| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_Polygon_hpp | 
 | #define sw_Polygon_hpp | 
 |  | 
 | namespace sw { | 
 |  | 
 | struct Polygon | 
 | { | 
 | 	Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | 
 | 	{ | 
 | 		P[0][0] = P0; | 
 | 		P[0][1] = P1; | 
 | 		P[0][2] = P2; | 
 |  | 
 | 		n = 3; | 
 | 		i = 0; | 
 | 		b = 0; | 
 | 	} | 
 |  | 
 | 	Polygon(const float4 *P, int n) | 
 | 	{ | 
 | 		for(int i = 0; i < n; i++) | 
 | 		{ | 
 | 			this->P[0][i] = &P[i]; | 
 | 		} | 
 |  | 
 | 		this->n = n; | 
 | 		this->i = 0; | 
 | 		this->b = 0; | 
 | 	} | 
 |  | 
 | 	float4 B[16];             // Buffer for clipped vertices | 
 | 	const float4 *P[16][16];  // Pointers to clipped polygon's vertices | 
 |  | 
 | 	int n;  // Number of vertices | 
 | 	int i;  // Level of P to use | 
 | 	int b;  // Next available new vertex | 
 | }; | 
 |  | 
 | }  // namespace sw | 
 |  | 
 | #endif  // sw_Polygon_hpp |