth++;
+ loopDepth++;
- r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
- r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
+ iteration[loopDepth] = *Pointer<Int>(data + OFFSET(DrawData, ps.i[integerRegister.index][0]));
+ aL[loopDepth] = aL[loopDepth - 1];
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
@@ -1582,18 +1574,18 @@
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
+ branch(iteration[loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
- r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
+ iteration[loopDepth] = iteration[loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
- void PixelProgram::WHILE(Registers &r, const Src &temporaryRegister)
+ void PixelProgram::WHILE(const Src &temporaryRegister)
{
- r.enableIndex++;
+ enableIndex++;
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
@@ -1602,24 +1594,24 @@
loopRepTestBlock[loopRepDepth] = testBlock;
loopRepEndBlock[loopRepDepth] = endBlock;
- Int4 restoreBreak = r.enableBreak;
- Int4 restoreContinue = r.enableContinue;
+ Int4 restoreBreak = enableBreak;
+ Int4 restoreContinue = enableContinue;
// FIXME: jump(testBlock)
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
- r.enableContinue = restoreContinue;
+ enableContinue = restoreContinue;
- const Vector4f &src = fetchRegisterF(r, temporaryRegister);
+ const Vector4f &src = fetchRegisterF(temporaryRegister);
Int4 condition = As<Int4>(src.x);
- condition &= r.enableStack[r.enableIndex - 1];
- r.enableStack[r.enableIndex] = condition;
+ condition &= enableStack[enableIndex - 1];
+ enableStack[enableIndex] = condition;
Bool notAllFalse = SignMask(condition) != 0;
branch(notAllFalse, loopBlock, endBlock);
Nucleus::setInsertBlock(endBlock);
- r.enableBreak = restoreBreak;
+ enableBreak = restoreBreak;
Nucleus::setInsertBlock(loopBlock);
@@ -1627,7 +1619,7 @@
breakDepth = 0;
}
- void PixelProgram::RET(Registers &r)
+ void PixelProgram::RET()
{
if(currentLabel == -1)
{
@@ -1641,7 +1633,7 @@
if(callRetBlock[currentLabel].size() > 1) // Pop the return destination from the call stack
{
// FIXME: Encapsulate
- UInt index = r.callStack[--r.stackIndex];
+ UInt index = callStack[--stackIndex];
llvm::Value *value = index.loadValue();
llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock[currentLabel].size());
@@ -1665,9 +1657,9 @@
}
}
- void PixelProgram::LEAVE(Registers &r)
+ void PixelProgram::LEAVE()
{
- r.enableLeave = r.enableLeave & ~r.enableStack[r.enableIndex];
+ enableLeave = enableLeave & ~enableStack[enableIndex];
// FIXME: Return from function if all instances left
// FIXME: Use enableLeave in other control-flow constructs