|  | //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  | // | 
|  | // This file implements the name/Value symbol table for LLVM. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #ifndef LLVM_VALUE_SYMBOL_TABLE_H | 
|  | #define LLVM_VALUE_SYMBOL_TABLE_H | 
|  |  | 
|  | #include "llvm/Value.h" | 
|  | #include "llvm/ADT/StringMap.h" | 
|  | #include "llvm/Support/DataTypes.h" | 
|  |  | 
|  | namespace llvm { | 
|  | template<typename ValueSubClass, typename ItemParentClass> | 
|  | class SymbolTableListTraits; | 
|  | class BasicBlock; | 
|  | class Function; | 
|  | class NamedMDNode; | 
|  | class Module; | 
|  | class StringRef; | 
|  |  | 
|  | /// This class provides a symbol table of name/value pairs. It is essentially | 
|  | /// a std::map<std::string,Value*> but has a controlled interface provided by | 
|  | /// LLVM as well as ensuring uniqueness of names. | 
|  | /// | 
|  | class ValueSymbolTable { | 
|  | friend class Value; | 
|  | friend class SymbolTableListTraits<Argument, Function>; | 
|  | friend class SymbolTableListTraits<BasicBlock, Function>; | 
|  | friend class SymbolTableListTraits<Instruction, BasicBlock>; | 
|  | friend class SymbolTableListTraits<Function, Module>; | 
|  | friend class SymbolTableListTraits<GlobalVariable, Module>; | 
|  | friend class SymbolTableListTraits<GlobalAlias, Module>; | 
|  | /// @name Types | 
|  | /// @{ | 
|  | public: | 
|  | /// @brief A mapping of names to values. | 
|  | typedef StringMap<Value*> ValueMap; | 
|  |  | 
|  | /// @brief An iterator over a ValueMap. | 
|  | typedef ValueMap::iterator iterator; | 
|  |  | 
|  | /// @brief A const_iterator over a ValueMap. | 
|  | typedef ValueMap::const_iterator const_iterator; | 
|  |  | 
|  | /// @} | 
|  | /// @name Constructors | 
|  | /// @{ | 
|  | public: | 
|  |  | 
|  | ValueSymbolTable() : vmap(0), LastUnique(0) {} | 
|  | ~ValueSymbolTable(); | 
|  |  | 
|  | /// @} | 
|  | /// @name Accessors | 
|  | /// @{ | 
|  | public: | 
|  |  | 
|  | /// This method finds the value with the given \p Name in the | 
|  | /// the symbol table. | 
|  | /// @returns the value associated with the \p Name | 
|  | /// @brief Lookup a named Value. | 
|  | Value *lookup(StringRef Name) const { return vmap.lookup(Name); } | 
|  |  | 
|  | /// @returns true iff the symbol table is empty | 
|  | /// @brief Determine if the symbol table is empty | 
|  | inline bool empty() const { return vmap.empty(); } | 
|  |  | 
|  | /// @brief The number of name/type pairs is returned. | 
|  | inline unsigned size() const { return unsigned(vmap.size()); } | 
|  |  | 
|  | /// This function can be used from the debugger to display the | 
|  | /// content of the symbol table while debugging. | 
|  | /// @brief Print out symbol table on stderr | 
|  | void dump() const; | 
|  |  | 
|  | /// @} | 
|  | /// @name Iteration | 
|  | /// @{ | 
|  | public: | 
|  | /// @brief Get an iterator that from the beginning of the symbol table. | 
|  | inline iterator begin() { return vmap.begin(); } | 
|  |  | 
|  | /// @brief Get a const_iterator that from the beginning of the symbol table. | 
|  | inline const_iterator begin() const { return vmap.begin(); } | 
|  |  | 
|  | /// @brief Get an iterator to the end of the symbol table. | 
|  | inline iterator end() { return vmap.end(); } | 
|  |  | 
|  | /// @brief Get a const_iterator to the end of the symbol table. | 
|  | inline const_iterator end() const { return vmap.end(); } | 
|  |  | 
|  | /// @} | 
|  | /// @name Mutators | 
|  | /// @{ | 
|  | private: | 
|  | /// This method adds the provided value \p N to the symbol table.  The Value | 
|  | /// must have a name which is used to place the value in the symbol table. | 
|  | /// If the inserted name conflicts, this renames the value. | 
|  | /// @brief Add a named value to the symbol table | 
|  | void reinsertValue(Value *V); | 
|  |  | 
|  | /// createValueName - This method attempts to create a value name and insert | 
|  | /// it into the symbol table with the specified name.  If it conflicts, it | 
|  | /// auto-renames the name and returns that instead. | 
|  | ValueName *createValueName(StringRef Name, Value *V); | 
|  |  | 
|  | /// This method removes a value from the symbol table.  It leaves the | 
|  | /// ValueName attached to the value, but it is no longer inserted in the | 
|  | /// symtab. | 
|  | void removeValueName(ValueName *V); | 
|  |  | 
|  | /// @} | 
|  | /// @name Internal Data | 
|  | /// @{ | 
|  | private: | 
|  | ValueMap vmap;                    ///< The map that holds the symbol table. | 
|  | mutable uint32_t LastUnique; ///< Counter for tracking unique names | 
|  |  | 
|  | /// @} | 
|  | }; | 
|  |  | 
|  | } // End llvm namespace | 
|  |  | 
|  | #endif |