| //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the name/Value symbol table for LLVM. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_VALUE_SYMBOL_TABLE_H |
| #define LLVM_VALUE_SYMBOL_TABLE_H |
| |
| #include "llvm/Value.h" |
| #include "llvm/ADT/StringMap.h" |
| #include "llvm/Support/DataTypes.h" |
| |
| namespace llvm { |
| template<typename ValueSubClass, typename ItemParentClass> |
| class SymbolTableListTraits; |
| class BasicBlock; |
| class Function; |
| class NamedMDNode; |
| class Module; |
| class StringRef; |
| |
| /// This class provides a symbol table of name/value pairs. It is essentially |
| /// a std::map<std::string,Value*> but has a controlled interface provided by |
| /// LLVM as well as ensuring uniqueness of names. |
| /// |
| class ValueSymbolTable { |
| friend class Value; |
| friend class SymbolTableListTraits<Argument, Function>; |
| friend class SymbolTableListTraits<BasicBlock, Function>; |
| friend class SymbolTableListTraits<Instruction, BasicBlock>; |
| friend class SymbolTableListTraits<Function, Module>; |
| friend class SymbolTableListTraits<GlobalVariable, Module>; |
| friend class SymbolTableListTraits<GlobalAlias, Module>; |
| /// @name Types |
| /// @{ |
| public: |
| /// @brief A mapping of names to values. |
| typedef StringMap<Value*> ValueMap; |
| |
| /// @brief An iterator over a ValueMap. |
| typedef ValueMap::iterator iterator; |
| |
| /// @brief A const_iterator over a ValueMap. |
| typedef ValueMap::const_iterator const_iterator; |
| |
| /// @} |
| /// @name Constructors |
| /// @{ |
| public: |
| |
| ValueSymbolTable() : vmap(0), LastUnique(0) {} |
| ~ValueSymbolTable(); |
| |
| /// @} |
| /// @name Accessors |
| /// @{ |
| public: |
| |
| /// This method finds the value with the given \p Name in the |
| /// the symbol table. |
| /// @returns the value associated with the \p Name |
| /// @brief Lookup a named Value. |
| Value *lookup(StringRef Name) const { return vmap.lookup(Name); } |
| |
| /// @returns true iff the symbol table is empty |
| /// @brief Determine if the symbol table is empty |
| inline bool empty() const { return vmap.empty(); } |
| |
| /// @brief The number of name/type pairs is returned. |
| inline unsigned size() const { return unsigned(vmap.size()); } |
| |
| /// This function can be used from the debugger to display the |
| /// content of the symbol table while debugging. |
| /// @brief Print out symbol table on stderr |
| void dump() const; |
| |
| /// @} |
| /// @name Iteration |
| /// @{ |
| public: |
| /// @brief Get an iterator that from the beginning of the symbol table. |
| inline iterator begin() { return vmap.begin(); } |
| |
| /// @brief Get a const_iterator that from the beginning of the symbol table. |
| inline const_iterator begin() const { return vmap.begin(); } |
| |
| /// @brief Get an iterator to the end of the symbol table. |
| inline iterator end() { return vmap.end(); } |
| |
| /// @brief Get a const_iterator to the end of the symbol table. |
| inline const_iterator end() const { return vmap.end(); } |
| |
| /// @} |
| /// @name Mutators |
| /// @{ |
| private: |
| /// This method adds the provided value \p N to the symbol table. The Value |
| /// must have a name which is used to place the value in the symbol table. |
| /// If the inserted name conflicts, this renames the value. |
| /// @brief Add a named value to the symbol table |
| void reinsertValue(Value *V); |
| |
| /// createValueName - This method attempts to create a value name and insert |
| /// it into the symbol table with the specified name. If it conflicts, it |
| /// auto-renames the name and returns that instead. |
| ValueName *createValueName(StringRef Name, Value *V); |
| |
| /// This method removes a value from the symbol table. It leaves the |
| /// ValueName attached to the value, but it is no longer inserted in the |
| /// symtab. |
| void removeValueName(ValueName *V); |
| |
| /// @} |
| /// @name Internal Data |
| /// @{ |
| private: |
| ValueMap vmap; ///< The map that holds the symbol table. |
| mutable uint32_t LastUnique; ///< Counter for tracking unique names |
| |
| /// @} |
| }; |
| |
| } // End llvm namespace |
| |
| #endif |